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If you're giving us the entire Summerset island, then please don't skimp on the terrain.

ArchMikem
ArchMikem
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I read the city of Skywatch is built atop a mountain. With new zones being more detailed as time goes on, then i really hope we have to climb a legit mountain to enter this city. Also, please dont pull another Red Mountain and block off large sections from being explored.
CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
Quest Objective: OMG Go Talk To That Kitty!
  • teiselaise
    teiselaise
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    Yes please, i fear that it will be another auridion with a new name.
    Argonian masterrace
  • Elsonso
    Elsonso
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    The problem with Vvardenfell is that the zone was larger than the development effort that they allocated to it. Hopefully, they don't have that same problem with the next Chapter.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • pauli133
    pauli133
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    The problem with Vvardenfell is that the zone was larger than the development effort that they allocated to it. Hopefully, they don't have that same problem with the next Chapter.
    This will come down to whether they read the results of Morrowind as "chapters print money!" or "Ash Mountain prints money!"
  • Elsonso
    Elsonso
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    pauli133 wrote: »
    The problem with Vvardenfell is that the zone was larger than the development effort that they allocated to it. Hopefully, they don't have that same problem with the next Chapter.
    This will come down to whether they read the results of Morrowind as "chapters print money!" or "Ash Mountain prints money!"

    I don't think that is the situation at all. I think Morrowind printed money for them, but when the decided how much to spend on Morrowind, they were guessing what they were going to get in return. They allocated a budget and timeline that required that they leave two significant parts of the area uncompleted, and spent a lot less time filling in the details of what they did complete. That meant dropping the Red Mountain and Sheogorad areas. That meant a lot of locked doors, blocked entrances, and such.

    This time, they have sales information from Morrowind to work with, so they have a much better idea what they need to spend to get a return on their investment. I just hope that they do not repeat what they did in Vvardenfell. I know they say that an MMO is never done, but I also know that means that ZOS will never come back to finish it.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Bhaal5
    Bhaal5
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    Just like any good salad, just bulk it up with lettuce
  • Banana
    Banana
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    Bhaal5 wrote: »
    Just like any good salad, just bulk it up with lettuce

    And bacon
  • Iccotak
    Iccotak
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    To be Frank, the vanilla base game zones need an overhaul.
    The Dungeons and the DLC have more thought, effort, time, and resources put into them.

    If you go back and watch advertisemrnts for ESO from 2013-2014. They almost entiely show off the dungeons becuase they know that the dungeons were some of their best work.
    So they need to thake that amount of effort that they put into the dungeons, and DLCs, and put them inot the vanilla zones.

    Look at the vanilla motifs. IMO They are bland, generic, and uninspired
    Places like Falkreath Hold and Selene's Web actually feel like forests rather than empty plains with some trees spotting the landscape.
    The rocks in Vvardenfel and other DLCs are far superior to the ones we see in the base game. The DLCs actually take environment and tone into account when world building and creating assets.

    here are vaious shots of base game zones.
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    Cq7BU2W.png

    zITRMQp.png

    jIEDYsg.png

    cNcjTk2.png

    Ubf4AwE.png

    Here are shots of DLCs and Dungeons
    dUDCuPC.png

    7vzhNfD.png

    dWwXbzD.png

    FP0MbqB.png

    gIcAIep.png

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    KeL7JWO.png

    b1nWNqE.png

    Z0B8tai.png

    hHvPXeR.png

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  • Ohtimbar
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    I just hope it's easier to traverse than the vanilla ad zones.
    forever stuck in combat
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