Before I upload a video to show this, I'd like to check if other people have noticed an odd behaviour of this skill and its various morphs (Nightblade).
Before the Dragon Bones patch, the counter on the skill would increase by one each time a light attack was FIRED (example, the tiny fireball from an inferno staff leaves the staff and begins its flight toward the target). After the newest update, I felt like the counter behaves awkwardly: I thought that the game was registering one tick of the counter once the projectile hit the target, but that's not the case. Simply put, the control on when the counter increases is not based on when the light attack is fired but on something else that I have yet to grasp. Has anyone else witnessed this problem? Could we get a reversion of the counter to an increase of 1 every time the light attack is fired, as it feels way more consistent in an already difficult rotation such as the Nightblade's one, where missing one LA or in general having Assassin's Will not firing when it's time greatly reduces our performance?