FrancisCrawford wrote: »What is there in Silverhoof Vale for bots to do?
lordrichter wrote: »Silverhoof is pretty popular on PC/NA with botters. Probably on EU, too, but I have never looked.
Bots there will run for several weeks before being swapped out with new accounts.
There are a half dozen places in the game where a ZOS employee stopping by every couple of days to ban bots would shut down a lot of bots.
Just to name six on PC/NA:
- Percolating Mire
- Reticulated Spine
- Beach adjacent to Brackenleaf
- Karthdar
- Shadowhoof Vale
- Hag Fen
*Theory: GMs are running the bots and don't want there gravy train to stop!
FrancisCrawford wrote: »What is there in Silverhoof Vale for bots to do?
there are x12 bots accounts farming rawhide scraps 24/7
Yep. Bots are definitely affecting peoples gameplay and enjoyment. I am a crafter and farmer. Trying to gather my own resources lately is becoming extremely frustrating with all the Bot farmers out there. If ZOS can't get a handle on it and take it seriously, it will start affecting subscriptions and they will lose customers.
lordrichter wrote: »*Theory: GMs are running the bots and don't want there gravy train to stop!
I have considered this.
There are a couple of account names that have been running at Percolating Mire since I first saw them on August 13, 2017. I reported them in October (171014-001797, 171014-001918), and again in November, and they were still there on Wednesday.
I don't see how ZOS cannot see this activity as violating the terms of service. No human being is going to be there almost every day, all day, for six months running the exact same pattern. I guess they are within the rules, though.
In any case, these two are the bots that broke me. I stopped reporting bots entirely because they are apparently within the bounds of the ToS. Someone has the theory that only the bots associated with gold sellers are being banned. I have no way to tell whether a bot I see in the game is a gold seller or not. I don't want to report innocent players that are just botting within the ToS, and are not gold sellers.
https://www.youtube.com/watch?v=MwB8R_rSvU8Zagnut123Zagnut123 wrote: »lordrichter wrote: »*Theory: GMs are running the bots and don't want there gravy train to stop!
I have considered this.
There are a couple of account names that have been running at Percolating Mire since I first saw them on August 13, 2017. I reported them in October (171014-001797, 171014-001918), and again in November, and they were still there on Wednesday.
I don't see how ZOS cannot see this activity as violating the terms of service. No human being is going to be there almost every day, all day, for six months running the exact same pattern. I guess they are within the rules, though.
In any case, these two are the bots that broke me. I stopped reporting bots entirely because they are apparently within the bounds of the ToS. Someone has the theory that only the bots associated with gold sellers are being banned. I have no way to tell whether a bot I see in the game is a gold seller or not. I don't want to report innocent players that are just botting within the ToS, and are not gold sellers.
Any automated play is banable. Even using a rubber band to hold down a button to heavy attack into mobs.
DieAlteHexe wrote: »
If you see bot trains, try to report as many in game as you can - there is no need for a thread on the forum - it there was a thread on the forum about every bot there wouldn't be room for any other discussion. Just report the bot(s) and move on.
DieAlteHexe wrote: »
What is there to be afraid of? you don't lose gear/stats/points/gold/notoriety or anything else besides travel time to get where you were going anyway if someone kills you.
There could be a way to have open world PvP and make it work.
EX. your only worth AP points if you say joined the Pact/DC/AD Militia in a sense, such as the fighters guild or something and killing someone who is also a rival member.
Ex. Killing someone who is not part of the said militia is a perma bounty and cant enter town without being killed by a guard (if reported in your death screen) Make the bounty cost a lot and i mean substantially a lot ( like gold gear vendor) and increase per person you kill but can still get it cleared in the outlaws refuge like now (just not guards, they are kill on site). And with this can create a special town in each faction that there would be no guards and can use banks etc, just everything costs more. like cost money to use the bank, or prices for gear is way more expensive, etc.
EX. Group instances (trials, dailies, etc) not PvP, but open world dungeons are PvP. Same for major cities, no PvP.
In reality they could make it a free for all when you create a character and when you join said militia that character would have the crest above his head like Cyrodil. And make it where you cant change factions for 7 days or so, can make that account wide or character wide, don't care. Cant heal people in a militia if you are not in said militia etc.
Thought of this as I was typing so yea I am sure there are a lot holes, but it is not impossible.
I am sure this will get bashed completely, but just thinking outside the box for the game in general.
lordrichter wrote: »If you see bot trains, try to report as many in game as you can - there is no need for a thread on the forum - it there was a thread on the forum about every bot there wouldn't be room for any other discussion. Just report the bot(s) and move on.
That's one way of getting the Wrobel thread off the front page... right?
"as many as you can". If we stopped to report every bot, they'd have to start giving us XP for reports because we wouldn't have time to play the game. I know that I don't have time to stop and report the 100+ bots that I have seen recently in the game.
(Edit: especially when they are still there 2 weeks later)
DieAlteHexe wrote: »DieAlteHexe wrote: »
What is there to be afraid of? you don't lose gear/stats/points/gold/notoriety or anything else besides travel time to get where you were going anyway if someone kills you.
There could be a way to have open world PvP and make it work.
EX. your only worth AP points if you say joined the Pact/DC/AD Militia in a sense, such as the fighters guild or something and killing someone who is also a rival member.
Ex. Killing someone who is not part of the said militia is a perma bounty and cant enter town without being killed by a guard (if reported in your death screen) Make the bounty cost a lot and i mean substantially a lot ( like gold gear vendor) and increase per person you kill but can still get it cleared in the outlaws refuge like now (just not guards, they are kill on site). And with this can create a special town in each faction that there would be no guards and can use banks etc, just everything costs more. like cost money to use the bank, or prices for gear is way more expensive, etc.
EX. Group instances (trials, dailies, etc) not PvP, but open world dungeons are PvP. Same for major cities, no PvP.
In reality they could make it a free for all when you create a character and when you join said militia that character would have the crest above his head like Cyrodil. And make it where you cant change factions for 7 days or so, can make that account wide or character wide, don't care. Cant heal people in a militia if you are not in said militia etc.
Thought of this as I was typing so yea I am sure there are a lot holes, but it is not impossible.
I am sure this will get bashed completely, but just thinking outside the box for the game in general.
It's naught to do with fear (this is a game!) and everything to do with not wanting to be someone else's content, along with being old, disabled and not interested in the, unfortunately frequent, display of testosterone poisoning.
I'm working on Master Angler and only have Cyro left (10 fish left) and I have lost count of the amount of times I've been peacefully fishing and had a group lay into me. Brave, brave souls, them. And that exemplifies one of the reasons I've no interest in PvP.
Open world? No way. This game was not intended to be open world PvP and it will never happen, thankfully. There are other game, plenty, that do have that. Perhaps that might appeal to you? Certainly does not to me.
DieAlteHexe wrote: »DieAlteHexe wrote: »
What is there to be afraid of? you don't lose gear/stats/points/gold/notoriety or anything else besides travel time to get where you were going anyway if someone kills you.
There could be a way to have open world PvP and make it work.
EX. your only worth AP points if you say joined the Pact/DC/AD Militia in a sense, such as the fighters guild or something and killing someone who is also a rival member.
Ex. Killing someone who is not part of the said militia is a perma bounty and cant enter town without being killed by a guard (if reported in your death screen) Make the bounty cost a lot and i mean substantially a lot ( like gold gear vendor) and increase per person you kill but can still get it cleared in the outlaws refuge like now (just not guards, they are kill on site). And with this can create a special town in each faction that there would be no guards and can use banks etc, just everything costs more. like cost money to use the bank, or prices for gear is way more expensive, etc.
EX. Group instances (trials, dailies, etc) not PvP, but open world dungeons are PvP. Same for major cities, no PvP.
In reality they could make it a free for all when you create a character and when you join said militia that character would have the crest above his head like Cyrodil. And make it where you cant change factions for 7 days or so, can make that account wide or character wide, don't care. Cant heal people in a militia if you are not in said militia etc.
Thought of this as I was typing so yea I am sure there are a lot holes, but it is not impossible.
I am sure this will get bashed completely, but just thinking outside the box for the game in general.
It's naught to do with fear (this is a game!) and everything to do with not wanting to be someone else's content, along with being old, disabled and not interested in the, unfortunately frequent, display of testosterone poisoning.
I'm working on Master Angler and only have Cyro left (10 fish left) and I have lost count of the amount of times I've been peacefully fishing and had a group lay into me. Brave, brave souls, them. And that exemplifies one of the reasons I've no interest in PvP.
Open world? No way. This game was not intended to be open world PvP and it will never happen, thankfully. There are other game, plenty, that do have that. Perhaps that might appeal to you? Certainly does not to me.
Bots are bad, but they are not preventing you from playing the game, so why get "broken" over it? Report them, then move to a different zone and get them out of your mind.