starkerealm wrote: »Theft. Theft is a major way a lot of players, especially lowbies, can make a lot of cash quickly. Ornate drops are another.
Individually that doesn't add up to the full scope of the money flowing around in the system, but that's because there are a lot of players scampering around, hoovering up small gains here and there, only to turn around and buy moderately priced items, which then gets pooled and buys your stock.
There's also quests and dailies. Again, they don't pay out much individually, but I'm usually seeing somewhere around 15k per day from just doing basic writs on three characters, before I get into cracking the boxes.
starkerealm wrote: »Theft. Theft is a major way a lot of players, especially lowbies, can make a lot of cash quickly. Ornate drops are another.
Individually that doesn't add up to the full scope of the money flowing around in the system, but that's because there are a lot of players scampering around, hoovering up small gains here and there, only to turn around and buy moderately priced items, which then gets pooled and buys your stock.
There's also quests and dailies. Again, they don't pay out much individually, but I'm usually seeing somewhere around 15k per day from just doing basic writs on three characters, before I get into cracking the boxes.
Good points. I hadn't thought of writs.
I think stealing is overrated though. Even with max passives, and assuming you fill up your limit, you're probably only going to make about 15k a day...and that assumes an average sell price of 100g. It would take HOURS to pickpocket or steal just the blues and purples needed to go higher.
starkerealm wrote: »Theft. Theft is a major way a lot of players, especially lowbies, can make a lot of cash quickly. Ornate drops are another.
Individually that doesn't add up to the full scope of the money flowing around in the system, but that's because there are a lot of players scampering around, hoovering up small gains here and there, only to turn around and buy moderately priced items, which then gets pooled and buys your stock.
There's also quests and dailies. Again, they don't pay out much individually, but I'm usually seeing somewhere around 15k per day from just doing basic writs on three characters, before I get into cracking the boxes.
Good points. I hadn't thought of writs.
I think stealing is overrated though. Even with max passives, and assuming you fill up your limit, you're probably only going to make about 15k a day...and that assumes an average sell price of 100g. It would take HOURS to pickpocket or steal just the blues and purples needed to go higher.
starkerealm wrote: »starkerealm wrote: »Theft. Theft is a major way a lot of players, especially lowbies, can make a lot of cash quickly. Ornate drops are another.
Individually that doesn't add up to the full scope of the money flowing around in the system, but that's because there are a lot of players scampering around, hoovering up small gains here and there, only to turn around and buy moderately priced items, which then gets pooled and buys your stock.
There's also quests and dailies. Again, they don't pay out much individually, but I'm usually seeing somewhere around 15k per day from just doing basic writs on three characters, before I get into cracking the boxes.
Good points. I hadn't thought of writs.
I think stealing is overrated though. Even with max passives, and assuming you fill up your limit, you're probably only going to make about 15k a day...and that assumes an average sell price of 100g. It would take HOURS to pickpocket or steal just the blues and purples needed to go higher.
Stealing is overrated, but that's still something that gets suggested to new players on a regular basis. There are a lot of players engaging in it, and the ROI is better than questing. That said, a lot of advice on stealing skims over teaching players how to engage with the system in an efficient way, and I still question people who view it as their primary source of income. But, with practice you can hoover up a lot of cash in fairly short order.
starkerealm wrote: »Theft. Theft is a major way a lot of players, especially lowbies, can make a lot of cash quickly. Ornate drops are another.
Individually that doesn't add up to the full scope of the money flowing around in the system, but that's because there are a lot of players scampering around, hoovering up small gains here and there, only to turn around and buy moderately priced items, which then gets pooled and buys your stock.
There's also quests and dailies. Again, they don't pay out much individually, but I'm usually seeing somewhere around 15k per day from just doing basic writs on three characters, before I get into cracking the boxes.
Good points. I hadn't thought of writs.
I think stealing is overrated though. Even with max passives, and assuming you fill up your limit, you're probably only going to make about 15k a day...and that assumes an average sell price of 100g. It would take HOURS to pickpocket or steal just the blues and purples needed to go higher.
starkerealm wrote: »Theft. Theft is a major way a lot of players, especially lowbies, can make a lot of cash quickly. Ornate drops are another.
Individually that doesn't add up to the full scope of the money flowing around in the system, but that's because there are a lot of players scampering around, hoovering up small gains here and there, only to turn around and buy moderately priced items, which then gets pooled and buys your stock.
There's also quests and dailies. Again, they don't pay out much individually, but I'm usually seeing somewhere around 15k per day from just doing basic writs on three characters, before I get into cracking the boxes.
Good points. I hadn't thought of writs.
I think stealing is overrated though. Even with max passives, and assuming you fill up your limit, you're probably only going to make about 15k a day...and that assumes an average sell price of 100g. It would take HOURS to pickpocket or steal just the blues and purples needed to go higher.
starkerealm wrote: »Theft. Theft is a major way a lot of players, especially lowbies, can make a lot of cash quickly. Ornate drops are another.
Individually that doesn't add up to the full scope of the money flowing around in the system, but that's because there are a lot of players scampering around, hoovering up small gains here and there, only to turn around and buy moderately priced items, which then gets pooled and buys your stock.
There's also quests and dailies. Again, they don't pay out much individually, but I'm usually seeing somewhere around 15k per day from just doing basic writs on three characters, before I get into cracking the boxes.
Good points. I hadn't thought of writs.
I think stealing is overrated though. Even with max passives, and assuming you fill up your limit, you're probably only going to make about 15k a day...and that assumes an average sell price of 100g. It would take HOURS to pickpocket or steal just the blues and purples needed to go higher.
That's wrong. While I do the stealing tour I loot a lot of good recipes and motifs. So when I sold my 140 stolen continent for ~17k, I have items which I sell on guild trader depending on quality for 30-100k or more.
starkerealm wrote: »Theft. Theft is a major way a lot of players, especially lowbies, can make a lot of cash quickly. Ornate drops are another.
Individually that doesn't add up to the full scope of the money flowing around in the system, but that's because there are a lot of players scampering around, hoovering up small gains here and there, only to turn around and buy moderately priced items, which then gets pooled and buys your stock.
There's also quests and dailies. Again, they don't pay out much individually, but I'm usually seeing somewhere around 15k per day from just doing basic writs on three characters, before I get into cracking the boxes.
Good points. I hadn't thought of writs.
I think stealing is overrated though. Even with max passives, and assuming you fill up your limit, you're probably only going to make about 15k a day...and that assumes an average sell price of 100g. It would take HOURS to pickpocket or steal just the blues and purples needed to go higher.
That's wrong. While I do the stealing tour I loot a lot of good recipes and motifs. So when I sold my 140 stolen continent for ~17k, I have items which I sell on guild trader depending on quality for 30-100k or more.
starkerealm wrote: »Theft. Theft is a major way a lot of players, especially lowbies, can make a lot of cash quickly. Ornate drops are another.
Individually that doesn't add up to the full scope of the money flowing around in the system, but that's because there are a lot of players scampering around, hoovering up small gains here and there, only to turn around and buy moderately priced items, which then gets pooled and buys your stock.
There's also quests and dailies. Again, they don't pay out much individually, but I'm usually seeing somewhere around 15k per day from just doing basic writs on three characters, before I get into cracking the boxes.
Good points. I hadn't thought of writs.
I think stealing is overrated though. Even with max passives, and assuming you fill up your limit, you're probably only going to make about 15k a day...and that assumes an average sell price of 100g. It would take HOURS to pickpocket or steal just the blues and purples needed to go higher.
Prof_Bawbag wrote: »The game's been out for years now. Of course there's gonna be millions floating around. Someone buys my wares, I get the vast majority of that gold and so on. I suspect more gold gets given to the players than disappears into the gold sinks. No foil hat needed.
starkerealm wrote: »Theft. Theft is a major way a lot of players, especially lowbies, can make a lot of cash quickly. Ornate drops are another.
Individually that doesn't add up to the full scope of the money flowing around in the system, but that's because there are a lot of players scampering around, hoovering up small gains here and there, only to turn around and buy moderately priced items, which then gets pooled and buys your stock.
There's also quests and dailies. Again, they don't pay out much individually, but I'm usually seeing somewhere around 15k per day from just doing basic writs on three characters, before I get into cracking the boxes.
Good points. I hadn't thought of writs.
I think stealing is overrated though. Even with max passives, and assuming you fill up your limit, you're probably only going to make about 15k a day...and that assumes an average sell price of 100g. It would take HOURS to pickpocket or steal just the blues and purples needed to go higher.
For reference, that 15k a day is about what you need to buy a single stack of raw silk.
starkerealm wrote: »Theft. Theft is a major way a lot of players, especially lowbies, can make a lot of cash quickly. Ornate drops are another.
Individually that doesn't add up to the full scope of the money flowing around in the system, but that's because there are a lot of players scampering around, hoovering up small gains here and there, only to turn around and buy moderately priced items, which then gets pooled and buys your stock.
There's also quests and dailies. Again, they don't pay out much individually, but I'm usually seeing somewhere around 15k per day from just doing basic writs on three characters, before I get into cracking the boxes.
Good points. I hadn't thought of writs.
I think stealing is overrated though. Even with max passives, and assuming you fill up your limit, you're probably only going to make about 15k a day...and that assumes an average sell price of 100g. It would take HOURS to pickpocket or steal just the blues and purples needed to go higher.
For reference, that 15k a day is about what you need to buy a single stack of raw silk.
Ydrisselle wrote: »starkerealm wrote: »Theft. Theft is a major way a lot of players, especially lowbies, can make a lot of cash quickly. Ornate drops are another.
Individually that doesn't add up to the full scope of the money flowing around in the system, but that's because there are a lot of players scampering around, hoovering up small gains here and there, only to turn around and buy moderately priced items, which then gets pooled and buys your stock.
There's also quests and dailies. Again, they don't pay out much individually, but I'm usually seeing somewhere around 15k per day from just doing basic writs on three characters, before I get into cracking the boxes.
Good points. I hadn't thought of writs.
I think stealing is overrated though. Even with max passives, and assuming you fill up your limit, you're probably only going to make about 15k a day...and that assumes an average sell price of 100g. It would take HOURS to pickpocket or steal just the blues and purples needed to go higher.
For reference, that 15k a day is about what you need to buy a single stack of raw silk.
Refined silk is always cheaper.
Prof_Bawbag wrote: »The game's been out for years now. Of course there's gonna be millions floating around. Someone buys my wares, I get the vast majority of that gold and so on. I suspect more gold gets given to the players than disappears into the gold sinks. No foil hat needed.
Dupes, Botted, Hacked mostly i've seen screenshots of people with over 1b gold and I doubt that was from pure legit sources.
I posted about motif drop rates and how my time is far more productive farming raw mats and using the gold to buy motifs than it actually is to farm motifs.
That got me thinking...where's all this gold come from?
I'm sitting a hair shy of 9mm gold and the vast, VAST majority of it has come from selling raw mats. I have a friend who is approaching 200MM gold from either selling mats or reselling items.
I make almost no gold from the game itself. I recently power-leveled a character from 1 to 50 and he had 30,000 gold, all from in-game rewards, when he reached 50. That's insignificant compared to the gold made from other players. But that gold all came from in-game sources. Selling items you get from corpses may generate 30-50 gold a pop but that may end up being a few thousand a day. Are there major sources?
Quest rewards give a couple hundred. vet trial rewards give a couple thousand. But there are hundreds of millions of gold being tossed around by players every day and every single piece came from an in-game source. Is it simply a matter of the number of players? Meaning if there are 10 million players earning a few thousand gold a day, that gold is keeping the economy running? When you consider that there are massive gold sinks (houses) but no massive gold generators, I've got to think something else is feeding currency into the economy.
Waffennacht wrote: »There's only so many possibilities.
First there's:
Non-Player Interactions that make gold, and
Player interactions that make gold
Player interactions that make gold (outside of say guilds and raffles, gambling, black market etc) is selling items
Non-Player Interactions vary on time vs gold rewards. Unless there is mob grind location with gold drop vs gear damage done that I dunno about, the best methods are:
Daily Writs, my math (not extensively done) is that 4 characters, 2 max, 2 min is the best time and material vs gold reward ratio I've found. Easy to farm the necessary mats and do all writs within an hour. Making 14 k gold everyday
Stealing, 15k (results vary of course) within an hour (usually 1.6k per 6 min for 40 min to do 140 items)
Cyrodiil Daily Town Quests, Bruma, Cropsford Chey - can be done in as little as 20 min each netting approx 7k gold per town
Of course these activities can provide items that can also be sold (writs, gold items, motifs, etc) but those are not guaranteed money so I don't include them in my calculations (but do add a hefty amount of items that can be liquidated at any time)
This is a daily routine of approximately 50k within 2 hours without human interaction.