So if you ask me, I'll just have the 'old-timer' response of "back in my day" to whatever your new fangled ideas to make your journey easier than mine.
I do not think people should get max level characters, or all the shards or all the mage books automatically.
But tbh, threads like these just smack of people wanting things handed to them and not wanting to put the work in they've seen their neighbor doing. You want the stuff, then do it.
@DoctorESO , again, that's for 14, count 'em ~ one four ~ fully maxed characters, which a "casual friendly" is probably not going to be worried about.Merlin13KAGL wrote: »Less than a year's playtime if you play 4 hours a day on average
Uh...some of us have lives outside of ESO and can't devote this kind of time to the game, which everyone keeps calling "casual friendly."
Except you don't... You're confusing collection with location. They. Don't. Move. If you've found them once, and noted the location, you already know where you're going. You can travel to friends to unlock wayshrines, you can sprint on foot (faster than your initial horse) to unlock the odd ones in between. I'm also pretty sure you console types have internet.Merlin13KAGL wrote: »Regarding lorebooks and skyshards, it's not like the location changes and you literally have to find them on every character.
Actually, you do have to find them. You have no wayshrines unlocked, and if you're on console, you have no add-ons to help you.
Competitive vet trials involves min-maxing your character, which in turn involves the above items. For your normal trials, no, you don't need everything, but you still need some of the above, like orbs for healers.
Interesting yet completely out of perspective way of comparing it. Also, as I mentioned, that's for a full roster of characters.Someone did this calculation in another thread about motifs, so I will do it here.
As someone mentioned, if you play for 4 hours per day for a year just to level up your alts and do the skyshards, lorebooks, etc., that's 365 x 4 = 1,460 hours.
Using the U.S. federal minimum wage of $7.25/hour, that comes out to $10,585.
Using the U.S. Washington state minimum wage of $15/hour for companies with 500+ employees, that comes out to $21,900.
The calculation was done in this and the other thread about motifs just to put the amount of time spent into perspective.
@Merlin13KAGL, you and I must have different definitions of "find" with respect to unlocking the 230 wayshrines. No one knows where they are by heart. And if even if they did, the character itself does not know where they are and does indeed have to "find" them to unlock them on the map and for use. Wayshrines are not usable until one's character finds them. This would not be the case if there was an account-wide unlock option (option, so people who want to re-find them are not harmed), because they would already be "found" upon character creation.
Correct, except you don't need the 60 extra inventory slots. They're nice, but they're not going to prevent you from running vAA, doing a four-man dungeon, a battleground, or even pushing for Emp.Facefister wrote: »No matter how fast or slow you're going to play, maximizing riding skill without Crown shop items takes atleast 150 days.
Facefister wrote: »If riding skill has nothing to do with character development, why isn't it account wide?
Facefister wrote: »If riding skill has nothing to do with character development, why isn't it account wide?
Because ZOS makes money off selling the riding lessons from the crown store and even convinces subscribers to part with their free monthly crowns to speed up an alt. Money trumps all other priorities.
In fact riding lessons used to be per mount instead of per character. The only reason they changed this is because no one wanted to buy their new mounts in the Crown store because they would come untrained. They changed it because it made them MORE money to do so.
Follow the Benjamins.
Facefister wrote: »I know that they don't do it because of money. I am trying to put on some "consumer" perspective and from this perspective I don't see any reason why it shouldn't be account wide.
Facefister wrote: »I know that they don't do it because of money. I am trying to put on some "consumer" perspective and from this perspective I don't see any reason why it shouldn't be account wide.
Why would you use a consumer perspective when ZOS isn't a consumer? You can't use your own point of view when wondering why someone else doesn't do something that only benefits you. Look at it from a business perspective.
For what reason should it be account wide that a businessman would agree with?
Facefister wrote: »All those wouldn't have any impact on gameplay nor balance. They're purely cosmetic, and from a businessmans perspective, long overdue.
Facefister wrote: »You base your entire walls of texts that people buy those crown store riding skills. How can you be sure, without having any numbers, that people buy those and just don't play their alts?
Veiled "class change token" thread? Anyway, ZOS must do something with it. Leveling to 50 maybe quick, but leveling other stuff is way too long.
Thats why many of us have so called "main character" with achivements and ton of other hard-grinded stuff.
RP wise, a class change is more plausible than a race change.Veiled "class change token" thread? Anyway, ZOS must do something with it. Leveling to 50 maybe quick, but leveling other stuff is way too long.
Thats why many of us have so called "main character" with achivements and ton of other hard-grinded stuff.
No, not a veiled class change token thread, but now that you mention it, it wouldn't hurt to have it. :-) People would still need to create alts if they want more than one character, but it would help people that are only leveling a new character because they want a different class.
The problem with that is that most (myself included) have not come close to completing all content on their main. The other problem lays in how that is measured.Since no one has ventured forth to answer the new question you posited, I will take the opening shot. How many hours is reasonable to have a single end-game alt, assuming you have already completed all the content on your main? I will start by saying 8-12 hours plus however long it takes to get the best-in-slot gear currently.