Narvuntien wrote: »I think they should nerf high elves and make them magic damage instead of elemental.
Then.... making Maomer as a playable race with passive buffs to lightning and poison damage.... in the next chapter.
Curragraigue wrote: »Max Magicka increases magicka damage so take your pick of Mag boosting races
You know it's the same problem with most other classes as well right? Don't make this another "buff templar" thread because we have enough of those already. Also reading up a little will tell you that max mag increases magical damage.
Somber97866 wrote: »Templars do 90percent magic damage. Why is it there are no races that buff magic damage? Only fire lightning and Ice which doesnt effect 90percent of their spells!
Somber97866 wrote: »Ok so I know about Max magic and how it will buff overall damage. The point I'm trying to make is why they left magic damage out of racial passives when every other damage gets a buff from one race or another.
Don't make this a stam thing. The forums were filled for years with " nerf sorc, nerf magic!"
Somber97866 wrote: »Every build has a meta/op race that buff atleast 50percent of damage output of the build. Plus I don't need to be 93.76894533percent correct to get my point across. Everyone cries about the balance until it tips in their favor then they say not to bring it up no more.
technically templars have some skills that are considered fire based, which would be boosted by altmer's elemental talent passive
RobbieRocket wrote: »The 19 Templar morphs that deliver Magicka Damage are ALL effected by the Altmer passive as Magicka Damage is one of the 4 "Elements" affected along with Flame, Frost and Shock.
RobbieRocket wrote: »technically templars have some skills that are considered fire based, which would be boosted by altmer's elemental talent passive
"Some skills that are considered fire-based" translates to Sun Fire (and its 2 morphs, Vampire's Bane and Reflective Light).
The only other type of damage that Templar Skills dishes out (apart from Magicka Damage) is Physical (4 morphs).
The 19 Templar morphs that deliver Magicka Damage are ALL effected by the Altmer passive as Magicka Damage is one of the 4 "Elements" affected along with Flame, Frost and Shock.
NewBlacksmurf wrote: »My belief is the game was originally designed as another MMO. Later early during development they got the TES stuff.
The two are seperate and lore drives some of the possible changes .....
NewBlacksmurf wrote: »My belief is the game was originally designed as another MMO. Later early during development they got the TES stuff.
The two are seperate and lore drives some of the possible changes .....
The game started off in a different direction. Resource pools were not linked to damage, the racials made better sense back then. Now....not soo much
RobbieRocket wrote: »technically templars have some skills that are considered fire based, which would be boosted by altmer's elemental talent passive
"Some skills that are considered fire-based" translates to Sun Fire (and its 2 morphs, Vampire's Bane and Reflective Light).
The only other type of damage that Templar Skills dishes out (apart from Magicka Damage) is Physical (4 morphs).
The 19 Templar morphs that deliver Magicka Damage are ALL effected by the Altmer passive as Magicka Damage is one of the 4 "Elements" affected along with Flame, Frost and Shock.
Incorrect. Magic damage is not considered "Elemental" damage. Only Fire, Ice and Lightning is considered elemental.
The people in this thread that say Altmer will boost the Magic damage type are referring to the Max Magicka bonus Altmer get, but that increases all skills that use Magicka as a resource, not Magic as a damage type. And those people conveniently are leaving out the fact that Altmer have both the "Max Magicka" boost AND the "Elemental" boost.
The OP is correct that there are no races that increase the "Magic Damage" type in the same way that increases Fire, Ice and Lightning damage types.