Yeah, you always should expect a bunch of cowards in the woodwork. That’s true.
Ragnarock41 wrote: »not much has changed for me, except that I dropped the heroic slash-noxious breath and switched to ransack+wings, so I don't have to deal with 3x6k snipes out of nowhere.
It’s only just begun, comrade. Lol. I give it a few more weeks before you all on PC are at console’s population of gankers and archers. Then unfortunately you too will know the burden of tons of Lethal Injections and Snipes with alchemical poisons activating.
stealth gameplay is a staple of the elder scrolls series, and being ganked while may lead to salt isn't as bad as someone knowing you shot from stealth behind them without even seeing them.
Its amazing!!!! Finaly my frags are connecting with people again. Let me say it like that: nobody was using this addon but suddenly when not working my frags are connecting like 300% more often, even hard casted are landing without any problems. This addon was hurting not only gankers but every ranged class in the game giving enough time to roll or block most of the hard hitting skills. ITS AWESOME!))
Ragnarock41 wrote: »not much has changed for me, except that I dropped the heroic slash-noxious breath and switched to ransack+wings, so I don't have to deal with 3x6k snipes out of nowhere.
It’s only just begun, comrade. Lol. I give it a few more weeks before you all on PC are at console’s population of gankers and archers. Then unfortunately you too will know the burden of tons of Lethal Injections and Snipes with alchemical poisons activating.
It's a war zone, your supposed to expect a stealth attack as a viable strategy and rely on audio and visual ques.
It's a war zone, your supposed to expect a stealth attack as a viable strategy and rely on audio and visual ques.
You can't rely on bugged audio and visual cues though. And in case of snipe those are bugged so often that i might as well consider snipe spamming as bug exploiting. If snipe cues would work reliable, miats notifications wouldn't have made much difference.
(I really wonder how many snipers are aware of how often they rely on bugs to get their kills)
It's a war zone, your supposed to expect a stealth attack as a viable strategy and rely on audio and visual ques.
You can't rely on bugged audio and visual cues though. And in case of snipe those are bugged (= non existent or delayed, sometimes combined with health desync) so often that i might as well consider snipe spamming as bug exploiting. If snipe cues would work reliable, miats notifications wouldn't have made much difference.
(I really wonder how many snipers are aware of how often they rely on bugs to get their kills)
I'm sure nothing is as bugged as snipe atm. At least when compared to skills that are used with similar frequency.
And yea, getting hit by 30-50% of my hp (every second) without any chance to avoid that dmg, and often not even realising the dmg after i already got hit because of health desync, all while fighting someone else, is certainly no problem.
I don't think cast time + high latency is the only cause. I don't remember getting desynced by other cast time abilities (though it might be because those are used less often and/or with less bugged cues), but i do remeber occasional desycs caused by instant skills (overload light attack for example). But this happens extremely rare compared to snipe desync.
And at least the db/incap->execute ganker has to get in my face where i get a chance to fight back if he fails and i survive, while the snipe spammer sits miles away in safety and if he doesn't kill me (because i wasn't low enough already or it doesn't bug out for once) he gets away with ease. 100% fool proof play style and effective mainly because of bugs. Fun stuff.
More gankers..
Still rare they kill me (unless on horseback) - but its a bit more often than pre-miat - because of rune-cage (ie not having the defensive-rune morph as gank-protection)
But frags hit more often.
I think its generally better.
Ping is usually arround 100 for me, but there are always latency spikes for a few seconds from time to time, no way to avoid those during pvp other than not playing pvp at all. I already stopped playing during prime time for the most part, but it can also happen late at night when the game seems to run fine ("fine" regarding eso standards at least).
Only way to still have fun is to not care about dieing at all. And yes, my posts might look as if i would care a lot, but it is more like a minor annoyance, otherwise i would have stopped playing long ago. Or i would have used miats and would stop playing now. Whatever.
And ofc Xv1 is part of that fool proof and - because of bugs - effective playstyle i'm referring to. I'm not talking about players that actually want some proper fights instead of 1 button spam kills from the saftey of zergs and walls, easier to do with snipe than anything else due to its range, high dmg and bugs. And not every build can afford to spam dodge + passive evasion all the time or spam wings, both stuff that will occasionally allow you to avoid snipes you didn't even notice.
And not everyone was using miats. Kinda a joke to get told by someone who was using miats "i never get hit by snipe" and "stuff is easy to avoid". Why was there a reason to use the addon then?
More gankers..
Still rare they kill me (unless on horseback) - but its a bit more often than pre-miat - because of rune-cage (ie not having the defensive-rune morph as gank-protection)
But frags hit more often.
I think its generally better.
Makes me wonder if I no longer need to stun before the frags and can run defensive rune.
VaranisArano wrote: »No different, since I didn't use it. (Sorry, I know that's unhelpful, but someone had to say it.)
Ragnarock41 wrote: »
I mostly have no problems against snipe. Only thing that annoys me is how gankers are able to use this skill with zero risk involved.
Ragnarock41 wrote: »
I mostly have no problems against snipe. Only thing that annoys me is how gankers are able to use this skill with zero risk involved.
yes it is almost the same as zerging, just that the ganker is alone and the zerg is many, anyway no difference in taking a risk
Ping is usually arround 100 for me, but there are always latency spikes for a few seconds from time to time, no way to avoid those during pvp other than not playing pvp at all. I already stopped playing during prime time for the most part, but it can also happen late at night when the game seems to run fine ("fine" regarding eso standards at least).
Only way to still have fun is to not care about dieing at all. And yes, my posts might look as if i would care a lot, but it is more like a minor annoyance, otherwise i would have stopped playing long ago. Or i would have used miats and would stop playing now. Whatever.
And ofc Xv1 is part of that fool proof and - because of bugs - effective playstyle i'm referring to. I'm not talking about players that actually want some proper fights instead of 1 button spam kills from the saftey of zergs and walls, easier to do with snipe than anything else due to its range, high dmg and bugs. Yes, they are free kills once they leave their safety nets, but they don't have to.
And not every build can afford to spam dodge + passive evasion all the time or spam wings, both stuff that will occasionally allow you to avoid snipes you didn't even notice.
And not everyone was using miats. Kinda a joke to get told by someone who was using miats "i never get hit by snipe" and "stuff is easy to avoid". Why was there a reason to use the addon then?