I’d like the Ice Destruction Staff to be a viable DPS weapon like it once was. At least make it nice for Magicka Warden.
It’s a weapon containing Damage-based Active Skills paired with Tank-based Passive Skills. I hate the idea of making a Destruction Staff for tanking (why not implement the datamined 1H/Rune for Mag-based tanking?) but if this is what ZOS wants, then they need to commit to it. Give the Ice Staff access to Minor Heroism, Major Fracture, a Projectile Absorb/Reflect, even more reduced damage taken when blocking.... that sort of stuff.
Atm it is only usable on very niche PvP builds, a few weird PvE encounters, wannabe Frost Mage RPers, and the newbie dungeon DPS who unknowingly taunt enemies -> gets kicked from dungeons. There’s no reason why ZOS can’t take some hints from the massiveamount of threads regarding how to make this weapon highly desireable for at least one role.
I’d like the Ice Destruction Staff to be a viable DPS weapon like it once was. At least make it nice for Magicka Warden.
It’s a weapon containing Damage-based Active Skills paired with Tank-based Passive Skills. I hate the idea of making a Destruction Staff for tanking (why not implement the datamined 1H/Rune for Mag-based tanking?) but if this is what ZOS wants, then they need to commit to it. Give the Ice Staff access to Minor Heroism, Major Fracture, a Projectile Absorb/Reflect, even more reduced damage taken when blocking.... that sort of stuff.
Atm it is only usable on very niche PvP builds, a few weird PvE encounters, wannabe Frost Mage RPers, and the newbie dungeon DPS who unknowingly taunt enemies -> gets kicked from dungeons. There’s no reason why ZOS can’t take some hints from the massiveamount of threads regarding how to make this weapon highly desireable for at least one role.
Truly spoken as someone who has probably never even tried using one.
LinearParadox wrote: »It's already optional, and the option that's chosen is no. By basically everyone in the playerbase.
It was at best an interesting concept, but it's execution was abysmal.
They need to either commit to it SERIOUSLY (as some others here have already suggested) or preferably, just scrap it all-together and make it a viable DPS weapon, or at least viable for utility.
Right now it's completely out shined for damage by the other two elements as they receive direct buffs to their damage through the passives, and even more buffs from their secondary elemental effects, while frost gets nothing in either category.
They're not much better at utility either, since all they really offer is a slow which is easily achievable with just about anything else, as almost everything in the game has a snare attached to it (a different problem altogether >_>) and a very high-cost root which is also accessible to most classes through class skills.
Much like Hybrid builds, there's not really anything Frost Staff tanking can do that traditional meta-tanks with S+B can't already do, more easily and more reliably.
It's a lot like taking a car and investing loads of time and money into modifying the car so the wheels are on the 'top' of the car and it can drive upside-down.
Sure, it might be an impressive achievement. People might find it new and interesting and fun.
But you have to ask yourself... the car worked perfectly already, why put so much effort into making it do what it already did, just not as well, and now with more difficulty.
There's a proverb about "reinventing the wheel" for a reason.
LinearParadox wrote: »It's already optional, and the option that's chosen is no. By basically everyone in the playerbase.
It was at best an interesting concept, but it's execution was abysmal.
They need to either commit to it SERIOUSLY (as some others here have already suggested) or preferably, just scrap it all-together and make it a viable DPS weapon, or at least viable for utility.
Right now it's completely out shined for damage by the other two elements as they receive direct buffs to their damage through the passives, and even more buffs from their secondary elemental effects, while frost gets nothing in either category.
They're not much better at utility either, since all they really offer is a slow which is easily achievable with just about anything else, as almost everything in the game has a snare attached to it (a different problem altogether >_>) and a very high-cost root which is also accessible to most classes through class skills.
Much like Hybrid builds, there's not really anything Frost Staff tanking can do that traditional meta-tanks with S+B can't already do, more easily and more reliably.
It's a lot like taking a car and investing loads of time and money into modifying the car so the wheels are on the 'top' of the car and it can drive upside-down.
Sure, it might be an impressive achievement. People might find it new and interesting and fun.
But you have to ask yourself... the car worked perfectly already, why put so much effort into making it do what it already did, just not as well, and now with more difficulty.
There's a proverb about "reinventing the wheel" for a reason.
Dps have 5 weapon choices in this game. Healers have one, tanks had one and now have two. And you want to remove that and make it another generic dps weapon just for flavor.
You also discount all of the utility frost staff offers just to try and push your agenda here: its not just a slow. Chillled also applies maim, reducing enemy damage dealt. Blockade is a root as well as an aoe chill. Heavy attacks give a damage shield. There is also a HELL of a lot of utility in being able to utilize magicka for blocking.
But no, go ahead, keep pushing your personal opinion on the rest of the forum like it's fact.
I'd LOVE to see a meta-breaking Heavy Armor MagWarden in PvP, taking advantage of their class passives to frost, being a tanky battlemage without having to use shields, working as group utility with snares and roots and area denial and see something FRESH in PvP not just yet another shield-stacking Mag-DPS spamming birds at people -.-