
Nope. Bounty is reduced by the amount of gold you carry, since guards take that from your dead body. Sadly, your life is not worth anything in ESO.monktoasty wrote: »Yea that's excessive..shold be a way to athe least reduce the time somehow.
The problem is..bounties are cleared after dieing but at a certain point that is no longer true. The game never tells you this..so.it truly is easy to ruin your character
VaranisArano wrote: »So I guess I'd be in favor of the 100K bounty cap, if your ability to steal and use the Blade of Woe was disabled once you went over the cap. No sense in letting people go berserk after that point, after all.
Dapper Dinosaur wrote: »I feel like the bounty system is fine, except for the fact that someone can report the crime even if they are the only witness and you kill them right there where they stand before they can even go anywhere. You should be allowed to kill all the witnesses of your crime to prevent it from being reported, it's just common sense.
VaranisArano wrote: »Dapper Dinosaur wrote: »I feel like the bounty system is fine, except for the fact that someone can report the crime even if they are the only witness and you kill them right there where they stand before they can even go anywhere. You should be allowed to kill all the witnesses of your crime to prevent it from being reported, it's just common sense.
That would be nice. There was very little as satisfying in Skyrim as shanking the last member of a Thalmor Patrol and seeing "Last Witnesses Killed. Hold Bounty Removed." scroll by on the screen.
SilentRaven1972 wrote: »VaranisArano wrote: »Dapper Dinosaur wrote: »I feel like the bounty system is fine, except for the fact that someone can report the crime even if they are the only witness and you kill them right there where they stand before they can even go anywhere. You should be allowed to kill all the witnesses of your crime to prevent it from being reported, it's just common sense.
That would be nice. There was very little as satisfying in Skyrim as shanking the last member of a Thalmor Patrol and seeing "Last Witnesses Killed. Hold Bounty Removed." scroll by on the screen.
Or that horse I had to kill, since it was a witness XD

So what would happen upon reaching the bounty cap?
Automatically takes 100 000 from your bank?
Stops tallying bounty and your crimes no longer generate bounty?
Panzyfaust wrote: »Might make sense to depreciate the bounty on some sort of variable exponential scale, where it decreases more quickly at very large values, until it reaches some amount like 100,000, where it just decreases linearly (which I think is the current behavior).
The shadowy supplier sometimes gives you a monk disguise that you can wear for 5 minutes. This disguise allows you to act as if you had no bounty.FilipeRamos96 wrote: »I get the role of the justice system, the risk and reward is really fun, balanced and not being able to enter cities and interact with NPCs is a really cool penalty while you have a small bounty on your head. When it gets bigger on the other hand, things get more serious, you may not be able to do basic stuff on the majority of the map for an X period of time
S1ipperyJim wrote: »Consequences. They're the darndest things.
It's called the Justice System for a reason.
You must be really bad at killing and stealing to rack up that kind of bounty, and perhaps not the sharpest tool in the shed if you kept going even after realising how big a bounty you were getting.
monktoasty wrote: »What happens if you get killed with no gold on your body..no bounty leaves?
If anything..there should just be more black market services since normal people won't talk to.you at a certain point
FilipeRamos96 wrote: »monktoasty wrote: »What happens if you get killed with no gold on your body..no bounty leaves?
If anything..there should just be more black market services since normal people won't talk to.you at a certain point
Yes, it takes all the gold your character is holding, but not in the bank, if you don't have the gold to pay the bounty, the majority of common NPCs don't talk to you and the guards will attack you on sight, which basically prevents you from doing everything in common cities.
In this case, you have a merchant and banker on thieves refuges and Coldharbour, which have no JS in in.
It doesn't prevent your character from doing everything at all, just prevents you from doing it in Tamriel besides Cyrodill.
monktoasty wrote: »Yea that's excessive..shold be a way to athe least reduce the time somehow.
The problem is..bounties are cleared after dieing but at a certain point that is no longer true. The game never tells you this..so.it truly is easy to ruin your character
Nah.FilipeRamos96 wrote: »Bounties should have a cap...
If there is a cap, then you get into the following relationship:
- The higher you set the cap, the fewer players will ever hit it or approach it, rendering the cap fairly pointless.
- The lower you set the cap, the higher the proportion of players who have the funds to eat the capped fee many times over, who will thus be encouraged to commit acts of genocide with relative impunity.
Hypothetically speaking, it is possible to imagine some "golden middle" between these two factors. Practically, however - why bother with the headache? Especially since it is fairly difficult to get past a three- or low-four-figure bounty unless the player explicitly wants to.
Simply put, this isn't Fallout and you aren't supposed to just run around slaughtering 1500 NPCs in plain sight (or whatever the OP's kill count ultimately was). If you do, this is the consequence, and not a surprising one either.
TLDR - am against a cap. One can accept the game as is, or one can leave.