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Scalecaller Peak & Fang Lair Challenger Achievements Completed!

Drazkyth
Drazkyth
✭✭✭
After much frustration myself and a couple of friends completed the Scalecaller peak challenger achievement and collected our new skin and title!

EDIT: Fang Lair Challenger added.

Our group was comprised of;
Scott of Libertalia as DK Tank @Skitz001
Akazik as Magicka DK DD @JamesDX
Wynter Willow as Magicka NB DD @Samojy
Deekus Xerrean as Templar Healer @Trunks91

Many thanks and great work guys!

qrJZV4A.jpg

kwXzJVl.jpg

grdCjmO.jpg

tsyjRXG.jpg

Edited by Drazkyth on February 15, 2018 9:34AM
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  • ol_BANK_lo
    ol_BANK_lo
    ✭✭✭✭✭
    Drazkyth wrote: »
    So after much cursing and frustration myself and a couple of friends finally completed the Scalecaller peak challenger achievement and collected our new skin and title!

    qrJZV4A.jpg

    Many thanks to @Skitz001 , @JamesDX , @Samojy

    Any advice?
  • Drazkyth
    Drazkyth
    ✭✭✭
    Drazkyth wrote: »
    So after much cursing and frustration myself and a couple of friends finally completed the Scalecaller peak challenger achievement and collected our new skin and title!

    qrJZV4A.jpg

    Many thanks to @Skitz001 , @JamesDX , @Samojy

    Any advice?

    Staying closer to the statues makes it a lot easier to dodge the singular poison breath attacks from each dragon statue.

    Be prepared to rage, a lot. The RNG will frustrate you.
    Edited by Drazkyth on February 19, 2018 10:08AM
    PC EU
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  • zaria
    zaria
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    ✭✭✭✭✭
    Good job.
    Expect an nerf to the nord bath towel :)
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ol_BANK_lo
    ol_BANK_lo
    ✭✭✭✭✭
    Drazkyth wrote: »
    Drazkyth wrote: »
    So after much cursing and frustration myself and a couple of friends finally completed the Scalecaller peak challenger achievement and collected our new skin and title!

    qrJZV4A.jpg

    Many thanks to @Skitz001 , @JamesDX , @Samojy

    Any advice?

    Be prepared to rage, a lot. The RNG will frustrate the life out of you!

    Ha, useful
  • ol_BANK_lo
    ol_BANK_lo
    ✭✭✭✭✭
    Drazkyth wrote: »
    So after much cursing and frustration myself and a couple of friends finally completed the Scalecaller peak challenger achievement and collected our new skin and title!

    qrJZV4A.jpg

    Many thanks to @Skitz001 , @JamesDX , @Samojy

    Do you need to do multiple things to get skin? Like speed, no death, HM, etc.?
  • Drazkyth
    Drazkyth
    ✭✭✭
    Drazkyth wrote: »
    So after much cursing and frustration myself and a couple of friends finally completed the Scalecaller peak challenger achievement and collected our new skin and title!

    qrJZV4A.jpg

    Many thanks to @Skitz001 , @JamesDX , @Samojy

    Do you need to do multiple things to get skin? Like speed, no death, HM, etc.?

    Exactly. Hard Mode, No Death, Speed and Vet for the skin.
    Edited by Drazkyth on February 19, 2018 10:08AM
    PC EU
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  • Cinbri
    Cinbri
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    ✭✭✭✭
    Hardmode of this dung is harder then from fang lair simply because mechanics here are still can bug and kill you... Looking forward to see how zos wil feel those bugs on eso live :D
  • Letho2469
    Letho2469
    ✭✭✭✭
    Gratz! The RNG and bugs are utter horseshit, cudos to your patience man!
    Trial Progression:
    vAA: Hardmode
    vHRC: Hardmode
    vSO: Hardmode
    vMoL: Hardmode + dro-m'Athra-Destroyer
    vHoF: Hardmode + Tick Tock Tormentor
    vAS: Hardmode + Immortal Redeemer
    vCR: Hardmode + Gryphon Heart
    vSS: Hardmode
  • Drazkyth
    Drazkyth
    ✭✭✭
    Cinbri wrote: »
    Hardmode of this dung is harder then from fang lair simply because mechanics here are still can bug and kill you... Looking forward to see how zos wil feel those bugs on eso live :D

    We have also just done Speed and Hardmode on Fang Lair, working on no death now.
    Zenimax will ninja nerf or use dev cheats, we all know that XD
    Edited by Drazkyth on February 14, 2018 12:21AM
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  • Drazkyth
    Drazkyth
    ✭✭✭
    Letho2469 wrote: »
    Gratz! The RNG and bugs are utter horseshit, cudos to your patience man!

    Thank you. It sure as hell takes a lot of patience to say the least :disappointed:
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  • ScottOfLibertalia
    ScottOfLibertalia
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    Thanks again for the carry mate! ;)
  • Drazkyth
    Drazkyth
    ✭✭✭
    Skitz001 wrote: »
    Thanks again for the carry mate! ;)

    Anytime mate :D
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  • DivineFirstYOLO
    DivineFirstYOLO
    ✭✭✭✭
    very nice job, i hope they wont nerf the hard modes.. it would be such a punch in the face for people who already invested a lot of time..
    Zerg Squad

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    PC - EU

  • Drazkyth
    Drazkyth
    ✭✭✭
    very nice job, i hope they wont nerf the hard modes.. it would be such a punch in the face for people who already invested a lot of time..

    Agreed. It's certainly possible to complete the way it is as we and others have proved but it's difficult which should be the whole point of hard mode. If they nerf it to the ground it just takes all meaning away from the achievement.
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  • Letho2469
    Letho2469
    ✭✭✭✭
    Drazkyth wrote: »
    very nice job, i hope they wont nerf the hard modes.. it would be such a punch in the face for people who already invested a lot of time..

    Agreed. It's certainly possible to complete the way it is as we and others have proved but it's difficult which should be the whole point of hard mode. If they nerf it to the ground it just takes all meaning away from the achievement.

    Retaining the current bugs and not working mechanics to pet those peoples' ego who completed it (after hours of wiping until the good try, that is - or can you reproduce it flawlessly without having to wipe again?) is not a good idea^^

    I won't put a foot into it again, until the despawning beam and it's behaviour are fixed! No need waiting for a lucky try - rng is not difficulty.
    Edited by Letho2469 on February 15, 2018 12:01PM
    Trial Progression:
    vAA: Hardmode
    vHRC: Hardmode
    vSO: Hardmode
    vMoL: Hardmode + dro-m'Athra-Destroyer
    vHoF: Hardmode + Tick Tock Tormentor
    vAS: Hardmode + Immortal Redeemer
    vCR: Hardmode + Gryphon Heart
    vSS: Hardmode
  • Drazkyth
    Drazkyth
    ✭✭✭
    Letho2469 wrote: »
    Drazkyth wrote: »
    very nice job, i hope they wont nerf the hard modes.. it would be such a punch in the face for people who already invested a lot of time..

    Agreed. It's certainly possible to complete the way it is as we and others have proved but it's difficult which should be the whole point of hard mode. If they nerf it to the ground it just takes all meaning away from the achievement.

    Retaining the current bugs and not working mechanics to pet those peoples' ego who completed it (after hours of wiping until the good try, that is - or can you reproduce it flawlessly without having to wipe again?) is not a good idea^^

    I won't put a foot into it again, until the despawning beam and it's behaviour are fixed! No need waiting for a lucky try - rng is not difficulty.

    Neither myself or @DivineFirstYOLO even mentioned bugs in our conversation above. Please point out where I said I was against the bugs being fixed? Bugs aside the overall difficultly of HM should not be nerfed is my opinion. That's all.

    Your assumption that we're saying the bugs should not be fixed and implying we're egotistical is just that, an assumption.
    Edited by Drazkyth on February 15, 2018 1:10PM
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  • Letho2469
    Letho2469
    ✭✭✭✭
    Drazkyth wrote: »
    Letho2469 wrote: »
    Drazkyth wrote: »
    very nice job, i hope they wont nerf the hard modes.. it would be such a punch in the face for people who already invested a lot of time..

    Agreed. It's certainly possible to complete the way it is as we and others have proved but it's difficult which should be the whole point of hard mode. If they nerf it to the ground it just takes all meaning away from the achievement.

    Retaining the current bugs and not working mechanics to pet those peoples' ego who completed it (after hours of wiping until the good try, that is - or can you reproduce it flawlessly without having to wipe again?) is not a good idea^^

    I won't put a foot into it again, until the despawning beam and it's behaviour are fixed! No need waiting for a lucky try - rng is not difficulty.

    Neither myself or @DivineFirstYOLO even mentioned bugs in our conversation above. Please point out where I said I was against the bugs being fixed? Bugs aside the overall difficultly of HM should not be nerfed is my opinion. That's all.

    Your assumption that we're saying the bugs should not be fixed and implying we're egotistical is just that, an assumption.

    Aaaaah alright, I misunderstood the following sentence then:
    Drazkyth wrote: »
    [...] It's certainly possible to complete the way it is as we and others have proved but it's difficult which should be the whole point of hard mode. If they nerf it to the ground it just takes all meaning away from the achievement.

    Thing is, if they fix the bugs, it gets a lot easier^^



    Trial Progression:
    vAA: Hardmode
    vHRC: Hardmode
    vSO: Hardmode
    vMoL: Hardmode + dro-m'Athra-Destroyer
    vHoF: Hardmode + Tick Tock Tormentor
    vAS: Hardmode + Immortal Redeemer
    vCR: Hardmode + Gryphon Heart
    vSS: Hardmode
  • Drazkyth
    Drazkyth
    ✭✭✭


    Letho2469 wrote: »
    Drazkyth wrote: »
    Letho2469 wrote: »
    Drazkyth wrote: »
    very nice job, i hope they wont nerf the hard modes.. it would be such a punch in the face for people who already invested a lot of time..

    Agreed. It's certainly possible to complete the way it is as we and others have proved but it's difficult which should be the whole point of hard mode. If they nerf it to the ground it just takes all meaning away from the achievement.

    Retaining the current bugs and not working mechanics to pet those peoples' ego who completed it (after hours of wiping until the good try, that is - or can you reproduce it flawlessly without having to wipe again?) is not a good idea^^

    I won't put a foot into it again, until the despawning beam and it's behaviour are fixed! No need waiting for a lucky try - rng is not difficulty.

    Neither myself or @DivineFirstYOLO even mentioned bugs in our conversation above. Please point out where I said I was against the bugs being fixed? Bugs aside the overall difficultly of HM should not be nerfed is my opinion. That's all.

    Your assumption that we're saying the bugs should not be fixed and implying we're egotistical is just that, an assumption.

    Aaaaah alright, I misunderstood the following sentence then:
    Drazkyth wrote: »
    [...] It's certainly possible to complete the way it is as we and others have proved but it's difficult which should be the whole point of hard mode. If they nerf it to the ground it just takes all meaning away from the achievement.

    Thing is, if they fix the bugs, it gets a lot easier^^



    True :P I hope they fix the bugs but leave the various mechanics and difficultly in place. :)
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  • Zapzarap
    Zapzarap
    ✭✭✭✭
    bHHUZlu.jpg

    Also both clear.
    Fang was quiet easy. The other was frustrating because of a *** ton of bugs... Don't know why there is a PTS when the reported bugs were just ignored... Oh well, they fixed the ice thingy. Good thing is, we just need to wait for the next DLC (4 months) for the fixes.

    Other than that, the difficulty is ok.

    EDIT: ok the skin from scale is only visible on the tail xD
    Edited by Zapzarap on February 15, 2018 10:36PM
    Rolle: Tank
    Gilde: eXceed-Gaming
    Youtube: Zapzarap

    Craglorn: vAA HM, vHR HM, vSO HM
    DLC: vMOL HM, vHoF HM, vAS (+2), vCR (+3), vSS HM
    Tick-Tock Tormentor // Immortal Redeemer // Gryphon Heart
  • Drazkyth
    Drazkyth
    ✭✭✭
    Zapzarap wrote: »
    bHHUZlu.jpg

    Also both clear.
    Fang was quiet easy. The other was frustrating because of a *** ton of bugs... Don't know why there is a PTS when the reported bugs were just ignored... Oh well, they fixed the ice thingy. Good thing is, we just need to wait for the next DLC (4 months) for the fixes.

    Other than that, the difficulty is ok.

    EDIT: ok the skin from scale is only visible on the tail xD

    Yeah Fang Lair was completely a different story from Scalecaller in regards to HM lol.
    Ha! It wouldn't be the first time they pushed broken stuff they had been told was broken to live... Sigh.

    Don't worry, As a fellow Argonian I spotted the tail ;)
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  • lassitershawn
    lassitershawn
    ✭✭✭✭✭
    Gz on clear. Did challenger on both as well, using 3 mag DD and DK tank (2 sorcs and NB for scalecaller, 2 sorcs and Templar for lair). I did burst heals with twilight if necessary and ran barrier on Scalecaller for ice phases so we didn't have to heal or shield. Feel like as long as you use mag DD 3x DD is a bit easier than using a healer because the hardest mechanics are oneshots. Imo Fang Lair was harder and took longer. There is a way to not die while protected on Scalecaller (see my PSA - Scalecaller HM thread) that made it much easier once figured out. Not sure if dying while protected is actually a bug now but it definitely feels unintended. Scalecaller was much harder than Lair before we figured out how to not die while protected.

    Overall, these are the best dungeons and HMs released imo. Lots of teamwork involved, more so than other dungeons I feel. Since the non HM isn't too bad so people can get helms easy enough hopefully they won't be nerfed.

    EDIT:
    There is however no way I know of to get around the lemonhead water spout not showing up sometimes. Please fix ASAP.
    Edited by lassitershawn on February 16, 2018 7:19PM
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  • Cinbri
    Cinbri
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    Gz on clear. Did challenger on both as well, using 3 mag DD and DK tank (2 sorcs and NB for scalecaller, 2 sorcs and Templar for lair). I did burst heals with twilight if necessary and ran barrier on Scalecaller for ice phases so we didn't have to heal or shield. Feel like as long as you use mag DD 3x DD is a bit easier than using a healer because the hardest mechanics are oneshots. Imo Fang Lair was harder and took longer. There is a way to not die while protected on Scalecaller (see my PSA - Scalecaller HM thread) that made it much easier once figured out. Not sure if dying while protected is actually a bug now but it definitely feels unintended. Scalecaller was much harder than Lair before we figured out how to not die while protected.

    Overall, these are the best dungeons and HMs released imo. Lots of teamwork involved, more so than other dungeons I feel. Since the non HM isn't too bad so people can get helms easy enough hopefully they won't be nerfed.

    EDIT:
    There is however no way I know of to get around the lemonhead water spout not showing up sometimes. Please fix ASAP.

    I hope they will stick to this new dungeon concept for future updates. Here on hm you don't need to be some godly dps, or healer, so everyone can clear it, but you need perfect team coordination. Playing hm feel like doing Trials hm with 4man.
  • Mureel
    Mureel
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    I wish they would not keep doing things that exclude a role.

    Then healers just get stuck in a point where we have to help with what YOU want but we cannot on our mains since the start, get the achs etc., that we want.

    I feel like 'don't even ask me to heal or do anything anywhere else, if you can't support me on things I want to do, too.' Thankfully I don't have the issue much, but the further it goes this way, the more healers/tanks will be pressed out of their roles - and we already have a shortage of GOOD tanks and healers as it is.

    Not that I don't respect that in some content 3xDPS are faster. That's not the point, though.
  • Drazkyth
    Drazkyth
    ✭✭✭
    Cinbri wrote: »
    Gz on clear. Did challenger on both as well, using 3 mag DD and DK tank (2 sorcs and NB for scalecaller, 2 sorcs and Templar for lair). I did burst heals with twilight if necessary and ran barrier on Scalecaller for ice phases so we didn't have to heal or shield. Feel like as long as you use mag DD 3x DD is a bit easier than using a healer because the hardest mechanics are oneshots. Imo Fang Lair was harder and took longer. There is a way to not die while protected on Scalecaller (see my PSA - Scalecaller HM thread) that made it much easier once figured out. Not sure if dying while protected is actually a bug now but it definitely feels unintended. Scalecaller was much harder than Lair before we figured out how to not die while protected.

    Overall, these are the best dungeons and HMs released imo. Lots of teamwork involved, more so than other dungeons I feel. Since the non HM isn't too bad so people can get helms easy enough hopefully they won't be nerfed.

    EDIT:
    There is however no way I know of to get around the lemonhead water spout not showing up sometimes. Please fix ASAP.

    I hope they will stick to this new dungeon concept for future updates. Here on hm you don't need to be some godly dps, or healer, so everyone can clear it, but you need perfect team coordination. Playing hm feel like doing Trials hm with 4man.

    I agree. The problem arises however that people will complain that they cannot beat it especially with a pug for various reasons such as lack of team coordination, not having a solid group and/or lack of voice chat. That being said however, not all 4 man dungeon content should be so easily beaten as the vanilla dungeons are and I quite like the idea of 4 man dungeons going forward that will require the group to be much more coordinated instead of the usual tank and spank.

    I've argued for years that we should have more 4 man vDSA style content. Not everyone has the time nor will to constantly raid progressively especially with the toxicity involved. Truly difficult 4 man content would satisfy end game players like myself who simply just don't have the time to endlessly raid.
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