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Flame lash nerf

  • casparian
    casparian
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    HonourXL wrote: »
    mag dk' s are broken. fossilize is unbreakable and you cant dodge whip. everytime i got hit by leap people hit me 2 or 3 times with whip while im in dodge roll animation and some good dks HIT LIKE A TRUCK. i dont know you but you cant win a duel agaist a good mag dk. it is impossible.

    What are you talking about? I break fossilize every single time, and both Flame Lash and Power Lash will be dodgeable next patch. And have you watched any of the recent Legend tournament streams in which magDKs lose lots of duels?
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • BroanBeast1215
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    regime211 wrote: »
    My thing is there are a ton of people in this game, who don't know how to build their toon let alone come up with a good rotation, I truly feel like those complaining about why MagDks should be nerfed are the ones who are having trouble building their toon and their rotation. You cant say flame lash or burning embers is a buff, if they can't land then the skill is pointless.

    lol the irony is too strong.
  • IZZEFlameLash
    IZZEFlameLash
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    Not quite sure how that is ironic. People that are not rping as dummies will roll dodge. Makes it harder for range challenged mDK to land a hit. So he does have a fair point.
    Imperials, the one and true masters of all mortal races of Tamriel
  • ak_pvp
    ak_pvp
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    regime211 wrote: »
    My thing is there are a ton of people in this game, who don't know how to build their toon let alone come up with a good rotation, I truly feel like those complaining about why MagDks should be nerfed are the ones who are having trouble building their toon and their rotation. You cant say flame lash or burning embers is a buff, if they can't land then the skill is pointless.

    lol the irony is too strong.

    I'll give you points because the correct use of irony. But MagDK is by far the hardest class to play OW cyro if you aren't some groups dedicated rootbitch. The abysmal sustain and more slower playstyle, both offensively (Burst potential decent, usually dot pressure for skoria and ult reliance, no stamden tier deletion) and defensively (mobility/class defenses, or lack thereof, leading into a blocky playstyle) really doesn't work well with the meta which is mobility heavy.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Ankael07
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    regime211 wrote: »
    Just go away . What are you 12 ? Nerf everyone cause you got a nerf ? Everyones jist about had a nerf over the last year . Deal with it .

    You sound stupid, i play every other class other than a NB, if you don't like the post? Guess what don't reply or click on it. Each class constantly keeps receiving a nerf and it gets ridiculous.

    Whats the point of creating a discussion if you dont accept people who disagree with you?
    If you want me to reply to your comment type @Ankael07 in it.
  • Mattoxx96
    Mattoxx96
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    Why is it magsorc and mag NBs (shield stackers) going to really suffer from this buff to power lash next patch, surely every class is going to suffer from being hit twice
  • Skoomah
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    The infinite lockdown mechanic and whip whip spam has got to go.
  • IZZEFlameLash
    IZZEFlameLash
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    Skoomah wrote: »
    The infinite lockdown mechanic and whip whip spam has got to go.

    Lol this guy doesn't know infinite lockdown is impossible. If all class spammables go, then whip spam can go too. Let's just use waterguns then.
    Edited by IZZEFlameLash on February 9, 2018 4:18AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • cazlonb16_ESO
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    If mDKs we're so OP there would be a lot more of them running around...

    On EU PC they're everywhere, probably the most common build.

  • Lord-Otto
    Lord-Otto
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    Skoomah wrote: »
    The infinite lockdown mechanic and whip whip spam has got to go.

    Lol this guy doesn't know infinite lockdown is impossible. If all class spammables go, then whip spam can go too. Let's just use waterguns then.

    I think he means the infinite root spam with snares and unavoidable stuns. Basically, once a DK is close to you, you will be forced to stay in that exact spot, eliminating any chance to escape zergs and spend half of the time having your back to the DK. And not every class has an easy counter to this.

    We're also not talking Flame Lash spam, your dps spammable. We're talking POWER LASH spam, a proc burst move like Frags and Merciless, with a BoL HoT attached to it. Quite important difference.
  • Dottzgaming
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    DDuke wrote: »
    amir412 wrote: »
    I dont think magDK should get a buff, and honestly i dont see how this nerf affecting magDKS. I'f youre fighting a potato, then sure, maybe the 3 sec cooldown can be affecting, other than that i dont see it as a big nerf - for PVE it is huge imo.

    For the dodgeable change, i think its welcomed. Med armor cannot compete with magDK, it just cant, that should help abit.

    EDIT:
    @DDuke is this even a freaking nerf??? lols, da ***.
    Lava Whip: This ability and its morphs no longer have a cooldown when they can set the enemy target Off Balance. Striking a stunned or immobile enemy will always set them Off Balance.

    It's not, it's a buff - both on paper & in practice (I've dueled a lot of people on PTS).

    • It's a sustain buff vs everyone since you get to use a free skill every 3 seconds instead of every 5-7 seconds.
    • It's a survivability buff vs everyone because you still get the Power Lash heal part of the skill even if target dodges the damage. Heal part has also been increased to 4s duration (from 2 seconds) on PTS with doubled tooltip (so healing/second is same as before), though this might be a bug.
    • It's a damage buff vs builds that can't afford dodge rolling (block builds/dmg shield builds) as you get to land PLs twice as often. Brutal vs sorcs/mag NBs if you have Chains slotted to guarantee you can always be in melee range when PL is up.
    • Vs. Dodge Rollers it's a slight nerf to burst reliability - it's all about out-thinking your opponent and lining up your combo in a manner the opponent doesn't anticipate.
      E.g. while Fossilize->FL->PL is likely to get dodged, Fossilize->FL->Leap->PL isn't.
      Dodge Roll builds still stand no chance against a decent mDK, but they might be able to outplay bad ones & survive (for a while atleast, if you can't burst them you lose the sustain battle by having to dodge roll all those free PLs, break free from Fossilizes etc).
      On PTS I'm still landing the same amount of Power Lashes on average as I do on Live (being able to use the skill twice as often) vs dodge rollers, but the ones they dodge help their survivability which is good considering how ridiculous high dmg mDK is vs dodge rollers atm.

    Of course I haven't been able to test open world yet (not an option on PTS), but I suspect mDK will be just fine there as well.

    Finally someone who gets it. I think, personally, upping the amount of power lashes we have but making them as well as embers dodgeable is overall healthy. Allows dodge rollers to have a better chance against us - not an amazing chance but better than currently - but doesnt totally screw us over if we miss our one chance for a power lash.

    Whenever i see these pvp magDK QQ "we are being nerfed" threads i dont understand it. The patch notes are a bit confusing in the wording, but instead of reading them and being upset that the class is getting "nerfed", ask around and do some research, youll be surprised about what youll find
    People complaining about how OP mDKs are need a Nerf. If you're getting killed by an mDK, then they are either a very skilled player, or you're really bad.

    If mDKs we're so OP there would be a lot more of them running around... The class needs some love. All the QQing is from players who obviously need to figure out that their single setup isn't going to work against every class or build. And throwing a hissy fit on the forums doesn't help fix your problem.

    Also this ^. There's a reason magDK's arent as popular open world as alot of the other classes. Overall, especially with the changes to off-balance, power lash, and embers this upcoming patch, i think the class is close to a very healthy state pvp wise. The main things id like to see changed are giving Wings some love, and id be ecstatic to see our DoTs tick harder when the target is in execute range.

    But back to the original point, our strengths lie in our 1v1's and small group play where we have support. Many people take 1v1 losses really personally, so when they get pounded by a magdk where 1v1 is one of their strongest environments, they have this faux-belief that magDKs are some god's thatll pummel zergs into the ground.
    Edited by Dottzgaming on February 9, 2018 7:32PM
  • ak_pvp
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    If mDKs we're so OP there would be a lot more of them running around...

    On EU PC they're everywhere, probably the most common build.

    Its NB>Templar>Sorc=DK>Warden. In no way is DK most common, NB has pretty much always been. If you go alik'r then yeah, its a MDK fest.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
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