Greetings fellow Elder Scrolls gamers and ZOS,
Merchant guilds fight hard to maintain a vendor, paying upwards of 50,000 gold for low level vendor locations (In other words: not Rawl, Mournhold, Wayrest, Grahtwood, etc).
It becomes difficult for non-merchant focused guilds to maintain a vendor, and a death-sentence for merchant guilds who loose their bids multiple cycles in a row. (This is operating under the assumption that successful merchant guilds keep upwards of 400 active members who actively sell. With a large number of merchant guilds constantly recruiting, if a merchant guild is without a vendor for 2 or 3 cycles, they are expected to see a High turnover of their members.)
A way for ZOS to get some more cash from the population would be to charge crowns for a unique vendor/vendor area. It could be a 'guild hall' to avoid the issue of having multiple guilds buy a vendor in an area, or it could be on the bidding system as well.
Personally I imagine a tent (like the Undaunted tent in Grahtwood) riddled with NPC's, all decked in build tabbards. I'd go up, pay my crowns, guarantee my guilds trader and go on my merry way.
I'd much rather spend 10-20$ to grab a guild vendor than spend 8-10 hours farming gold and prodding guild members to donate for raffle tickets.
dataOutput ={ }
function: ConvertMagica (dataOutput, magicaInput, skill,fn)
>>> if skill then do
>>>>>> magicaInput = fn(skill)
>>>>>>table.insert(dataOutput, magicaInput)
>>>end
end