


Oh look, all three of the major goods are distributed within an extremely tight and stable range! And we call that... a stable market!
Oh look, all three of the major goods are distributed within an extremely tight and stable range! And we call that... a stable market!
I hardly call this a tight distribution:
Dreugh Wax:
Min: 2,915g
Max: 25,000g
Tempering Alloy:
Min: 4,499g
Max: 75,000g
Rosin:
Min: 2,500g
Max: 34,115g
Nihility42 wrote: »Anyone have their Recremen outfit cost posts bingo card filled out yet?
MaleAmazon wrote: »Those are outliers.
MaleAmazon wrote: »Those are outliers.
.A good example of gold sinks in ESO are Mount Training from stablemasters
Jayman1000 wrote: ».A good example of gold sinks in ESO are Mount Training from stablemasters
That particular example is perhaps not so good; like 250g per day is ever going to matter; to actually matter it should be in the thousands.
About the so called unnecessary burden of outfit gold sink: Have you not noticed any increasing inflation lately? I do regular trading and I have definitely seen some trending inflation over the course of the past months in that prices have been falling steadily. Some of the trading guilds Im part of even increased their weekly sell requirement even mentioning inflation as a cause. Gold sinks are needed, and the outfit sinks is not unnecessary in this respect.
VilniusNastavnik wrote: »Now look at the motif market. Legendary mats have never been a gold sink as they are easy to come by. The motifs are skyrocketing in cost making new and casual players have to grind and grind even more to just get 1.
The Motifs on the other hand are suffering from mass inflation.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Ding Ding Ding! Winner! Give this gentleman an outfit token!Yolokin_Swagonborn wrote: »So when an MMO company adds a quality of life feature other MMOs have had since day one, and charges an exorbitant amount of gold for it, it can only mean two things:
1. It is intended as a gold sink and the company doesn't understand gold sinks.
2. It is not a gold sink at all and the true purpose of the feature is to be difficult, tedious, and costly unless you pay with real world money.
I disagree. Countless players are sitting on literally millions of gold. The currency is effectively meaningless and the cause of the market stability is that these products are valueless for people who have everything they want and can afford to buy more.
Instead, those market listings are the desperate attempts of the lower class to get money for their necessities. They compete in terms of value, offering the lowest that people are willing to pay (can afford) and mostly trade between themselves or by the rich to the poor in resale trades. The reason those figures are consistent is because they mostly come from the same stands, the same market controllers, while cheaper items are scooped up and relisted almost immediately by TTC users.
These listings don't represent a stable market. They represent farming being so commonplace that new listings happen daily for the same items, low ones are immediately resold for more while older listings exist because they were priced slightly too high and overlooked thanks to constant stream of new listings. This is more like the farmers' minimum wage graph and how it has remained steady because GOLD accumulation has remained steady. There's a stable gold per hour rate that people can amass and so items are sold for how much per hour they value their farming time.
That doesn't mean we don't need more gold sinks to alleviate the market pressure of the wealthy, who hold the power to decide prices on a whim which the peasants will then follow as they have done before. You can already see new trends taking hold with motif prices which are 50% more what they were just yesterday, yet oddly enough all the prices are steady rather than fluctuating? That's the power of resale and the influence of the wealthy on the market by having the resources to buy out literally every listing of a product to determine the new cost.
Stock trends have followed similar patterns of holding and rising when a powerful investor enters the ring. Economic bubbles too are the result of driving a stock price well above its value. Real world has checks and balances to ensure that the rise is temporary as cash isn't infinite yet an MMO has the problem of cash actually being infinite and these items being viewed as necessities by the fans. So whether it takes 1 hour or 2 hours, they'll grind for the money either way to get it. Undercutters are normally what stabilize prices yet in ESO there is ample time for them to found and eliminated before the listing becomes common knowledge, especially with addons that automatically identify outlier listings for potential sharks to devour.
doh, here I thought a new piece of house furniture had been added. Although I wasn't sure why they would add a gold sink when there aren't really any kitchens in the houses.
Gold sinks take gold out of the market, not just move it from one player to another. True Gold sinks are like the outfit system, buying guild traders, etc.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Some of the people sitting on over a million gold might be carefully saving it to buy into that other super expensive gold sink that was introduced...you know, the one called Homestead.
Gold sinks take gold out of the market, not just move it from one player to another. True Gold sinks are like the outfit system, buying guild traders, etc.
outfit system takes gold out of the market. housing with luxury and achievement vendors not to mention house costs - take gold out of the market. trading takes some gold of out the market by the way of listing and sale fees (only half the sales tax goes to trading guild, the rest is taken out of the game as are listing fees, which btw, are not refunded if you cancel a listing or it expires and you relist it).
if we didn't have enough gold sinks, trading would show inflation of prices on traded goods. you can see it in pretty much every game that uses trading of some sort. so tracking price changes of goods exchanged between the players is a good way to judge whether there is significantly more gold created vs taken out of the game.
Gold sinks take gold out of the market, not just move it from one player to another. True Gold sinks are like the outfit system, buying guild traders, etc.
outfit system takes gold out of the market. housing with luxury and achievement vendors not to mention house costs - take gold out of the market. trading takes some gold of out the market by the way of listing and sale fees (only half the sales tax goes to trading guild, the rest is taken out of the game as are listing fees, which btw, are not refunded if you cancel a listing or it expires and you relist it).
if we didn't have enough gold sinks, trading would show inflation of prices on traded goods. you can see it in pretty much every game that uses trading of some sort. so tracking price changes of goods exchanged between the players is a good way to judge whether there is significantly more gold created vs taken out of the game.
You didn't say anything that disagreed with what I said. So I guess this thread isn't complaining about outfitting system and everyone is in agreement the gold sinks that are with us working well.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Gold sinks take gold out of the market, not just move it from one player to another. True Gold sinks are like the outfit system, buying guild traders, etc.
outfit system takes gold out of the market. housing with luxury and achievement vendors not to mention house costs - take gold out of the market. trading takes some gold of out the market by the way of listing and sale fees (only half the sales tax goes to trading guild, the rest is taken out of the game as are listing fees, which btw, are not refunded if you cancel a listing or it expires and you relist it).
if we didn't have enough gold sinks, trading would show inflation of prices on traded goods. you can see it in pretty much every game that uses trading of some sort. so tracking price changes of goods exchanged between the players is a good way to judge whether there is significantly more gold created vs taken out of the game.
You didn't say anything that disagreed with what I said. So I guess this thread isn't complaining about outfitting system and everyone is in agreement the gold sinks that are with us working well.
this thread is stating that additional gold sink was NOT needed and is instead and unnecessary burden. it is complaining about costs of outfit system being prohibitive in a game where gold is already not exactly overabundant.