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Does armor stat matter?

PeteDahhSneak
I theorycrafted a PvP set - light fortified brass for my magplar with 26k spell resistance and 23k physical resistance with the full 50% crit resistance. It's a remarkable improvement to what I'm used to running in Cyrodiil. I've always been a glass cannon. So I started running around and I didn't see THAT much of an improvement. So now I'm wondering if I just had a bad night or if the armor stat matters more than I was aware of? Does the 2800 armor stat (heavy chest) make that much of a difference over the 1400 (light chest). And if it does, where is it reflected in the character sheet? I never really thought about it tbh, thought everything was based off of resistance.
  • Taleof2Cities
    Taleof2Cities
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    Do you have the heavy armor passives unlocked?

    Replacing a heavy chest with light will make a difference of about 1,500 spell and physical resistance give or take ... depending on the build.
  • PeteDahhSneak
    Do you have the heavy armor passives unlocked?

    Replacing a heavy chest with light will make a difference of about 1,500 spell and physical resistance give or take ... depending on the build.

    I do but this is sort of what I'm asking. My resistance in my light Julianos used to be around 13-15k each. Now they've seen significant increases to 26k/23k. Is resistance the sole number that matters when it comes to damage mitigation? Because it didn't feel like it.
  • LeagueTroll
    LeagueTroll
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    Do you use damage shield?
  • PeteDahhSneak
    Do you use damage shield?

    On my backbar I have dampen magic and elusive mist.
  • eso_nya
    eso_nya
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    u mitigate 1% of the incoming dmg for every 600 armor u have.
    u should take ~17% less dmg with 10k armor more.

    problem for pvp is, u dont know how much penetration your opponent has.
    if u get attacked by a nb w/ lover, spriggan and sa ~12k of your armor r ignored. with 3k armor left u mitigate 5% of the incoming dmg (u take 9,5k of a 10k hit). with ~11k left u mitigate ~18%, thus take 8,2k of a 10k hit.

    bleed dmg ignores armor.

    shields come with "clip damage": if u have a 1k shield up and get hit for e.g. 10k, the shield will soak up 1k dmg, while the remaining 9k dmg ignore your armor (and block?).
  • starkerealm
    starkerealm
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    Resistances are more noticeable in PvE, again, because other players will stack penetration.

    There's a huge difference between a character in light/medium and a heavy armor tank, but in Cryodiil that feels less significant than it is anywhere else.

    That said, as part of a full build, heavy armor can make a huge difference in Cyrodiil.
  • Vermintide
    Vermintide
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    I generally find raw resistance just isn't worth it considering the power of penetration etc everyone else will have. In noCP it tends to be mote worthwhile, but still not by much. You get better defense from sets with a defensive effect, e.g Wizards Riposte applying maim.
  • ol_BANK_lo
    ol_BANK_lo
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    eso_nya wrote: »
    u mitigate 1% of the incoming dmg for every 600 armor u have.
    u should take ~17% less dmg with 10k armor more.

    problem for pvp is, u dont know how much penetration your opponent has.
    if u get attacked by a nb w/ lover, spriggan and sa ~12k of your armor r ignored. with 3k armor left u mitigate 5% of the incoming dmg (u take 9,5k of a 10k hit). with ~11k left u mitigate ~18%, thus take 8,2k of a 10k hit.

    bleed dmg ignores armor.

    shields come with "clip damage": if u have a 1k shield up and get hit for e.g. 10k, the shield will soak up 1k dmg, while the remaining 9k dmg ignore your armor (and block?).

    This ^

    But, in short, yes it makes a big difference...but depends heavily on your opponents penetration (CP and light armor passives add a lot), whether you are outnumbered and taking a lot of damage, and of course your skill level. There are benefits to heavy, as well as medium and light. Heavy, good amount of crit resistance and quick reaction time allows me to never be one shot by stealth nightblades.

    Take a look at your crit resistance. How much impen you have and CP can help a lot. There is no penetration in PVE and NPCs can't crit. But in PVP that happens.
  • starkerealm
    starkerealm
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    Probably worth noting that in PvE, when you deal with "penetration" it will be as a specific debuff. Some enemies can inflict breach or fracture, but they're very rare. (I can only think of one or two bosses off hand. Though there may be more I'm not thinking of.)

    As a result, overstacking resistances in PvE isn't usually a good idea.
  • Jura23
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    eso_nya wrote: »
    shields come with "clip damage": if u have a 1k shield up and get hit for e.g. 10k, the shield will soak up 1k dmg, while the remaining 9k dmg ignore your armor (and block?).

    for real? This sounds to be really broken.
    Georgion - Bosmer/Templar - PC/EU
  • Nestor
    Nestor
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    No matter how Tanky or Squishy you are, dodge roll, block, and break free are just as important to survival
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • starkerealm
    starkerealm
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    Jura23 wrote: »
    eso_nya wrote: »
    shields come with "clip damage": if u have a 1k shield up and get hit for e.g. 10k, the shield will soak up 1k dmg, while the remaining 9k dmg ignore your armor (and block?).

    for real? This sounds to be really broken.

    No. Oblivion damage will bypass shields armor and (probably) blocks. Shields may have some bleedthrough, but it's not more than 10%. So you might take 1k from that 10k hit, while the shield eats 9k. That said, there are some sets that specifically interact with shields like that.
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