https://youtu.be/qfKco0dBkfA ... it's same as many other new mmos (in one aspect).
Why making low level content if you are gonna make it trivial, challenging as it's being made for 5 year olds, sped through just to get it done etc etc... Can you just boost everyone to 50 so we play the stuff where, according to bloody everyone, "true fun starts".
For me, fun starts the moment I step into the game on my level 1 character, and I gotta tell you, dungeons are not fun here. They are just an insect on your forehead that you gotta get rid of for daily reward :P That shouldn't be a case.
Am I the only one craving about the leveling experience to be a damn trip to remember and NOT A DAMN OBSTACLE to get to "real fun"... ?
I find this game too damn epic lore-wise and design-wise to be treated like this. Seriously. I just finished a dungeon whose name I can't even remember because I was called out "boring" when I complained about how faceroll it is.
Literally, the BIGGEST challenge was to keep up with rest of group. Boss fights were trivial and even as my role ended up being healer I just switched to destro staff and did dps role. Why? Well, we had 700cp points guy in a group? Whose genious idea was that? Who thought that it's fun to faceroll stuff that's core thing about mmos. Dungeons should be place where ppl should take steps carefully, talk, plan, coordinate... yes EVEN on low levels.
WHY? Why are mmos built like this? This dungeon is damn epic. It looked awesome, bosses looked great and I'd REALLY LOVE to explore the dungeon on a way it's meant to be done.
Is there any way to join dungeon finder and being grouped up with people around the level that dungeon is meant to be played, and not facerolled?
P.S. - take this post however you want, rant, complaining... Idc. Just prove me wrong so I can stfu and enjoy the game. Honestly, I doubt you will.
[Edited for profanity]
This.Silver_Strider wrote: »The dungeons themselves don't really help much either as they're either faceroll easy or infuriating hard, depending entirely on the dungeon and group members you have with you.
And this.The game does nothing to foster getting better at all outside of having some content be too difficult for the light attack spammers to deal with that they just cry nerf and ZOS eventually relents, making the game this faceroll mess you experienced.
I get the points of many people here, but very few people got my point. Kudos to everyone tho, I expected really hard "fanboy backlash" at me for such post.
Soon it's gonna be 17th year that I'm into mmos, I've seen everything this genre has to offer and played games that lots of people didn't even hear of.
All hard stuff you mentioned is level 50 stuff. I don't blame Zenimax, they are too late to change the core of industry now (gotta admit, they've did epic job in many other parts, apart from dungeons and trivial leveling).
Thing is, you don't "feel the road" anymore, it's just an obstacle to get to "fun stuff".
I enjoy the game, I REALLY DO. There is alot of stuff to do, insane crafting system, amazing combat, indepth build customization etc etc... I really see myself here in future.
I'm just disapointed that I don't get a real chance to explore one of the best leveling parts on the way it's should be done.
That's the part where I can blame Zenimax, as nobody but them, allowed mixed queues of higher levels with lower levels.
That thing should change as it does not contribute to new player experience at all. It totally ruined my dungeon experience and I really feel no incentive to play it more than once just to faceroll it for daily reward.
Once again, thanks for being awesome community and showing some understanding to a disappointed newb
DarcyMardin wrote: »Try the new dungeon that was just released. Last night I watched Friday’s ESO Live dev dungeon run on YouTube. The devs who developed that dungeon wiped about 10 times trying to defeat the final boss in vet hard mode, and only completed the dungeon when they switched to vet easy mode. (It was hilarious, but also a good learning experience for viewers like me who did not know the mechanics).https://youtu.be/qfKco0dBkfA
AhPook_Is_Here wrote: »Just to make a point about the core of your post. The game play isn't really different at max level than it is at low level. If you aren't having fun now, it won't start later. Everything scales in this game, and the combat doesn't get more involving, just more disco lights.
MMOs are for people who really love to grind and do other repetitive daily tasks, with the perception of some reward for their time investment. If that sentence gets your excited, you may be in for the game of your life.
DarcyMardin wrote: »Try the new dungeon that was just released. Last night I watched Friday’s ESO Live dev dungeon run on YouTube. The devs who developed that dungeon wiped about 10 times trying to defeat the final boss in vet hard mode, and only completed the dungeon when they switched to vet easy mode. (It was hilarious, but also a good learning experience for viewers like me who did not know the mechanics).https://youtu.be/qfKco0dBkfA
Why does every promotion video show the bow user as though it's a real class?! It's a back bar item, stop confusing people!!
disintegr8 wrote: »Before 1T, you did not have to reach level 50 on a character to find a challenge. Each zone you entered offered a greater challenge than the one you just left - none of this same level opponents everywhere, beat one and you can beat them all.
To top it off, in my opinion the scaling overpowers lower level players and does so until you reach level 50.
And why does Dungeon Finder not put people of similar levels together?
A level 10 is not going to learn anything about a dungeon, or find it fun and challenging, if grouped with level 50's of even average ability and experience.
I think the group finder needs tweeking, maybe allow you to opt for a group of similar leveled people, or maybe only group non vets with non vets, or vets with vets.
I started playing in the summer of 2015. At that time, as an EP character, you progressed from Stonefalls to Deshaan, to Shadowfen, to Eastmarch, to the Rift, or something like that. If you marched up the road from Stonefalls into the Rift, before you were sufficiently levelled, you got your ar*e handed to you. You could not access the other alliance areas at all, until they introduced Cadwell's Silver and Gold. You would not meet the other alliance players in overland, though. It was a separate instance, thus Elden Root and Wayrest were deserted, for example.All hard stuff you mentioned is level 50 stuff. I don't blame Zenimax, they are too late to change the core of industry now (gotta admit, they've did epic job in many other parts, apart from dungeons and trivial leveling).
Thing is, you don't "feel the road" anymore, it's just an obstacle to get to "fun stuff".
Guar in East side of Deshaan[*] Some world bosses (soloing isn't my thing so couldn't tell you which ones are hard)
Dungeons should be place where ppl should take steps carefully, talk, plan, coordinate... yes EVEN on low levels.
phaneub17_ESO wrote: »Difficulty purist games don't last long in the MMO genre, you attract the hardcore players who really enjoy the challenge and the drudgery who are few in number, but you scare away everyone else which is the majority player base. The majority like their challenge to be optional and available in other means not the base game itself. Get to 50, power through Veteran dungeons, trials, and arena for a challenge.