Three skills I'm needing some assistance with:
1. Major resolve/ward. I have 3 sources I can get this from, each with additional effects:
-hardened armor: gives about a 5k damage shield for 2.5 seconds.
-balance: costs health, restores stamina, kills my own healing for 4 seconds, but also gives 2% max magicka/recovery and empower on my next attack. Also lasts 24 seconds instead of armor's 20.
-unstoppable: 5 seconds of knockdown/cc immunity on use, extra duration.
Which if these would work best?
2. Igneous weapons vs molten armaments. Molten gives 40% more heavy attack damage but on a tank I don't heavy attack all that often and when I do the damage is negligible anyways. Igneous provides both major sorcery and brutality to my group, but how useful is that when most dps already have a source for it anyway?
3. Engulfing flames vs noxious breath. My dk is primarily magicka based, so I would get less personal effect out of noxious, but it is a source of aoe major fracture. It would help more on trash than on bosses where I use pierce armor. Engulfing flames is a 10% fire damage boost to the targets for the whole group though.
Edited by Lynx7386 on February 18, 2018 3:42PM
PS4 / NA
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