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Trappings of Invigoration Vs Eternal hunt?

ReverseVenom
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How do y'all think they will compare?

Trappings of Invigoration (Medium)
(2) Stamina Recovery
(3) Max Stamina
(4) Stamina Recovery
(5) When you cast an ability while under 33% Stamina, you restore 9000 Stamina. This effect can occur once every 1 minute.

Eternal Hunt
(2 Items) Adds 1096 Maximum Stamina
(3 Items) Adds 129 Stamina Recovery
(4 Items) Adds 129 Stamina Recovery
(5 Items) When you use Roll Dodge, you leave behind a rune that detonates when enemies come close dealing 8125 Poison Damage and immobilizing them for 1.5 seconds.
Nerf mudcrabs
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    They kind of do two completely different things.
  • Lexxypwns
    Lexxypwns
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    9000 stamina per minute is really really bad
    Edited by Lexxypwns on February 18, 2018 8:32PM
  • Ron_Burgundy_79
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    Lexxypwns wrote: »
    9000 stamina per minute is really really bad

    9000/60 = 150 stam/second (essentially 300 tool tip)

    Could be wrong as I don't play stam often, but wouldn't this be the first back bar stamina recovery set?
  • magictucktuck
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    yeah but per minute doesnt matter, its not about per second recovery. its about one fight you run out of stam and bam huge burst and finish the fight. and then next fight same thing.

    of course there are long fights but this will be good for nightblade resetting fights or ganking

    EDIT: so it depends on what you want it for
    Edited by magictucktuck on February 18, 2018 9:02PM
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • Waffennacht
    Waffennacht
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    Lexxypwns wrote: »
    9000 stamina per minute is really really bad

    9000/60 = 150 stam/second (essentially 300 tool tip)

    Could be wrong as I don't play stam often, but wouldn't this be the first back bar stamina recovery set?

    @Lexxypwns and I discussed this. A set that provides (like lich) a gain to Regen will out perform any set that gives X amount in the same period, it becomes exponentially worse the longer battles go on.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • NyassaV
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    Lexxypwns wrote: »
    9000 stamina per minute is really really bad

    9000/60 = 150 stam/second (essentially 300 tool tip)

    Could be wrong as I don't play stam often, but wouldn't this be the first back bar stamina recovery set?

    yes, because it's the only thing of it's kind it is rather useful. But Magicka has better sustain sets because magicka Heavy attacks suck
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Lexxypwns wrote: »
    9000 stamina per minute is really really bad

    9000/60 = 150 stam/second (essentially 300 tool tip)

    Could be wrong as I don't play stam often, but wouldn't this be the first back bar stamina recovery set?

    @Lexxypwns and I discussed this. A set that provides (like lich) a gain to Regen will out perform any set that gives X amount in the same period, it becomes exponentially worse the longer battles go on.

    The difference being that this is the only stam recovery set of its kind. There isn't a stamina version of lich.
  • SmellyUnlimited
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    Lexxypwns wrote: »
    9000 stamina per minute is really really bad

    9000/60 = 150 stam/second (essentially 300 tool tip)

    Could be wrong as I don't play stam often, but wouldn't this be the first back bar stamina recovery set?

    @Lexxypwns and I discussed this. A set that provides (like lich) a gain to Regen will out perform any set that gives X amount in the same period, it becomes exponentially worse the longer battles go on.

    I would really like to see what you guys came up with on the tests. This set is obviously PvP oriented, no two ways about it. It’s built for burst damage builds. Generally, getting a lump sum of stamina back WILL out perform enhanced recovery. You aren’t recovering while blocking, dodge rolling, etc. 33% can still be about 14k stam or so; add 9000 to that, you can go an entire other fight, escape with room to spare, go full burst. There aren’t really any comparable Magicka classes to match the intense burst damage of a Stam Blade. This. Is. A. Dream. Come. True.

    DO. NOT. WIPE. (in game OR out!)
  • akray21
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    I'm not sure why so many people are down on ToI and why they keep comparing it to a set that doesn't even exist (a stamina Lich). The thing is that Stamina classes don't have back bar sustain sets (except NB has Shadow Walker, which is superior IMO).

    This set is obviously less useful if you have access to a lot of % stamina recovery bonuses, which most classes do, as well as some races (Wood Elf). In that case your better off picking a set with two stamina recovery bonuses. That being said, ToI might be useful for an Orc StamSorc who doesn't want to waste 2 bar slots on bound armaments.
    Edited by akray21 on February 20, 2018 1:54PM
  • Lexxypwns
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    Here’s why trappings is a bad set.

    In order to proc this stam return you’ll need to drop dangerously low on stamina. Should you get CC’ed and burst while this low, the proc will not allow you to recover a meaningful amount of stam that lets you continue fighting for a prolonged amount of time. If you have 40k stam, drop to to 11k after a dodge roll then eat a DBoS mid roll and some big burst. You CC break and use an ability(most likely shuffle+unchained, maybe vigor), now you’ve got like 6k stam and trappings procs only getting you back to 15k, Now you’ve got 1 entire minute before it’s available again. You’ll either have won or lost in that time. On a magika build if you drop low enough to proc warlord/Lich it doesn’t potentially compromise your ability to CC break.

    In no-CP it procs at an even lower amount of stamina AND you get no unchained which means you’ll probably only have 10-12k stam after the proc, if you don’t die during a CC you can’t afford to break.
    Edited by Lexxypwns on February 20, 2018 2:56PM
  • DeadlyRecluse
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    Eh, I wouldn't say trappings is complete trash, though it definitely is more situational than lich/warlock are for magicka toons.

    The fact that it's return rather than regen hypothetically plays well with block (where a true stamina lich set might be less useful). And it can be used backbar, opening up more 5+5+2 setups with 2H and Bow.
    Thrice Empress, Forever Scrub
  • Ron_Burgundy_79
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    Lexxypwns wrote: »
    Here’s why trappings is a bad set.

    In order to proc this stam return you’ll need to drop dangerously low on stamina. Should you get CC’ed and burst while this low, the proc will not allow you to recover a meaningful amount of stam that lets you continue fighting for a prolonged amount of time. If you have 40k stam, drop to to 11k after a dodge roll then eat a DBoS mid roll and some big burst. You CC break and use an ability(most likely shuffle+unchained, maybe vigor), now you’ve got like 6k stam and trappings procs only getting you back to 15k, Now you’ve got 1 entire minute before it’s available again. You’ll either have won or lost in that time. On a magika build if you drop low enough to proc warlord/Lich it doesn’t potentially compromise your ability to CC break.

    In no-CP it procs at an even lower amount of stamina AND you get no unchained which means you’ll probably only have 10-12k stam after the proc, if you don’t die during a CC you can’t afford to break.

    I don't think anyone's saying to run it as the only source recovery. Its just an added bonus. I think you'll see a lot of people run 5 bone pirate and back bar sword and board to proc this set. Could be wrong though.
  • akray21
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    Lexxypwns wrote: »
    If you have 40k stam, drop to to 11k after a dodge roll then eat a DBoS mid roll and some big burst. You CC break and use an ability(most likely shuffle+unchained, maybe vigor), now you’ve got like 6k stam and trappings procs only getting you back to 15k, Now you’ve got 1 entire minute before it’s available again.

    What 5 piece set is better to backbar for stamina sustain? You can't back bar bone pirate, and even if you could, in your situation above you would be at 6k stam after the ability usage and gain only 840 stamina back from the slow ticking BP in the next 6 seconds putting you at 6,840. We evaluate damage sets in PvP based on burst potential, why not do the same for regen sets?

    This set is for getting in and out. If you already proceed it, then don't rengage. I still maintain its a good set for StamSorc.
    Edited by akray21 on February 20, 2018 8:05PM
  • Minno
    Minno
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    akray21 wrote: »
    Lexxypwns wrote: »
    If you have 40k stam, drop to to 11k after a dodge roll then eat a DBoS mid roll and some big burst. You CC break and use an ability(most likely shuffle+unchained, maybe vigor), now you’ve got like 6k stam and trappings procs only getting you back to 15k, Now you’ve got 1 entire minute before it’s available again.

    What 5 piece set is better to backbar for stamina sustain? You can't back bar bone pirate, and even if you could, in your situation above you would be at 6k stam after the ability usage and gain only 840 stamina back from the slow ticking BP in the next 6 seconds putting you at 6,840. We evaluate damage sets in PvP based on burst potential, why not do the same for regen sets?

    This set is for getting in and out. If you already proceed it, then don't rengage. I still maintain its a good set for StamSorc.

    Shadow walker would be better for that gank escape intent. Just walk away, cloak Regen 2150 stamina while in stealh/invisible.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • akray21
    akray21
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    Minno wrote: »
    akray21 wrote: »
    Lexxypwns wrote: »
    If you have 40k stam, drop to to 11k after a dodge roll then eat a DBoS mid roll and some big burst. You CC break and use an ability(most likely shuffle+unchained, maybe vigor), now you’ve got like 6k stam and trappings procs only getting you back to 15k, Now you’ve got 1 entire minute before it’s available again.

    What 5 piece set is better to backbar for stamina sustain? You can't back bar bone pirate, and even if you could, in your situation above you would be at 6k stam after the ability usage and gain only 840 stamina back from the slow ticking BP in the next 6 seconds putting you at 6,840. We evaluate damage sets in PvP based on burst potential, why not do the same for regen sets?

    This set is for getting in and out. If you already proceed it, then don't rengage. I still maintain its a good set for StamSorc.

    Shadow walker would be better for that gank escape intent. Just walk away, cloak Regen 2150 stamina while in stealh/invisible.

    I do agree that Shadow Walker is a better sustain set for NB's, that's the set I currently use!

    A StamSorc can't cloak, but they can easily disengage with run speed and ball of light.
    Edited by akray21 on February 20, 2018 8:50PM
  • Minno
    Minno
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    akray21 wrote: »
    Minno wrote: »
    akray21 wrote: »
    Lexxypwns wrote: »
    If you have 40k stam, drop to to 11k after a dodge roll then eat a DBoS mid roll and some big burst. You CC break and use an ability(most likely shuffle+unchained, maybe vigor), now you’ve got like 6k stam and trappings procs only getting you back to 15k, Now you’ve got 1 entire minute before it’s available again.

    What 5 piece set is better to backbar for stamina sustain? You can't back bar bone pirate, and even if you could, in your situation above you would be at 6k stam after the ability usage and gain only 840 stamina back from the slow ticking BP in the next 6 seconds putting you at 6,840. We evaluate damage sets in PvP based on burst potential, why not do the same for regen sets?

    This set is for getting in and out. If you already proceed it, then don't rengage. I still maintain its a good set for StamSorc.

    Shadow walker would be better for that gank escape intent. Just walk away, cloak Regen 2150 stamina while in stealh/invisible.

    I do agree that Shadow Walker is a better sustain set for NB's, that's the set I currently use!

    A StamSorc can't cloak, but they can easily disengage with run speed and ball of light.

    Missed the Stam sorc part. Use Prisoners rags with dark deal. Honestly that's the best thing you'll find for mobilty based Regen.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • DeadlyRecluse
    DeadlyRecluse
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    Minno wrote: »
    akray21 wrote: »
    Minno wrote: »
    akray21 wrote: »
    Lexxypwns wrote: »
    If you have 40k stam, drop to to 11k after a dodge roll then eat a DBoS mid roll and some big burst. You CC break and use an ability(most likely shuffle+unchained, maybe vigor), now you’ve got like 6k stam and trappings procs only getting you back to 15k, Now you’ve got 1 entire minute before it’s available again.

    What 5 piece set is better to backbar for stamina sustain? You can't back bar bone pirate, and even if you could, in your situation above you would be at 6k stam after the ability usage and gain only 840 stamina back from the slow ticking BP in the next 6 seconds putting you at 6,840. We evaluate damage sets in PvP based on burst potential, why not do the same for regen sets?

    This set is for getting in and out. If you already proceed it, then don't rengage. I still maintain its a good set for StamSorc.

    Shadow walker would be better for that gank escape intent. Just walk away, cloak Regen 2150 stamina while in stealh/invisible.

    I do agree that Shadow Walker is a better sustain set for NB's, that's the set I currently use!

    A StamSorc can't cloak, but they can easily disengage with run speed and ball of light.

    Missed the Stam sorc part. Use Prisoners rags with dark deal. Honestly that's the best thing you'll find for mobilty based Regen.

    Especially with interrupt changes this patch, prisoner's rags on stam sorc seems phenomenal.
    Thrice Empress, Forever Scrub
  • akray21
    akray21
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    Minno wrote: »
    akray21 wrote: »
    Minno wrote: »
    akray21 wrote: »
    Lexxypwns wrote: »
    If you have 40k stam, drop to to 11k after a dodge roll then eat a DBoS mid roll and some big burst. You CC break and use an ability(most likely shuffle+unchained, maybe vigor), now you’ve got like 6k stam and trappings procs only getting you back to 15k, Now you’ve got 1 entire minute before it’s available again.

    What 5 piece set is better to backbar for stamina sustain? You can't back bar bone pirate, and even if you could, in your situation above you would be at 6k stam after the ability usage and gain only 840 stamina back from the slow ticking BP in the next 6 seconds putting you at 6,840. We evaluate damage sets in PvP based on burst potential, why not do the same for regen sets?

    This set is for getting in and out. If you already proceed it, then don't rengage. I still maintain its a good set for StamSorc.

    Shadow walker would be better for that gank escape intent. Just walk away, cloak Regen 2150 stamina while in stealh/invisible.

    I do agree that Shadow Walker is a better sustain set for NB's, that's the set I currently use!

    A StamSorc can't cloak, but they can easily disengage with run speed and ball of light.

    Missed the Stam sorc part. Use Prisoners rags with dark deal. Honestly that's the best thing you'll find for mobilty based Regen.

    I really wish prisoners was a medium armor set, or at least dropped in purple robust jewelry.
  • Minno
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    akray21 wrote: »
    Minno wrote: »
    akray21 wrote: »
    Minno wrote: »
    akray21 wrote: »
    Lexxypwns wrote: »
    If you have 40k stam, drop to to 11k after a dodge roll then eat a DBoS mid roll and some big burst. You CC break and use an ability(most likely shuffle+unchained, maybe vigor), now you’ve got like 6k stam and trappings procs only getting you back to 15k, Now you’ve got 1 entire minute before it’s available again.

    What 5 piece set is better to backbar for stamina sustain? You can't back bar bone pirate, and even if you could, in your situation above you would be at 6k stam after the ability usage and gain only 840 stamina back from the slow ticking BP in the next 6 seconds putting you at 6,840. We evaluate damage sets in PvP based on burst potential, why not do the same for regen sets?

    This set is for getting in and out. If you already proceed it, then don't rengage. I still maintain its a good set for StamSorc.

    Shadow walker would be better for that gank escape intent. Just walk away, cloak Regen 2150 stamina while in stealh/invisible.

    I do agree that Shadow Walker is a better sustain set for NB's, that's the set I currently use!

    A StamSorc can't cloak, but they can easily disengage with run speed and ball of light.

    Missed the Stam sorc part. Use Prisoners rags with dark deal. Honestly that's the best thing you'll find for mobilty based Regen.

    I really wish prisoners was a medium armor set, or at least dropped in purple robust jewelry.

    It drops in robust rings. But you have to farm one specific boss in coldharbor. 2 robust are better than none lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Lexxypwns
    Lexxypwns
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    akray21 wrote: »
    Lexxypwns wrote: »
    If you have 40k stam, drop to to 11k after a dodge roll then eat a DBoS mid roll and some big burst. You CC break and use an ability(most likely shuffle+unchained, maybe vigor), now you’ve got like 6k stam and trappings procs only getting you back to 15k, Now you’ve got 1 entire minute before it’s available again.

    What 5 piece set is better to backbar for stamina sustain? You can't back bar bone pirate, and even if you could, in your situation above you would be at 6k stam after the ability usage and gain only 840 stamina back from the slow ticking BP in the next 6 seconds putting you at 6,840. We evaluate damage sets in PvP based on burst potential, why not do the same for regen sets?

    This set is for getting in and out. If you already proceed it, then don't rengage. I still maintain its a good set for StamSorc.

    Why do you need a back bar sustain set? You can run Bone Pirate+back bar damage set and will always outperform trappings+5pc damage set on body. I suggest you go plug some set combinations into the build editor and notice that trappings is really really not great.

    But since you insist on getting a back bar sustain set, prisoners is drastically superior on Stam sorc since it fuels both dark deal and streak, offering sustain for both resource pools and not just one.

    @Ron_Burgundy_79 I’m curious how you plan to survive and secure kills in a 5-6 medium setup with trappings+Bone Pirate. Outside of maybe stamblade that’s gonna be too much sustain and not enough damage imo
    Edited by Lexxypwns on February 20, 2018 9:40PM
  • SodanTok
    SodanTok
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    It is best backbar sustain set... but still bad as other pointed out.

    I think the simplest explanation is that if you play medium armor build and you constantly keep reaching the threshold where this set starts procing... your build is either bad or your are already losing, and casting 4 more skills wont help you with that.
  • Ragnarock41
    Ragnarock41
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    Lexxypwns wrote: »
    9000 stamina per minute is really really bad

    It all depends. I agree that on any kind of medium armor build, this set will always get outperformed by bone pirate.

    On a blocktard build however I can't make use of the stam regen anyways.

    But then again on a blocktard DK build I can go for more ult regen to get more sustain.

    On a stam warden which doesnt have battle roar, it might not be too bad.

    (but who honestly needs to build sustain on a stamden? just go bone pirate lol)

    so, in all honesty this set might be fine for no cp stamDk, especially if you're not a BiS argonian/redguard.

    If this set had good 2-3 piece bonuses like max stam and weapon damage, I would honestly use it, but in its current state it seems kinda meh.
    Edited by Ragnarock41 on February 20, 2018 10:58PM
  • Ron_Burgundy_79
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    Lexxypwns wrote: »
    akray21 wrote: »
    Lexxypwns wrote: »
    If you have 40k stam, drop to to 11k after a dodge roll then eat a DBoS mid roll and some big burst. You CC break and use an ability(most likely shuffle+unchained, maybe vigor), now you’ve got like 6k stam and trappings procs only getting you back to 15k, Now you’ve got 1 entire minute before it’s available again.

    What 5 piece set is better to backbar for stamina sustain? You can't back bar bone pirate, and even if you could, in your situation above you would be at 6k stam after the ability usage and gain only 840 stamina back from the slow ticking BP in the next 6 seconds putting you at 6,840. We evaluate damage sets in PvP based on burst potential, why not do the same for regen sets?

    This set is for getting in and out. If you already proceed it, then don't rengage. I still maintain its a good set for StamSorc.

    Why do you need a back bar sustain set? You can run Bone Pirate+back bar damage set and will always outperform trappings+5pc damage set on body. I suggest you go plug some set combinations into the build editor and notice that trappings is really really not great.

    But since you insist on getting a back bar sustain set, prisoners is drastically superior on Stam sorc since it fuels both dark deal and streak, offering sustain for both resource pools and not just one.

    @Ron_Burgundy_79 I’m curious how you plan to survive and secure kills in a 5-6 medium setup with trappings+Bone Pirate. Outside of maybe stamblade that’s gonna be too much sustain and not enough damage imo

    Berserk Botz, my duo partner, rarely runs damage sets on his stam sorc and he does fine killing people. As for how he does it, your guess is as good as mine. He always says as long as he can hit 3k weapon damage, he'll be able to burst people.

    I just play my magplar and magwarden. I'm just passing on his thoughts on the set.
  • akray21
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    Lexxypwns wrote: »
    akray21 wrote: »
    Lexxypwns wrote: »
    If you have 40k stam, drop to to 11k after a dodge roll then eat a DBoS mid roll and some big burst. You CC break and use an ability(most likely shuffle+unchained, maybe vigor), now you’ve got like 6k stam and trappings procs only getting you back to 15k, Now you’ve got 1 entire minute before it’s available again.

    What 5 piece set is better to backbar for stamina sustain? You can't back bar bone pirate, and even if you could, in your situation above you would be at 6k stam after the ability usage and gain only 840 stamina back from the slow ticking BP in the next 6 seconds putting you at 6,840. We evaluate damage sets in PvP based on burst potential, why not do the same for regen sets?

    This set is for getting in and out. If you already proceed it, then don't rengage. I still maintain its a good set for StamSorc.

    Why do you need a back bar sustain set? You can run Bone Pirate+back bar damage set and will always outperform trappings+5pc damage set on body. I suggest you go plug some set combinations into the build editor and notice that trappings is really really not great.

    Well... that's the issue, I don't know what back bar damage set I would use. I want to run heavy armor, so Senche can't pair with BP. I never liked playing around the GCD of potions so I don't want to run Alchemist. Truth works best with a medium armor build. Ravager is only good on StamPlar IMO. Veiled Heritance only has a 5 second uptime, so it's not great for a back bar damage set. Am I missing any of note?

    I was looking for a back bar sustain set to pair with Seventh Legion.
  • DeadlyRecluse
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    akray21 wrote: »
    Lexxypwns wrote: »
    akray21 wrote: »
    Lexxypwns wrote: »
    If you have 40k stam, drop to to 11k after a dodge roll then eat a DBoS mid roll and some big burst. You CC break and use an ability(most likely shuffle+unchained, maybe vigor), now you’ve got like 6k stam and trappings procs only getting you back to 15k, Now you’ve got 1 entire minute before it’s available again.

    What 5 piece set is better to backbar for stamina sustain? You can't back bar bone pirate, and even if you could, in your situation above you would be at 6k stam after the ability usage and gain only 840 stamina back from the slow ticking BP in the next 6 seconds putting you at 6,840. We evaluate damage sets in PvP based on burst potential, why not do the same for regen sets?

    This set is for getting in and out. If you already proceed it, then don't rengage. I still maintain its a good set for StamSorc.

    Why do you need a back bar sustain set? You can run Bone Pirate+back bar damage set and will always outperform trappings+5pc damage set on body. I suggest you go plug some set combinations into the build editor and notice that trappings is really really not great.

    Well... that's the issue, I don't know what back bar damage set I would use. I want to run heavy armor, so Senche can't pair with BP. I never liked playing around the GCD of potions so I don't want to run Alchemist. Truth works best with a medium armor build. Ravager is only good on StamPlar IMO. Veiled Heritance only has a 5 second uptime, so it's not great for a back bar damage set. Am I missing any of note?

    I was looking for a back bar sustain set to pair with Seventh Legion.

    Mechanical Acuity is a decent backbar damage set, but it's kind of finicky.
    Thrice Empress, Forever Scrub
  • Asardes
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    Would have been more interesting if they implemented that set as a Lich-for-stamina rather than a Warlock-for-stamina since added recovery benefits from armor, class and racial passives while a fixed instant return does not.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
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