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Do you use snakeblood passive?

  • Asardes
    Asardes
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    Virtually none of the useful potions have negative effects so this passive has really no use in its current form. IMO it should have been reworked a long time ago, when poisons were introduced in the game (Dark Brotherhood update) into one that gives resistance to negative effects of poisons applied by other players. That would be really useful, just like Medicinal Use.

    For example:

    Snakeblood
    Snakeblood.png
    Rank I Reduces the effects to poisons applied to you by 10% Alchemy Rank 23
    Rank II Reduces the effects to poisons applied to you by 20% Alchemy Rank 33
    Rank III Reduces the effects to poisons applied to you by 30% Alchemy Rank 43
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Tasear
    Tasear
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    runagate wrote: »
    You'd think it'd be more popular what with trollblood mitigating alchemical stat-draining poisons in pvp

    Would be interesting with trollking, or Earth Gore ...oh oh
  • Asardes
    Asardes
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    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • SquareSausage
    SquareSausage
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    Jade1986 wrote: »
    Jade1986 wrote: »
    Why not, not like we dont have an absurd amount of skill points anyway, and it means you are able to make useful potions that would otherwise hurt you.

    Just make a potion that doesn't harm you and save a flower.

    The thing is, my toons are not rich, and they dont farm. So it is actually pretty useful, so I have more options when making potions.

    You must be making some really stupid potion combos then if you need snakeblood to minimize negative effects, just make a positive potion with 2 reagents instead of 3 with a negative effect, that will save you money/farming.
    Breakfast King
    PS4 EU
  • Eiagra
    Eiagra
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    I haven't been able to find a combination that would require Snakeblood to be effective that I can't already get with a different combination of plants and no negative effects to begin with.

    If there was some particularly potent/useful combination that tacked on a negative that made this passive worthwhile, then I'd consider it.
          In verity.
  • Tasear
    Tasear
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    Side note I believe they actually give more resources back then other crafted potions.
  • Jade1986
    Jade1986
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    Jade1986 wrote: »
    Jade1986 wrote: »
    Why not, not like we dont have an absurd amount of skill points anyway, and it means you are able to make useful potions that would otherwise hurt you.

    Just make a potion that doesn't harm you and save a flower.

    The thing is, my toons are not rich, and they dont farm. So it is actually pretty useful, so I have more options when making potions.

    You must be making some really stupid potion combos then if you need snakeblood to minimize negative effects, just make a positive potion with 2 reagents instead of 3 with a negative effect, that will save you money/farming.

    Or I just happen to have run out of the ingredients without negative ingredients and then happened to have some that had a negative effect?

    Also, aggressive much?
  • Jade1986
    Jade1986
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    Tasear wrote: »
    Side note I believe they actually give more resources back then other crafted potions.

    Careful, independent thought not allowed here. Must. Follow. Herd.
  • Tasear
    Tasear
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    Jade1986 wrote: »
    Tasear wrote: »
    Side note I believe they actually give more resources back then other crafted potions.

    Careful, independent thought not allowed here. Must. Follow. Herd.

    But but what if... there's really a reason it exists. Assuming you could tie say another buff buff and other one on a skill ( ex blue Betty). Then you might end up with better sustain and damage.
  • Tasear
    Tasear
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    Jade1986 wrote: »
    Jade1986 wrote: »
    Jade1986 wrote: »
    Why not, not like we dont have an absurd amount of skill points anyway, and it means you are able to make useful potions that would otherwise hurt you.

    Just make a potion that doesn't harm you and save a flower.

    The thing is, my toons are not rich, and they dont farm. So it is actually pretty useful, so I have more options when making potions.

    You must be making some really stupid potion combos then if you need snakeblood to minimize negative effects, just make a positive potion with 2 reagents instead of 3 with a negative effect, that will save you money/farming.

    Or I just happen to have run out of the ingredients without negative ingredients and then happened to have some that had a negative effect?

    Also, aggressive much?

    True might save on costs.
  • Asardes
    Asardes
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    Tasear wrote: »
    Jade1986 wrote: »
    Jade1986 wrote: »
    Jade1986 wrote: »
    Why not, not like we dont have an absurd amount of skill points anyway, and it means you are able to make useful potions that would otherwise hurt you.

    Just make a potion that doesn't harm you and save a flower.

    The thing is, my toons are not rich, and they dont farm. So it is actually pretty useful, so I have more options when making potions.

    You must be making some really stupid potion combos then if you need snakeblood to minimize negative effects, just make a positive potion with 2 reagents instead of 3 with a negative effect, that will save you money/farming.

    Or I just happen to have run out of the ingredients without negative ingredients and then happened to have some that had a negative effect?

    Also, aggressive much?

    True might save on costs.

    It doesn't. You can't get more than 3 effects in a potions, and some potions and ingredients for them are that expensive precisely because they give 3 beneficial effects. You can find plenty of ingredients that only give 2 of those effects, without any negative associated one, but not the 3rd, and those are quite cheap.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • CrazyCleatus
    CrazyCleatus
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    Asardes wrote: »
    Virtually none of the useful potions have negative effects so this passive has really no use in its current form. IMO it should have been reworked a long time ago, when poisons were introduced in the game (Dark Brotherhood update) into one that gives resistance to negative effects of poisons applied by other players. That would be really useful, just like Medicinal Use.

    For example:

    Snakeblood
    Snakeblood.png
    Rank I Reduces the effects to poisons applied to you by 10% Alchemy Rank 23
    Rank II Reduces the effects to poisons applied to you by 20% Alchemy Rank 33
    Rank III Reduces the effects to poisons applied to you by 30% Alchemy Rank 43

    This please.

  • Runefang
    Runefang
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    Personally on my nightblade I like testing my healing abilities by casting malevolent offering and drinking a poison.
  • JamuThatsWho
    JamuThatsWho
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    I'd remove it completely and swap it for an Alchemy Hireling.
    @JamuThatsWho - PC EU - CP2100

    Main:
    Vasiir-jo - Khajiit Magicka Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP

    Ushaar-Ixaht - Argonian Magicka Nightblade, DC

    Rorbakh gro-Khraag - Orc Stamina Templar, AD

    Anduuroon - Altmer Magicka Warden, EP

    Travanius Braelia - Imperial Stamina Dragonknight, DC

    Daeralon - Bosmer Stamina Arcanist, AD
  • Tasear
    Tasear
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    Asardes wrote: »
    Tasear wrote: »
    Jade1986 wrote: »
    Jade1986 wrote: »
    Jade1986 wrote: »
    Why not, not like we dont have an absurd amount of skill points anyway, and it means you are able to make useful potions that would otherwise hurt you.

    Just make a potion that doesn't harm you and save a flower.

    The thing is, my toons are not rich, and they dont farm. So it is actually pretty useful, so I have more options when making potions.

    You must be making some really stupid potion combos then if you need snakeblood to minimize negative effects, just make a positive potion with 2 reagents instead of 3 with a negative effect, that will save you money/farming.

    Or I just happen to have run out of the ingredients without negative ingredients and then happened to have some that had a negative effect?

    Also, aggressive much?

    True might save on costs.

    It doesn't. You can't get more than 3 effects in a potions, and some potions and ingredients for them are that expensive precisely because they give 3 beneficial effects. You can find plenty of ingredients that only give 2 of those effects, without any negative associated one, but not the 3rd, and those are quite cheap.

    On a different note, some of these potions with negative effect... well minimize negative effect. I recall produce potions that don't exist...with let's say positive potions. ( Different Combs of buffs with it)
    Edited by Tasear on February 8, 2018 8:52AM
  • Deep_01
    Deep_01
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    LF reason to put points there.
    @Deepan on PC-EU
  • Tasear
    Tasear
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    Conspiracy time... what is this for some non existent beseaker class.
  • Carbonised
    Carbonised
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    Asardes wrote: »
    Virtually none of the useful potions have negative effects so this passive has really no use in its current form. IMO it should have been reworked a long time ago, when poisons were introduced in the game (Dark Brotherhood update) into one that gives resistance to negative effects of poisons applied by other players. That would be really useful, just like Medicinal Use.

    For example:

    Snakeblood
    Snakeblood.png
    Rank I Reduces the effects to poisons applied to you by 10% Alchemy Rank 23
    Rank II Reduces the effects to poisons applied to you by 20% Alchemy Rank 33
    Rank III Reduces the effects to poisons applied to you by 30% Alchemy Rank 43

    Best ideas I've seen for a rework of the passive. Plus it will serve at least as a partial remedy against poisons in PvP.

    And no, that passive is the only crafting passive I have never used. I also don't use the 3 research time passives, but that's because all my research has been done for a while. At least the research passives were worth something at an earlier time, Snakeblood has never been useful for anything.
  • tambo.01b16_ESO
    tambo.01b16_ESO
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    I always thought that Snakeblood negated all negative effects, but it seems this is not the case.

    Done a test using Blessed Thistle, Columbine and Mountain Flower.

    All 3 have Restore Stamina, and this works well

    Restores 7582 Stamina immediately and increases Stamina Recovery by 20% for 52.8 seconds.

    Columbine and Mountain Flower also have Restore Health, but Blessed Thistle has Ravage Health, which negates the Restore Health of the other 2.

    Not sure if the dev team intended for Snakeblood to Negate all negative effects, but the potion does not restore any health when taken. I have 3/3 Snakeblood.

    The only reason I have 3/3 Snakeblood is to improve chances of an Alchemy Master Writ drop.

    If it negated all negative effects, it probably would be worthwhile.
  • Asardes
    Asardes
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    I always thought that Snakeblood negated all negative effects, but it seems this is not the case.

    Done a test using Blessed Thistle, Columbine and Mountain Flower.

    All 3 have Restore Stamina, and this works well

    Restores 7582 Stamina immediately and increases Stamina Recovery by 20% for 52.8 seconds.

    Columbine and Mountain Flower also have Restore Health, but Blessed Thistle has Ravage Health, which negates the Restore Health of the other 2.

    Not sure if the dev team intended for Snakeblood to Negate all negative effects, but the potion does not restore any health when taken. I have 3/3 Snakeblood.

    The only reason I have 3/3 Snakeblood is to improve chances of an Alchemy Master Writ drop.

    If it negated all negative effects, it probably would be worthwhile.

    If you have a negative and positive effect of the same type in your combo of ingredients they will cancel each other out, even if there are two positives and a negative. Also master writ rate doesn't take into account the Snakeblood passive, but the traits discovered for each ingredient, so check Toxicologist and Alchemist achievements under Crafting>Alchemy tab. If those are completed you should be OK.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • SquareSausage
    SquareSausage
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    Jade1986 wrote: »
    Jade1986 wrote: »
    Jade1986 wrote: »
    Why not, not like we dont have an absurd amount of skill points anyway, and it means you are able to make useful potions that would otherwise hurt you.

    Just make a potion that doesn't harm you and save a flower.

    The thing is, my toons are not rich, and they dont farm. So it is actually pretty useful, so I have more options when making potions.

    You must be making some really stupid potion combos then if you need snakeblood to minimize negative effects, just make a positive potion with 2 reagents instead of 3 with a negative effect, that will save you money/farming.

    Or I just happen to have run out of the ingredients without negative ingredients and then happened to have some that had a negative effect?

    Also, aggressive much?

    Hardly aggressive, just pointing out the truth that your use of potions is flawed and could easily save yourself money and reagents.

    I'm gonna guess you aren't running like super hard content due to this, and id suggest then that you actually don't really need the potion in that case so why bother wasting regents on making rubbish potions.
    Breakfast King
    PS4 EU
  • tambo.01b16_ESO
    tambo.01b16_ESO
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    Asardes wrote: »
    I always thought that Snakeblood negated all negative effects, but it seems this is not the case.

    Done a test using Blessed Thistle, Columbine and Mountain Flower.

    All 3 have Restore Stamina, and this works well

    Restores 7582 Stamina immediately and increases Stamina Recovery by 20% for 52.8 seconds.

    Columbine and Mountain Flower also have Restore Health, but Blessed Thistle has Ravage Health, which negates the Restore Health of the other 2.

    Not sure if the dev team intended for Snakeblood to Negate all negative effects, but the potion does not restore any health when taken. I have 3/3 Snakeblood.

    The only reason I have 3/3 Snakeblood is to improve chances of an Alchemy Master Writ drop.

    If it negated all negative effects, it probably would be worthwhile.

    If you have a negative and positive effect of the same type in your combo of ingredients they will cancel each other out, even if there are two positives and a negative. Also master writ rate doesn't take into account the Snakeblood passive, but the traits discovered for each ingredient, so check Toxicologist and Alchemist achievements under Crafting>Alchemy tab. If those are completed you should be OK.

    One negative cancels 1 positive. If we could make potions with 4 ingredients and had 3 positive and 1 negative, then the 2 positives remaining would give you the effect. No way to test this with only 3 ingredients.

    The chance of Master Writ drop rates also takes in to account the amount of skill points invested in any / all crafting skill lines. Look back at all the Homestead posts and you'll find this confirmed by the devs who were answering the 1001 questions about Master Writs, but they wouldn't say what percentage each skill point would improve chance by.

    **Edit** I've maxed out all skills in Alchemy and would say I get roughly 50 - 55 % chance of a Master Writ drop. I do the writs every 2 days and when I get the 2 Alchemy satchels, almost all the time there is 1 Master Writ. Sometimes both have Master Writs, occasionally none in both. Maybe I'm just lucky :)

    Alchemy.jpg
    Edited by tambo.01b16_ESO on February 8, 2018 6:12PM
  • AshTal
    AshTal
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    I know a while back they said they would actually make this passive worth something but it hasn't happened yet. Currently its worthless and even though skill points are not in short supply I would never take it.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    I think this is literally the most useless passive in this game...
  • Jade1986
    Jade1986
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    Apparently so little people use it no one actually knows what it really does.

    Let me enlighten.

    27709486_698105223911631_6740986954919694811_o.jpg?oh=4037bc26c45edd40de4dc0c00632c326&oe=5ADA346F
    I always thought that Snakeblood negated all negative effects, but it seems this is not the case.

    Done a test using Blessed Thistle, Columbine and Mountain Flower.

    All 3 have Restore Stamina, and this works well

    Restores 7582 Stamina immediately and increases Stamina Recovery by 20% for 52.8 seconds.

    Columbine and Mountain Flower also have Restore Health, but Blessed Thistle has Ravage Health, which negates the Restore Health of the other 2.

    Not sure if the dev team intended for Snakeblood to Negate all negative effects, but the potion does not restore any health when taken. I have 3/3 Snakeblood.

    The only reason I have 3/3 Snakeblood is to improve chances of an Alchemy Master Writ drop.

    If it negated all negative effects, it probably would be worthwhile.

    Thats really wierd because when I make potions with negative effects with 3/3 snakeblood it changes everything to 0 per x amount of seconds or 0 %
  • Amadis001
    Amadis001
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    I have 35 unused skill points on my main, after putting skill points into absolutely everything that can possibly help my build. And I still can't think of a good reason to use one of my skill points on snakeblood.
    // Amadis of Gaul -- DK Nord (Lvl 50 CP 1000)
  • Tasear
    Tasear
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    Asardes wrote: »
    I always thought that Snakeblood negated all negative effects, but it seems this is not the case.

    Done a test using Blessed Thistle, Columbine and Mountain Flower.

    All 3 have Restore Stamina, and this works well

    Restores 7582 Stamina immediately and increases Stamina Recovery by 20% for 52.8 seconds.

    Columbine and Mountain Flower also have Restore Health, but Blessed Thistle has Ravage Health, which negates the Restore Health of the other 2.

    Not sure if the dev team intended for Snakeblood to Negate all negative effects, but the potion does not restore any health when taken. I have 3/3 Snakeblood.

    The only reason I have 3/3 Snakeblood is to improve chances of an Alchemy Master Writ drop.

    If it negated all negative effects, it probably would be worthwhile.

    If you have a negative and positive effect of the same type in your combo of ingredients they will cancel each other out, even if there are two positives and a negative. Also master writ rate doesn't take into account the Snakeblood passive, but the traits discovered for each ingredient, so check Toxicologist and Alchemist achievements under Crafting>Alchemy tab. If those are completed you should be OK.

    One negative cancels 1 positive. If we could make potions with 4 ingredients and had 3 positive and 1 negative, then the 2 positives remaining would give you the effect. No way to test this with only 3 ingredients.

    The chance of Master Writ drop rates also takes in to account the amount of skill points invested in any / all crafting skill lines. Look back at all the Homestead posts and you'll find this confirmed by the devs who were answering the 1001 questions about Master Writs, but they wouldn't say what percentage each skill point would improve chance by.

    **Edit** I've maxed out all skills in Alchemy and would say I get roughly 50 - 55 % chance of a Master Writ drop. I do the writs every 2 days and when I get the 2 Alchemy satchels, almost all the time there is 1 Master Writ. Sometimes both have Master Writs, occasionally none in both. Maybe I'm just lucky :)

    Alchemy.jpg

    Pretty sure it's actually only first passive in each crafting line for it.
  • Jade1986
    Jade1986
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    Tasear wrote: »
    Asardes wrote: »
    I always thought that Snakeblood negated all negative effects, but it seems this is not the case.

    Done a test using Blessed Thistle, Columbine and Mountain Flower.

    All 3 have Restore Stamina, and this works well

    Restores 7582 Stamina immediately and increases Stamina Recovery by 20% for 52.8 seconds.

    Columbine and Mountain Flower also have Restore Health, but Blessed Thistle has Ravage Health, which negates the Restore Health of the other 2.

    Not sure if the dev team intended for Snakeblood to Negate all negative effects, but the potion does not restore any health when taken. I have 3/3 Snakeblood.

    The only reason I have 3/3 Snakeblood is to improve chances of an Alchemy Master Writ drop.

    If it negated all negative effects, it probably would be worthwhile.

    If you have a negative and positive effect of the same type in your combo of ingredients they will cancel each other out, even if there are two positives and a negative. Also master writ rate doesn't take into account the Snakeblood passive, but the traits discovered for each ingredient, so check Toxicologist and Alchemist achievements under Crafting>Alchemy tab. If those are completed you should be OK.

    One negative cancels 1 positive. If we could make potions with 4 ingredients and had 3 positive and 1 negative, then the 2 positives remaining would give you the effect. No way to test this with only 3 ingredients.

    The chance of Master Writ drop rates also takes in to account the amount of skill points invested in any / all crafting skill lines. Look back at all the Homestead posts and you'll find this confirmed by the devs who were answering the 1001 questions about Master Writs, but they wouldn't say what percentage each skill point would improve chance by.

    **Edit** I've maxed out all skills in Alchemy and would say I get roughly 50 - 55 % chance of a Master Writ drop. I do the writs every 2 days and when I get the 2 Alchemy satchels, almost all the time there is 1 Master Writ. Sometimes both have Master Writs, occasionally none in both. Maybe I'm just lucky :)

    Alchemy.jpg

    Pretty sure it's actually only first passive in each crafting line for it.

    Hmmm, while that is a nice qol feature, you would think for master writs you would need all =P
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