i have a sorc and while i do find using up slots on both bars kinda annoying, it would be far too powerful to remove this. and lets be honest, if you wanna swap bars and swap back, you can simply recast it.
or, the limitation gets removed, and would have to be removed from pets as well, and then they downgrade the crap outta them both since you no longer need them slotted. which is what you're asking for.
GrumpyDuckling wrote: »I think the dual bar requirement for Bound Armor is fine. But I think Bound Armor should activate the Expert Summoner passive (Increass your Max Health by 8% if you have a Daedric Summoning pet active.)
Yes, I know that Bound Armor is not a "pet," but because it operates in the same manner as a pet (needs to be slotted on both bars to remain active) I think it makes sense to have it proc Expert Summoner.
GrumpyDuckling wrote: »I think the dual bar requirement for Bound Armor is fine. But I think Bound Armor should activate the Expert Summoner passive (Increass your Max Health by 8% if you have a Daedric Summoning pet active.)
Yes, I know that Bound Armor is not a "pet," but because it operates in the same manner as a pet (needs to be slotted on both bars to remain active) I think it makes sense to have it proc Expert Summoner.
GrumpyDuckling wrote: »I think the dual bar requirement for Bound Armor is fine. But I think Bound Armor should activate the Expert Summoner passive (Increass your Max Health by 8% if you have a Daedric Summoning pet active.)
Yes, I know that Bound Armor is not a "pet," but because it operates in the same manner as a pet (needs to be slotted on both bars to remain active) I think it makes sense to have it proc Expert Summoner.
hey, who let the person with a reasonable suggestion into these forums? next time lock the door would ya? can't let people suggest reasonable stuff like this.
Harrdarrzarr wrote: »GrumpyDuckling wrote: »I think the dual bar requirement for Bound Armor is fine. But I think Bound Armor should activate the Expert Summoner passive (Increass your Max Health by 8% if you have a Daedric Summoning pet active.)
Yes, I know that Bound Armor is not a "pet," but because it operates in the same manner as a pet (needs to be slotted on both bars to remain active) I think it makes sense to have it proc Expert Summoner.
hey, who let the person with a reasonable suggestion into these forums? next time lock the door would ya? can't let people suggest reasonable stuff like this.
Because we summoned a shield:) It's part of the summoning skill-line, so it's sounds kinda weird but fair to also gain the 8% healthbonus. Expert summoner passive should work for whatever has been summoned by that skill-line, not just pets.
GrumpyDuckling wrote: »I think the dual bar requirement for Bound Armor is fine. But I think Bound Armor should activate the Expert Summoner passive (Increass your Max Health by 8% if you have a Daedric Summoning pet active.)
Yes, I know that Bound Armor is not a "pet," but because it operates in the same manner as a pet (needs to be slotted on both bars to remain active) I think it makes sense to have it proc Expert Summoner.
GrumpyDuckling wrote: »I think the dual bar requirement for Bound Armor is fine. But I think Bound Armor should activate the Expert Summoner passive (Increass your Max Health by 8% if you have a Daedric Summoning pet active.)
Yes, I know that Bound Armor is not a "pet," but because it operates in the same manner as a pet (needs to be slotted on both bars to remain active) I think it makes sense to have it proc Expert Summoner.
GrumpyDuckling wrote: »I think the dual bar requirement for Bound Armor is fine. But I think Bound Armor should activate the Expert Summoner passive (Increass your Max Health by 8% if you have a Daedric Summoning pet active.)
Yes, I know that Bound Armor is not a "pet," but because it operates in the same manner as a pet (needs to be slotted on both bars to remain active) I think it makes sense to have it proc Expert Summoner.
Other than OP indicating he does not want to have it on both bars no actual reasoning has been given for it to be changed.
KanedaSyndrome wrote: »In general we need this for all activated abilities that for some reason are needed on 2 different bars to work. Same with warden bear, taking up both ultimate slots.
KanedaSyndrome wrote: »In general we need this for all activated abilities that for some reason are needed on 2 different bars to work. Same with warden bear, taking up both ultimate slots.
The only way that's going to happen is if they're made into limited duration abilities, which nobody wants - it would make all abilities in question far worse.
Do you really want to have to bar swap and recast your pets or bound armor every 20 seconds? I sure as hell don't.
Abilities like this require both bars to remain active because they have an unlimited duration. If they stayed active without being on the bar, you'd be getting a free extra skill over other classes.
KanedaSyndrome wrote: »In general we need this for all activated abilities that for some reason are needed on 2 different bars to work. Same with warden bear, taking up both ultimate slots.
The only way that's going to happen is if they're made into limited duration abilities, which nobody wants - it would make all abilities in question far worse.
Do you really want to have to bar swap and recast your pets or bound armor every 20 seconds? I sure as hell don't.
Abilities like this require both bars to remain active because they have an unlimited duration. If they stayed active without being on the bar, you'd be getting a free extra skill over other classes.
I’d be okay with making it a limited-time buff like lightning form. It needs to be more useful than it is though for the two bar slots that it eats up.
I like the 8% health idea for stamina Sorcs, who can use the buff. The 8% magicka buff alone is laughable when magblades get that much as a passive, just for slotting one skill.
To remind OP, it is a summoned armor just like the summoned pets. That is the reason it is required to be on both bars.
It has always required being on both bars to be active on both bars during the past 4 years (cannot speak for before 4 years ago), iircc.
I main a mSorc atm and see no issue with it having to be on both bars. The reason a magick build uses it is for the strong max magicka buff. It is really no different than Inner Lights requirement to be on both bars.
Other than OP indicating he does not want to have it on both bars no actual reasoning has been given for it to be changed.
s7732425ub17_ESO wrote: »It could be an active buff instead of a toggle. 30 seconds would be fine. Anything shorter would be a waste.
To remind OP, it is a summoned armor just like the summoned pets. That is the reason it is required to be on both bars.
It has always required being on both bars to be active on both bars during the past 4 years (cannot speak for before 4 years ago), iircc.
I main a mSorc atm and see no issue with it having to be on both bars. The reason a magick build uses it is for the strong max magicka buff. It is really no different than Inner Lights requirement to be on both bars.
Other than OP indicating he does not want to have it on both bars no actual reasoning has been given for it to be changed.
s7732425ub17_ESO wrote: »It could be an active buff instead of a toggle. 30 seconds would be fine. Anything shorter would be a waste.
Personally I would hate that. I already have enough micromanaging to do as a tank without having to worry about constantly re-applying bound armor.
The only change I'd like to see is for bound armor to activate the passive that gives 8% max health. Right now that passive requires either the clannfear/scamp or twilight to be active, none of which are used by sorc tanks (typically) and all of which require two skill slots just like bound armor does.
QuebraRegra wrote: »To remind OP, it is a summoned armor just like the summoned pets. That is the reason it is required to be on both bars.
It has always required being on both bars to be active on both bars during the past 4 years (cannot speak for before 4 years ago), iircc.
I main a mSorc atm and see no issue with it having to be on both bars. The reason a magick build uses it is for the strong max magicka buff. It is really no different than Inner Lights requirement to be on both bars.
Other than OP indicating he does not want to have it on both bars no actual reasoning has been given for it to be changed.
I proly shouldn't bring this up, but my SHADES (pet) hangs out after a bar swapSomeday I may want to play a pet sorc and wouldn't mind not having to double bar the pet.