for anyone not a vet of ESO health (particularly from level up attribute points) used to be something like a 2-1 ratio compared to magicka and stamina
this means that stamina and magicka investment gave 100 points, while health investment gave 200 points.
however itemization wise the difference was a lot smaller, so it was "optimal" to put all your attributes into health, then gear for magicka and stamina.
ZOS addressed this by nerfing health bonuses from attributes, then WAY down the line actually balancing bonuses across all sources (attributes, food, gear, mundus, etc.) so that you could use any method to achieve your preferred stats without one clearly being "optimal"
and that has led to everyone (except 1 or 2 "tanks") to simply pump your main stat as that = damage
**break for clarity**
what I purpose is increasing the amount of health you get compared to stamina and magicka to make it a viable choice again. as right now anytime people see health on an item it might as well have no bonus at all, its just considered a wasted slot.
@ZOS_Wrobel
Edited by Wing on January 29, 2018 10:12PM
ESO player since beta.
game got too disappointing.