atm I’m running crest, bloodspawn, and clever alch. Can run either medium or heavy and I have both rdy and can swap depending on who I fight.
You could also try briarheart or hundings + durok backbar + bloodspawn
@Jitterbug , would you mind sharing how you can reach 4k wep when you wear mostly defensive and resources sets? I must be missing something ^_^'


Im playing with 5 impreg 5 Brass 1 lord warden 2H bow right now.
Fully resistance capped with 4k wep damage in 5 medium 1h/1l.
Havent tested enough but it's my current setup.
atm I’m running crest, bloodspawn, and clever alch. Can run either medium or heavy and I have both rdy and can swap depending on who I fight.
You could also try briarheart or hundings + durok backbar + bloodspawn
Im playing with 5 impreg 5 Brass 1 lord warden 2H bow right now.
Fully resistance capped with 4k wep damage in 5 medium 1h/1l.
Havent tested enough but it's my current setup.
Do you use impen enchants with impreg, and also do you use the crit res CP at all? It sorta seems overkill to me at a certain point.
Im playing with 5 impreg 5 Brass 1 lord warden 2H bow right now.
Fully resistance capped with 4k wep damage in 5 medium 1h/1l.
Havent tested enough but it's my current setup.
Do you use impen enchants with impreg, and also do you use the crit res CP at all? It sorta seems overkill to me at a certain point.
I aimed at 50% mitigation from both phys, spell, and crit with this build. Overkill indeed but that was sort of the point.
The two impreg pieces are impen and I have like 11 CP in it as well.
Ragnarock41 wrote: »atm I’m running crest, bloodspawn, and clever alch. Can run either medium or heavy and I have both rdy and can swap depending on who I fight.
You could also try briarheart or hundings + durok backbar + bloodspawn
isnt your max stamina too low with that setup? I find it very unconfortable to run setups with low resource pools.
atm I’m running crest, bloodspawn, and clever alch. Can run either medium or heavy and I have both rdy and can swap depending on who I fight.
You could also try briarheart or hundings + durok backbar + bloodspawn
What are the major advantages/disadvantages of heavy vs. medium? Which would you say is more fun or prefer more?
Ragnarock41 wrote: »atm I’m running crest, bloodspawn, and clever alch. Can run either medium or heavy and I have both rdy and can swap depending on who I fight.
You could also try briarheart or hundings + durok backbar + bloodspawn
isnt your max stamina too low with that setup? I find it very unconfortable to run setups with low resource pools.
Wep dmg is better to stack than stamina.
Don’t need a lot of stamina. Also I use lava soup food. Stam is about 32k with that.
Heavy attacks with 2hs are nice anyway because of the 10% dmg boost to DBoS. Netch returns Stam even when sprinting so I rarely start a fight with low Stam.atm I’m running crest, bloodspawn, and clever alch. Can run either medium or heavy and I have both rdy and can swap depending on who I fight.
You could also try briarheart or hundings + durok backbar + bloodspawn
What are the major advantages/disadvantages of heavy vs. medium? Which would you say is more fun or prefer more?
If your opponents are easily kited, or if they can’t focus-burst you, medium is just better.
If you can’t kite and have to take the dmg, due to them being too bursty, you needing to heal teammates, or you worrying about 20 NBs adding on to the fight from stealth, heavy is the way to go.
Medium is preferred, due to speed and extra dmg. If I can’t kite, I have to switch to heavy.
@Thogard isn’t crest currently applying a unique debuff that stacks with major defile from other sources?
Ragnarock41 wrote: »atm I’m running crest, bloodspawn, and clever alch. Can run either medium or heavy and I have both rdy and can swap depending on who I fight.
You could also try briarheart or hundings + durok backbar + bloodspawn
isnt your max stamina too low with that setup? I find it very unconfortable to run setups with low resource pools.
Wep dmg is better to stack than stamina.
Don’t need a lot of stamina. Also I use lava soup food. Stam is about 32k with that.
Heavy attacks with 2hs are nice anyway because of the 10% dmg boost to DBoS. Netch returns Stam even when sprinting so I rarely start a fight with low Stam.atm I’m running crest, bloodspawn, and clever alch. Can run either medium or heavy and I have both rdy and can swap depending on who I fight.
You could also try briarheart or hundings + durok backbar + bloodspawn
What are the major advantages/disadvantages of heavy vs. medium? Which would you say is more fun or prefer more?
If your opponents are easily kited, or if they can’t focus-burst you, medium is just better.
If you can’t kite and have to take the dmg, due to them being too bursty, you needing to heal teammates, or you worrying about 20 NBs adding on to the fight from stealth, heavy is the way to go.
Medium is preferred, due to speed and extra dmg. If I can’t kite, I have to switch to heavy.
Well like.. I've always heard kiting referred to as being ranged and moving backwards from the target while firing to avoid damage. I don't see how this could be done with a completely melee build so I don't really understand.
Amdar_Godkiller wrote: »I really like the pelinals werewolf setup on my warden even though the class passives aren't really the best for it. It's 5 piece Pelinal's, 5 piece prisoner's rags, and a monster set (I like using iceheart with it personally because it makes me a bit tankier, provides attackers with a disincentive towards getting too close to me, and because it fits the warden theme).
Basically this set up allows for a really varied play-style where, while in human form, you're a hybrid pvp healer with burst damage potential. I use the magicka morph of fungal growth for the bonus regen and slot it opposite vigor, allowing me to burst heal any group I'm with using both resources. I sometimes slot both Caltrops and WInter's revenge for insta-procing Iceheart. Subterranean Assault and Bull Netch are my two mandatory Animal companion skills. I slot shuffle for snare removal, and usually shield charge or reverberating bash as a cc and a DW ability or two based on how i'm feeling (usually one or both of the two attacks that come with heals).
If I need magicka, I just have to run for maybe 3 seconds to get my bar to full (About 17K) thanks to the prisoner's rags 5 piece bonus and the Windrunning champion point passive, and because Prisoner's also cuts the cost of running in half, I use very little stam in the process. If I need stamina, I can Heavy attack, use my magicka heal care of the Nature's Gift passive, and/or activate my netch. Fully buffed I sit at about 1800 stam recovery and 950 magicka recovery. This build is the first I've ever done that has no real sustain issues in a long time, and it allows me to use the warrior mundus instead of the serpent for a change in PVP.
In werewolf form, I have solid offensive stats, and am able to heal myself almost from nothing to full with a single Howl thanks to Pelinal's.
Human form stats (still one point away from full undaunted mettle and my glyphs are epic stam currently):
Stam - 31K
Mag - 17K
Health - 23K
Fully buffed weapon damage and spell damage: >4200
Unbuffed weapon and spell damage: ~ 3100
Resistances: 12-15K (~22K in werewolf form)
Crit resistance: 1750 which is not enough, but I'm only 560 CP at the moment, and still lack impen on my one piece of Prisoner's armor, and my shield. Probably looking at 2200 (2500 on my S&B) when all is said and done because I feel like I need 4 divines to optimize Pelinal's.
Once I get the second point in undaunted mettle, I'll probably start adding tristat glyphs to boost my magicka and health, while keeping my stam over 30K.
Note: I'm not sure if Maturation is working on the werewolf heals currently, but if and when it does, that's another 2-2.5K health.
@Amdar_Godkiller could you post your skill bars and CP distribution? I'm really interested in this build and would like to try it out. Also is this a DW/s&b setup?
CrazyCleatus wrote: »Amdar_Godkiller wrote: »I really like the pelinals werewolf setup on my warden even though the class passives aren't really the best for it. It's 5 piece Pelinal's, 5 piece prisoner's rags, and a monster set (I like using iceheart with it personally because it makes me a bit tankier, provides attackers with a disincentive towards getting too close to me, and because it fits the warden theme).
Basically this set up allows for a really varied play-style where, while in human form, you're a hybrid pvp healer with burst damage potential. I use the magicka morph of fungal growth for the bonus regen and slot it opposite vigor, allowing me to burst heal any group I'm with using both resources. I sometimes slot both Caltrops and WInter's revenge for insta-procing Iceheart. Subterranean Assault and Bull Netch are my two mandatory Animal companion skills. I slot shuffle for snare removal, and usually shield charge or reverberating bash as a cc and a DW ability or two based on how i'm feeling (usually one or both of the two attacks that come with heals).
If I need magicka, I just have to run for maybe 3 seconds to get my bar to full (About 17K) thanks to the prisoner's rags 5 piece bonus and the Windrunning champion point passive, and because Prisoner's also cuts the cost of running in half, I use very little stam in the process. If I need stamina, I can Heavy attack, use my magicka heal care of the Nature's Gift passive, and/or activate my netch. Fully buffed I sit at about 1800 stam recovery and 950 magicka recovery. This build is the first I've ever done that has no real sustain issues in a long time, and it allows me to use the warrior mundus instead of the serpent for a change in PVP.
In werewolf form, I have solid offensive stats, and am able to heal myself almost from nothing to full with a single Howl thanks to Pelinal's.
Human form stats (still one point away from full undaunted mettle and my glyphs are epic stam currently):
Stam - 31K
Mag - 17K
Health - 23K
Fully buffed weapon damage and spell damage: >4200
Unbuffed weapon and spell damage: ~ 3100
Resistances: 12-15K (~22K in werewolf form)
Crit resistance: 1750 which is not enough, but I'm only 560 CP at the moment, and still lack impen on my one piece of Prisoner's armor, and my shield. Probably looking at 2200 (2500 on my S&B) when all is said and done because I feel like I need 4 divines to optimize Pelinal's.
Once I get the second point in undaunted mettle, I'll probably start adding tristat glyphs to boost my magicka and health, while keeping my stam over 30K.
Note: I'm not sure if Maturation is working on the werewolf heals currently, but if and when it does, that's another 2-2.5K health.
Werewolf Wardens can kick ass, and are really fun to play.
I personally went with Kena, Impreg, and Pelinals for my sets. Chose some different skills than you, but the Vigor/Enchanted growth healing combo is something we have in common.
Amdar_Godkiller wrote: »CrazyCleatus wrote: »Amdar_Godkiller wrote: »I really like the pelinals werewolf setup on my warden even though the class passives aren't really the best for it. It's 5 piece Pelinal's, 5 piece prisoner's rags, and a monster set (I like using iceheart with it personally because it makes me a bit tankier, provides attackers with a disincentive towards getting too close to me, and because it fits the warden theme).
Basically this set up allows for a really varied play-style where, while in human form, you're a hybrid pvp healer with burst damage potential. I use the magicka morph of fungal growth for the bonus regen and slot it opposite vigor, allowing me to burst heal any group I'm with using both resources. I sometimes slot both Caltrops and WInter's revenge for insta-procing Iceheart. Subterranean Assault and Bull Netch are my two mandatory Animal companion skills. I slot shuffle for snare removal, and usually shield charge or reverberating bash as a cc and a DW ability or two based on how i'm feeling (usually one or both of the two attacks that come with heals).
If I need magicka, I just have to run for maybe 3 seconds to get my bar to full (About 17K) thanks to the prisoner's rags 5 piece bonus and the Windrunning champion point passive, and because Prisoner's also cuts the cost of running in half, I use very little stam in the process. If I need stamina, I can Heavy attack, use my magicka heal care of the Nature's Gift passive, and/or activate my netch. Fully buffed I sit at about 1800 stam recovery and 950 magicka recovery. This build is the first I've ever done that has no real sustain issues in a long time, and it allows me to use the warrior mundus instead of the serpent for a change in PVP.
In werewolf form, I have solid offensive stats, and am able to heal myself almost from nothing to full with a single Howl thanks to Pelinal's.
Human form stats (still one point away from full undaunted mettle and my glyphs are epic stam currently):
Stam - 31K
Mag - 17K
Health - 23K
Fully buffed weapon damage and spell damage: >4200
Unbuffed weapon and spell damage: ~ 3100
Resistances: 12-15K (~22K in werewolf form)
Crit resistance: 1750 which is not enough, but I'm only 560 CP at the moment, and still lack impen on my one piece of Prisoner's armor, and my shield. Probably looking at 2200 (2500 on my S&B) when all is said and done because I feel like I need 4 divines to optimize Pelinal's.
Once I get the second point in undaunted mettle, I'll probably start adding tristat glyphs to boost my magicka and health, while keeping my stam over 30K.
Note: I'm not sure if Maturation is working on the werewolf heals currently, but if and when it does, that's another 2-2.5K health.
Werewolf Wardens can kick ass, and are really fun to play.
I personally went with Kena, Impreg, and Pelinals for my sets. Chose some different skills than you, but the Vigor/Enchanted growth healing combo is something we have in common.
What's your preferred setup?
Im playing with 5 impreg 5 Brass 1 lord warden 2H bow right now.
Fully resistance capped with 4k wep damage in 5 medium 1h/1l.
Havent tested enough but it's my current setup.