Why aren't there any races that buff templar skill damage?

Somber97866
Somber97866
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Templars do 90percent magic damage. Why is it there are no races that buff magic damage? Only fire lightning and Ice which doesnt effect 90percent of their spells!
Edited by Somber97866 on February 8, 2018 4:32AM
  • Curragraigue
    Curragraigue
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    Max Magicka increases magicka damage so take your pick of Mag boosting races
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  • Narvuntien
    Narvuntien
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    I think they should nerf high elves and make them magic damage instead of elemental.

    Then.... making Maomer as a playable race with passive buffs to lightning and poison damage.... in the next chapter.
  • KingYogi415
    KingYogi415
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    Because ZOS hates templars!
  • SilverIce58
    SilverIce58
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    Narvuntien wrote: »
    I think they should nerf high elves and make them magic damage instead of elemental.

    Then.... making Maomer as a playable race with passive buffs to lightning and poison damage.... in the next chapter.

    I agree wholeheartedly. Well, maybe not the poison damage for Maormer, but def lightning damage.
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  • JamuThatsWho
    JamuThatsWho
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    Er, there are; Redguards, Khajiit and Orcs boost Stamplar DPS, Altmer, Dunmer and Breton boost Magplar DPS.

    Max Stam/Mag boosts the damage of their respective skills.
    Edited by JamuThatsWho on February 8, 2018 5:06AM
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  • LordSemaj
    LordSemaj
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    Werewolves feel your pain. More disease damage please.
  • starkerealm
    starkerealm
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    Max Magicka increases magicka damage so take your pick of Mag boosting races

    "Magic Damage," is another element type. Like Fire, Lightning, and others. It's used heavily by Nightblades and Wardens, while the Templars and Sorcs have some magic abilities.

    Yeah, it'd probably make sense if High Elves or Bretons had a Magic Damage as a buff, but, really, there's a few damage types that just don't show up on the table. It would also make whatever race you added that buff to indisputably the best in slot pick for Magicka Wardens and NBs.
  • Boggus
    Boggus
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    You know it's the same problem with most other classes as well right? Don't make this another "buff templar" thread because we have enough of those already. Also reading up a little will tell you that max mag increases magical damage.
  • starkerealm
    starkerealm
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    Boggus wrote: »
    You know it's the same problem with most other classes as well right? Don't make this another "buff templar" thread because we have enough of those already. Also reading up a little will tell you that max mag increases magical damage.

    This is now a Nerf Sorcerors thread... via buffing their Dark Magic tree's damage. Yeah, that makes sense, let's run with that.
  • Somber97866
    Somber97866
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    Ok so I know about Max magic and how it will buff overall damage. The point I'm trying to make is why they left magic damage out of racial passives when every other damage gets a buff from one race or another.

    Don't make this a stam thing. The forums were filled for years with " nerf sorc, nerf magic!"
  • RobbieRocket
    RobbieRocket
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    Templars do 90percent magic damage. Why is it there are no races that buff magic damage? Only fire lightning and Ice which doesnt effect 90percent of their spells!

    If you are counting Base Skills only then 11 of 12 damaging skills (6 Aedric Spear and 6 Dawn's Wrath) deliver Magicka Damage = 92% of Templar Skills.

    No-one plays with Base Skills for long so looking at the morphs, 19/25 damaging skils (12 Aedric Spear, 12 Dawn's Wrath and 1 Restoring Light) deliver Magicka Damage = 76% of Templar Skill morphs
    The other 6 Templar Skill morphs deliver Physical Damage (4) and Flame Damage (2).

    I think it is important when you use numbers such as percentages you present an accurate representation otherwise you bias the point of view of the reader.
  • RobbieRocket
    RobbieRocket
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    ...and maybe the whole game would have to be redesigned then starting with which type of damage skills deliver, because I think a bonus to Magicka Damage for one race which would apply to 76% of the damaging skills available only to a Templar would make almost every Templar the race you seek. This is no fun.
    Edited by RobbieRocket on February 8, 2018 10:56AM
  • klowdy1
    klowdy1
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    Ok so I know about Max magic and how it will buff overall damage. The point I'm trying to make is why they left magic damage out of racial passives when every other damage gets a buff from one race or another.

    Don't make this a stam thing. The forums were filled for years with " nerf sorc, nerf magic!"

    If it goes along with the CP trait, elemental damage includes magic damage, for which high elves have a passive.
  • Somber97866
    Somber97866
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    Every build has a meta/op race that buff atleast 50percent of damage output of the build. Plus I don't need to be 93.76894533percent correct to get my point across. Everyone cries about the balance until it tips in their favor then they say not to bring it up no more.
  • RobbieRocket
    RobbieRocket
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    Every build has a meta/op race that buff atleast 50percent of damage output of the build. Plus I don't need to be 93.76894533percent correct to get my point across. Everyone cries about the balance until it tips in their favor then they say not to bring it up no more.

    Yeah, I was supporting your case with accurate numbers. I don't actually agree with your point though.
    I think many resourceful people have posted here that increasing Magicka Damage racially is covered by the High Elf passive (which increases Elemental Damage).
  • Azurya
    Azurya
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    templars can do dmg?
    didn´t see that
    but when you say so..............
  • W0lf_z13
    W0lf_z13
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    technically templars have some skills that are considered fire based, which would be boosted by altmer's elemental talent passive
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  • RobbieRocket
    RobbieRocket
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    W0lf_z13 wrote: »
    technically templars have some skills that are considered fire based, which would be boosted by altmer's elemental talent passive

    "Some skills that are considered fire-based" translates to Sun Fire (and its 2 morphs, Vampire's Bane and Reflective Light).
    The only other type of damage that Templar Skills dishes out (apart from Magicka Damage) is Physical (4 morphs).

    The 19 Templar morphs that deliver Magicka Damage are ALL effected by the Altmer passive as Magicka Damage is one of the 4 "Elements" affected along with Flame, Frost and Shock.
  • Asardes
    Asardes
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    IMO Breton should receive a 4-7% bonus to magic damage done to make the race more competitive compared to Dark Elf (2% lightning and ice and 7% flame damage) and High Elf (4% elemental damage). This will hardly break any game balance but would make it a good choice for Magicka NB and Templar, where most skills deal magic damage: Templar has one skill that deals flame damage and NB has none.
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  • LordSemaj
    LordSemaj
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    The 19 Templar morphs that deliver Magicka Damage are ALL effected by the Altmer passive as Magicka Damage is one of the 4 "Elements" affected along with Flame, Frost and Shock.

    ???

    http://en.uesp.net/wiki/Online:Altmer

    Elemental Talent - Increases your Flame, Frost, and Shock Damage by 4%.
  • danno8
    danno8
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    W0lf_z13 wrote: »
    technically templars have some skills that are considered fire based, which would be boosted by altmer's elemental talent passive

    "Some skills that are considered fire-based" translates to Sun Fire (and its 2 morphs, Vampire's Bane and Reflective Light).
    The only other type of damage that Templar Skills dishes out (apart from Magicka Damage) is Physical (4 morphs).

    The 19 Templar morphs that deliver Magicka Damage are ALL effected by the Altmer passive as Magicka Damage is one of the 4 "Elements" affected along with Flame, Frost and Shock.

    Incorrect. Magic damage is not considered "Elemental" damage. Only Fire, Ice and Lightning is considered elemental.

    The people in this thread that say Altmer will boost the Magic damage type are referring to the Max Magicka bonus Altmer get, but that increases all skills that use Magicka as a resource, not Magic as a damage type. And those people conveniently are leaving out the fact that Altmer have both the "Max Magicka" boost AND the "Elemental" boost.

    The OP is correct that there are no races that increase the "Magic Damage" type in the same way that increases Fire, Ice and Lightning damage types.
    Edited by danno8 on February 8, 2018 2:17PM
  • Yamenstein
    Yamenstein
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    Dont want a new race or for them to change racials. Just give us a new system that works with the racials to get extra customization. Those customizations could be for stats or for gameplay.
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  • jerj6925
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    There is such a race and they are called the Red headed step children. They will be the last for any love, the first to receive the harshest nerf's and will be the last needed for PVP groups or trials. Their racial bonus is kicking rocks in a corner and using sub standards dps skills.
  • Drdeath20
    Drdeath20
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    I hate racials, i wish i could choose my race and then choose a discipline for the passives.

    Yes you can make whatever race be whatever you want blah blah blah but i dont want to constantly die to mudcrabs either. Struggle through every vet dungeon and rightfully get kicked out of any competitive group bcz my character is detrimentally inferior
  • NewBlacksmurf
    NewBlacksmurf
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    My belief is the game was originally designed as another MMO. Later early during development they got the TES stuff.

    The two are seperate and lore drives some of the possible changes .....
    Edited by NewBlacksmurf on February 9, 2018 2:47AM
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  • Drdeath20
    Drdeath20
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    My belief is the game was originally designed as another MMO. Later early during development they got the TES stuff.

    The two are seperate and lore drives some of the possible changes .....

    The game started off in a different direction. Resource pools were not linked to damage, the racials made better sense back then. Now....not soo much
  • JamuThatsWho
    JamuThatsWho
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    Drdeath20 wrote: »
    My belief is the game was originally designed as another MMO. Later early during development they got the TES stuff.

    The two are seperate and lore drives some of the possible changes .....

    The game started off in a different direction. Resource pools were not linked to damage, the racials made better sense back then. Now....not soo much

    I don't see how the current racials don't make sense, at least from a lore perspective.
    Edited by JamuThatsWho on February 9, 2018 7:22AM
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  • Zbigb4life
    Zbigb4life
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    Because ZOS hates templars!

    Well is there a class they don't hate :D
  • starkerealm
    starkerealm
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    danno8 wrote: »
    W0lf_z13 wrote: »
    technically templars have some skills that are considered fire based, which would be boosted by altmer's elemental talent passive

    "Some skills that are considered fire-based" translates to Sun Fire (and its 2 morphs, Vampire's Bane and Reflective Light).
    The only other type of damage that Templar Skills dishes out (apart from Magicka Damage) is Physical (4 morphs).

    The 19 Templar morphs that deliver Magicka Damage are ALL effected by the Altmer passive as Magicka Damage is one of the 4 "Elements" affected along with Flame, Frost and Shock.

    Incorrect. Magic damage is not considered "Elemental" damage. Only Fire, Ice and Lightning is considered elemental.

    The people in this thread that say Altmer will boost the Magic damage type are referring to the Max Magicka bonus Altmer get, but that increases all skills that use Magicka as a resource, not Magic as a damage type. And those people conveniently are leaving out the fact that Altmer have both the "Max Magicka" boost AND the "Elemental" boost.

    The OP is correct that there are no races that increase the "Magic Damage" type in the same way that increases Fire, Ice and Lightning damage types.

    To be fair, it's fairly accurate to describe Magic damage as another element, along with physical, poison, disease, and oblivion. But it's not one of the elements boosted by the Altmer passive (to the best of my knowledge.)
  • Somber97866
    Somber97866
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    Anything magic damage based aren't buffed by elemental passive buffs! Reset skills, leave the elemental buff passives off, put point in one skill with magic damage and one with elemental damage and equip it to skill bar. Check damage. Then put point in passive skill and check damage.

    It doesn't buff skill with magic based damage but does with elemental.
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