BANK_IT_HERE wrote: »
BANK_IT_HERE wrote: »
Be prepared to rage, a lot. The RNG will frustrate the life out of you!
BANK_IT_HERE wrote: »
Do you need to do multiple things to get skin? Like speed, no death, HM, etc.?
Hardmode of this dung is harder then from fang lair simply because mechanics here are still can bug and kill you... Looking forward to see how zos wil feel those bugs on eso live
DivineFirstYOLO wrote: »very nice job, i hope they wont nerf the hard modes.. it would be such a punch in the face for people who already invested a lot of time..
DivineFirstYOLO wrote: »very nice job, i hope they wont nerf the hard modes.. it would be such a punch in the face for people who already invested a lot of time..
Agreed. It's certainly possible to complete the way it is as we and others have proved but it's difficult which should be the whole point of hard mode. If they nerf it to the ground it just takes all meaning away from the achievement.
DivineFirstYOLO wrote: »very nice job, i hope they wont nerf the hard modes.. it would be such a punch in the face for people who already invested a lot of time..
Agreed. It's certainly possible to complete the way it is as we and others have proved but it's difficult which should be the whole point of hard mode. If they nerf it to the ground it just takes all meaning away from the achievement.
Retaining the current bugs and not working mechanics to pet those peoples' ego who completed it (after hours of wiping until the good try, that is - or can you reproduce it flawlessly without having to wipe again?) is not a good idea^^
I won't put a foot into it again, until the despawning beam and it's behaviour are fixed! No need waiting for a lucky try - rng is not difficulty.
DivineFirstYOLO wrote: »very nice job, i hope they wont nerf the hard modes.. it would be such a punch in the face for people who already invested a lot of time..
Agreed. It's certainly possible to complete the way it is as we and others have proved but it's difficult which should be the whole point of hard mode. If they nerf it to the ground it just takes all meaning away from the achievement.
Retaining the current bugs and not working mechanics to pet those peoples' ego who completed it (after hours of wiping until the good try, that is - or can you reproduce it flawlessly without having to wipe again?) is not a good idea^^
I won't put a foot into it again, until the despawning beam and it's behaviour are fixed! No need waiting for a lucky try - rng is not difficulty.
Neither myself or @DivineFirstYOLO even mentioned bugs in our conversation above. Please point out where I said I was against the bugs being fixed? Bugs aside the overall difficultly of HM should not be nerfed is my opinion. That's all.
Your assumption that we're saying the bugs should not be fixed and implying we're egotistical is just that, an assumption.
[...] It's certainly possible to complete the way it is as we and others have proved but it's difficult which should be the whole point of hard mode. If they nerf it to the ground it just takes all meaning away from the achievement.
DivineFirstYOLO wrote: »very nice job, i hope they wont nerf the hard modes.. it would be such a punch in the face for people who already invested a lot of time..
Agreed. It's certainly possible to complete the way it is as we and others have proved but it's difficult which should be the whole point of hard mode. If they nerf it to the ground it just takes all meaning away from the achievement.
Retaining the current bugs and not working mechanics to pet those peoples' ego who completed it (after hours of wiping until the good try, that is - or can you reproduce it flawlessly without having to wipe again?) is not a good idea^^
I won't put a foot into it again, until the despawning beam and it's behaviour are fixed! No need waiting for a lucky try - rng is not difficulty.
Neither myself or @DivineFirstYOLO even mentioned bugs in our conversation above. Please point out where I said I was against the bugs being fixed? Bugs aside the overall difficultly of HM should not be nerfed is my opinion. That's all.
Your assumption that we're saying the bugs should not be fixed and implying we're egotistical is just that, an assumption.
Aaaaah alright, I misunderstood the following sentence then:[...] It's certainly possible to complete the way it is as we and others have proved but it's difficult which should be the whole point of hard mode. If they nerf it to the ground it just takes all meaning away from the achievement.
Thing is, if they fix the bugs, it gets a lot easier^^
Also both clear.
Fang was quiet easy. The other was frustrating because of a *** ton of bugs... Don't know why there is a PTS when the reported bugs were just ignored... Oh well, they fixed the ice thingy. Good thing is, we just need to wait for the next DLC (4 months) for the fixes.
Other than that, the difficulty is ok.
EDIT: ok the skin from scale is only visible on the tail xD
lassitershawn wrote: »Gz on clear. Did challenger on both as well, using 3 mag DD and DK tank (2 sorcs and NB for scalecaller, 2 sorcs and Templar for lair). I did burst heals with twilight if necessary and ran barrier on Scalecaller for ice phases so we didn't have to heal or shield. Feel like as long as you use mag DD 3x DD is a bit easier than using a healer because the hardest mechanics are oneshots. Imo Fang Lair was harder and took longer. There is a way to not die while protected on Scalecaller (see my PSA - Scalecaller HM thread) that made it much easier once figured out. Not sure if dying while protected is actually a bug now but it definitely feels unintended. Scalecaller was much harder than Lair before we figured out how to not die while protected.
Overall, these are the best dungeons and HMs released imo. Lots of teamwork involved, more so than other dungeons I feel. Since the non HM isn't too bad so people can get helms easy enough hopefully they won't be nerfed.
EDIT:
There is however no way I know of to get around the lemonhead water spout not showing up sometimes. Please fix ASAP.
lassitershawn wrote: »Gz on clear. Did challenger on both as well, using 3 mag DD and DK tank (2 sorcs and NB for scalecaller, 2 sorcs and Templar for lair). I did burst heals with twilight if necessary and ran barrier on Scalecaller for ice phases so we didn't have to heal or shield. Feel like as long as you use mag DD 3x DD is a bit easier than using a healer because the hardest mechanics are oneshots. Imo Fang Lair was harder and took longer. There is a way to not die while protected on Scalecaller (see my PSA - Scalecaller HM thread) that made it much easier once figured out. Not sure if dying while protected is actually a bug now but it definitely feels unintended. Scalecaller was much harder than Lair before we figured out how to not die while protected.
Overall, these are the best dungeons and HMs released imo. Lots of teamwork involved, more so than other dungeons I feel. Since the non HM isn't too bad so people can get helms easy enough hopefully they won't be nerfed.
EDIT:
There is however no way I know of to get around the lemonhead water spout not showing up sometimes. Please fix ASAP.
I hope they will stick to this new dungeon concept for future updates. Here on hm you don't need to be some godly dps, or healer, so everyone can clear it, but you need perfect team coordination. Playing hm feel like doing Trials hm with 4man.