- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
I have been playing a warden healer since Morrowind was released and I have not once been kicked and not once did anyone complain about me not being a Templar.
I do random dailies, n and v pledges, n and v Trials and this also includes non-death and speed runs.
Yes Templars are still better but I do believe it is quite overblown that no one wants non-Templar healers.
I also play a tank and yes I enjoy having a Templar drop shards, but I can sustain my own stamina well enough that I certainly don't depend on it, its more of a QoL thing.
This change killed the uniqueness of the templer class and did just give rise to other problems (tanks do need a bigger stam than mag pool or they get not stam, reduction of synergies,...). Btw templer are still the only class that can give mag dds stam back per synergy.
They just could have given other classes another support skill that would make them on-par with mag templer so you would think about do you want the sustain support of templer or maybe better an offensive support of another class but nerfing things is just easier.
Also templers will always be the best (for endgame) healer as long as they are the only class with a spammable smart burst heal. It makes healing a lot easier and can it can prevent a lot of deaths in trials when they grp is not as stacked or when something goes wrong.
LeagueTroll wrote: »I think it’s still not enough. What would be good is rebalance night blade and warden skills, so nb healer and warden tank have a place in competitive pve. Nb soul siphon passive gain heal % should be changed to a higher number but only work for aoe heal, so nb will have bigger healing spring number than templar healer but lack burst heal. And warden tree should be nerfed in heal amount, scale to max health, but given a lower cost (Very high auto defence uptime), so warden tank can have more survivability than dk tank but lack utility.
QuebraRegra wrote: »
You COULD probably do most dungeons on a dk/sorc healer but it's just that it's so much smoother on a Templar/Warden it's why people prefer them.
Old habits & all that
hmsdragonfly wrote: »This change killed the uniqueness of the templer class and did just give rise to other problems (tanks do need a bigger stam than mag pool or they get not stam, reduction of synergies,...). Btw templer are still the only class that can give mag dds stam back per synergy.
They just could have given other classes another support skill that would make them on-par with mag templer so you would think about do you want the sustain support of templer or maybe better an offensive support of another class but nerfing things is just easier.
Also templers will always be the best (for endgame) healer as long as they are the only class with a spammable smart burst heal. It makes healing a lot easier and can it can prevent a lot of deaths in trials when they grp is not as stacked or when something goes wrong.
There's no way to make non-Templar healers close to Templar healers in PvE content without giving them an ability to provide stam support. Giving them "an offensive support"? Doesn't work. You always want a sustain support 99% of the time in PvE and there's no way around it. Non-Templar healers need to be able to provide resources to be accepted in PvE content of this game. There's no way around it. No way around it.
What, how is that a nerf, you give other classes an ability to provide stamina to the group, it's a rework. If you think "giving stamina back to the group" should be something unique to Templar, then make taunt exclusive to DK and say taunt is something unique to DK.
Templar healer's uniqueness is that it is easy to play, straight forwards, and extremely efficient. Stamina support as a concept alone is too OP to be something exclusive to Templar. You either remove stamina support all together from the game, or give it to other classes, otherwise Templar will always be the only accepted healer.
Btw, sorc also has spammable smart burst heal, it's twilight matriarch. And i have no problem with Templar being the best healer. Templar being the only healer is a huge problem, but Templar being the best healer is completely fine.
QuebraRegra wrote: »
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
hmsdragonfly wrote: »This change killed the uniqueness of the templer class and did just give rise to other problems (tanks do need a bigger stam than mag pool or they get not stam, reduction of synergies,...). Btw templer are still the only class that can give mag dds stam back per synergy.
They just could have given other classes another support skill that would make them on-par with mag templer so you would think about do you want the sustain support of templer or maybe better an offensive support of another class but nerfing things is just easier.
Also templers will always be the best (for endgame) healer as long as they are the only class with a spammable smart burst heal. It makes healing a lot easier and can it can prevent a lot of deaths in trials when they grp is not as stacked or when something goes wrong.
There's no way to make non-Templar healers close to Templar healers in PvE content without giving them an ability to provide stam support. Giving them "an offensive support"? Doesn't work. You always want a sustain support 99% of the time in PvE and there's no way around it. Non-Templar healers need to be able to provide resources to be accepted in PvE content of this game. There's no way around it. No way around it.
What, how is that a nerf, you give other classes an ability to provide stamina to the group, it's a rework. If you think "giving stamina back to the group" should be something unique to Templar, then make taunt exclusive to DK and say taunt is something unique to DK.
Templar healer's uniqueness is that it is easy to play, straight forwards, and extremely efficient. Stamina support as a concept alone is too OP to be something exclusive to Templar. You either remove stamina support all together from the game, or give it to other classes, otherwise Templar will always be the only accepted healer.
Btw, sorc also has spammable smart burst heal, it's twilight matriarch. And i have no problem with Templar being the best healer. Templar being the only healer is a huge problem, but Templar being the best healer is completely fine.
Yes being able to give stam back to the group was op but why did no other class have another interesting support skill for healers?
You could have given a sorc for example a skill that provides multibel group members minor force. Now you would have to decide templer for sustain and sorc for more damage. Or one templer and one sorc healer. You do not need to make taunt exclusive for Dks to make them better tanks they already have shields for the whole group but they decided to make them only useful if you stack in hp(useless for healers) and they have engulfing flame for more damage support. If you would give also the other classes some thing interesting the raid lead would have to make a decision what healer combo would be the best.
Yes nerfing templer was the easy solution but also the one that dumbed down the game by a lot. And created the problems like the lack of synergies in raids.
They merged 4 different synergies into one and want is even worse they completely destroyed the group play function of having different obs in the group to give your group the best sustain and they gave back resources not only to the person that used it. MAKE ORBS GREAT AGAIN
You can not compare the pet heal to breath of life. The pet needs 2 spots, can die(most of the time it will die out of bad luck at times when you need it the most), bugs out and can't be used in some fights (Also the smart heal of pets is not so "smart").QuebraRegra wrote: »
Orbs only give back your max resources and there are some situation where you like to have as mag dd some stam return. It also gave mag tanks harder time (yes they are almost dead but still).While active, an ally can activate the Holy Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher. They also restore an additional 1980 Magicka or Stamina, whichever maximum is lower.
exeeter702 wrote: »hmsdragonfly wrote: »This change killed the uniqueness of the templer class and did just give rise to other problems (tanks do need a bigger stam than mag pool or they get not stam, reduction of synergies,...). Btw templer are still the only class that can give mag dds stam back per synergy.
They just could have given other classes another support skill that would make them on-par with mag templer so you would think about do you want the sustain support of templer or maybe better an offensive support of another class but nerfing things is just easier.
Also templers will always be the best (for endgame) healer as long as they are the only class with a spammable smart burst heal. It makes healing a lot easier and can it can prevent a lot of deaths in trials when they grp is not as stacked or when something goes wrong.
There's no way to make non-Templar healers close to Templar healers in PvE content without giving them an ability to provide stam support. Giving them "an offensive support"? Doesn't work. You always want a sustain support 99% of the time in PvE and there's no way around it. Non-Templar healers need to be able to provide resources to be accepted in PvE content of this game. There's no way around it. No way around it.
What, how is that a nerf, you give other classes an ability to provide stamina to the group, it's a rework. If you think "giving stamina back to the group" should be something unique to Templar, then make taunt exclusive to DK and say taunt is something unique to DK.
Templar healer's uniqueness is that it is easy to play, straight forwards, and extremely efficient. Stamina support as a concept alone is too OP to be something exclusive to Templar. You either remove stamina support all together from the game, or give it to other classes, otherwise Templar will always be the only accepted healer.
Btw, sorc also has spammable smart burst heal, it's twilight matriarch. And i have no problem with Templar being the best healer. Templar being the only healer is a huge problem, but Templar being the best healer is completely fine.
Yes being able to give stam back to the group was op but why did no other class have another interesting support skill for healers?
You could have given a sorc for example a skill that provides multibel group members minor force. Now you would have to decide templer for sustain and sorc for more damage. Or one templer and one sorc healer. You do not need to make taunt exclusive for Dks to make them better tanks they already have shields for the whole group but they decided to make them only useful if you stack in hp(useless for healers) and they have engulfing flame for more damage support. If you would give also the other classes some thing interesting the raid lead would have to make a decision what healer combo would be the best.
Yes nerfing templer was the easy solution but also the one that dumbed down the game by a lot. And created the problems like the lack of synergies in raids.
They merged 4 different synergies into one and want is even worse they completely destroyed the group play function of having different obs in the group to give your group the best sustain and they gave back resources not only to the person that used it. MAKE ORBS GREAT AGAIN
You can not compare the pet heal to breath of life. The pet needs 2 spots, can die(most of the time it will die out of bad luck at times when you need it the most), bugs out and can't be used in some fights (Also the smart heal of pets is not so "smart").QuebraRegra wrote: »
Orbs only give back your max resources and there are some situation where you like to have as mag dd some stam return. It also gave mag tanks harder time (yes they are almost dead but still).While active, an ally can activate the Holy Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher. They also restore an additional 1980 Magicka or Stamina, whichever maximum is lower.
A healer that provides additional raid wide dps has been in the game and is largely ignored. You can spin it any way you like, at the end of the day resource sustain utility was the only determining factor for healers. No vet trial group would even consider anything else, espeically post morrowind. Templar had this monopoly on the tool and it was hardly class defining. Resource utility is a tool for the healer role just as taunting is a tool for the tank role, class identity has nothing to do with it.
Also you GROSSLY underestimate the reliablity of matriarch. It does not die in vet trails. In fact one of alcasts trail friends just primary sorc healed vet HOF. There are plenty of other examples and they are not exceptions to any rule.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
exeeter702 wrote: »hmsdragonfly wrote: »This change killed the uniqueness of the templer class and did just give rise to other problems (tanks do need a bigger stam than mag pool or they get not stam, reduction of synergies,...). Btw templer are still the only class that can give mag dds stam back per synergy.
They just could have given other classes another support skill that would make them on-par with mag templer so you would think about do you want the sustain support of templer or maybe better an offensive support of another class but nerfing things is just easier.
Also templers will always be the best (for endgame) healer as long as they are the only class with a spammable smart burst heal. It makes healing a lot easier and can it can prevent a lot of deaths in trials when they grp is not as stacked or when something goes wrong.
There's no way to make non-Templar healers close to Templar healers in PvE content without giving them an ability to provide stam support. Giving them "an offensive support"? Doesn't work. You always want a sustain support 99% of the time in PvE and there's no way around it. Non-Templar healers need to be able to provide resources to be accepted in PvE content of this game. There's no way around it. No way around it.
What, how is that a nerf, you give other classes an ability to provide stamina to the group, it's a rework. If you think "giving stamina back to the group" should be something unique to Templar, then make taunt exclusive to DK and say taunt is something unique to DK.
Templar healer's uniqueness is that it is easy to play, straight forwards, and extremely efficient. Stamina support as a concept alone is too OP to be something exclusive to Templar. You either remove stamina support all together from the game, or give it to other classes, otherwise Templar will always be the only accepted healer.
Btw, sorc also has spammable smart burst heal, it's twilight matriarch. And i have no problem with Templar being the best healer. Templar being the only healer is a huge problem, but Templar being the best healer is completely fine.
Yes being able to give stam back to the group was op but why did no other class have another interesting support skill for healers?
You could have given a sorc for example a skill that provides multibel group members minor force. Now you would have to decide templer for sustain and sorc for more damage. Or one templer and one sorc healer. You do not need to make taunt exclusive for Dks to make them better tanks they already have shields for the whole group but they decided to make them only useful if you stack in hp(useless for healers) and they have engulfing flame for more damage support. If you would give also the other classes some thing interesting the raid lead would have to make a decision what healer combo would be the best.
Yes nerfing templer was the easy solution but also the one that dumbed down the game by a lot. And created the problems like the lack of synergies in raids.
They merged 4 different synergies into one and want is even worse they completely destroyed the group play function of having different obs in the group to give your group the best sustain and they gave back resources not only to the person that used it. MAKE ORBS GREAT AGAIN
You can not compare the pet heal to breath of life. The pet needs 2 spots, can die(most of the time it will die out of bad luck at times when you need it the most), bugs out and can't be used in some fights (Also the smart heal of pets is not so "smart").QuebraRegra wrote: »
Orbs only give back your max resources and there are some situation where you like to have as mag dd some stam return. It also gave mag tanks harder time (yes they are almost dead but still).While active, an ally can activate the Holy Shards synergy, restoring 3960 Magicka or Stamina, whichever maximum is higher. They also restore an additional 1980 Magicka or Stamina, whichever maximum is lower.
A healer that provides additional raid wide dps has been in the game and is largely ignored. You can spin it any way you like, at the end of the day resource sustain utility was the only determining factor for healers. No vet trial group would even consider anything else, espeically post morrowind. Templar had this monopoly on the tool and it was hardly class defining. Resource utility is a tool for the healer role just as taunting is a tool for the tank role, class identity has nothing to do with it.
Also you GROSSLY underestimate the reliablity of matriarch. It does not die in vet trails. In fact one of alcasts trail friends just primary sorc healed vet HOF. There are plenty of other examples and they are not exceptions to any rule.
I would take any healer that would be able to give all range dds minor force in a trial but there is NO choice between anything interesting that other classes can offer that would you make to trade the healing toolkit that templer have for it.
I know exactly how reliable the pets are since i have done on my sorc all trial including all hm. They die, need 2 slot, bug out and if you die you have to re-summon( they have cast time and they also bug out if you summon to fast) them(also i think the heal target primary the caster) and breath of life is so much better.
That does not mean you can not heal a vet trial on a sorc and you do not even need class skills to heal any vet trial just using the healing staff skills is enough. But if you look at what would be the best healer for your raid group you almost always will go with a templer. (For some very special cases there "nb healers" are would be better but not for any normal raid group)
hmsdragonfly wrote: »This change killed the uniqueness of the templer class and did just give rise to other problems (tanks do need a bigger stam than mag pool or they get not stam, reduction of synergies,...). Btw templer are still the only class that can give mag dds stam back per synergy.
They just could have given other classes another support skill that would make them on-par with mag templer so you would think about do you want the sustain support of templer or maybe better an offensive support of another class but nerfing things is just easier.
Also templers will always be the best (for endgame) healer as long as they are the only class with a spammable smart burst heal. It makes healing a lot easier and can it can prevent a lot of deaths in trials when they grp is not as stacked or when something goes wrong.
There's no way to make non-Templar healers close to Templar healers in PvE content without giving them an ability to provide stam support. Giving them "an offensive support"? Doesn't work. You always want a sustain support 99% of the time in PvE and there's no way around it. Non-Templar healers need to be able to provide resources to be accepted in PvE content of this game. There's no way around it. No way around it.
What, how is that a nerf, you give other classes an ability to provide stamina to the group, it's a rework. If you think "giving stamina back to the group" should be something unique to Templar, then make taunt exclusive to DK and say taunt is something unique to DK.
Templar healer's uniqueness is that it is easy to play, straight forwards, and extremely efficient. Stamina support as a concept alone is too OP to be something exclusive to Templar. You either remove stamina support all together from the game, or give it to other classes, otherwise Templar will always be the only accepted healer.
Btw, sorc also has spammable smart burst heal, it's twilight matriarch. And i have no problem with Templar being the best healer. Templar being the only healer is a huge problem, but Templar being the best healer is completely fine.
Yes being able to give stam back to the group was op but why did no other class have another interesting support skill for healers?
You could have given a sorc for example a skill that provides multibel group members minor force. Now you would have to decide templer for sustain and sorc for more damage. Or one templer and one sorc healer. You do not need to make taunt exclusive for Dks to make them better tanks they already have shields for the whole group but they decided to make them only useful if you stack in hp(useless for healers) and they have engulfing flame for more damage support. If you would give also the other classes some thing interesting the raid lead would have to make a decision what healer combo would be the best.
Yes nerfing templer was the easy solution but also the one that dumbed down the game by a lot. And created the problems like the lack of synergies in raids.
They merged 4 different synergies into one and want is even worse they completely destroyed the group play function of having different obs in the group to give your group the best sustain and they gave back resources not only to the person that used it. MAKE ORBS GREAT AGAIN
You can not compare the pet heal to breath of life. The pet needs 2 spots, can die(most of the time it will die out of bad luck at times when you need it the most), bugs out and can't be used in some fights (Also the smart heal of pets is not so "smart").
Thing is, unlike nbs, templar dds arent very popular now, and pretty much any group would prefer a dk tank. So healing is currently the only good role for magplar. I mean, yes, you can do decent-ish damage with force pulce/Asylum destro, but most of trial groups will prefer a nb or sorc. Class-defining dd build (dual wield melee magicka) is pretty much dead at this point.LeagueTroll wrote: »I think it’s still not enough. What would be good is rebalance night blade and warden skills, so nb healer and warden tank have a place in competitive pve. Nb soul siphon passive gain heal % should be changed to a higher number but only work for aoe heal, so nb will have bigger healing spring number than templar healer but lack burst heal. And warden tree should be nerfed in heal amount, scale to max health, but given a lower cost (Very high auto defence uptime), so warden tank can have more survivability than dk tank but lack utility.
exeeter702 wrote: »LeagueTroll wrote: »I think it’s still not enough. What would be good is rebalance night blade and warden skills, so nb healer and warden tank have a place in competitive pve. Nb soul siphon passive gain heal % should be changed to a higher number but only work for aoe heal, so nb will have bigger healing spring number than templar healer but lack burst heal. And warden tree should be nerfed in heal amount, scale to max health, but given a lower cost (Very high auto defence uptime), so warden tank can have more survivability than dk tank but lack utility.
This is the main problem... there are too many people that play this game that do not know the finer details when it comes to this subject.
You should understand that NB healers are entirely end game pve viable. Nb HPS is significant and has always been on par with templar. Giving them minor mending last patcglh actually pushed them higher than templars percentage wise. The last thing a nb needs is increased healing throughput.
LadyNalcarya wrote: »Thing is, unlike nbs, templar dds arent very popular now, and pretty much any group would prefer a dk tank. So healing is currently the only good role for magplar. I mean, yes, you can do decent-ish damage with force pulce/Asylum destro, but most of trial groups will prefer a nb or sorc. Class-defining dd build (dual wield melee magicka) is pretty much dead at this point.LeagueTroll wrote: »I think it’s still not enough. What would be good is rebalance night blade and warden skills, so nb healer and warden tank have a place in competitive pve. Nb soul siphon passive gain heal % should be changed to a higher number but only work for aoe heal, so nb will have bigger healing spring number than templar healer but lack burst heal. And warden tree should be nerfed in heal amount, scale to max health, but given a lower cost (Very high auto defence uptime), so warden tank can have more survivability than dk tank but lack utility.
Pve magwardens are in even worse spot now... Well, I guess we both know that. Just look at leaderboards and see how many wardens are here... And how many of them are dds.
Sorc and nb are superior dd classes, so it doesnt make any sense to make them the best at healing as well. If they do that and wont boost magplar/magden dps performance, it will just kill 2 classes. Much diversity.
The idea of any class being viable at any role isnt bad. But it just wont work when there's such a huge disparity in dps classes.
hmsdragonfly wrote: »hmsdragonfly wrote: »This change killed the uniqueness of the templer class and did just give rise to other problems (tanks do need a bigger stam than mag pool or they get not stam, reduction of synergies,...). Btw templer are still the only class that can give mag dds stam back per synergy.
They just could have given other classes another support skill that would make them on-par with mag templer so you would think about do you want the sustain support of templer or maybe better an offensive support of another class but nerfing things is just easier.
Also templers will always be the best (for endgame) healer as long as they are the only class with a spammable smart burst heal. It makes healing a lot easier and can it can prevent a lot of deaths in trials when they grp is not as stacked or when something goes wrong.
There's no way to make non-Templar healers close to Templar healers in PvE content without giving them an ability to provide stam support. Giving them "an offensive support"? Doesn't work. You always want a sustain support 99% of the time in PvE and there's no way around it. Non-Templar healers need to be able to provide resources to be accepted in PvE content of this game. There's no way around it. No way around it.
What, how is that a nerf, you give other classes an ability to provide stamina to the group, it's a rework. If you think "giving stamina back to the group" should be something unique to Templar, then make taunt exclusive to DK and say taunt is something unique to DK.
Templar healer's uniqueness is that it is easy to play, straight forwards, and extremely efficient. Stamina support as a concept alone is too OP to be something exclusive to Templar. You either remove stamina support all together from the game, or give it to other classes, otherwise Templar will always be the only accepted healer.
Btw, sorc also has spammable smart burst heal, it's twilight matriarch. And i have no problem with Templar being the best healer. Templar being the only healer is a huge problem, but Templar being the best healer is completely fine.
Yes being able to give stam back to the group was op but why did no other class have another interesting support skill for healers?
You could have given a sorc for example a skill that provides multibel group members minor force. Now you would have to decide templer for sustain and sorc for more damage. Or one templer and one sorc healer. You do not need to make taunt exclusive for Dks to make them better tanks they already have shields for the whole group but they decided to make them only useful if you stack in hp(useless for healers) and they have engulfing flame for more damage support. If you would give also the other classes some thing interesting the raid lead would have to make a decision what healer combo would be the best.
Yes nerfing templer was the easy solution but also the one that dumbed down the game by a lot. And created the problems like the lack of synergies in raids.
They merged 4 different synergies into one and want is even worse they completely destroyed the group play function of having different obs in the group to give your group the best sustain and they gave back resources not only to the person that used it. MAKE ORBS GREAT AGAIN
You can not compare the pet heal to breath of life. The pet needs 2 spots, can die(most of the time it will die out of bad luck at times when you need it the most), bugs out and can't be used in some fights (Also the smart heal of pets is not so "smart").
All other classes already have interesting skills that can be used by healers. Sorc has nice burst heal (pet), ward (minor intellect), helps with the damage with implosion and more slots for utilities with a 3rd bar. DK provides nice group utilities like igneous shield, group weapon/spell power buff and Engulfing Flames. NB deals damage while healing, with sap essence, refreshing parth and healthy offering. The thing is, stam support is what healers have to provide for the tanks, just like how taunt is what tanks have to provide, there's nothing you can add to make non-Templar healers generally acceptable in PvE content without giving them stam support.
"You could have given a sorc for example a skill that provides multibel group members minor force. Now you would have to decide templer for sustain and sorc for more damage"
-> Again. Doesn't work. People still go for stam sustain 99% of the time.
"You do not need to make taunt exclusive for Dks to make them better tanks they already have shields for the whole group but they decided to make them only useful if you stack in hp(useless for healers) and they have engulfing flame for more damage support."
-> You misunderstood what I said. Keeping stam support exclusive to Templar is like making taunt exclusive to DKs. And as you said, DKs don't need taunt to be better tanks, they are already better tanks and with that, Templars don't need stam support to be better healers, they are already better healers.
"If you would give also the other classes some thing interesting the raid lead would have to make a decision what healer combo would be the best."
-> Again, there's nothing you can give other classes to make them generally accepted unless you give them stam support. You have to give them stam support, there's no way around it, there's nothing else you can give them. If stam support is exclusive to Templar, there's no decision to be made, always pick Templar healers.
"Yes nerfing templer was the easy solution but also the one that dumbed down the game by a lot. And created the problems like the lack of synergies in raids."
---> Again, that wasn't a nerf, that was a rework, you give other classes something that shouldn't be exclusive to Templar.
Keeping stam support exclusively to Templar is what dumbed the game down, not the other way around.
"You can not compare the pet heal to breath of life. The pet needs 2 spots, can die(most of the time it will die out of bad luck at times when you need it the most), bugs out and can't be used in some fights (Also the smart heal of pets is not so "smart")."
-> Sorc healer 101, Command Pet + Right Click, and your pet will not die, ever.
It doesn't matter how many slots pet takes, your statement that Templar is the only class with burst heal is still incorrect.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
hmsdragonfly wrote: »This change killed the uniqueness of the templer class and did just give rise to other problems (tanks do need a bigger stam than mag pool or they get not stam, reduction of synergies,...). Btw templer are still the only class that can give mag dds stam back per synergy.
They just could have given other classes another support skill that would make them on-par with mag templer so you would think about do you want the sustain support of templer or maybe better an offensive support of another class but nerfing things is just easier.
Also templers will always be the best (for endgame) healer as long as they are the only class with a spammable smart burst heal. It makes healing a lot easier and can it can prevent a lot of deaths in trials when they grp is not as stacked or when something goes wrong.
There's no way to make non-Templar healers close to Templar healers in PvE content without giving them an ability to provide stam support. Giving them "an offensive support"? Doesn't work. You always want a sustain support 99% of the time in PvE and there's no way around it. Non-Templar healers need to be able to provide resources to be accepted in PvE content of this game. There's no way around it. No way around it.
What, how is that a nerf, you give other classes an ability to provide stamina to the group, it's a rework. If you think "giving stamina back to the group" should be something unique to Templar, then make taunt exclusive to DK and say taunt is something unique to DK.
Templar healer's uniqueness is that it is easy to play, straight forwards, and extremely efficient. Stamina support as a concept alone is too OP to be something exclusive to Templar. You either remove stamina support all together from the game, or give it to other classes, otherwise Templar will always be the only accepted healer.
Btw, sorc also has spammable smart burst heal, it's twilight matriarch. And i have no problem with Templar being the best healer. Templar being the only healer is a huge problem, but Templar being the best healer is completely fine.