barbarian340 wrote: »i think we all have lived with it so long, that we have just accepted it as a norm...but it really is unfair that there is a ranged magicka option that is completely viable in all content, and there isn't one for stamina...bow needs a serious rework so those of us who want to play as an archer can do so and still be welcomed into groups and perform right up there with the best ranged magicka folk...
give bow what it needs! we all know why bow builds underperform...so lets FIX it this year! matter of fact all we need is a month's worth of changes, and put it out for testing...we are not dealing with rocket science here...and we arent asking for something illogical
barbarian340 wrote: »i think we all have lived with it so long, that we have just accepted it as a norm...but it really is unfair that there is a ranged magicka option that is completely viable in all content, and there isn't one for stamina...bow needs a serious rework so those of us who want to play as an archer can do so and still be welcomed into groups and perform right up there with the best ranged magicka folk...
give bow what it needs! we all know why bow builds underperform...so lets FIX it this year! matter of fact all we need is a month's worth of changes, and put it out for testing...we are not dealing with rocket science here...and we arent asking for something illogical
If you had a choice only between inferno, ice and lightning bow, then the bow would be viable in all content. Do you understand what I'm leading to?
barbarian340 wrote: »i think we all have lived with it so long, that we have just accepted it as a norm...but it really is unfair that there is a ranged magicka option that is completely viable in all content, and there isn't one for stamina...bow needs a serious rework so those of us who want to play as an archer can do so and still be welcomed into groups and perform right up there with the best ranged magicka folk...
give bow what it needs! we all know why bow builds underperform...so lets FIX it this year! matter of fact all we need is a month's worth of changes, and put it out for testing...we are not dealing with rocket science here...and we arent asking for something illogical
If you had a choice only between inferno, ice and lightning bow, then the bow would be viable in all content. Do you understand what I'm leading to?
Id rather have cross bow, bow, longbow.
VaranisArano wrote: »If I'm looking at my PVE damage recap based on damage done, you'd think my bow was my main weapon.
Nearly every serious stamina build uses a bow. Oh, they just use it for DOTs? At least on my stam sorc, DOTs are pretty much all I do, including with my dual wield bar. The only reason I heavy attack on my dual wield bar instead of bow is because DW is quicker and more controllable due to ZOS making bow heavy attacks fire automatically.
If I'm looking to do really good stam DPS, what do I need? A Maelstrom or a Master bow.
In PVP, bows are fantastic ranged weapons. I play a stam warden, and sure, I've got a 2handed bar, but I probably play 90% of the time on my bow bar from range. Poison Injection? Nasty. Not quite as nasty as my now dodgeable birds, but nasty.
Now, if you only use bow, yeah, you are going to be missing some damage sources from your rotation. But if you can still pull enough DPS without those to complete whatever content you are in without being carried, go for it.
I have a feeling the thing keeping them from making bows stronger in order to make them a main weapon is PvP. For once, I would love to see a game like this say, before launch, "This is a PvE game. If PvP is introduced, it will be as an afterthought, and have no bearing on balance. PvP at your own risk."
How many things in PvP are n erfed because of PvE? I don't recall any. It may have happened, I'm just not remembering any.
I have a feeling the thing keeping them from making bows stronger in order to make them a main weapon is PvP. For once, I would love to see a game like this say, before launch, "This is a PvE game. If PvP is introduced, it will be as an afterthought, and have no bearing on balance. PvP at your own risk."
How many things in PvP are n erfed because of PvE? I don't recall any. It may have happened, I'm just not remembering any.
I have a feeling the thing keeping them from making bows stronger in order to make them a main weapon is PvP. For once, I would love to see a game like this say, before launch, "This is a PvE game. If PvP is introduced, it will be as an afterthought, and have no bearing on balance. PvP at your own risk."
How many things in PvP are n erfed because of PvE? I don't recall any. It may have happened, I'm just not remembering any.
This games main selling point at launch was massive scale AvAvA, so yeah, if you were looking for what you described, you def picked the wrong game
Switch Rapid Fire with Snipe, making Rapid Fire the weapon line main dps and spammable, and Snipe that ultimate. Adjust the damage values and costs as needed. Remove ballista morph and give that too Snipe Ultimate instead of Focus Aim. Give a morph to Rapid Fire that provides Major Brutality/Does more Damage to enemies under 20% Health, and the other would be Toxic Barrage, a decent initial blast dps and DoT dps for PvE classes. It fixes so many issues. Gives Bow a good dps spammable, boosts DPS, makes bow combat more fun then waiting for snipe to go off, and relieves snipe spammers in PvP. Someone else suggested this in a previous thread (just without the morph ideas) and I’ve been repeating it because I support this idea that much. And I think if we get enough support maybe Zenimax will notice.
@ZOS_GinaBruno
@ZOS_Wrobel
@ZOS_BrianWheeler
@ZOS_RichLambert
@ZOS_JessicaFolsom
@ZOS_TristanK
@ZOS_Holden
@ZOS_KaiSchober
Switch Rapid Fire with Snipe, making Rapid Fire the weapon line main dps and spammable, and Snipe that ultimate. Adjust the damage values and costs as needed. Remove ballista morph and give that too Snipe Ultimate instead of Focus Aim. Give a morph to Rapid Fire that provides Major Brutality/Does more Damage to enemies under 20% Health, and the other would be Toxic Barrage, a decent initial blast dps and DoT dps for PvE classes. It fixes so many issues. Gives Bow a good dps spammable, boosts DPS, makes bow combat more fun then waiting for snipe to go off, and relieves snipe spammers in PvP. Someone else suggested this in a previous thread (just without the morph ideas) and I’ve been repeating it because I support this idea that much. And I think if we get enough support maybe Zenimax will notice.
@ZOS_GinaBruno
@ZOS_Wrobel
@ZOS_BrianWheeler
@ZOS_RichLambert
@ZOS_JessicaFolsom
@ZOS_TristanK
@ZOS_Holden
@ZOS_KaiSchober
No... why...
no...
I have a feeling the thing keeping them from making bows stronger in order to make them a main weapon is PvP. For once, I would love to see a game like this say, before launch, "This is a PvE game. If PvP is introduced, it will be as an afterthought, and have no bearing on balance. PvP at your own risk."
How many things in PvP are n erfed because of PvE? I don't recall any. It may have happened, I'm just not remembering any.
This games main selling point at launch was massive scale AvAvA, so yeah, if you were looking for what you described, you def picked the wrong game
VaranisArano wrote: »I have a feeling the thing keeping them from making bows stronger in order to make them a main weapon is PvP. For once, I would love to see a game like this say, before launch, "This is a PvE game. If PvP is introduced, it will be as an afterthought, and have no bearing on balance. PvP at your own risk."
How many things in PvP are n erfed because of PvE? I don't recall any. It may have happened, I'm just not remembering any.
There are a lot of things that are nerfed because of both.
Morrowind sustain nerfs happen because of both perma-blocking high sustain, high damage tanks in PVP and because of trials groups cheesing ZOS' hardest trials with high damage.
Armor skill changes happened because of Shuffle on heavy armor tanks in PVP and shuffle on Tava's Blessing ulti-gen tanks in PVE.
Block cost changes happened because of perma-blocking tank builds in PVP and PVE.
Proc sets no longer critting happened because of high burst damage in PVP and high overall damage in PVE.
Often things have different effects in PVP and PVE, but they are done for both.
With the bow, if ZOS wanted to empower bow in PVP, they'd increase the single target damage. If they wanted to empower bow for PVE, they'd increase the AOE DOTs. However, look at the meta and everyone uses a bow for AOE DOTs in PVE and everyone in PVP uses a bow for single target damage. So there's nothing you can buff for bow that doesn't improve on or the other when its already the go-to weapon for both areas on stam builds with some ranged capability.
1) Snipe is not terrible.
2) Snipe is a staple of a number of builds.
3) Ballista is an awesome ultimate for burst damage, largely because you're not actually channeling it, and you can keep going about your rotation after dropping it.
4) You made an argument about making snipe an ultimate, and removing ballista, plus a bunch of other things, I never said I want snipe as a spammable (even though a bow/bow build using snipe as a spammable can reliably parse 40k+).
https://en.wikipedia.org/wiki/Loaded_question
Hope this clarifies.
Have a nice day.
How many bow/bow builds do you see in leaderboard trials? And Id like to see the parse, on a 6M preferabily
dwemer_paleologist wrote: »as a Bow Main user i need to keep people AWAY from me.
eso does not provide that ability for us Bow users.
that basicly kills Bow as your main weapon.
dwemer_paleologist wrote: »as a Bow Main user i need to keep people AWAY from me.
eso does not provide that ability for us Bow users.
that basicly kills Bow as your main weapon.
dwemer_paleologist wrote: »as a Bow Main user i need to keep people AWAY from me.
eso does not provide that ability for us Bow users.
that basicly kills Bow as your main weapon.
There is Beast trap, Magnum shot, Barrage, Expedition from Dodge-roll, Bows have the tools, we are all just fools. :P
aubrey.baconb16_ESO wrote: »Many of us had zero MMO experience and the AvAvA that you perceive as being important was in fact irrelevant to many.