

so you want to remove one number that people use to judge people on, and replace it with another that people will judge you on..kind of a pointless exercise
F_16C_VIPER wrote: »It sounds like you're trying to find a solution for a problem that doesn't exist. Either that or I don't entirely understand what you're getting at.

so you want to remove one number that people use to judge people on, and replace it with another that people will judge you on..kind of a pointless exercise
WatchYourSixx wrote: »So what you're saying is you want something like a gearscore? Displayed on your character with color indicating class type?
NewBlacksmurf wrote: »WatchYourSixx wrote: »So what you're saying is you want something like a gearscore? Displayed on your character with color indicating class type?
@WatchYourSixx @idk
Yes to a simple indicator but No to “gear score” only due to the games it’s used in and that isnt what I believe is useful information in those games. Games like WoW, Destiny, Th Division, LoTRO
@Nihility42 and @Zorgon_The_Revenged
The calculations in my head would involve player stats, gear stats and skills slotted
Nothing else matters as this would constantly change if you’re scaled or change gear and skills
Nihility42 wrote: »NewBlacksmurf wrote: »WatchYourSixx wrote: »So what you're saying is you want something like a gearscore? Displayed on your character with color indicating class type?
@WatchYourSixx @idk
Yes to a simple indicator but No to “gear score” only due to the games it’s used in and that isnt what I believe is useful information in those games. Games like WoW, Destiny, Th Division, LoTRO
@Nihility42 and @Zorgon_The_Revenged
The calculations in my head would involve player stats, gear stats and skills slotted
Nothing else matters as this would constantly change if you’re scaled or change gear and skills
But who decides how those stats and skills weigh in the calculation? Who decides what is best and what stats most heavily affect it? Who takes the time to fix it every time there is a balance change? What happens when a developer designs the formula and it doesn't match what players are actually looking for in the game and a "level" 60 healer is better than a level 100 due to a bad formula?
I still don't see how this could be calculated in a way that makes it an better or more impartial than CP. And if CP isn't enough, asking for DPS numbers or prior experience or whatever.
NewBlacksmurf wrote: »Nihility42 wrote: »NewBlacksmurf wrote: »WatchYourSixx wrote: »So what you're saying is you want something like a gearscore? Displayed on your character with color indicating class type?
@WatchYourSixx @idk
Yes to a simple indicator but No to “gear score” only due to the games it’s used in and that isnt what I believe is useful information in those games. Games like WoW, Destiny, Th Division, LoTRO
@Nihility42 and @Zorgon_The_Revenged
The calculations in my head would involve player stats, gear stats and skills slotted
Nothing else matters as this would constantly change if you’re scaled or change gear and skills
But who decides how those stats and skills weigh in the calculation? Who decides what is best and what stats most heavily affect it? Who takes the time to fix it every time there is a balance change? What happens when a developer designs the formula and it doesn't match what players are actually looking for in the game and a "level" 60 healer is better than a level 100 due to a bad formula?
I still don't see how this could be calculated in a way that makes it an better or more impartial than CP. And if CP isn't enough, asking for DPS numbers or prior experience or whatever.
@Nihility42
The system. The developers as they are who actively buff, nerf and change these stats and effects every update.
I could be mistaken but these calculations are already being done.
What’s missing is an effective display that’s simple and easily shown.
What I’m saying is the game already determines what the combination of stats, gear and skills produce.
All this is doing is showing a colored number using a scale of 1-100
The point of that scale is regardless of the changes made, the indicator represents an easily understandable result.
In essence nothing you do now changes and the devs will continue to do what they do.....as a result tho, you would actually see if any change you made or that they make results in an actual buff or nerf to this number so we can adjust accordingly
This isn’t going to determine how effective someone plays a build as that’s another thing altogether, but it does replace the CP number in the UI when looking at another character so you know if their build is “good, great, bad, etc” depending on their choices.
It’s just a clean indicator
NewBlacksmurf wrote: »Nihility42 wrote: »NewBlacksmurf wrote: »WatchYourSixx wrote: »So what you're saying is you want something like a gearscore? Displayed on your character with color indicating class type?
@WatchYourSixx @idk
Yes to a simple indicator but No to “gear score” only due to the games it’s used in and that isnt what I believe is useful information in those games. Games like WoW, Destiny, Th Division, LoTRO
@Nihility42 and @Zorgon_The_Revenged
The calculations in my head would involve player stats, gear stats and skills slotted
Nothing else matters as this would constantly change if you’re scaled or change gear and skills
But who decides how those stats and skills weigh in the calculation? Who decides what is best and what stats most heavily affect it? Who takes the time to fix it every time there is a balance change? What happens when a developer designs the formula and it doesn't match what players are actually looking for in the game and a "level" 60 healer is better than a level 100 due to a bad formula?
I still don't see how this could be calculated in a way that makes it an better or more impartial than CP. And if CP isn't enough, asking for DPS numbers or prior experience or whatever.
@Nihility42
The system. The developers as they are who actively buff, nerf and change these stats and effects every update.
I could be mistaken but these calculations are already being done.
What’s missing is an effective display that’s simple and easily shown.
What I’m saying is the game already determines what the combination of stats, gear and skills produce.
All this is doing is showing a colored number using a scale of 1-100
The point of that scale is regardless of the changes made, the indicator represents an easily understandable result.
In essence nothing you do now changes and the devs will continue to do what they do.....as a result tho, you would actually see if any change you made or that they make results in an actual buff or nerf to this number so we can adjust accordingly
This isn’t going to determine how effective someone plays a build as that’s another thing altogether, but it does replace the CP number in the UI when looking at another character so you know if their build is “good, great, bad, etc” depending on their choices.
It’s just a clean indicator
The developers nary have a clue about what sets ans skills are best. They get that information from players. Devs are not the experts. The players who actually spend the time to figure out what works best are the source of the best information. ICYMI builds often change some each update. Devs don't know how the builds will change each update.
So relying on this devs for this would be a mistake.
Seems like taking a straight forward system and making it more complicated and for someone it will become burdensome.
I still vote no
NewBlacksmurf wrote: »Nihility42 wrote: »NewBlacksmurf wrote: »WatchYourSixx wrote: »So what you're saying is you want something like a gearscore? Displayed on your character with color indicating class type?
@WatchYourSixx @idk
Yes to a simple indicator but No to “gear score” only due to the games it’s used in and that isnt what I believe is useful information in those games. Games like WoW, Destiny, Th Division, LoTRO
@Nihility42 and @Zorgon_The_Revenged
The calculations in my head would involve player stats, gear stats and skills slotted
Nothing else matters as this would constantly change if you’re scaled or change gear and skills
But who decides how those stats and skills weigh in the calculation? Who decides what is best and what stats most heavily affect it? Who takes the time to fix it every time there is a balance change? What happens when a developer designs the formula and it doesn't match what players are actually looking for in the game and a "level" 60 healer is better than a level 100 due to a bad formula?
I still don't see how this could be calculated in a way that makes it an better or more impartial than CP. And if CP isn't enough, asking for DPS numbers or prior experience or whatever.
@Nihility42
The system. The developers as they are who actively buff, nerf and change these stats and effects every update.
I could be mistaken but these calculations are already being done.
What’s missing is an effective display that’s simple and easily shown.
What I’m saying is the game already determines what the combination of stats, gear and skills produce.
All this is doing is showing a colored number using a scale of 1-100
The point of that scale is regardless of the changes made, the indicator represents an easily understandable result.
In essence nothing you do now changes and the devs will continue to do what they do.....as a result tho, you would actually see if any change you made or that they make results in an actual buff or nerf to this number so we can adjust accordingly
This isn’t going to determine how effective someone plays a build as that’s another thing altogether, but it does replace the CP number in the UI when looking at another character so you know if their build is “good, great, bad, etc” depending on their choices.
It’s just a clean indicator
Nihility42 wrote: »NewBlacksmurf wrote: »Nihility42 wrote: »NewBlacksmurf wrote: »WatchYourSixx wrote: »So what you're saying is you want something like a gearscore? Displayed on your character with color indicating class type?
@WatchYourSixx @idk
Yes to a simple indicator but No to “gear score” only due to the games it’s used in and that isnt what I believe is useful information in those games. Games like WoW, Destiny, Th Division, LoTRO
@Nihility42 and @Zorgon_The_Revenged
The calculations in my head would involve player stats, gear stats and skills slotted
Nothing else matters as this would constantly change if you’re scaled or change gear and skills
But who decides how those stats and skills weigh in the calculation? Who decides what is best and what stats most heavily affect it? Who takes the time to fix it every time there is a balance change? What happens when a developer designs the formula and it doesn't match what players are actually looking for in the game and a "level" 60 healer is better than a level 100 due to a bad formula?
I still don't see how this could be calculated in a way that makes it an better or more impartial than CP. And if CP isn't enough, asking for DPS numbers or prior experience or whatever.
@Nihility42
The system. The developers as they are who actively buff, nerf and change these stats and effects every update.
I could be mistaken but these calculations are already being done.
What’s missing is an effective display that’s simple and easily shown.
What I’m saying is the game already determines what the combination of stats, gear and skills produce.
All this is doing is showing a colored number using a scale of 1-100
The point of that scale is regardless of the changes made, the indicator represents an easily understandable result.
In essence nothing you do now changes and the devs will continue to do what they do.....as a result tho, you would actually see if any change you made or that they make results in an actual buff or nerf to this number so we can adjust accordingly
This isn’t going to determine how effective someone plays a build as that’s another thing altogether, but it does replace the CP number in the UI when looking at another character so you know if their build is “good, great, bad, etc” depending on their choices.
It’s just a clean indicator
These calculations are being done? You think the devs have some sort of complicated algorithm to determine how good players are at their role? I mean, I could be wrong, but I highly doubt it. I don't say this to be mean, but it doesn't sound like you understand how the game works very well.
Yeah, there are some stats that are already calculated, such as max stats or weapon/spell damage, but even in a DPS toon that doesn't tell the whole story. You'd have to have some sort of check or multiplier based on skills used for it to mean anything.
And what about a tank or a healer? Those roles are even more flexible and less based on raw stats. There are still a lot of variables that aren't captured with the stats available. It ends up being very subjective.
This doesn't do anything to improve CP, it just replaces one semi-meaningless number with an even more meaningless and inscrutable number. If this were implemented, we'd just have good players who get a low ranking getting instakicked all the time instead of good low CP players. It wouldn't solve the issue.
NewBlacksmurf wrote: »Nihility42 wrote: »NewBlacksmurf wrote: »Nihility42 wrote: »NewBlacksmurf wrote: »WatchYourSixx wrote: »So what you're saying is you want something like a gearscore? Displayed on your character with color indicating class type?
@WatchYourSixx @idk
Yes to a simple indicator but No to “gear score” only due to the games it’s used in and that isnt what I believe is useful information in those games. Games like WoW, Destiny, Th Division, LoTRO
@Nihility42 and @Zorgon_The_Revenged
The calculations in my head would involve player stats, gear stats and skills slotted
Nothing else matters as this would constantly change if you’re scaled or change gear and skills
But who decides how those stats and skills weigh in the calculation? Who decides what is best and what stats most heavily affect it? Who takes the time to fix it every time there is a balance change? What happens when a developer designs the formula and it doesn't match what players are actually looking for in the game and a "level" 60 healer is better than a level 100 due to a bad formula?
I still don't see how this could be calculated in a way that makes it an better or more impartial than CP. And if CP isn't enough, asking for DPS numbers or prior experience or whatever.
@Nihility42
The system. The developers as they are who actively buff, nerf and change these stats and effects every update.
I could be mistaken but these calculations are already being done.
What’s missing is an effective display that’s simple and easily shown.
What I’m saying is the game already determines what the combination of stats, gear and skills produce.
All this is doing is showing a colored number using a scale of 1-100
The point of that scale is regardless of the changes made, the indicator represents an easily understandable result.
In essence nothing you do now changes and the devs will continue to do what they do.....as a result tho, you would actually see if any change you made or that they make results in an actual buff or nerf to this number so we can adjust accordingly
This isn’t going to determine how effective someone plays a build as that’s another thing altogether, but it does replace the CP number in the UI when looking at another character so you know if their build is “good, great, bad, etc” depending on their choices.
It’s just a clean indicator
These calculations are being done? You think the devs have some sort of complicated algorithm to determine how good players are at their role? I mean, I could be wrong, but I highly doubt it. I don't say this to be mean, but it doesn't sound like you understand how the game works very well.
Yeah, there are some stats that are already calculated, such as max stats or weapon/spell damage, but even in a DPS toon that doesn't tell the whole story. You'd have to have some sort of check or multiplier based on skills used for it to mean anything.
And what about a tank or a healer? Those roles are even more flexible and less based on raw stats. There are still a lot of variables that aren't captured with the stats available. It ends up being very subjective.
This doesn't do anything to improve CP, it just replaces one semi-meaningless number with an even more meaningless and inscrutable number. If this were implemented, we'd just have good players who get a low ranking getting instakicked all the time instead of good low CP players. It wouldn't solve the issue.
@Nihility42
The calculations are already being done. We heard more on this way back when they were testing the impacts of non CP campaigns as the amount of calculations, in theory was a contributing factor to other issues.
The calculations are the min and max of assigned stats, gear stats, and CP allotment as it relates to slotted skills.
It’s how the game determines skill effects, etc.
All they are doing is simply omg that so we can see it represented as a colored numberic. Using a scale of 1-100
Let's see - a StamSorc would count as what then? - blue or green or maybe some other color? And what decides which rank he will get? Maybe he is a warrior who is just using some of the magic as support - as what does he count then?
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Nihility42 wrote: »NewBlacksmurf wrote: »WatchYourSixx wrote: »So what you're saying is you want something like a gearscore? Displayed on your character with color indicating class type?
@WatchYourSixx @idk
Yes to a simple indicator but No to “gear score” only due to the games it’s used in and that isnt what I believe is useful information in those games. Games like WoW, Destiny, Th Division, LoTRO
@Nihility42 and @Zorgon_The_Revenged
The calculations in my head would involve player stats, gear stats and skills slotted
Nothing else matters as this would constantly change if you’re scaled or change gear and skills
But who decides how those stats and skills weigh in the calculation? Who decides what is best and what stats most heavily affect it? Who takes the time to fix it every time there is a balance change? What happens when a developer designs the formula and it doesn't match what players are actually looking for in the game and a "level" 60 healer is better than a level 100 due to a bad formula?
I still don't see how this could be calculated in a way that makes it an better or more impartial than CP. And if CP isn't enough, asking for DPS numbers or prior experience or whatever.
@Nihility42
The system. The developers as they are who actively buff, nerf and change these stats and effects every update.
I could be mistaken but these calculations are already being done.
What’s missing is an effective display that’s simple and easily shown.
What I’m saying is the game already determines what the combination of stats, gear and skills produce.
All this is doing is showing a colored number using a scale of 1-100
The point of that scale is regardless of the changes made, the indicator represents an easily understandable result.
In essence nothing you do now changes and the devs will continue to do what they do.....as a result tho, you would actually see if any change you made or that they make results in an actual buff or nerf to this number so we can adjust accordingly
This isn’t going to determine how effective someone plays a build as that’s another thing altogether, but it does replace the CP number in the UI when looking at another character so you know if their build is “good, great, bad, etc” depending on their choices.
It’s just a clean indicator
The developers nary have a clue about what sets ans skills are best. They get that information from players. Devs are not the experts. The players who actually spend the time to figure out what works best are the source of the best information. ICYMI builds often change some each update. Devs don't know how the builds will change each update.
So relying on this devs for this would be a mistake.
Seems like taking a straight forward system and making it more complicated and for someone it will become burdensome.
I still vote no
@idk
I think you’re adding something to this not mentioned.
I comprehend you and others are concerns that the developers don’t know what skills or stats are good/bad/indifferent.
This idea is simply using those existing calculations to produce a numberic with a color indicator.
Specifically meaning this, after you assign stats, CP and slot skills there is a max value each skill can reach
That value may change with each update however, the indicator is telling you and others on a scale of 1-100 how your choices relate on that scale.
It has nothing to do with the developer getting it right or wrong, it’s based of max and min set values through the calculations that already exist.
So now if you group and you see someone using X or Y abilities and it seems futile you know why and also if they seem good or great you know why.
You also have insight because you’re measured by the same scale.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Nihility42 wrote: »NewBlacksmurf wrote: »WatchYourSixx wrote: »So what you're saying is you want something like a gearscore? Displayed on your character with color indicating class type?
@WatchYourSixx @idk
Yes to a simple indicator but No to “gear score” only due to the games it’s used in and that isnt what I believe is useful information in those games. Games like WoW, Destiny, Th Division, LoTRO
@Nihility42 and @Zorgon_The_Revenged
The calculations in my head would involve player stats, gear stats and skills slotted
Nothing else matters as this would constantly change if you’re scaled or change gear and skills
But who decides how those stats and skills weigh in the calculation? Who decides what is best and what stats most heavily affect it? Who takes the time to fix it every time there is a balance change? What happens when a developer designs the formula and it doesn't match what players are actually looking for in the game and a "level" 60 healer is better than a level 100 due to a bad formula?
I still don't see how this could be calculated in a way that makes it an better or more impartial than CP. And if CP isn't enough, asking for DPS numbers or prior experience or whatever.
@Nihility42
The system. The developers as they are who actively buff, nerf and change these stats and effects every update.
I could be mistaken but these calculations are already being done.
What’s missing is an effective display that’s simple and easily shown.
What I’m saying is the game already determines what the combination of stats, gear and skills produce.
All this is doing is showing a colored number using a scale of 1-100
The point of that scale is regardless of the changes made, the indicator represents an easily understandable result.
In essence nothing you do now changes and the devs will continue to do what they do.....as a result tho, you would actually see if any change you made or that they make results in an actual buff or nerf to this number so we can adjust accordingly
This isn’t going to determine how effective someone plays a build as that’s another thing altogether, but it does replace the CP number in the UI when looking at another character so you know if their build is “good, great, bad, etc” depending on their choices.
It’s just a clean indicator
The developers nary have a clue about what sets ans skills are best. They get that information from players. Devs are not the experts. The players who actually spend the time to figure out what works best are the source of the best information. ICYMI builds often change some each update. Devs don't know how the builds will change each update.
So relying on this devs for this would be a mistake.
Seems like taking a straight forward system and making it more complicated and for someone it will become burdensome.
I still vote no
@idk
I think you’re adding something to this not mentioned.
I comprehend you and others are concerns that the developers don’t know what skills or stats are good/bad/indifferent.
This idea is simply using those existing calculations to produce a numberic with a color indicator.
Specifically meaning this, after you assign stats, CP and slot skills there is a max value each skill can reach
That value may change with each update however, the indicator is telling you and others on a scale of 1-100 how your choices relate on that scale.
It has nothing to do with the developer getting it right or wrong, it’s based of max and min set values through the calculations that already exist.
So now if you group and you see someone using X or Y abilities and it seems futile you know why and also if they seem good or great you know why.
You also have insight because you’re measured by the same scale.
The scale seems as arbitrary as the value of such a system.
So a player swaps out skills and gear until they see a good color grade. They them think they have a good build.
They got that score merely because they slotted skills and some gear that games the system. If you think such an idea wouldn't work that way then your greatly mistaken.