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General talk on final boss of Tempest island and some suggestions to improve Stormreever neidir

Armatesz
Armatesz
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I know I've often heard people call this boss one of the hardest (non dlc) final bosses of a dungeon. But as someone that can solo vet her I can't say I agree and think of a certain bone pirate captain that is far worse than she is. Doing this dungeon enough times on normal I was finally able to figure out that her attacks are mainly based on a sort of distance check. One distance check for her lunge attack, one for aoe, and another for her raising her hand and you being zapped (admittedly very powerfully zapped). I can verify that if you get too close to her that she doesn't do the raise hand attack but instead within the safe range of the zap she instead uses her aoe attack. This same attack of hers makes people fly a great enough distance where you become in range of 2 of her other distance checks. One being the lunge attack and the other being her raising her hand to zap you. Now note there is a safe distance in between the aoe attack acceptable range and the safe range the boss will do her lunge attack that you can prevent her from ever using aoe or lunge attacks of hers. It can be literally be redundant where you can barrier and normal attack her to death. There is another of her attacks that will always happen and more show up based on how long the battle stretches on... her windstorms. There are areas where those storms hardly hit at, but there are areas where you can trick to not show up ever. Standing in those spots and luring the boss over to those areas can make it so that you can shield and normal (heavy or light) attack her to death. Literally only one person is needed to do this trick. What I propose is a slight ai adjustment in the bosses routines. Add it so that she occasionally moves around. Also add where her aoe attacks clear up windstorms. Reason why I say this is I rather this boss not be something of a sort of stale fight. I tend to just use the distance check and not use the out of bounds sort of thing. She is literally not the hardest boss in that entire dungeon to try to fight solo, that would be Valaran Stormcaller, I think he is by far the most challenging boss fight to do solo.
Again this post is really just to spice up the dungeon and suggestions to change up some things. The distance check does seem like a logical thing when it comes to the boss fight. But for the boss to not move? I've done the dungeon 13 times vet solo. I really think she needs to move now and then. like every 3 minutes or something. Also adding where her aoe attacks clear up windstorms might spice it up a bit, make a reason to not keep within her safe distance always.
Ärmätèsz
Xbox NA
Guildless (by choice)
  • Armatesz
    Armatesz
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    This is my suggestion for the growth of eso, rather like the game @ZOS_GinaBruno
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Aliyavana
    Aliyavana
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    If you don't want stale fights try more challenging doc dungeons solo. So many pugs die to simple mechanics that this is one of the dungeons I don't pug
  • Armatesz
    Armatesz
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    I might one of these days try to normal solo dlc dungeons one of these days, well except bloodroot forge. I know I def can't normal solo that one. Heard people say that mazzutan normal is soloable but never tried to solo it on normal. Still remember when I tried to do vet direfrost keep solo... yeah I couldn't figure how to get past the two metal plates. I've done other dungeons on veteran solo but I honestly only remember tempest island doing solo. Can't remember the other ones.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Armatesz
    Armatesz
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    Reasons why I did tempest island vet was quite simple. To inspire others to not lose hope. To rise to a challenge with a glad heart. Something to that effect. You know how satisfying it is to hear others find confidence in themselves again in a vet dungeon? Something to relish in.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • PlagueSD
    PlagueSD
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    Armatesz wrote: »
    I might one of these days try to normal solo dlc dungeons one of these days, well except bloodroot forge. I know I def can't normal solo that one. Heard people say that mazzutan normal is soloable but never tried to solo it on normal. Still remember when I tried to do vet direfrost keep solo... yeah I couldn't figure how to get past the two metal plates. I've done other dungeons on veteran solo but I honestly only remember tempest island doing solo. Can't remember the other ones.

    Not sure how Mazz can be done solo. How do you handle statues on the last boss solo when you don't know which statue is active and all of your buttons change? You won't be able to heal yourself at that point until you destroy the correct statue.
  • Armatesz
    Armatesz
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    PlagueSD wrote: »
    Armatesz wrote: »
    I might one of these days try to normal solo dlc dungeons one of these days, well except bloodroot forge. I know I def can't normal solo that one. Heard people say that mazzutan normal is soloable but never tried to solo it on normal. Still remember when I tried to do vet direfrost keep solo... yeah I couldn't figure how to get past the two metal plates. I've done other dungeons on veteran solo but I honestly only remember tempest island doing solo. Can't remember the other ones.

    Not sure how Mazz can be done solo. How do you handle statues on the last boss solo when you don't know which statue is active and all of your buttons change? You won't be able to heal yourself at that point until you destroy the correct statue.

    I'm not sure either.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Niobium
    Niobium
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    Armatesz wrote: »
    Add it so that she occasionally moves around. Also add where her aoe attacks clear up windstorms.

    I've seen her back up randomly during fights to adjust her positioning and the group just moves to accommodate the new location - still easily avoiding melee/range mechanics.

    The windstorms being cleared up would actually make this fight easier as, with groups that know to stay mid-range, the only times I've seen her either charge or melee aoe is when the windstorms have pushed players either too close or too far from her.

    Also, given the sheer number of times I've been in there with pugs who simply do not know those mechanics (and don't listen), I'm not sure any change is really necessary.
  • ArchMikem
    ArchMikem
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    You experimented and spent enough time to the point where you've found just the right way to make the Boss easy, and now that you have you want it made more difficult?

    You do know the majority of players are not you? They don't know these strategies and they don't care. At most they'll listen to you when you say "Don't stand too far back or she'll lunge at you.", and that's it.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Tasear
    Tasear
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    She's easy just everyone be close till red aoe then spread when it comes then back again. Black heart Haven won't take the healer if they are far away.
  • Armatesz
    Armatesz
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    Tasear wrote: »
    She's easy just everyone be close till red aoe then spread when it comes then back again. Black heart Haven won't take the healer if they are far away.

    Grothdarr proc is an easish way to kinda judge the distance gap you have.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Tasear
    Tasear
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    Armatesz wrote: »
    Tasear wrote: »
    She's easy just everyone be close till red aoe then spread when it comes then back again. Black heart Haven won't take the healer if they are far away.

    Grothdarr proc is an easish way to kinda judge the distance gap you have.

    Just get melee on her then roll Dodge out
    Edited by Tasear on February 13, 2018 6:26AM
  • Armatesz
    Armatesz
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    Tasear wrote: »
    Armatesz wrote: »
    Tasear wrote: »
    She's easy just everyone be close till red aoe then spread when it comes then back again. Black heart Haven won't take the healer if they are far away.

    Grothdarr proc is an easish way to kinda judge the distance gap you have.

    Just get melee on her then roll Dodge out

    Problem about melee is it forces people out of her aoe and often someone gets into her lunge phase range. It happens the majority of the time. I know her lunge is dodgeable but most people I know of don't know this or use up so much stamina already. Close range is not the best strategy when handling her. Far as I can tell medium range is.
    Edited by Armatesz on February 13, 2018 3:05PM
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • kylewwefan
    kylewwefan
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    The whole dungeon is a piece of cake pugging on Vet. Then you get to the last boss.

    You move away to avoid the one shot. You hit a tornado thing and get stunned. She lunges at you and you’re now dead. The tank acts like he’s doing something and can’t be bothered to pick anyone up cause he’s the tank. So does the healer. The other DPS moves over there to get you up and she lunges and kills him too.

    The tank now uses 1500 frost staff heavy attacks to kill the boss solo while the 2 Damage dealers left the group and the healer went offline.

    F this dungeon. No one cares if you can solo this dungeon in your tanky build quasi DPS.
  • Armatesz
    Armatesz
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    kylewwefan wrote: »
    The whole dungeon is a piece of cake pugging on Vet. Then you get to the last boss.

    You move away to avoid the one shot. You hit a tornado thing and get stunned. She lunges at you and you’re now dead. The tank acts like he’s doing something and can’t be bothered to pick anyone up cause he’s the tank. So does the healer. The other DPS moves over there to get you up and she lunges and kills him too.

    The tank now uses 1500 frost staff heavy attacks to kill the boss solo while the 2 Damage dealers left the group and the healer went offline.

    F this dungeon. No one cares if you can solo this dungeon in your tanky build quasi DPS.

    Lunge is not a one hit kill if your physical defense is high enough, her aoe is based on magic resistance. I've tested it to death, her lunge can be dodged but the windstorms that hit around do make it hard to do so.
    She is not like the minotaur boss from bloodroot forge... that guy is scripted to kill you, she is not.
    If someone was downed too far from the boss, you leave them be, do not rez them there. It is a death sentence, what you do in this instance is have the tank or anyone that is beefy enough to lure the boss over to the person's dead body. If they can dodge it have them lure the boss over and have an eye on boss and try to roll dodge or block after barrier'ing up as best as possible. Barriers of 20k+ are recommended on vet. The wind storms pinball around, they don't change directions without first bouncing off a wall.
    Edited by Armatesz on February 13, 2018 3:52PM
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Spacemonkey
    Spacemonkey
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    Armatesz wrote: »
    I know I've often heard people call this boss one of the hardest (non dlc) final bosses of a dungeon. But as someone that can solo vet her I can't say I agree and think of a certain bone pirate captain that is far worse than she is. Doing this dungeon enough times on normal I was finally able to figure out that her attacks are mainly based on a sort of distance check. One distance check for her lunge attack, one for aoe, and another for her raising her hand and you being zapped (admittedly very powerfully zapped). I can verify that if you get too close to her that she doesn't do the raise hand attack but instead within the safe range of the zap she instead uses her aoe attack. This same attack of hers makes people fly a great enough distance where you become in range of 2 of her other distance checks. One being the lunge attack and the other being her raising her hand to zap you. Now note there is a safe distance in between the aoe attack acceptable range and the safe range the boss will do her lunge attack that you can prevent her from ever using aoe or lunge attacks of hers. It can be literally be redundant where you can barrier and normal attack her to death. There is another of her attacks that will always happen and more show up based on how long the battle stretches on... her windstorms. There are areas where those storms hardly hit at, but there are areas where you can trick to not show up ever. Standing in those spots and luring the boss over to those areas can make it so that you can shield and normal (heavy or light) attack her to death. Literally only one person is needed to do this trick. What I propose is a slight ai adjustment in the bosses routines. Add it so that she occasionally moves around. Also add where her aoe attacks clear up windstorms. Reason why I say this is I rather this boss not be something of a sort of stale fight. I tend to just use the distance check and not use the out of bounds sort of thing. She is literally not the hardest boss in that entire dungeon to try to fight solo, that would be Valaran Stormcaller, I think he is by far the most challenging boss fight to do solo.
    Again this post is really just to spice up the dungeon and suggestions to change up some things. The distance check does seem like a logical thing when it comes to the boss fight. But for the boss to not move? I've done the dungeon 13 times vet solo. I really think she needs to move now and then. like every 3 minutes or something. Also adding where her aoe attacks clear up windstorms might spice it up a bit, make a reason to not keep within her safe distance always.

    You can also just stand near a wall, so when she pushes you away, you get pushed a whole 2 feet away from her. So you can never get hit by any other main attack. Thats how I do it. She's easy to tank. The stupid stunning tornadoes are not. Which is what makes it pretty hard on Vet. (On normal those tornadoes dont really do anything)
  • Armatesz
    Armatesz
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    Armatesz wrote: »
    I know I've often heard people call this boss one of the hardest (non dlc) final bosses of a dungeon. But as someone that can solo vet her I can't say I agree and think of a certain bone pirate captain that is far worse than she is. Doing this dungeon enough times on normal I was finally able to figure out that her attacks are mainly based on a sort of distance check. One distance check for her lunge attack, one for aoe, and another for her raising her hand and you being zapped (admittedly very powerfully zapped). I can verify that if you get too close to her that she doesn't do the raise hand attack but instead within the safe range of the zap she instead uses her aoe attack. This same attack of hers makes people fly a great enough distance where you become in range of 2 of her other distance checks. One being the lunge attack and the other being her raising her hand to zap you. Now note there is a safe distance in between the aoe attack acceptable range and the safe range the boss will do her lunge attack that you can prevent her from ever using aoe or lunge attacks of hers. It can be literally be redundant where you can barrier and normal attack her to death. There is another of her attacks that will always happen and more show up based on how long the battle stretches on... her windstorms. There are areas where those storms hardly hit at, but there are areas where you can trick to not show up ever. Standing in those spots and luring the boss over to those areas can make it so that you can shield and normal (heavy or light) attack her to death. Literally only one person is needed to do this trick. What I propose is a slight ai adjustment in the bosses routines. Add it so that she occasionally moves around. Also add where her aoe attacks clear up windstorms. Reason why I say this is I rather this boss not be something of a sort of stale fight. I tend to just use the distance check and not use the out of bounds sort of thing. She is literally not the hardest boss in that entire dungeon to try to fight solo, that would be Valaran Stormcaller, I think he is by far the most challenging boss fight to do solo.
    Again this post is really just to spice up the dungeon and suggestions to change up some things. The distance check does seem like a logical thing when it comes to the boss fight. But for the boss to not move? I've done the dungeon 13 times vet solo. I really think she needs to move now and then. like every 3 minutes or something. Also adding where her aoe attacks clear up windstorms might spice it up a bit, make a reason to not keep within her safe distance always.

    You can also just stand near a wall, so when she pushes you away, you get pushed a whole 2 feet away from her. So you can never get hit by any other main attack. Thats how I do it. She's easy to tank. The stupid stunning tornadoes are not. Which is what makes it pretty hard on Vet. (On normal those tornadoes dont really do anything)

    Yeah those tornadoes are a pain, I would not recommend leaning against a wall because it can obscure your field of vision.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Tan9oSuccka
    Tan9oSuccka
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    I think this boss fight is fun.

    Mostly because people used to bring her out of the area to cheese her. Now that it’s fixed, people are completely stumped.

    :)
  • Armatesz
    Armatesz
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    I think this boss fight is fun.

    Mostly because people used to bring her out of the area to cheese her. Now that it’s fixed, people are completely stumped.

    :)

    You can still kinda lure her over near the stairs and you just stand in the safe spot away from potential windstorms... It still works but I tend to not like to do it that way. No real challenge doing so. I think about 80% of people doing the dungeon look like chickens with their heads cut off.
    Edited by Armatesz on February 13, 2018 5:30PM
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Kali_Despoine
    Kali_Despoine
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    Easy boss is easy.
    Stay close
    Tank needs to learn mechanics of ranged attack bosses
    If you don't have the deeps you will have a hard time
    Get out and get back in quick during aoe attacks
    Vortex are hard to see don't stand in or next to one
    Longer the fight the more vortex there will be
    Easy is easy


    Edited by Kali_Despoine on February 14, 2018 3:05PM
  • NewBlacksmurf
    NewBlacksmurf
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    Good content but any chance you can edit it to make it more reader friendly?

    Paragraphs and maybe a bold word to draw attention to seperate paragraphs.

    I don’t think the bone pirate is harder BUT it’s more frustrating as it seems the targeting on that boss is purely random whereas this one requires knowing the mechanics and equipping skills and weapons appropriate to the encounter.
    Edited by NewBlacksmurf on February 14, 2018 3:10PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Peekachu99
    Peekachu99
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    Stay close when she’s not exploding, move away when she is. This fight isn’t rocket science if you have a modicum or spatial awareness. I’ve solo’d her any number of times on my tanks.
  • Ermiq
    Ermiq
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    This boss is very hard when you have high and unstable ping.
    My ping is 250-900 and I'm dying in her AoE attack very often. It's not that I'm dying in AoE circle, I'm actually dying near the circle's border like 0.5-1 meter outside the AoE. I run away from AoE, but the game still thinks that I ran not far enough because of latency.
    Also, these little stormy things. When my Internet connection is worse than it usually is, I get interrupted by these things even if I didn't touch them. That's because of ping again.
    God, I felt so ashamed when I was constantly dying from every AoE, and everytime guys had rezzed me, I was dying instantly from another AoE because I was interrupted by storm and I wasn't able to move. They said "you're 500 CP and you can't stay alive? wtf?". :blush:
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • jssriot
    jssriot
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    Peekachu99 wrote: »
    Stay close when she’s not exploding, move away when she is. This fight isn’t rocket science if you have a modicum or spatial awareness. I’ve solo’d her any number of times on my tanks.

    One way you can know a boss is actually hard is when people say this mindless BS. In groups there's always group dynamics and other factors and i literally don't care if people say they can solo this or that, because 1) I probably don't believe you and 2) it's not the same dynamics as a group.

    With groups. this boss is no doubt a pita, and I think anyone sensible would agree. The best players I've known--and all who had the proper sense to stop playing this game and move on--all agree this was one seriously annoying boss. RNG does factor in, so it's never pure mechanics. Also with groups, a lot depends on resource management, resistances and dps across the group. The variables just multiply.

    Also, this boss is buggy af. I've had groups where we wiped and no one could rez because the game still thought someone was alive and in combat. Another bug is where people who are outside of the AOE are still getting killed by the AOE.

    So there's a lot of reasons why this one can be hard.

    I'd sooner try to solo Captain Blackheart than this boss any day.
    PC-NA since 2015. Tired and unimpressed.
  • Armatesz
    Armatesz
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    Easy boss is easy.
    Stay close
    Tank needs to learn mechanics of ranged attack bosses
    If you don't have the deeps you will have a hard time
    Get out and get back in quick during aoe attacks
    Vortex are hard to see don't stand in or next to one
    Longer the fight the more vortex there will be
    Easy is easy


    I've had times where the dps was actually listening but the tank kept messing it up badly, then when he kept getting wiped like 40 or so times he left, and then when he left the others kept on me and they kept the proper distance we beat the boss easily. Tank wasn't patient and we were paying for it. The others were actually thinking the tactic I gave was interesting.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
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