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So, how's PvP now "without" Miat's? Feels better or worse?

  • Biro123
    Biro123
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    More gankers..
    Still rare they kill me (unless on horseback) - but its a bit more often than pre-miat - because of rune-cage (ie not having the defensive-rune morph as gank-protection)

    But frags hit more often.

    I think its generally better.


    Minalan owes me a beer.

    PC EU Megaserver
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  • Feanor
    Feanor
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    Yeah, you always should expect a bunch of cowards in the woodwork. That’s true.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Aliyavana
    Aliyavana
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    Feanor wrote: »
    Yeah, you always should expect a bunch of cowards in the woodwork. That’s true.

    Weird, from the legit playstyles perspective the coward is the one using an add-on that tells them when a person they don't even deserve to know was there attacks them.
    Edited by Aliyavana on February 16, 2018 12:02PM
  • Beardimus
    Beardimus
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    aliyavana wrote: »
    Ch4mpTW wrote: »
    not much has changed for me, except that I dropped the heroic slash-noxious breath and switched to ransack+wings, so I don't have to deal with 3x6k snipes out of nowhere.

    It’s only just begun, comrade. Lol. I give it a few more weeks before you all on PC are at console’s population of gankers and archers. Then unfortunately you too will know the burden of tons of Lethal Injections and Snipes with alchemical poisons activating.

    stealth gameplay is a staple of the elder scrolls series, and being ganked while may lead to salt isn't as bad as someone knowing you shot from stealth behind them without even seeing them.

    Absolutely. And if someone wants to sit in stealth all day waiting to get someone, that's their price. Fair play to them.

    I'm Xbox EU and true Gankers are rare not like at launch. Fair play to then I say, its a niche playstyle and Miats was a cheat wrecking that.
    Xbox One | EU | EP
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  • Feanor
    Feanor
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    aliyavana wrote: »
    Feanor wrote: »
    Yeah, you always should expect a bunch of cowards in the woodwork. That’s true.

    Weird, from the legit playstyles perspective the coward is the one using an add-on that tells them when a person they don't even deserve to know was there attacks them.

    I never used the notifications. I just think that stealth how t is implemented in the game right now is very bad design. It’s certainly “legit” because it’s what ZOS chose to implement. Legit and good are two different things though.

    I couldn’t blame anyone for running the notifications even if it hurt me as a Sorc main too. Yes, stealth play is that badly done.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Vahrokh
    Vahrokh
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    Mayrael wrote: »
    Its amazing!!!! Finaly my frags are connecting with people again. Let me say it like that: nobody was using this addon but suddenly when not working my frags are connecting like 300% more often, even hard casted are landing without any problems. This addon was hurting not only gankers but every ranged class in the game giving enough time to roll or block most of the hard hitting skills. ITS AWESOME! :)))

    Therefore, MIATS mod ban = NERF SORCS!!!11111 (again) threads coming soon!
  • Malamar1229
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    Ch4mpTW wrote: »
    not much has changed for me, except that I dropped the heroic slash-noxious breath and switched to ransack+wings, so I don't have to deal with 3x6k snipes out of nowhere.

    It’s only just begun, comrade. Lol. I give it a few more weeks before you all on PC are at console’s population of gankers and archers. Then unfortunately you too will know the burden of tons of Lethal Injections and Snipes with alchemical poisons activating.

    It's fine. When it gets to that point it'll blow out up the forums and it'll get nerfed too.
  • chris211
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    Dragonnord wrote: »
    How do your toons feel after the change?
     

    miats still works
  • ManDraKE
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    Dizzy Swing is landing a lot more. It was hilarious to see Magika builds on their back, with me outside their field of view, dodging 3 dizzy in a row

    More mark target -snipe spammers ofc, but that was expected
  • Rianai
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    aliyavana wrote: »
    It's a war zone, your supposed to expect a stealth attack as a viable strategy and rely on audio and visual ques.

    You can't rely on bugged audio and visual cues though. And in case of snipe those are bugged (= non existent or delayed, sometimes combined with health desync) so often that i might as well consider snipe spamming as bug exploiting. If snipe cues would work reliable, miats notifications wouldn't have made much difference.
    (I really wonder how many snipers are aware of how often they rely on bugs to get their kills)
    Edited by Rianai on February 16, 2018 12:35PM
  • Merlin13KAGL
    Merlin13KAGL
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    Never used it, since it should never have been a thing in the first place.

    Yesterday it was reverse-Miats Between the health desync (stuck at 8k and got to guess what my actual health was at a given moment) and the bar swap bug, not only did I now know what other people were doing before they did it, I often didn't know what I was doing before I did(n't do) it.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
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  • Feanor
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    Rianai wrote: »
    aliyavana wrote: »
    It's a war zone, your supposed to expect a stealth attack as a viable strategy and rely on audio and visual ques.

    You can't rely on bugged audio and visual cues though. And in case of snipe those are bugged so often that i might as well consider snipe spamming as bug exploiting. If snipe cues would work reliable, miats notifications wouldn't have made much difference.
    (I really wonder how many snipers are aware of how often they rely on bugs to get their kills)

    They don’t care. Obviously it’s a staple of the Elder Scrolls Series to feel like Legolas 2.0 and try to kill players from safety. I blame Skyrim.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • DDuke
    DDuke
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    Rianai wrote: »
    aliyavana wrote: »
    It's a war zone, your supposed to expect a stealth attack as a viable strategy and rely on audio and visual ques.

    You can't rely on bugged audio and visual cues though. And in case of snipe those are bugged (= non existent or delayed, sometimes combined with health desync) so often that i might as well consider snipe spamming as bug exploiting. If snipe cues would work reliable, miats notifications wouldn't have made much difference.
    (I really wonder how many snipers are aware of how often they rely on bugs to get their kills)

    I'm quite sure all audio cues are bugged every now and then. Luckily most snipes deal potato damage and aren't a problem at all, you get hit by one you can expect the second one to land 1s+ later - easy to react.

    The ones that actually are dangerous are ones you wouldn't be able to react to anyway since you get stunned by Acid Spray/Bombard before they land.
  • JobooAGS
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    Never used miats, but I would expect that skills will hit more often
  • Rianai
    Rianai
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    I'm sure nothing is as bugged as snipe atm. At least when compared to skills that are used with similar frequency.

    And yea, getting hit by 30-50% of my hp (every second) without any chance to avoid that dmg, and often not even realising the dmg after i already got hit because of health desync, all while fighting someone else, is certainly no problem.
  • DDuke
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    Rianai wrote: »
    I'm sure nothing is as bugged as snipe atm. At least when compared to skills that are used with similar frequency.

    And yea, getting hit by 30-50% of my hp (every second) without any chance to avoid that dmg, and often not even realising the dmg after i already got hit because of health desync, all while fighting someone else, is certainly no problem.

    Health desync happens with all cast time/channeled abilities (including heavy attacks) when there's high latency - nothing that can be done about that.

    ...and I don't know about you, but I rather take some puny 7-8k snipe (once, because I have the sense to use wings or dodge roll/block after that happens) than DBOS/Incap>Rev Slice spam from a proper dangerous build.
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    Never used miats so it's hard to tell a difference. I would be leery to draw any conclusions until bar swap is sorted.

    If players can't go defensive or counter attack because of pitiful bar swap delay any class that uses stealth is at an extreme advantage. Meaning even classes using invis pots.
  • Rianai
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    I don't think cast time + high latency is the only cause. I don't remember getting desynced by other cast time abilities (though it might be because those are used less often and/or with less bugged cues), but i do remeber occasional desycs caused by instant skills (overload light attack for example). But this happens extremely rare compared to snipe desync.

    And at least the db/incap->execute ganker has to get in my face where i get a chance to fight back if he fails and i survive, while the snipe spammer sits miles away in safety and if he doesn't kill me (because i wasn't low enough already or it doesn't bug out for once) he gets away with ease. 100% fool proof play style and effective mainly because of bugs. Fun stuff.
    Edited by Rianai on February 16, 2018 1:16PM
  • Mady
    Mady
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    Miats is still working. You can still dodge everything. Not sure about stealth attacks.
    We will probably never get rid of it. For example Snipe makes a sound before it hits you, so the addon could just track the sound -> you get a notification -> dodge/block
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  • Baconlad
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    Yeh so...I have a dark flare gankplar build. Running 28k Tooltip dark flare, 13k penetration, and 61% crit.

    Be for The patch I couldn't kill *** unless I was in a zerg...which I hate doing. I'd much rather be solo ganking.

    After the patch, I ganked players that I couldn't before. It's amazing how an add-on has made players rely on it for so long, like they've forgotten the sound of flare. Anyway my build will kill much quicker than bow hard, by the time the second flare is up in the air a javelin is screaming towards your ass. Followed by my execute...op man. Not many can survive my full gank. The patch showed the good ones against the bad ones
  • Rianai
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    @Mady

    Or maybe they dodge because they can hear the sound and react to it? Like how it is supposed to work? If the game would work properly an addon like miats won't make much difference, because skills are supposed to have ingame cues that give players a chance to react and counter them.
    Edited by Rianai on February 16, 2018 1:26PM
  • DDuke
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    Rianai wrote: »
    I don't think cast time + high latency is the only cause. I don't remember getting desynced by other cast time abilities (though it might be because those are used less often and/or with less bugged cues), but i do remeber occasional desycs caused by instant skills (overload light attack for example). But this happens extremely rare compared to snipe desync.

    And at least the db/incap->execute ganker has to get in my face where i get a chance to fight back if he fails and i survive, while the snipe spammer sits miles away in safety and if he doesn't kill me (because i wasn't low enough already or it doesn't bug out for once) he gets away with ease. 100% fool proof play style and effective mainly because of bugs. Fun stuff.

    Well, all I can say is that over the past 3 years I've been hit by the desync snipe once (while outnumbered & lagging), I've had Dizzying Swing desync me far more times for example (2-3 times).

    The secret to avoiding desync issues? Logging off/going PvE whenever latency goes over 150ms.

    I don't think this game is even playable when it starts lagging... where's the fun in that? Still people keep running around in their zerg trains... I'll never understand it.


    But yeah, I think it's quite a leap to call snipe spam a "100% fool proof and effective playstyle", I'd say those typical snipe spammers are the easiest kills in Cyrodiil once you get in gap closer range of them and they're really no danger at all when all their highly predictable damage is dodgeable/reflectable and their maximum burst is around 10k damage at most.

    There's a reason literally all of them are Xv1'ing only.


    Asylum builds are another story, but "luckily" they still aren't common at all (I guess your average zerg surfing snipers can't even complete normal mode AS).
  • technohic
    technohic
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    Biro123 wrote: »
    More gankers..
    Still rare they kill me (unless on horseback) - but its a bit more often than pre-miat - because of rune-cage (ie not having the defensive-rune morph as gank-protection)

    But frags hit more often.

    I think its generally better.


    Makes me wonder if I no longer need to stun before the frags and can run defensive rune.
  • Rianai
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    Ping is usually arround 100 for me, but there are always latency spikes for a few seconds from time to time, no way to avoid those during pvp other than not playing pvp at all. I already stopped playing during prime time for the most part, but it can also happen late at night when the game seems to run fine ("fine" regarding eso standards at least).
    Only way to still have fun is to not care about dieing at all. And yes, my posts might look as if i would care a lot, but it is more like a minor annoyance, otherwise i would have stopped playing long ago. Or i would have used miats and would stop playing now. Whatever.

    And ofc Xv1 is part of that fool proof and - because of bugs - effective playstyle i'm referring to. I'm not talking about players that actually want some proper fights instead of 1 button spam kills from the saftey of zergs and walls, easier to do with snipe than anything else due to its range, high dmg and bugs. Yes, they are free kills once they leave their safety nets, but they don't have to.
    And not every build can afford to spam dodge + passive evasion all the time or spam wings, both stuff that will occasionally allow you to avoid snipes you didn't even notice.
    And not everyone was using miats. Kinda a joke to get told by someone who was using miats "i never get hit by snipe" and "stuff is easy to avoid". Why was there a reason to use the addon then?
    Edited by Rianai on February 16, 2018 2:11PM
  • DDuke
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    Rianai wrote: »
    Ping is usually arround 100 for me, but there are always latency spikes for a few seconds from time to time, no way to avoid those during pvp other than not playing pvp at all. I already stopped playing during prime time for the most part, but it can also happen late at night when the game seems to run fine ("fine" regarding eso standards at least).
    Only way to still have fun is to not care about dieing at all. And yes, my posts might look as if i would care a lot, but it is more like a minor annoyance, otherwise i would have stopped playing long ago. Or i would have used miats and would stop playing now. Whatever.

    Fair enough, you've had different PvP experiences than me then (granted, I've been warned of every snipe cast for the past 7-8 months, so dying to snipe -desync or not- really hasn't even been a possibility).
    If there are desync issues that are particularly affecting snipe more than other skills then I hope those are fixed.
    Rianai wrote: »
    And ofc Xv1 is part of that fool proof and - because of bugs - effective playstyle i'm referring to. I'm not talking about players that actually want some proper fights instead of 1 button spam kills from the saftey of zergs and walls, easier to do with snipe than anything else due to its range, high dmg and bugs. And not every build can afford to spam dodge + passive evasion all the time or spam wings, both stuff that will occasionally allow you to avoid snipes you didn't even notice.
    And not everyone was using miats. Kinda a joke to get told by someone who was using miats "i never get hit by snipe" and "stuff is easy to avoid". Why was there a reason to use the addon then?

    Yeah, but it's not "fool proof", which is why bow users frequently make guest appearances in my 1vX videos.

    Perhaps it has the lowest skill cap of all builds, but that doesn't make it "fool proof" or even effective.


    I also never said I "never get hit by snipe", I frequently do and usually on purpose to prevent those bow users from sneaking forever (since they get stuck in combat thanks to Lethal Arrow's Poisoned DoT).

    The addon just made sure you always knew when those snipes were coming and could prepare your response to them (i.e. avoid or block/shield through) and it's not like it only ruined the game for those builds, it also made it much easier to respond to:
    • Ambush/Lotus Fan
    • Frags
    • Flame Reach
    • Dark Flare
    • Javelin

    etc etc

    With the addon gone it should still be very hard to land abilities with slow travel times & visual/audio cues on players who want to avoid them, but no longer impossible.

    And combos like Cloak>Ambush/Lotus Fan>Surprise Attack/Concealed work again now that people don't just dodge roll when they see the ambush icon pop up before you've even hit them with it...
    Edited by DDuke on February 16, 2018 2:23PM
  • Biro123
    Biro123
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    technohic wrote: »
    Biro123 wrote: »
    More gankers..
    Still rare they kill me (unless on horseback) - but its a bit more often than pre-miat - because of rune-cage (ie not having the defensive-rune morph as gank-protection)

    But frags hit more often.

    I think its generally better.


    Makes me wonder if I no longer need to stun before the frags and can run defensive rune.

    Wondering that too.. Already doing well with a DW build.. considering going back to my old double-barred frags setup instead of prison - or perhaps dropping resto for destro backbar and slotting ele drain for even more DW bursty-goodness!

    But then vs some targets prison is kind of needed - also comes in handy sometimes just as a defensive cc.. Saved more than a few allies by CCing their opponent at the right time.

    Nice to have choices though..
    Minalan owes me a beer.

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  • Enslaved
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    No different, since I didn't use it. (Sorry, I know that's unhelpful, but someone had to say it.)

    this
  • Azurya
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    I mostly have no problems against snipe. Only thing that annoys me is how gankers are able to use this skill with zero risk involved.

    yes it is almost the same as zerging, just that the ganker is alone and the zerg is many, anyway no difference in taking a risk
  • Biro123
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    Azurya wrote: »

    I mostly have no problems against snipe. Only thing that annoys me is how gankers are able to use this skill with zero risk involved.

    yes it is almost the same as zerging, just that the ganker is alone and the zerg is many, anyway no difference in taking a risk

    And shieldbreaker :-P
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • badmojo
    badmojo
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    Rianai wrote: »
    Ping is usually arround 100 for me, but there are always latency spikes for a few seconds from time to time, no way to avoid those during pvp other than not playing pvp at all. I already stopped playing during prime time for the most part, but it can also happen late at night when the game seems to run fine ("fine" regarding eso standards at least).
    Only way to still have fun is to not care about dieing at all. And yes, my posts might look as if i would care a lot, but it is more like a minor annoyance, otherwise i would have stopped playing long ago. Or i would have used miats and would stop playing now. Whatever.

    And ofc Xv1 is part of that fool proof and - because of bugs - effective playstyle i'm referring to. I'm not talking about players that actually want some proper fights instead of 1 button spam kills from the saftey of zergs and walls, easier to do with snipe than anything else due to its range, high dmg and bugs. Yes, they are free kills once they leave their safety nets, but they don't have to.
    And not every build can afford to spam dodge + passive evasion all the time or spam wings, both stuff that will occasionally allow you to avoid snipes you didn't even notice.
    And not everyone was using miats. Kinda a joke to get told by someone who was using miats "i never get hit by snipe" and "stuff is easy to avoid". Why was there a reason to use the addon then?

    Because snipe is not the only projectile. Things like inferno staff heavy attack are more difficult to see/hear the cues for. Snipe on the other hand is like a dog training clicker, after a while you hear the bow and dodge without even thinking.
    [DC/NA]
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