I think using the three goods chosen by the OP is misleading.
First, because it is difficult to encapsulate an economy by choosing three goods all from the same category (high end crafting upgrade materials). Especially since the market price for any individual good can be a function of a number of factors, besides supply-demand even.
Second, because once you got all your gear to gold, unless you want extra sets, you're done. At least between patches. Which means the comparison excludes a number of veteran players (how many we cannot know without seeing server-side stats).
Third, because there are other ways to see if there is inflation besides looking at individual market prices - in this game, I mean. One is guild store location weekly bids - if those are escalating, you know there is more gold floating around in the system and thus a sink might be needed. Another would be average gold balances (account-wide, even) and total gold on hand across the entire player base, and how these trend over time (monetarism!). The best definition of "inflation" I'd ever heard personally was "too much money chasing too few assets" - well, gold is money in this case. Unfortunately, these are all server-side stats that we simply cannot see.
Separately the OP makes the assumption that "gold sinks" are only there to combat inflation. This is not entirely the case. Gold sinks are gold sinks, inflation is inflation, and it is perfectly possible that a developer introduces a gold sink in a stable or deflationary MMO economy - perhaps not entirely rational, but possible. Granted, gold sinks are more likely in an inflationary environment, so I'll give the OP that one.
In addition, the OP assumes that ZOS must have put gold prices on outfit changes for monetary reasons. I can think of at least one design reason - they do not want people to change their outfits frequently or very much, at least not without some consequence. [E.g. to make players "feel" like they have "achieved" something by grinding enough gold to re-dye one small part of their outfit.] It may sound like a not entirely rational reason, but without physically bugging ZOS offices, which I am too lazy to do because it would require purchasing a plane ticket to...wherever they are, then performing not less than two instances of the Airport Checkpoint Striptease Dance (and you should see me go at an airport checkpoint! why, I don't even need any music...), then actually breaking into the place...anyhow, without all that, unless they tell us we cannot be sure that this isn't the reason. And that would render the whole gold sink discussion fairly moot.
And this, ladies and gentlemen, is what you get when the patch breaks my client so I have to...oh good, only 27948 MB remaining on the repair process, I should probably be done by next week, maybe.
Motif prices are up as motifs are more useful now.VilniusNastavnik wrote: »Now look at the motif market. Legendary mats have never been a gold sink as they are easy to come by. The motifs are skyrocketing in cost making new and casual players have to grind and grind even more to just get 1.
The Motifs on the other hand are suffering from mass inflation.
Motif prices are up as motifs are more useful now.VilniusNastavnik wrote: »Now look at the motif market. Legendary mats have never been a gold sink as they are easy to come by. The motifs are skyrocketing in cost making new and casual players have to grind and grind even more to just get 1.
The Motifs on the other hand are suffering from mass inflation.
If they released an crafted set better than julianos prices for silk would go up.
Blacknight841 wrote: »First i would like to point out that anyone with gold can easily manipulate the master merchant add on, and the average market prices. In fact the market is even more easily manipulated due to add ons like master merchant and people that blindly use them. IF you sell a bunch of mats systematically to the same individuals across multiple guilds, you can slowly show that the materials are increasing in value, despite the fact that all that has happened is someone has moved their temps through a trader to someone else who will in turn do the same thing and send them back. Process can be repeated and sure some gold is actually "sunk" on the traders. However the ripple effect is well in place and people who look at their master merchant will see that there are more sales at higher levels, so sellers will raise their prices, and the buyers who see the rise will also go and buy up the temps they need before the price gets even higher. Now the ball is really rolling, and all it took was a little push in the right spots. This is why three gold mats are by no means a good example of the markets stability, especially if you were to look at the motif market right now. Lastly, This is an incomplete data set. One would also need to provide evidence that there was clear market instability after the new gold sink was applied.
I didn't mention gold sinks in order of impact, just ones that are real and measurable. As far as impact goes mount training is still 45k gold per character. It matters. You keep pouring the syrup and eventually you'll have to head to the store for a new bottle before making any more pancakes.
No, I have not noticed any inflation lately as pointed out in my original post. Prices are remarkably stable. Also, you are not even describing inflation. If prices have been falling steadily that is deflation. Gold sinks do not help deflation, they make it worse. If your trade guilds are calling falling prices "inflation" then your guildies need an education.
Blacknight841 wrote: »First i would like to point out that anyone with gold can easily manipulate the master merchant add on, and the average market prices.
TheCyberDruid wrote: »It's funny to see this thread and at the same time on PC EU the prices are for mats are going down constantly. Potent Nirncrux used to be around 1k more expensive three weeks ago. I don't think that this is due to gold sinks, but rather due to the supply/demand. Which brings us to the point where we might look at the intent of the new 'gold sinks' and maybe rather call them 'crown incentive' instead ;)
]
No, there are definitely a countable number of people sitting on literally millions of gold. It is, additionally, a very small number.
Yolokin_Swagonborn wrote: »So when an MMO company adds a quality of life feature other MMOs have had since day one, and charges an exorbitant amount of gold for it, it can only mean two things:
1. It is intended as a gold sink and the company doesn't understand gold sinks.
2. It is not a gold sink at all and the true purpose of the feature is to be difficult, tedious, and costly unless you pay with real world money.
I don't even understand this complaint. It cost me 1k gold to make an outfit, with dyes and everything. That's cheap AF.
So you *choose* to spend 30k on an outfit because you want to use the rarest motifs and dyes -- how is that the system's fault?
Gold sinks are fine. It's the BS guilds-as-auction-houses system that screws the economy. Lack of visibility on prices without use of addons is just absurd and leads to the uninformed making poor decisions, and those with more time and money (ie, the brokers of the game) owning the market.
But that's a thread for another day.
I don't even understand this complaint. It cost me 1k gold to make an outfit, with dyes and everything. That's cheap AF.
So you *choose* to spend 30k on an outfit because you want to use the rarest motifs and dyes -- how is that the system's fault?
Gold sinks are fine. It's the BS guilds-as-auction-houses system that screws the economy. Lack of visibility on prices without use of addons is just absurd and leads to the uninformed making poor decisions, and those with more time and money (ie, the brokers of the game) owning the market.
But that's a thread for another day.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Exactly no point. Spend time, effort and/or gold only on motifs you are going to use then.what is a bloody point of spending time, effort and/or gold to collect pretty and rare motifs if you are not going to use them
Jayman1000 wrote: »
I didn't mention gold sinks in order of impact, just ones that are real and measurable. As far as impact goes mount training is still 45k gold per character. It matters. You keep pouring the syrup and eventually you'll have to head to the store for a new bottle before making any more pancakes.
No, I have not noticed any inflation lately as pointed out in my original post. Prices are remarkably stable. Also, you are not even describing inflation. If prices have been falling steadily that is deflation. Gold sinks do not help deflation, they make it worse. If your trade guilds are calling falling prices "inflation" then your guildies need an education.
You're right, Im sorry but you are absolutely right. Prices have been falling, and yes that is an indication of deflation, not inflation; so it seems this supports your information in the OP. Thank you for correcting me here.
And yes those guilds are indeed naming inflation as cause for higher weekly sales requirements, so that is a bit puzzling, isn't it? This is not just some worthless guilds, it's the top trade guilds that say this.
I don't even understand this complaint. It cost me 1k gold to make an outfit, with dyes and everything. That's cheap AF.
So you *choose* to spend 30k on an outfit because you want to use the rarest motifs and dyes -- how is that the system's fault?
Gold sinks are fine. It's the BS guilds-as-auction-houses system that screws the economy. Lack of visibility on prices without use of addons is just absurd and leads to the uninformed making poor decisions, and those with more time and money (ie, the brokers of the game) owning the market.
But that's a thread for another day.
I don't even understand this complaint. It cost me 1k gold to make an outfit, with dyes and everything. That's cheap AF.
So you *choose* to spend 30k on an outfit because you want to use the rarest motifs and dyes -- how is that the system's fault?
Gold sinks are fine. It's the BS guilds-as-auction-houses system that screws the economy. Lack of visibility on prices without use of addons is just absurd and leads to the uninformed making poor decisions, and those with more time and money (ie, the brokers of the game) owning the market.
But that's a thread for another day.
lol you mean the motifs we went out and farmed bosses for or did vet dungeons for or traded our duplicates to get missing ones? Some people might have even spent crowns for the exclusive motifs. You're right...how dare we want to actually use those.
Exactly no point. Spend time, effort and/or gold only on motifs you are going to use then.what is a bloody point of spending time, effort and/or gold to collect pretty and rare motifs if you are not going to use them
For me as a completionists, I collect them for my own ego. For you as someone who just want to create nice outfit - collect only those you'll actually use. No point to collect them all.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I hardly call this a tight distribution:
Dreugh Wax:
Min: 2,915g
Max: 25,000g
Tempering Alloy:
Min: 4,499g
Max: 75,000g
Rosin:
Min: 2,500g
Max: 34,115g