DarcyMardin wrote: »Try the new dungeon that was just released. Last night I watched Friday’s ESO Live dev dungeon run on YouTube. The devs who developed that dungeon wiped about 10 times trying to defeat the final boss in vet hard mode, and only completed the dungeon when they switched to vet easy mode. (It was hilarious, but also a good learning experience for viewers like me who did not know the mechanics).https://youtu.be/qfKco0dBkfA
lol, you want a challenging dungeon? go run Runes of Mazzatun, White Gold Tower, or Imperial City Prison with PUG and tell me how "faceroll" that is. (if you're not ESO+ you'll probably never get to run those as they are DLC dungeons)
This game's difficulty as been nerfed over the past few years because players kept complaining it was too "hard" I'd LOVE them to get rid of CP points, level scaling and bring back the VR levels.
They could increase the difficulty on stuff you are supposed to do after the main quest up to around current craglorn level or an bit more. Still not hard but at least you get a bit more resistance.As said above there's a alot of challenging content but I think delves and overland in general just needs a boost to difficulty, it's coma inducingly easy. I don't want hardcore difficulty but the main problem as I see it is every type of enemy has a standard health, resistances etc and it makes it too predictable. Sorta cut and paste with different skins and abilities. We need more surprises out in the wilds that challenge new players, world bosses alone aren't enough.
I get the points of many people here, but very few people got my point. Kudos to everyone tho, I expected really hard "fanboy backlash" at me for such post.
Soon it's gonna be 17th year that I'm into mmos, I've seen everything this genre has to offer and played games that lots of people didn't even hear of.
All hard stuff you mentioned is level 50 stuff. I don't blame Zenimax, they are too late to change the core of industry now (gotta admit, they've did epic job in many other parts, apart from dungeons and trivial leveling).
Thing is, you don't "feel the road" anymore, it's just an obstacle to get to "fun stuff".
I enjoy the game, I REALLY DO. There is alot of stuff to do, insane crafting system, amazing combat, indepth build customization etc etc... I really see myself here in future.
I'm just disapointed that I don't get a real chance to explore one of the best leveling parts on the way it's should be done.
That's the part where I can blame Zenimax, as nobody but them, allowed mixed queues of higher levels with lower levels.
That thing should change as it does not contribute to new player experience at all. It totally ruined my dungeon experience and I really feel no incentive to play it more than once just to faceroll it for daily reward.
Once again, thanks for being awesome community and showing some understanding to a disappointed newb