If the UI was up to showing wounds, having enemies bleed, and all the other real-life feedback that tells how how the battle's going, then I'd agree with this.
But it doesn't. A toon is perfectly health-looking until he keels over dead, so you need the numbers for feedback. And the game internally needs the same numbers to work out when he's dead.
You guys don't understand but you would like this I can assure you. It's just like Henry Ford said. " If the people got what they wanted they would have asked for faster horses. "
You guys don't understand but you would like this I can assure you. It's just like Henry Ford said. " If the people got what they wanted they would have asked for faster horses. "
Not sure we need to change the game for or because of or in spite of the Elitists.
I never group with these people to be honest, so not sure what all the hubbub is about. I am sure they are out there, as I have seen the zone chat advertisements looking for certain stats. Thing is, the Elitists will always be there, can't change that. You can change who you group with, or avoid the elitists when you do group.
Not sure we need to change the game for or because of or in spite of the Elitists.
I never group with these people to be honest, so not sure what all the hubbub is about. I am sure they are out there, as I have seen the zone chat advertisements looking for certain stats. Thing is, the Elitists will always be there, can't change that. You can change who you group with, or avoid the elitists when you do group.
Elitists is a term like casuals. Elitists are simply people who want to be better than you are, casuals are those who are happy to be worse than you are.
You guys don't understand but you would like this I can assure you. It's just like Henry Ford said. " If the people got what they wanted they would have asked for faster horses. "
You guys don't understand but you would like this I can assure you. It's just like Henry Ford said. " If the people got what they wanted they would have asked for faster horses. "
What are you smoking and can you share it with the rest of us?
I just don't think you're seeing the whole picture. This isn't really as far fetched as you think. Just imagine you and your group of adventurers come upon a large dragon. He is mean and looks menacing. The dragon even says something to you to frighten you and your comrades along the lines of "Your end is all but assured."
You now have to do battle with this great big dragon. You're fighting him with your swords, your magic spells, and you don't know if you're wounding him but your comrades may have fallen once or twice forcing you to raise them with soul gems. You continue on into the encounter doing everything you can to bring him down without one bit of information telling you when the encounter will end, how much he is wounded, or anything of the such. You'd be so immersed with this dragon battle that you would be excited and possibly perspiring as you and your friends in battle finally bring him down.
What are you smoking and can you share it with the rest of us?
I just don't think you're seeing the whole picture. This isn't really as far fetched as you think. Just imagine you and your group of adventurers come upon a large dragon. He is mean and looks menacing. The dragon even says something to you to frighten you and your comrades along the lines of "Your end is all but assured."
You now have to do battle with this great big dragon. You're fighting him with your swords, your magic spells, and you don't know if you're wounding him but your comrades may have fallen once or twice forcing you to raise them with soul gems. You continue on into the encounter doing everything you can to bring him down without one bit of information telling you when the encounter will end, how much he is wounded, or anything of the such. You'd be so immersed with this dragon battle that you would be excited and possibly perspiring as you and your friends in battle finally bring him down.
I can only talk for me but I don’t find a 5 hours slog fest through Wayrest Sewers “exciting” just because my teammates like to role play.
I think it's something you think you don't or won't like but you actually will. You'll really feel like a warrior in a fantasy battle fighting your way through a demon infested dungeon.
You guys don't understand but you would like this I can assure you. It's just like Henry Ford said. " If the people got what they wanted they would have asked for faster horses. "
IZZESparkling wrote: »What you don't know DO and CAN hurt people. A lot more than what you know. Removing numbers or any other features will not change a thing. You can pretend to not have seen the wild fire coming at you. But does not mean the fire isn't there and won't kill you. This is a very bad idea. Not knowing can generate even more complaints also anyways. Minimal is not always the best answer and it sure isn't here.
Not sure we need to change the game for or because of or in spite of the Elitists.
I never group with these people to be honest, so not sure what all the hubbub is about. I am sure they are out there, as I have seen the zone chat advertisements looking for certain stats. Thing is, the Elitists will always be there, can't change that. You can change who you group with, or avoid the elitists when you do group.
Elitists is a term like casuals. Elitists are simply people who want to be better than you are, casuals are those who are happy to be worse than you are.
Not really. Casual is the term thrown around by players who want to do their best and get good at something, always putting in effort to becoming better at playing the game even if it's unpleasant and tedious work like researching builds or mastering rotations. The term casual refers to the players who are too lazy to do these things or even follow simple advice when it's offered, rejecting any such assistance while growing alarmingly defensive about people trying to tell them how to play. Yet that sort of treatment, offering advice and exchanging information, is precisely how the other group of players gets better at the game. They can't understand why "casuals" get so wound up about something that everyone else does and benefits from. It's like they refuse to learn and think themselves to have superior opinions, so really the casuals have big egos as evident by their rejection of all outside input and reliance on self-established conceptions.
Meanwhile, the term elitist is the casual's weapon to throw back at these players who cooperate as a community to learn from each other and push each other to become the best they can be. Casuals either fear the dedication of these players or resent their commitment to excelling. Some casuals even think these so-called elitists harbor some next-level latent psychic ability that allows them to perform at superhuman levels. In actuality, these "elitists" merely learned how to play the game the same way they are trying to teach the "casuals" how to do so.
So when you really think about it, most of the people dubbed as Elitists are just normal gamers who are motivated to win, just as any normal person would be after they failed to beat that 7th Stage Boss. Try, try again is their motto. While those dubbed Casuals are immune to logic and couldn't care less about putting in much effort to try to clear the game, because it's "just a game", which for some reason doesn't stop them from queuing for dungeon content they aren't ready for.
starkerealm wrote: »
MehrunesFlagon wrote: »starkerealm wrote: »
Additionally this would likely cause a influx of bad builds,and to be quite frank we have enough of them already.
starkerealm wrote: »MehrunesFlagon wrote: »starkerealm wrote: »
Additionally this would likely cause a influx of bad builds,and to be quite frank we have enough of them already.
In point of fact, it results in exactly that.
MehrunesFlagon wrote: »starkerealm wrote: »MehrunesFlagon wrote: »starkerealm wrote: »
Additionally this would likely cause a influx of bad builds,and to be quite frank we have enough of them already.
In point of fact, it results in exactly that.
Why said it.Not referring to specifically meta builds either.I would simply make build more difficult make for those who don't follow Alcast.
Not sure we need to change the game for or because of or in spite of the Elitists.
I never group with these people to be honest, so not sure what all the hubbub is about. I am sure they are out there, as I have seen the zone chat advertisements looking for certain stats. Thing is, the Elitists will always be there, can't change that. You can change who you group with, or avoid the elitists when you do group.
Lightspeedflashb14_ESO wrote: »If you hide the numbers in the game, you would have a much harder time figuring out when skills and passives are broke, like the hemorrhage passive is right now.
https://forums.elderscrollsonline.com/en/discussion/395286/nightblade-passive-hemorrhage-bugged-and-not-working
Elitists is a term like casuals. Elitists are simply who think they are better than you are, casuals are those who don't care about the numbers as long as they are having fun.