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Elemental Storm Nerf

  • ak_pvp
    ak_pvp
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    Jarryzzt wrote: »

    It ain't even going to be the dominant one for sorcs anymore. They will be running Greater Atro with the massive buff they got.

    I distinctly recall a PTS thread that tested the Greater Atronach with the changes and found that the overall damage was lower. [In other words, it gets CP buffs but the baseline that gets buffed appears to have been changed.] Obviously I cannot prove if this is the case with the live patch since, well, that would require logging into the game. At some point.

    In any case, I'd already been phasing out the Storm ultimate (slowly but surely) because of my getting sick and tired of the boss moving out of the AoE after a couple of seconds. [Even with a decent tank - some bosses just like to hop around.] This is just going to a) confirm; b) reinforce; and c) accelerate my transition out of it to other ults.

    At trial gear IIRC it was a little higher, but upped the ceiling on mag stacking builds, but lower on noCP/hybrid builds.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ol_BANK_lo
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    ak_pvp wrote: »
    josiahva wrote: »
    The reduced the radius because of PvP of course...yet again PvE suffers because of PvP whiners who cant seem to get out of the way of a zerg-ball

    Complaining about PvP from a change to the PvE morph, one nearly never used in PvP.

    HMMM...
    @ak_pvp
    Might want to check that again.

    Elemental Storm is the base skill
    Elemental Rage is the PVE Morph
    Eye of the Storm is the PVP Morph

    This was nerfed because, as already been stated, sweaties complaining about the Zerg hordes running with Eye of the storm around themselves. The only logical thing to do with this was to nerf Eye of the Storm and only Eye of the Storm.

    ^ this
  • ol_BANK_lo
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    Arbit wrote: »
    Anyone else cry for their pve builds when they see this?

    I agree with PVP, but not for PVE. They should have only changed it for Eye of the Storm. This change actually affects trials.
  • ak_pvp
    ak_pvp
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    Arbit wrote: »
    Anyone else cry for their pve builds when they see this?

    I agree with PVP, but not for PVE. They should have only changed it for Eye of the Storm. This change actually affects trials.

    That is exactly what ZOS wanted. Anything meta they nerf, even if it isn't OP. Take BSW. It isn't because of PvP, because otherwise they would just nerf EOTS like they did last time with the damage changes.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Arbit
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    doesn't really make sense to nerf it just to mess up peoples rhythm....im betting its due to pvp
    Edited by Arbit on February 12, 2018 11:03PM
    Argonian Master Race
  • Feidam
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    Anyone else think that just maybe they are trying to bring abilities in line with one another so you have multiple viable options and not just “omg this one is the best”? The ability isn’t useless, but the extreme meta folks will flock to one other skills then all the meta followers will follow suit and boom said skill gets tuned. It’s a never ending cycle that many never seem to grasp. And quite frankly it’s a cycle in every mmo I’ve played.
    Edited by Feidam on February 12, 2018 11:06PM
  • victoriana-blue
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    The nerf is fine, a good tank pile the *** out of mobs+boss in one tiny place that even meteor will hit them all.
    Hell, this isn't really a nerf: this update got rid of aoe caps, so if you have a good tank you'll actually be hitting more things than you were in CWC. The range change is just to make sure the skill didn't get ridiculous.

    I'll still be slotting EotS and look forward to seeing my damage numbers in Blackheart Haven. >:D
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • pieratsos
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    Arbit wrote: »
    doesn't really make sense to nerf it just to mess up peoples rhythm....im betting its due to pvp

    You can also thank PVP for getting AOE caps removed which is a buff for PVE too.
  • Deloth_Vyrr
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    Jarryzzt wrote: »
    I distinctly recall a PTS thread that tested the Greater Atronach with the changes and found that the overall damage was lower. [In other words, it gets CP buffs but the baseline that gets buffed appears to have been changed.] Obviously I cannot prove if this is the case with the live patch since, well, that would require logging into the game. At some point.

    Base damage (naked, no CP) was indeed nerfed. However, with the new scaling, players with high CP and proper gear, etc. still see a pretty large buff over the old version. It's just not as large as everyone thought it would be because we didn't expect the base damage to be nerfed, but its still currently parsing as the highest damage single target ultimate for Sorcs now.
    Edited by Deloth_Vyrr on February 12, 2018 11:32PM
    <Twin-Moons Covenant> PC NA
    Dro-m'Athra Destroyer
    Voice of Reason
    Shadow Breaker
    Flawless Conqueror
  • erlewine
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    atro was the highest single-target damage ultimate for StamSorcs even before the patch. Not even counting the synergy. Now its by far the highest.

    Still situational though. Same deal with Negate - its situationally the best StamSorc ult too.
    eisley the worst
  • Malmai
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    Astrid_V wrote: »
    Mureel wrote: »
    Can you link or copy paste? I cannot find it!

    "Elemental Storm: Reduced the radius of this ability and its morphs to 8 meters from 10 meters."

    Should be six.
  • WrathOfInnos
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    This seems counterproductive to the trend of raising the floor and lowering the ceiling. Lower skill or less organized groups will see a reduction in DPS on scattered trash equal to the reduction in area (36% nerf). The DPS "floor" is effectively lowered significantly. Coordinated, skilled groups will just have the tank chain everything within the new radius anyway, so the DPS "ceiling" is unaffected.

    It definitely seems like it was intended as a PVP change, and really should have only affected the Eye of the Storm morph.
    Edited by WrathOfInnos on February 12, 2018 11:48PM
  • Ch4mpTW
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    Damn shame... An absolute damn shame... And we all know why it was nerfed too. Because of the whiny PvP’ers getting melted by it while zerging. BombBlades were tearing their ass up in Cyrodiil, and we all know how ZOS doesn’t like things that mess with people’s ability to zerg effectively. And thus, we have this nerf. Damn how the PvE community feels. N’ah. It’s about the always complaining PvP crowd. Smfh.
  • ak_pvp
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    Ch4mpTW wrote: »
    Damn shame... An absolute damn shame... And we all know why it was nerfed too. Because of the whiny PvP’ers getting melted by it while zerging. BombBlades were tearing their ass up in Cyrodiil, and we all know how ZOS doesn’t like things that mess with people’s ability to zerg effectively. And thus, we have this nerf. Damn how the PvE community feels. N’ah. It’s about the always complaining PvP crowd. Smfh.

    How many times do I have to say this. It was a PvE nerf. The base morph got affected, if they wanted to PvP nerf, like last time they would only touch eots. Stop your baby crying and git gud. You PvE mains have it so much easier anyway, and you get all the content.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • ccfeeling
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    Nerf PVE :wink:
    From mobs complains
  • Forztr
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    The only thing that should have been nerfed was the ability to gap close with eye of the storm on you. If you wanted a ranged version then you should take the range morph not gap close with the self target version on you. Also being able to use major expedition and eye of the storm also makes the range version obsolete.

    It should work like the Templar healing ultimate Remembrance and basically lock you in place whilst casting it. If they played PVP they would know this, unless they play blob group PVP then obviously they only want to give the impression of a nerf and not actually nerf it.
  • Domander
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    ak_pvp wrote: »
    josiahva wrote: »
    The reduced the radius because of PvP of course...yet again PvE suffers because of PvP whiners who cant seem to get out of the way of a zerg-ball

    Complaining about PvP from a change to the PvE morph, one nearly never used in PvP.

    HMMM...
    @ak_pvp
    Might want to check that again.

    Elemental Storm is the base skill
    Elemental Rage is the PVE Morph
    Eye of the Storm is the PVP Morph

    This was nerfed because, as already been stated, sweaties complaining about the Zerg hordes running with Eye of the storm around themselves. The only logical thing to do with this was to nerf Eye of the Storm and only Eye of the Storm.

    Indeed, it's logical that only eye of the storm would be changed if it was a change based on pvp.

    but... they changed the whole ability, so it's not a pvp only balance change.
    Edited by Domander on February 13, 2018 1:30AM
  • Vapirko
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    Lynx7386 wrote: »
    Another pve nerf due to PvP. So tired of this ***. Same reason for all of the block cost nerfs, crit nerfs, constant damage nerfs, this game is being run into the ground because of whiny brats not getting their way in cyrodiil and battlegrounds.

    I gotta be honest, I have no idea if this was actually done because of PvP. I’ve never seen anyone complain about this in PvP. EOTS was the issue and it was dealt with. ES is the easiest ultimate to avoid. If this is a PvP nerf then it was decided behind closed doors and not at the behest of players.

    Edit: theres no mention in the patch notes of this being a PvP related nerf. Perhaps they just did it because the thought it’s too easy to clear mobs. Don’t blame PvP for everything. Idk if you actually go to Cyro much but if you do you should know this ultimate s very rarely used and it’s completely useless against everyone except complete noobs.
    Edited by Vapirko on February 13, 2018 1:38AM
  • ccfeeling
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    I think ZOS should provide an AOE warning to all affected players , you should roll out ASAP other than nerf Storm or other similar AOE lol
    What the hell , is this a child game , come on !?
  • Morgul667
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    lol to all the hate. We knew this was coming and needed
  • Silver_Strider
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    I expected to be honest.

    While Eye of Cheese is cancer as far as I'm concerned, the fact that it's practically the only Ultimate Magic DPS use anymore just goes to show that it is overperforming on both ends of the spectrum, hence why it was hit for both PvP and PvE.

    Maybe I'll get some variety in PvE and if not, well, that just shows that it didn't matter to the PvE crowd and this is all just mindless complaining for the sake of complaining.
    Edited by Silver_Strider on February 13, 2018 6:18AM
    Argonian forever
  • FloppyTouch
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    To 8 from 10 does not seem like a game breaking nerf

    Again pve players crying for the sake of crying
  • Qbiken
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    Can´t really say that I feel the change. For PvP it´s understandable change and for PvE you just have to be a bit more careful on where you place it. With a good tank you´ll be able to stack efficiently and burn the mobs as fast anyway :)
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