I am a 5 year old. Can you please explain whats gonna happen to block cost.

  • ParaNostram
    ParaNostram
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    You sure your old enough to play this game kid

    Kid's had more coherent posts than half of yours to be fair. I'm sure given how it is literally impossible for a 5 year old to purchase the game that the child's parents know and are aware.
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  • Ch4mpTW
    Ch4mpTW
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    Damage go BOOM BOOM . Block cost go EEEEK !

    giphy.gif

    LOL! Is that Sting!? :D
  • D0PAMINE
    D0PAMINE
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    Im gonna block you all forever!
  • eso_lags
    eso_lags
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    CavalryPK wrote: »
    itzTJ wrote: »
    CavalryPK wrote: »
    itzTJ wrote: »
    CavalryPK wrote: »
    My main and only pvp class is magblade. when it comes to other play styles or classes I have a sort of a good understanding but from the opponent perspective not actual mechanical perspective.

    Ill try to explain. Basically if you are a tank (pve or pvp, doing your tanking duties) that uses like 3 block cost reduction glyphs you are getting nerfed. This is because block reduction glyphs are being nerfed in a way..

    NOW THEN, if you are a perma block damage dealing DK or something, Block casting everything in PvP, you are getting a buff. This is because in most situations you can perma block without using block glyphs. And even if you had one glyph, what difference does it make? Because they dropped the cost of clock so if you used no glyphs its a buff, but if you have one just drop it and viola, you will probably be around where you were before this "nerf" to perma block DDs was put in...

    Now ill admit i could be wrong, maybe something changed. but this is how i see it and i think its ASININE.

    @itzTJ TJ

    I am trying to digest the second paragraph. did you run the numbers based on the forumula ?

    from this post: https://forums.elderscrollsonline.com/en/discussion/389032/pve-tanking-discussion-for-dragon-bones/


    Block Cost = (( 2160 * (1-Shadow Ward) (1-Sturdy) (1-Fortress)) - Shield-Play) * (1-Defensive Posture)

    Lowest possible block cost for this formula is 88 .

    And here is the new one =

    Block Cost = (( 1730 - Shield-Play ) * (1-Shadow Ward) (1-Sturdy) ( 1-Fortress)) * (1-Defensive Posture)

    Lowest possible block cost for this formula is 336 .

    No i didnt run any numbers. Im just saying, from my point of view, this is how im taking it. So maybe you have a better understanding than i do.

    Either way, let me explain the second paragraph a bit.

    If im a perma blocking, damage dealing, mag DK right now and i dont run ANY block cost reduction glyphs on my jewelry i am getting a buff. Because (from what i understand) the only thing getting NERFED is block reduction glyphs (or the the way they are deducted from the cost of blocking).... Block is 2160 now, after the update it will be 1730, so no glyphs = a buff for the perma blockers that dont use glyphs...

    Also, from MY experience, its about 50-50 between mag dks that use no block glyphs and mag dks that use one. Obv some players use more block glyphs but i haven't talked to many..

    Now again, my speculation would be this. If im running ONE block reduction glyph im getting a bit of a nerf in dragon bones. So why not just swap that glyph for a damage or recov glyph since the overall cost of block is going down a bit? Im sure it will still be higher than it is right now, but if i remove that block glyph now I THINK i would be losing more.

    To sum it all up.... I thought by the title you just wanted a simple way of explaining it, without the numbers. You obviously know the numbers. And i am only talking from the perspective of a perma blocking mag DK because i think that its one of the main reasons this nerf has happened (and its very common).

    I know mag plars and other classes perma block. This is also why i said pve tanks are going to take the biggest hit from this and perma block DKs/other perma blockers with NO block glyphs are probably getting a buff..

    Bottom line is that im no expert on it but from my perspective it seems like they are nerfing tanks more, and maybe nerfing perma block (damage dealing) builds a little.. But you probably know more about it, if you are using a legit formula, so if you do then maybe you can enlighten me. Because from where im sitting it just seems like they nerfed legit tanks and buffed perma blocking damage dealers that dont need block glyphs.

    *** also when i say perma block i am referring to players that are built for full damage but will just block cast all of their damage dealing skills. This is a pvp thing. And again ive seen this done with ZERO block glyphs and with one.***

    Thanks for clarifying. I guess I was a little confused when you said permablock and no block cost reduction in once sentence. I was assuming since block cost has increased you should net be able to perma block any more. But now I get what you are saying.

    Ya i mean thats the idea but like i said a lot of people i talk to who perma block (at least in a 1v1) dont even use the block glyphs. But perma block, at least to me, doesnt mean literally never let block down. Its all about how you play. As long as these people have potions, and know when to weave their heavy attacks in, they can keep block up almost always.

    Now the same goes for tanks, this nerf defiantly hits pve/pvp full tanks with 3 block glyphs the hardest. The thing is they arent doing damage and aren't supposed to be easy to kill in the first place. But im confident that most PVE tanks will be fine, as long as the know their role and when/where to heavy attack for stam.

    But ya i dont even think its that big of a problem. You just gotta work around it. If im fighting a mag dk that does huge damage but takes almost none, because they dont let down block for more than a second, i just use a lingering health pot. If they wanna be cheesy ill do the same. Then we are both hard to kill.
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Malmai wrote: »
    Hes trolling you account was made in 2013 which was closed beta... Murica

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  • Asardes
    Asardes
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    CavalryPK wrote: »
    Asardes wrote: »
    Formula changed. See detailed description here:
    https://forums.elderscrollsonline.com/en/discussion/389032/pve-tanking-discussion-for-dragon-bones/

    For people who haven't fully invested in block cost reduction is actually a buff since the base cost is reduced.

    from that post :

    Block Cost = (( 2160 * (1-Shadow Ward) (1-Sturdy) (1-Fortress)) - Shield-Play) * (1-Defensive Posture)

    Lowest possible block cost for this formula is 88 .

    And here is the new one =

    Block Cost = (( 1730 - Shield-Play ) * (1-Shadow Ward) (1-Sturdy) ( 1-Fortress)) * (1-Defensive Posture)

    Lowest possible block cost for this formula is 336 .



    Specifically my case:

    I only have 51 points in shadow ward and no other block cost reductions.

    my old block cost would be : Block Cost = (( 2160 * (1-Shadow Ward)) = (( 2160 * (1-0.21)) = 1706.4

    my new block cost would be : Block Cost = (( 1730 * (1-Shadow Ward)) = (( 1730 * (1-0.21)) = 1366.7

    if I did this right. that's 1706-1366 = 340 cheaper. can you confirm if shadow ward gives 21% reduction with 51 points ?

    Thanks,

    Not listed here, but Shadow Ward goes to 25, so it will have the same jump points. You actually need 52 to reach 19% reduction since displayed values will actually be rounded down. https://alcasthq.com/eso-championpoints-jumppoints/
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  • Ep1kMalware
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    CavalryPK wrote: »
    My main and only pvp class is magblade. when it comes to other play styles or classes I have a sort of a good understanding but from the opponent perspective not actual mechanical perspective.

    Here it sits in a nutshell:

    Direct nerf to pve tanks/direct buff to everybody else. Pretty much a trash decision. Pve tanking is a stupid important role (esp veteran trials). They just keep making it harder for beginners to learn this role, or succeed in sub-optimal groups.

    Did you see the sticky for working at zos for demo'ing trials? That's going to be one of the first things they address, gurantee it. Learning how to tank with an optimal group is punishing even. Group getting frustrated, getting destroyed/resource management. And some of the expectations for performance are insane.

    Learning how to do it in a suboptimal group would be insanity. the #1 cause of raids not happening in our guilds is tanks not available. I wonder *** why
    Edited by Ep1kMalware on February 4, 2018 1:08PM
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