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Best build for Stamina Warden for PvP?

Vosital
Vosital
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Hey guys, so I am working on my Stamina Warden for PvP. What are currently the best options for a build? Is medium or heavy armor better? I'd prefer not to use Seventh Legion if other options exist, but I am not sure what to use. Thanks.
  • KingYogi415
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    10 piece troll king!
  • Vosital
    Vosital
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    10 piece troll king!

    :p
  • Thogard
    Thogard
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    atm I’m running crest, bloodspawn, and clever alch. Can run either medium or heavy and I have both rdy and can swap depending on who I fight.

    You could also try briarheart or hundings + durok backbar + bloodspawn
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Ragnarock41
    Ragnarock41
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    Thogard wrote: »
    atm I’m running crest, bloodspawn, and clever alch. Can run either medium or heavy and I have both rdy and can swap depending on who I fight.

    You could also try briarheart or hundings + durok backbar + bloodspawn

    isnt your max stamina too low with that setup? I find it very unconfortable to run setups with low resource pools.
  • Jitterbug
    Jitterbug
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    Im playing with 5 impreg 5 Brass 1 lord warden 2H bow right now.
    Fully resistance capped with 4k wep damage in 5 medium 1h/1l.

    Havent tested enough but it's my current setup.
    Edited by Jitterbug on February 12, 2018 8:52AM
  • Hridh
    Hridh
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    @Jitterbug , would you mind sharing how you can reach 4k wep when you wear mostly defensive and resources sets? I must be missing something ^_^'
  • Jitterbug
    Jitterbug
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    Nirnhoned 2h with infused bow wep dmg back bar and warrior mundus
  • Jitterbug
    Jitterbug
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    Hridh wrote: »
    @Jitterbug , would you mind sharing how you can reach 4k wep when you wear mostly defensive and resources sets? I must be missing something ^_^'

    GcuUOvD.png
    hSUn9aW.png

    @Hridh These are self buffed stats. Can't show you ingame pic because servers are down, but it matches pretty well.
    Edited by Jitterbug on February 12, 2018 1:34PM
  • Vosital
    Vosital
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    Jitterbug wrote: »
    Im playing with 5 impreg 5 Brass 1 lord warden 2H bow right now.
    Fully resistance capped with 4k wep damage in 5 medium 1h/1l.

    Havent tested enough but it's my current setup.

    Do you use impen enchants with impreg, and also do you use the crit res CP at all? It sorta seems overkill to me at a certain point.
  • Vosital
    Vosital
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    Thogard wrote: »
    atm I’m running crest, bloodspawn, and clever alch. Can run either medium or heavy and I have both rdy and can swap depending on who I fight.

    You could also try briarheart or hundings + durok backbar + bloodspawn

    What are the major advantages/disadvantages of heavy vs. medium? Which would you say is more fun or prefer more?
  • Jitterbug
    Jitterbug
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    Vosital wrote: »
    Jitterbug wrote: »
    Im playing with 5 impreg 5 Brass 1 lord warden 2H bow right now.
    Fully resistance capped with 4k wep damage in 5 medium 1h/1l.

    Havent tested enough but it's my current setup.

    Do you use impen enchants with impreg, and also do you use the crit res CP at all? It sorta seems overkill to me at a certain point.

    I aimed at 50% mitigation from both phys, spell, and crit with this build. Overkill indeed but that was sort of the point.
    The two impreg pieces are impen and I have like 11 CP in it as well.
  • Vosital
    Vosital
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    Jitterbug wrote: »
    Vosital wrote: »
    Jitterbug wrote: »
    Im playing with 5 impreg 5 Brass 1 lord warden 2H bow right now.
    Fully resistance capped with 4k wep damage in 5 medium 1h/1l.

    Havent tested enough but it's my current setup.

    Do you use impen enchants with impreg, and also do you use the crit res CP at all? It sorta seems overkill to me at a certain point.

    I aimed at 50% mitigation from both phys, spell, and crit with this build. Overkill indeed but that was sort of the point.
    The two impreg pieces are impen and I have like 11 CP in it as well.

    That's cool. I bet your tanky as hell but I think I'd prefer more killing potential.
  • Thogard
    Thogard
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    Thogard wrote: »
    atm I’m running crest, bloodspawn, and clever alch. Can run either medium or heavy and I have both rdy and can swap depending on who I fight.

    You could also try briarheart or hundings + durok backbar + bloodspawn

    isnt your max stamina too low with that setup? I find it very unconfortable to run setups with low resource pools.

    Wep dmg is better to stack than stamina.

    Don’t need a lot of stamina. Also I use lava soup food. Stam is about 32k with that.

    Heavy attacks with 2hs are nice anyway because of the 10% dmg boost to DBoS. Netch returns Stam even when sprinting so I rarely start a fight with low Stam.
    Vosital wrote: »
    Thogard wrote: »
    atm I’m running crest, bloodspawn, and clever alch. Can run either medium or heavy and I have both rdy and can swap depending on who I fight.

    You could also try briarheart or hundings + durok backbar + bloodspawn

    What are the major advantages/disadvantages of heavy vs. medium? Which would you say is more fun or prefer more?

    If your opponents are easily kited, or if they can’t focus-burst you, medium is just better.

    If you can’t kite and have to take the dmg, due to them being too bursty, you needing to heal teammates, or you worrying about 20 NBs adding on to the fight from stealth, heavy is the way to go.

    Medium is preferred, due to speed and extra dmg. If I can’t kite, I have to switch to heavy.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Vosital
    Vosital
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    Thogard wrote: »
    Thogard wrote: »
    atm I’m running crest, bloodspawn, and clever alch. Can run either medium or heavy and I have both rdy and can swap depending on who I fight.

    You could also try briarheart or hundings + durok backbar + bloodspawn

    isnt your max stamina too low with that setup? I find it very unconfortable to run setups with low resource pools.

    Wep dmg is better to stack than stamina.

    Don’t need a lot of stamina. Also I use lava soup food. Stam is about 32k with that.

    Heavy attacks with 2hs are nice anyway because of the 10% dmg boost to DBoS. Netch returns Stam even when sprinting so I rarely start a fight with low Stam.
    Vosital wrote: »
    Thogard wrote: »
    atm I’m running crest, bloodspawn, and clever alch. Can run either medium or heavy and I have both rdy and can swap depending on who I fight.

    You could also try briarheart or hundings + durok backbar + bloodspawn

    What are the major advantages/disadvantages of heavy vs. medium? Which would you say is more fun or prefer more?

    If your opponents are easily kited, or if they can’t focus-burst you, medium is just better.

    If you can’t kite and have to take the dmg, due to them being too bursty, you needing to heal teammates, or you worrying about 20 NBs adding on to the fight from stealth, heavy is the way to go.

    Medium is preferred, due to speed and extra dmg. If I can’t kite, I have to switch to heavy.

    What do you mean by kiting? I am assuming you go 2h/bow as well, but I rarely use my bow outside of poison injection with some light attacks sometimes. It certainly isn't enough to kill anyone with. The rest of the stuff on my bow bar is just buffs.
  • Thogard
    Thogard
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    No I’m 2h / snb
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Lexxypwns
    Lexxypwns
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    @Thogard isn’t crest currently applying a unique debuff that stacks with major defile from other sources?
  • Thogard
    Thogard
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    Lexxypwns wrote: »
    @Thogard isn’t crest currently applying a unique debuff that stacks with major defile from other sources?

    i wish.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Ragnarock41
    Ragnarock41
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    Thogard wrote: »
    Thogard wrote: »
    atm I’m running crest, bloodspawn, and clever alch. Can run either medium or heavy and I have both rdy and can swap depending on who I fight.

    You could also try briarheart or hundings + durok backbar + bloodspawn

    isnt your max stamina too low with that setup? I find it very unconfortable to run setups with low resource pools.

    Wep dmg is better to stack than stamina.

    Don’t need a lot of stamina. Also I use lava soup food. Stam is about 32k with that.

    Heavy attacks with 2hs are nice anyway because of the 10% dmg boost to DBoS. Netch returns Stam even when sprinting so I rarely start a fight with low Stam.
    Vosital wrote: »
    Thogard wrote: »
    atm I’m running crest, bloodspawn, and clever alch. Can run either medium or heavy and I have both rdy and can swap depending on who I fight.

    You could also try briarheart or hundings + durok backbar + bloodspawn

    What are the major advantages/disadvantages of heavy vs. medium? Which would you say is more fun or prefer more?

    If your opponents are easily kited, or if they can’t focus-burst you, medium is just better.

    If you can’t kite and have to take the dmg, due to them being too bursty, you needing to heal teammates, or you worrying about 20 NBs adding on to the fight from stealth, heavy is the way to go.

    Medium is preferred, due to speed and extra dmg. If I can’t kite, I have to switch to heavy.

    but honestly I have to agree after trying out shacklebreaker+seventh legion for a while I believe stacking weapon damage is much more easier and efficient than stacking max stamina.

    Its just a shame zos absolutely gutted the max resource stacking from DK passives, killed viability on soo many builds.

    either way, lava-soup is a good way to solve the very low stam pool problem, but for that extra little stamina over dubious you lose out 3k hp. I think its a bad trade but there isn't a better choice.

    Good thing tri-stat glyphs exist so I'm at somewhat high hp.
    Edited by Ragnarock41 on February 13, 2018 2:35AM
  • Vosital
    Vosital
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    Thogard wrote: »
    No I’m 2h / snb

    Wait what? I am even more confused now as to what you mean by "kiting"
  • Brrrofski
    Brrrofski
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    Vosital wrote: »
    Thogard wrote: »
    No I’m 2h / snb

    Wait what? I am even more confused now as to what you mean by "kiting"

    Warden has major expedition within the class so no need for bow to get it.
  • Vosital
    Vosital
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    Brrrofski wrote: »
    Vosital wrote: »
    Thogard wrote: »
    No I’m 2h / snb

    Wait what? I am even more confused now as to what you mean by "kiting"

    Warden has major expedition within the class so no need for bow to get it.

    Well like.. I've always heard kiting referred to as being ranged and moving backwards from the target while firing to avoid damage. I don't see how this could be done with a completely melee build so I don't really understand.
  • Brrrofski
    Brrrofski
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    Vosital wrote: »
    Brrrofski wrote: »
    Vosital wrote: »
    Thogard wrote: »
    No I’m 2h / snb

    Wait what? I am even more confused now as to what you mean by "kiting"

    Warden has major expedition within the class so no need for bow to get it.

    Well like.. I've always heard kiting referred to as being ranged and moving backwards from the target while firing to avoid damage. I don't see how this could be done with a completely melee build so I don't really understand.

    Kiting just means to lead or lure something. To get someone/something to chase you.

    Also how you get things into prison...
  • Amdar_Godkiller
    Amdar_Godkiller
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    I really like the pelinals werewolf setup on my warden even though the class passives aren't really the best for it. It's 5 piece Pelinal's, 5 piece prisoner's rags, and a monster set (I like using iceheart with it personally because it makes me a bit tankier, provides attackers with a disincentive towards getting too close to me, and because it fits the warden theme).

    Basically this set up allows for a really varied play-style where, while in human form, you're a hybrid pvp healer with burst damage potential. I use the magicka morph of fungal growth for the bonus regen and slot it opposite vigor, allowing me to burst heal any group I'm with using both resources. I sometimes slot both Caltrops and WInter's revenge for insta-procing Iceheart. Subterranean Assault and Bull Netch are my two mandatory Animal companion skills. I slot shuffle for snare removal, and usually shield charge or reverberating bash as a cc and a DW ability or two based on how i'm feeling (usually one or both of the two attacks that come with heals).


    If I need magicka, I just have to run for maybe 3 seconds to get my bar to full (About 17K) thanks to the prisoner's rags 5 piece bonus and the Windrunning champion point passive, and because Prisoner's also cuts the cost of running in half, I use very little stam in the process. If I need stamina, I can Heavy attack, use my magicka heal care of the Nature's Gift passive, and/or activate my netch. Fully buffed I sit at about 1800 stam recovery and 950 magicka recovery. This build is the first I've ever done that has no real sustain issues in a long time, and it allows me to use the warrior mundus instead of the serpent for a change in PVP.

    In werewolf form, I have solid offensive stats, and am able to heal myself almost from nothing to full with a single Howl thanks to Pelinal's.


    Human form stats (still one point away from full undaunted mettle and my glyphs are epic stam currently):

    Stam - 31K

    Mag - 17K

    Health - 23K

    Fully buffed weapon damage and spell damage: >4200

    Unbuffed weapon and spell damage: ~ 3100

    Resistances: 12-15K (~22K in werewolf form)

    Crit resistance: 1750 which is not enough, but I'm only 560 CP at the moment, and still lack impen on my one piece of Prisoner's armor, and my shield. Probably looking at 2200 (2500 on my S&B) when all is said and done because I feel like I need 4 divines to optimize Pelinal's.

    Once I get the second point in undaunted mettle, I'll probably start adding tristat glyphs to boost my magicka and health, while keeping my stam over 30K.


    Note: I'm not sure if Maturation is working on the werewolf heals currently, but if and when it does, that's another 2-2.5K health.
  • RT_Frank
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    @Amdar_Godkiller could you post your skill bars and CP distribution? I'm really interested in this build and would like to try it out. Also is this a DW/s&b setup?
  • CrazyCleatus
    CrazyCleatus
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    I really like the pelinals werewolf setup on my warden even though the class passives aren't really the best for it. It's 5 piece Pelinal's, 5 piece prisoner's rags, and a monster set (I like using iceheart with it personally because it makes me a bit tankier, provides attackers with a disincentive towards getting too close to me, and because it fits the warden theme).

    Basically this set up allows for a really varied play-style where, while in human form, you're a hybrid pvp healer with burst damage potential. I use the magicka morph of fungal growth for the bonus regen and slot it opposite vigor, allowing me to burst heal any group I'm with using both resources. I sometimes slot both Caltrops and WInter's revenge for insta-procing Iceheart. Subterranean Assault and Bull Netch are my two mandatory Animal companion skills. I slot shuffle for snare removal, and usually shield charge or reverberating bash as a cc and a DW ability or two based on how i'm feeling (usually one or both of the two attacks that come with heals).


    If I need magicka, I just have to run for maybe 3 seconds to get my bar to full (About 17K) thanks to the prisoner's rags 5 piece bonus and the Windrunning champion point passive, and because Prisoner's also cuts the cost of running in half, I use very little stam in the process. If I need stamina, I can Heavy attack, use my magicka heal care of the Nature's Gift passive, and/or activate my netch. Fully buffed I sit at about 1800 stam recovery and 950 magicka recovery. This build is the first I've ever done that has no real sustain issues in a long time, and it allows me to use the warrior mundus instead of the serpent for a change in PVP.

    In werewolf form, I have solid offensive stats, and am able to heal myself almost from nothing to full with a single Howl thanks to Pelinal's.


    Human form stats (still one point away from full undaunted mettle and my glyphs are epic stam currently):

    Stam - 31K

    Mag - 17K

    Health - 23K

    Fully buffed weapon damage and spell damage: >4200

    Unbuffed weapon and spell damage: ~ 3100

    Resistances: 12-15K (~22K in werewolf form)

    Crit resistance: 1750 which is not enough, but I'm only 560 CP at the moment, and still lack impen on my one piece of Prisoner's armor, and my shield. Probably looking at 2200 (2500 on my S&B) when all is said and done because I feel like I need 4 divines to optimize Pelinal's.

    Once I get the second point in undaunted mettle, I'll probably start adding tristat glyphs to boost my magicka and health, while keeping my stam over 30K.


    Note: I'm not sure if Maturation is working on the werewolf heals currently, but if and when it does, that's another 2-2.5K health.

    Werewolf Wardens can kick ass, and are really fun to play.

    I personally went with Kena, Impreg, and Pelinals for my sets. Chose some different skills than you, but the Vigor/Enchanted growth healing combo is something we have in common.
    Edited by CrazyCleatus on February 14, 2018 4:35AM
  • Amdar_Godkiller
    Amdar_Godkiller
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    RT_Frank wrote: »
    @Amdar_Godkiller could you post your skill bars and CP distribution? I'm really interested in this build and would like to try it out. Also is this a DW/s&b setup?

    Yeah, the build is DW/SB currently, but I think DW/Bow, and perhaps to a lesser degree DW/2H could work as well. Nirnhoned main bar weapons on both bars with an infused offhand dual wield (weapon damage enchantment)


    S&B Bar (buffs, CCs, and AOE attacks/heals):

    Vigor,

    Bull Netch (reasons: resource management, no cost, ultimate generation, long buff),

    Subterranean Assault (reason: burst initiator),

    Reverberating Bash/Shielded Charge (reason: CC),

    Deep Slash/Reverberating Bash (reason: Maim/Defile),

    DB (either morph), Winter's Embrace Ultimate, or the Shield Ultimate.


    DW Bar:

    Blood craze or Bloodthirst (reason: damage plus self heal; Blood Craze is better for proccing enchantments, animation cancelling, and dealing damage against high resistance targets because bleed damage bypasses physical resistance; for proccing anything that has RNG based on damage, however, nothing is better than blood thirst)

    Cutting Dive: reason: ranged spammable and the ideal second attack in your burst combo

    Shuffle: Reason: Snare removal, mitigation)

    Enchanted Growth: (Reason: Magicka heal that buffs stam and mag recovery)

    Ultimate: Werewolf Berserker


    The final slot is just whatever you prefer. In most instances I use efficient purge, however if I'm in a large group I'll usually go with something else that costs magicka. Usually it will be a Winter's Embrace skill (all of them are pretty effective besides Arctic Wind). Other options are Corrupting Pollen for an AOE heal that defiles, Leeching Vines for added tankiness, Green Lotus for weapons crit and the ability to heal with Light and Heavy attacks, Fletcher infection (it appears to ignore spell resistance and with Pelinal's it does quite a lot of damage on the second cast), and Structured Entropy. In small scale, always go with purge because the build's weakness is defilement. You could go with the blue netch as a free purge, but this would require using weapon power pots instead of immovability pots, or shrouded daggers instead of your DW heal attack. (Note: Major Sorcery gets applied to the Pelinal's formula before the 5 piece bonus, so major brutality is needed to actually buff your weapon damage and spell damage)

    I'm still getting familiar with the build, so don't take anything as gospel. Experiment with everything and stick with what works.

    For CP, you must priortize Crit resistance. I'd put at least 56 in Resistant.

    Quick Healing and Blessed are next most important. I feel too squishy with any less than 37 CP in both. Combined with the 2% healing done bonus you get from spores, this will buff your self-healing by 21%. When low on health, major mending will buff this to 48% bonus healing.

    1.25 + .09 + .02 = 1.36

    1.36 x 1.09 = 148.24%

    Note: In werewolf form i use spell power + crit + magic pots (switch during transformation). This gets me to 32% spell crit. So after I have about 56 CP in Blessed, it's more efficient for me to buff my werewolf healing through elfborn. At 32%, the entire Elfborn star has the potential to boost my healing by 5.3%, while the remaining 44 CP are worth less than 3%. Of course you likely won't have to worry about this until CP cap is much higher. For now, just aim for 37 CP in blessed.

    I haven't tested the effects of putting CP into light attacks damage yet, so take this with a grain of salt; but for the rest of your blue CP, you'll want about 37 (60% of the full value from 100 CP) in Mighty, Precise Strikes (damage, but this will also buffs your vigor by roughly 5% on average), and Thaumaturge. I like about 61 CP in Master at arms, with the rest split between Piercing and the start that increases damage against damage shields. This will get you all the CP passives from the ritual and the atronach besides tactician, including the Butcher passive which increases LA and HA damage in execute range.

    For green CP You must have 120 combined in the Thief for windrunning, but the rest is up to you. I'd put the rest in blocking, dodge rolling, and befoul, so you can unlock the shadowstrike passive, which turns you invisible when you kill someone with a light or heavy attack.

    The remaining 145 or so "Red" CP should split between Hardy, thick-skinned, and Ironclad, with maybe 4 points in elemental defender.

  • Amdar_Godkiller
    Amdar_Godkiller
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    I really like the pelinals werewolf setup on my warden even though the class passives aren't really the best for it. It's 5 piece Pelinal's, 5 piece prisoner's rags, and a monster set (I like using iceheart with it personally because it makes me a bit tankier, provides attackers with a disincentive towards getting too close to me, and because it fits the warden theme).

    Basically this set up allows for a really varied play-style where, while in human form, you're a hybrid pvp healer with burst damage potential. I use the magicka morph of fungal growth for the bonus regen and slot it opposite vigor, allowing me to burst heal any group I'm with using both resources. I sometimes slot both Caltrops and WInter's revenge for insta-procing Iceheart. Subterranean Assault and Bull Netch are my two mandatory Animal companion skills. I slot shuffle for snare removal, and usually shield charge or reverberating bash as a cc and a DW ability or two based on how i'm feeling (usually one or both of the two attacks that come with heals).


    If I need magicka, I just have to run for maybe 3 seconds to get my bar to full (About 17K) thanks to the prisoner's rags 5 piece bonus and the Windrunning champion point passive, and because Prisoner's also cuts the cost of running in half, I use very little stam in the process. If I need stamina, I can Heavy attack, use my magicka heal care of the Nature's Gift passive, and/or activate my netch. Fully buffed I sit at about 1800 stam recovery and 950 magicka recovery. This build is the first I've ever done that has no real sustain issues in a long time, and it allows me to use the warrior mundus instead of the serpent for a change in PVP.

    In werewolf form, I have solid offensive stats, and am able to heal myself almost from nothing to full with a single Howl thanks to Pelinal's.


    Human form stats (still one point away from full undaunted mettle and my glyphs are epic stam currently):

    Stam - 31K

    Mag - 17K

    Health - 23K

    Fully buffed weapon damage and spell damage: >4200

    Unbuffed weapon and spell damage: ~ 3100

    Resistances: 12-15K (~22K in werewolf form)

    Crit resistance: 1750 which is not enough, but I'm only 560 CP at the moment, and still lack impen on my one piece of Prisoner's armor, and my shield. Probably looking at 2200 (2500 on my S&B) when all is said and done because I feel like I need 4 divines to optimize Pelinal's.

    Once I get the second point in undaunted mettle, I'll probably start adding tristat glyphs to boost my magicka and health, while keeping my stam over 30K.


    Note: I'm not sure if Maturation is working on the werewolf heals currently, but if and when it does, that's another 2-2.5K health.

    Werewolf Wardens can kick ass, and are really fun to play.

    I personally went with Kena, Impreg, and Pelinals for my sets. Chose some different skills than you, but the Vigor/Enchanted growth healing combo is something we have in common.

    What's your preferred setup?
  • CrazyCleatus
    CrazyCleatus
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    I really like the pelinals werewolf setup on my warden even though the class passives aren't really the best for it. It's 5 piece Pelinal's, 5 piece prisoner's rags, and a monster set (I like using iceheart with it personally because it makes me a bit tankier, provides attackers with a disincentive towards getting too close to me, and because it fits the warden theme).

    Basically this set up allows for a really varied play-style where, while in human form, you're a hybrid pvp healer with burst damage potential. I use the magicka morph of fungal growth for the bonus regen and slot it opposite vigor, allowing me to burst heal any group I'm with using both resources. I sometimes slot both Caltrops and WInter's revenge for insta-procing Iceheart. Subterranean Assault and Bull Netch are my two mandatory Animal companion skills. I slot shuffle for snare removal, and usually shield charge or reverberating bash as a cc and a DW ability or two based on how i'm feeling (usually one or both of the two attacks that come with heals).


    If I need magicka, I just have to run for maybe 3 seconds to get my bar to full (About 17K) thanks to the prisoner's rags 5 piece bonus and the Windrunning champion point passive, and because Prisoner's also cuts the cost of running in half, I use very little stam in the process. If I need stamina, I can Heavy attack, use my magicka heal care of the Nature's Gift passive, and/or activate my netch. Fully buffed I sit at about 1800 stam recovery and 950 magicka recovery. This build is the first I've ever done that has no real sustain issues in a long time, and it allows me to use the warrior mundus instead of the serpent for a change in PVP.

    In werewolf form, I have solid offensive stats, and am able to heal myself almost from nothing to full with a single Howl thanks to Pelinal's.


    Human form stats (still one point away from full undaunted mettle and my glyphs are epic stam currently):

    Stam - 31K

    Mag - 17K

    Health - 23K

    Fully buffed weapon damage and spell damage: >4200

    Unbuffed weapon and spell damage: ~ 3100

    Resistances: 12-15K (~22K in werewolf form)

    Crit resistance: 1750 which is not enough, but I'm only 560 CP at the moment, and still lack impen on my one piece of Prisoner's armor, and my shield. Probably looking at 2200 (2500 on my S&B) when all is said and done because I feel like I need 4 divines to optimize Pelinal's.

    Once I get the second point in undaunted mettle, I'll probably start adding tristat glyphs to boost my magicka and health, while keeping my stam over 30K.


    Note: I'm not sure if Maturation is working on the werewolf heals currently, but if and when it does, that's another 2-2.5K health.

    Werewolf Wardens can kick ass, and are really fun to play.

    I personally went with Kena, Impreg, and Pelinals for my sets. Chose some different skills than you, but the Vigor/Enchanted growth healing combo is something we have in common.

    What's your preferred setup?

    Just so you don’t get the wrong impression, I’m not an expert by any means. This is the first character I brought to max level, and I’m CP410, so the skill setups I have currently aren’t set in stone.

    Anyways... Medium armour, sword/shield on front and back bar. Goal of my setup is being a somewhat tanky medium wearer who can block and dodge roll pretty well (my gear is either sturdy or well fitted enchant). My weapon damage isn’t anything crazy, but I find I kill most people around my CP or below it pretty fast, and even killed a CP 690 nightblade in Cyrodiil once (I was CP 320, and I assure you he wasn’t afk or anything).

    Front bar:
    Dive (Magicka bird)
    Subterranean Assault
    Invasion
    Reverberating Bash
    Deep Slash
    Werewolf Berserker (Ultimate)

    Back Bar:
    Blue Betty
    Bird of Prey
    Enchanted Growth
    Ice Fortress
    Resolving Vigor
    Werewolf Berserker (Ultimate)

    Chose Blue Betty instead of stamina morph because my stamina recovery is already really high when fully buffed, so I feel I can use the magicka regen.

    I also like the free dispel Blue Betty gives. Basically, if I’m in a hard spot, I run away with Bird of Prey active, while spamming Blue Betty and heals, then when I get back to full HP, I go back on the attack.

    I also have werewolf Ultimate on both bars because I don’t have dawnbreaker yet... Hell, in the end, I might even keep it on both bars because I really like the stamina regen.
    Edited by CrazyCleatus on February 14, 2018 11:48PM
  • geonsocal
    geonsocal
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    Jitterbug wrote: »
    Im playing with 5 impreg 5 Brass 1 lord warden 2H bow right now.
    Fully resistance capped with 4k wep damage in 5 medium 1h/1l.

    Havent tested enough but it's my current setup.

    holy cow - that's some sexy weapon damage for being able to use such a defensive setup...

    does that 4k number include major brutality and weapon damage enchants proccing on either the 2H or bow?

    Edit: never mind jitterbug, just noticed your screenshot from one of the previous posts...

    those are some excellent resistance numbers to go along with that weapon damage...

    that's funny, @Hridh had the same exact reaction i did...
    Edited by geonsocal on February 15, 2018 12:50AM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • RT_Frank
    RT_Frank
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    @Amdar_Godkiller so I've been trying to farm the prisoners set but farming for jewelry in coldharbour is an insane grind (having no dolmens is rough).

    I was thinking to replace the prisoners in your build with bone pirates but instead use a witchmothers brew for the drink for an extra bit of magicka sustain. Do you think that this would be a decent replacement for prisoners?
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