
SquareSausage wrote: »
The thing is, my toons are not rich, and they dont farm. So it is actually pretty useful, so I have more options when making potions.
SquareSausage wrote: »SquareSausage wrote: »
The thing is, my toons are not rich, and they dont farm. So it is actually pretty useful, so I have more options when making potions.
You must be making some really stupid potion combos then if you need snakeblood to minimize negative effects, just make a positive potion with 2 reagents instead of 3 with a negative effect, that will save you money/farming.
SquareSausage wrote: »SquareSausage wrote: »
The thing is, my toons are not rich, and they dont farm. So it is actually pretty useful, so I have more options when making potions.
You must be making some really stupid potion combos then if you need snakeblood to minimize negative effects, just make a positive potion with 2 reagents instead of 3 with a negative effect, that will save you money/farming.
Or I just happen to have run out of the ingredients without negative ingredients and then happened to have some that had a negative effect?
Also, aggressive much?
SquareSausage wrote: »SquareSausage wrote: »
The thing is, my toons are not rich, and they dont farm. So it is actually pretty useful, so I have more options when making potions.
You must be making some really stupid potion combos then if you need snakeblood to minimize negative effects, just make a positive potion with 2 reagents instead of 3 with a negative effect, that will save you money/farming.
Or I just happen to have run out of the ingredients without negative ingredients and then happened to have some that had a negative effect?
Also, aggressive much?
True might save on costs.
Virtually none of the useful potions have negative effects so this passive has really no use in its current form. IMO it should have been reworked a long time ago, when poisons were introduced in the game (Dark Brotherhood update) into one that gives resistance to negative effects of poisons applied by other players. That would be really useful, just like Medicinal Use.
For example:
Snakeblood
Rank I Reduces the effects to poisons applied to you by 10% Alchemy Rank 23
Rank II Reduces the effects to poisons applied to you by 20% Alchemy Rank 33
Rank III Reduces the effects to poisons applied to you by 30% Alchemy Rank 43
SquareSausage wrote: »SquareSausage wrote: »
The thing is, my toons are not rich, and they dont farm. So it is actually pretty useful, so I have more options when making potions.
You must be making some really stupid potion combos then if you need snakeblood to minimize negative effects, just make a positive potion with 2 reagents instead of 3 with a negative effect, that will save you money/farming.
Or I just happen to have run out of the ingredients without negative ingredients and then happened to have some that had a negative effect?
Also, aggressive much?
True might save on costs.
It doesn't. You can't get more than 3 effects in a potions, and some potions and ingredients for them are that expensive precisely because they give 3 beneficial effects. You can find plenty of ingredients that only give 2 of those effects, without any negative associated one, but not the 3rd, and those are quite cheap.
Virtually none of the useful potions have negative effects so this passive has really no use in its current form. IMO it should have been reworked a long time ago, when poisons were introduced in the game (Dark Brotherhood update) into one that gives resistance to negative effects of poisons applied by other players. That would be really useful, just like Medicinal Use.
For example:
Snakeblood
Rank I Reduces the effects to poisons applied to you by 10% Alchemy Rank 23
Rank II Reduces the effects to poisons applied to you by 20% Alchemy Rank 33
Rank III Reduces the effects to poisons applied to you by 30% Alchemy Rank 43
tambo.01b16_ESO wrote: »I always thought that Snakeblood negated all negative effects, but it seems this is not the case.
Done a test using Blessed Thistle, Columbine and Mountain Flower.
All 3 have Restore Stamina, and this works well
Restores 7582 Stamina immediately and increases Stamina Recovery by 20% for 52.8 seconds.
Columbine and Mountain Flower also have Restore Health, but Blessed Thistle has Ravage Health, which negates the Restore Health of the other 2.
Not sure if the dev team intended for Snakeblood to Negate all negative effects, but the potion does not restore any health when taken. I have 3/3 Snakeblood.
The only reason I have 3/3 Snakeblood is to improve chances of an Alchemy Master Writ drop.
If it negated all negative effects, it probably would be worthwhile.
SquareSausage wrote: »SquareSausage wrote: »
The thing is, my toons are not rich, and they dont farm. So it is actually pretty useful, so I have more options when making potions.
You must be making some really stupid potion combos then if you need snakeblood to minimize negative effects, just make a positive potion with 2 reagents instead of 3 with a negative effect, that will save you money/farming.
Or I just happen to have run out of the ingredients without negative ingredients and then happened to have some that had a negative effect?
Also, aggressive much?
tambo.01b16_ESO wrote: »I always thought that Snakeblood negated all negative effects, but it seems this is not the case.
Done a test using Blessed Thistle, Columbine and Mountain Flower.
All 3 have Restore Stamina, and this works well
Restores 7582 Stamina immediately and increases Stamina Recovery by 20% for 52.8 seconds.
Columbine and Mountain Flower also have Restore Health, but Blessed Thistle has Ravage Health, which negates the Restore Health of the other 2.
Not sure if the dev team intended for Snakeblood to Negate all negative effects, but the potion does not restore any health when taken. I have 3/3 Snakeblood.
The only reason I have 3/3 Snakeblood is to improve chances of an Alchemy Master Writ drop.
If it negated all negative effects, it probably would be worthwhile.
If you have a negative and positive effect of the same type in your combo of ingredients they will cancel each other out, even if there are two positives and a negative. Also master writ rate doesn't take into account the Snakeblood passive, but the traits discovered for each ingredient, so check Toxicologist and Alchemist achievements under Crafting>Alchemy tab. If those are completed you should be OK.

tambo.01b16_ESO wrote: »I always thought that Snakeblood negated all negative effects, but it seems this is not the case.
Done a test using Blessed Thistle, Columbine and Mountain Flower.
All 3 have Restore Stamina, and this works well
Restores 7582 Stamina immediately and increases Stamina Recovery by 20% for 52.8 seconds.
Columbine and Mountain Flower also have Restore Health, but Blessed Thistle has Ravage Health, which negates the Restore Health of the other 2.
Not sure if the dev team intended for Snakeblood to Negate all negative effects, but the potion does not restore any health when taken. I have 3/3 Snakeblood.
The only reason I have 3/3 Snakeblood is to improve chances of an Alchemy Master Writ drop.
If it negated all negative effects, it probably would be worthwhile.
tambo.01b16_ESO wrote: »tambo.01b16_ESO wrote: »I always thought that Snakeblood negated all negative effects, but it seems this is not the case.
Done a test using Blessed Thistle, Columbine and Mountain Flower.
All 3 have Restore Stamina, and this works well
Restores 7582 Stamina immediately and increases Stamina Recovery by 20% for 52.8 seconds.
Columbine and Mountain Flower also have Restore Health, but Blessed Thistle has Ravage Health, which negates the Restore Health of the other 2.
Not sure if the dev team intended for Snakeblood to Negate all negative effects, but the potion does not restore any health when taken. I have 3/3 Snakeblood.
The only reason I have 3/3 Snakeblood is to improve chances of an Alchemy Master Writ drop.
If it negated all negative effects, it probably would be worthwhile.
If you have a negative and positive effect of the same type in your combo of ingredients they will cancel each other out, even if there are two positives and a negative. Also master writ rate doesn't take into account the Snakeblood passive, but the traits discovered for each ingredient, so check Toxicologist and Alchemist achievements under Crafting>Alchemy tab. If those are completed you should be OK.
One negative cancels 1 positive. If we could make potions with 4 ingredients and had 3 positive and 1 negative, then the 2 positives remaining would give you the effect. No way to test this with only 3 ingredients.
The chance of Master Writ drop rates also takes in to account the amount of skill points invested in any / all crafting skill lines. Look back at all the Homestead posts and you'll find this confirmed by the devs who were answering the 1001 questions about Master Writs, but they wouldn't say what percentage each skill point would improve chance by.
**Edit** I've maxed out all skills in Alchemy and would say I get roughly 50 - 55 % chance of a Master Writ drop. I do the writs every 2 days and when I get the 2 Alchemy satchels, almost all the time there is 1 Master Writ. Sometimes both have Master Writs, occasionally none in both. Maybe I'm just lucky
tambo.01b16_ESO wrote: »tambo.01b16_ESO wrote: »I always thought that Snakeblood negated all negative effects, but it seems this is not the case.
Done a test using Blessed Thistle, Columbine and Mountain Flower.
All 3 have Restore Stamina, and this works well
Restores 7582 Stamina immediately and increases Stamina Recovery by 20% for 52.8 seconds.
Columbine and Mountain Flower also have Restore Health, but Blessed Thistle has Ravage Health, which negates the Restore Health of the other 2.
Not sure if the dev team intended for Snakeblood to Negate all negative effects, but the potion does not restore any health when taken. I have 3/3 Snakeblood.
The only reason I have 3/3 Snakeblood is to improve chances of an Alchemy Master Writ drop.
If it negated all negative effects, it probably would be worthwhile.
If you have a negative and positive effect of the same type in your combo of ingredients they will cancel each other out, even if there are two positives and a negative. Also master writ rate doesn't take into account the Snakeblood passive, but the traits discovered for each ingredient, so check Toxicologist and Alchemist achievements under Crafting>Alchemy tab. If those are completed you should be OK.
One negative cancels 1 positive. If we could make potions with 4 ingredients and had 3 positive and 1 negative, then the 2 positives remaining would give you the effect. No way to test this with only 3 ingredients.
The chance of Master Writ drop rates also takes in to account the amount of skill points invested in any / all crafting skill lines. Look back at all the Homestead posts and you'll find this confirmed by the devs who were answering the 1001 questions about Master Writs, but they wouldn't say what percentage each skill point would improve chance by.
**Edit** I've maxed out all skills in Alchemy and would say I get roughly 50 - 55 % chance of a Master Writ drop. I do the writs every 2 days and when I get the 2 Alchemy satchels, almost all the time there is 1 Master Writ. Sometimes both have Master Writs, occasionally none in both. Maybe I'm just lucky
Pretty sure it's actually only first passive in each crafting line for it.