And as for PVP side, is crit resistance more important than % damage reduction?points?
Someone more knowledgeable will reply properly, I'm also on my phone. In short
1. 3300 crit resist negates 50% crit. So if I hit for 10k, and it ceirs I hit you for 15k. If you have 3300 crit resist (built from impen / CP or set bonus like transmutation) I would hit you for 10k
People can boost base crit - shadow mundus, elfborn CP points, trap, night blades etc
2. Pen is important but know your target. Wards have zero resistance so you hit full force, no need for pen. If you have 20k pen and hit a light armour guy say 12k you have wasted investing in pen at the cost of boosting another stat. If you hit a 21k dude you are shy of his max
Work your targets average pen, aim for it.
Someone more knowledgeable will reply properly, I'm also on my phone. In short
1. 3300 crit resist negates 50% crit. So if I hit for 10k, and it ceirs I hit you for 15k. If you have 3300 crit resist (built from impen / CP or set bonus like transmutation) I would hit you for 10k
People can boost base crit - shadow mundus, elfborn CP points, trap, night blades etc
2. Pen is important but know your target. Wards have zero resistance so you hit full force, no need for pen. If you have 20k pen and hit a light armour guy say 12k you have wasted investing in pen at the cost of boosting another stat. If you hit a 21k dude you are shy of his max
Work your targets average pen, aim for it.
You would hit for 12.5k not 10. It negates 50% of the crit dmg. Not all dmg
Hello, i have two questions.
1) what does impenetrable actually do? ingame it says that it decreases the damage i take from crits, but as i said in this topic
( https://forums.elderscrollsonline.com/en/discussion/393020/can-we-have-better-tooltips ) tooltips are many times wrong. Like the vma dual wield that says Flurry increase ur next single target dot, but increases spells like Rend too. Anyway, if i get critted for like 10k, then depending on how much crit resistance i have, i will take less damage, like how much? For 2k resistance i'll take 8k damage from that crit? or it does reduce the chance i am being critted. Like if enemy has 50% crit chance, me with 2k resistance he will have like 40% against me.
And as for PVP side, is crit resistance more important than % damage reduction? Like having Resistant is more important than Ironclad champion points?
2) how important is penetration? for example in the champion points, is Piercing more important than Mighty? (i know about over penetration, not talking about that) if i did not reach the cap, i should go for penetration until i do reach the cap? or is a general 10k penetration enough, and i should go for % damage. Asking for both pve and pvp, where in pvp tanks can have over 25k resists, so in these cases penetration is more important than % damage? Also, how would one know that absorb shields will not take damage like penetrating defense? And not able to get critted? This seems op for me, not enough that shield stacking is op as it is.
Hello, i have two questions.
1) what does impenetrable actually do? ingame it says that it decreases the damage i take from crits, but as i said in this topic
( https://forums.elderscrollsonline.com/en/discussion/393020/can-we-have-better-tooltips ) tooltips are many times wrong. Like the vma dual wield that says Flurry increase ur next single target dot, but increases spells like Rend too. Anyway, if i get critted for like 10k, then depending on how much crit resistance i have, i will take less damage, like how much? For 2k resistance i'll take 8k damage from that crit? or it does reduce the chance i am being critted. Like if enemy has 50% crit chance, me with 2k resistance he will have like 40% against me.
And as for PVP side, is crit resistance more important than % damage reduction? Like having Resistant is more important than Ironclad champion points?
2) how important is penetration? for example in the champion points, is Piercing more important than Mighty? (i know about over penetration, not talking about that) if i did not reach the cap, i should go for penetration until i do reach the cap? or is a general 10k penetration enough, and i should go for % damage. Asking for both pve and pvp, where in pvp tanks can have over 25k resists, so in these cases penetration is more important than % damage? Also, how would one know that absorb shields will not take damage like penetrating defense? And not able to get critted? This seems op for me, not enough that shield stacking is op as it is.
In PvP you need to have atleast 56 in to Ironclad
With Full impen gear and some points in to crit resist .
For light armor i recomend to have between 1500-2000 crit resist, Medium armor around 2500 , and Heavy armor users 3000-4000 .