I thought this game might be different but...

  • Streega
    Streega
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    Try the new dungeon that was just released. Last night I watched Friday’s ESO Live dev dungeon run on YouTube. The devs who developed that dungeon wiped about 10 times trying to defeat the final boss in vet hard mode, and only completed the dungeon when they switched to vet easy mode. (It was hilarious, but also a good learning experience for viewers like me who did not know the mechanics).
    https://youtu.be/qfKco0dBkfA

    Actually, they wiped around 30 times (I stopped counting after 20, it got so boring). The fact is, they rolled through the dungeon in about 20 min, then spent over one hour on the last boss... Shouldn't it be more even? Whole dungeon should be more challenging except Zaan, who could use some nerf ;)
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  • ArchMikem
    ArchMikem
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    PlagueSD wrote: »
    lol, you want a challenging dungeon? go run Runes of Mazzatun, White Gold Tower, or Imperial City Prison with PUG and tell me how "faceroll" that is. (if you're not ESO+ you'll probably never get to run those as they are DLC dungeons)

    This game's difficulty as been nerfed over the past few years because players kept complaining it was too "hard" I'd LOVE them to get rid of CP points, level scaling and bring back the VR levels.

    Dude, ZOS has been nerfing US, not the game, because everyone kept making it look easy. Players are complaining about it being hard NOW because of all the changes. One hit mechanics, skill cost doubled, recovery cut, etc.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • DJ_TYR
    DJ_TYR
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    Owondyah, I also enjoy exploring dungeons & experiencing the storylines and I know the frustration of keeping up w/ the CP700's. I'm almost CP600, but I still have the same philosophy of a team working together to accomplish the goal regardless of how easy a dungeon might be.

    If you would like, you can add me to your friends list, @DJ_TYR, & I would be happy to group w/ you to run dungeons on any level. I constantly que for normal dungeons just so I can group w/ lower level or newer players to help them through the dungeons, explore, & learn not only the dungeon but the class as well.

    There is a lot to this game & grouping w/ like minded individuals can improve your experience so much more.


  • idk
    idk
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    I thought this thread was going to be different but it is the same as other threads where the OP does not want to be bothered with the content intended to be challenging so he/she complains about the general overland content.
  • zaria
    zaria
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    greylox wrote: »
    As said above there's a alot of challenging content but I think delves and overland in general just needs a boost to difficulty, it's coma inducingly easy. I don't want hardcore difficulty but the main problem as I see it is every type of enemy has a standard health, resistances etc and it makes it too predictable. Sorta cut and paste with different skins and abilities. We need more surprises out in the wilds that challenge new players, world bosses alone aren't enough.
    They could increase the difficulty on stuff you are supposed to do after the main quest up to around current craglorn level or an bit more. Still not hard but at least you get a bit more resistance.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ydrisselle
    Ydrisselle
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    Owondyah wrote: »
    I get the points of many people here, but very few people got my point. Kudos to everyone tho, I expected really hard "fanboy backlash" at me for such post.

    Soon it's gonna be 17th year that I'm into mmos, I've seen everything this genre has to offer and played games that lots of people didn't even hear of.

    All hard stuff you mentioned is level 50 stuff. I don't blame Zenimax, they are too late to change the core of industry now (gotta admit, they've did epic job in many other parts, apart from dungeons and trivial leveling).

    Thing is, you don't "feel the road" anymore, it's just an obstacle to get to "fun stuff".
    I enjoy the game, I REALLY DO. There is alot of stuff to do, insane crafting system, amazing combat, indepth build customization etc etc... I really see myself here in future.

    I'm just disapointed that I don't get a real chance to explore one of the best leveling parts on the way it's should be done.
    That's the part where I can blame Zenimax, as nobody but them, allowed mixed queues of higher levels with lower levels.

    That thing should change as it does not contribute to new player experience at all. It totally ruined my dungeon experience and I really feel no incentive to play it more than once just to faceroll it for daily reward.

    Once again, thanks for being awesome community and showing some understanding to a disappointed newb :smiley:

    I don't know if you are aware of this, but right now every enemy in the game is lvl50 CP160. You as a player are scaled to this level, that's why your stats are changing after every level up, and for example if you make a magicka toon, your stamina and health will decrease more and more as you progress. The enemies are less and less hard since you have more skills (which are higher Rank) and more passives, and after you pass the CP160 threshold they will be even easier.
    But for me that only means if it's not fun today, it will be not fun later since my experience won't change much.
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