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Quite possibly one of, if not the worst idea for two-slot weapons

notyuu
notyuu
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A very simple (and possibly stupid) idea for two-slot weapons (two handers, staves and bows)
Make it so that the two-slot weapons count twice towards set effects (for example a willpower great-sword would grant 2/3 towards the full willpower set)
and to balance it out, reduce the bonus damage of the two slot weapons
  • Beardimus
    Beardimus
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    It's been asked for a ton, repeatedly, without much response. Sp its not that stupid.

    However it would be another indirect Nerf to DW Mag builds, right now their only gain is a 5:5:2 setup. If that's allowed in destro builds which keep sustain then DW needs a big damage buff.

    Ps interesting choice of example 2H willpower? :)
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  • Vostorn
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    It has already been proposed for years but it would make me happy. I love the 2-handed much more than dual wield it terms of how it looks but loosing a 5th piece bonus is too bad to compensate :-/
  • notyuu
    notyuu
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    Beardimus wrote: »
    It's been asked for a ton, repeatedly, without much response. Sp its not that stupid.

    However it would be another indirect Nerf to DW Mag builds, right now their only gain is a 5:5:2 setup. If that's allowed in destro builds which keep sustain then DW needs a big damage buff.

    Ps interesting choice of example 2H willpower? :)

    That's why I was suggested lowering the damage on two-slot weapons slightly so that if/when they implement the two-slot = 2 points in set thing, it won't be completely and stupidly op
  • FoulSnowpaw
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    Yes. This is something that ZOS needs to acknowledge. There's already a mass amount of players who support this yet there's been no development to balance 2-Handed. Whatever reason why a set of dual wield daggers hits harder and dishes more dps than a large Greatsword. The 5th item slot clearly makes a big difference in any build imaginable.
  • Turelus
    Turelus
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    Yes. This is something that ZOS needs to acknowledge. There's already a mass amount of players who support this yet there's been no development to balance 2-Handed. Whatever reason why a set of dual wield daggers hits harder and dishes more dps than a large Greatsword. The 5th item slot clearly makes a big difference in any build imaginable.
    The last comment we heard was last year in the pre-Morrowind talks.

    - Devs are strongly considering where to go with two-handed weapons counting as two slots for sets, but nothing is concrete.

    Source: http://blog.uesp.net/index.php/2017/02/22/more-eso-morrowind-info
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  • Jim_Pipp
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    Turelus wrote: »
    Yes. This is something that ZOS needs to acknowledge. There's already a mass amount of players who support this yet there's been no development to balance 2-Handed. Whatever reason why a set of dual wield daggers hits harder and dishes more dps than a large Greatsword. The 5th item slot clearly makes a big difference in any build imaginable.
    The last comment we heard was last year in the pre-Morrowind talks.

    - Devs are strongly considering where to go with two-handed weapons counting as two slots for sets, but nothing is concrete.

    Source: http://blog.uesp.net/index.php/2017/02/22/more-eso-morrowind-info

    On the last eso live Jess accidentally read out a question about this. The other devs mentioned that is something they have talked about a lot, but it is not something they are going to talk about on that ESO live. Taken at face value it means ZOS have at least acknowledged the suggestion, although it does not mean that it is something they plan to implement.
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  • Turelus
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    Jim_Pipp wrote: »
    Turelus wrote: »
    Yes. This is something that ZOS needs to acknowledge. There's already a mass amount of players who support this yet there's been no development to balance 2-Handed. Whatever reason why a set of dual wield daggers hits harder and dishes more dps than a large Greatsword. The 5th item slot clearly makes a big difference in any build imaginable.
    The last comment we heard was last year in the pre-Morrowind talks.

    - Devs are strongly considering where to go with two-handed weapons counting as two slots for sets, but nothing is concrete.

    Source: http://blog.uesp.net/index.php/2017/02/22/more-eso-morrowind-info

    On the last eso live Jess accidentally read out a question about this. The other devs mentioned that is something they have talked about a lot, but it is not something they are going to talk about on that ESO live. Taken at face value it means ZOS have at least acknowledged the suggestion, although it does not mean that it is something they plan to implement.
    Ooh, thanks I watched it but apparently missed that bit.
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  • Jade1986
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    NEeds to be done, shouldve been done, probably wont be done.
  • Vapirko
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    I don’t believe it needs to be done. Staves are already exceptionally strong, their passives are some of the best. 2H melee weapons are also already very strong, a better idea would be to tweak some of the skills to perhaps better fit PvE. Bows are also strong, but not in the way many want. If you want to alter them so you can play bow/bow builds in PvE top tier dps fine, but PvP does have to be taken into consideration as they would quickly become op. But everyone should keep this in mind: there will always be a wpn or setup that is tops. If staves are buffed to include two piece sets they also need nerfs so that they don’t wash out stamina builds. If 2H melee and bows are buffed to include 2 pieces they need to also be nerfed in some respect so that dw doesn’t disappear. Someone will always want their class or wpn buffed in some respect because things will never be completely equal at the highest level. Right now, all things considered, there is a fairly good measure of equality between mag and stam in both PvP and PvE, with a couple of classes lagging a little like mag warden and bow/bow builds, and perhaps mag DK after next patch (maybe). I guarantee that if 2H weapons become somehow more than one set piece it’s going to start a whole new wave of “now you need to buff X.” It would be amazing if the devs can pull it off, but it seems unlikely because of the complex give and take it would require to keep things balanced and would more likely cause a huge landslide of imbalances. I’d much rather they try and focus on cleaning up class skills, looking at classes that need tweaking like Stam DK in PvP, mag DK in PvE, Mag Warden, Templar class ultimate and to some extent usable Stam Sorc class skills, etc. There’s just so much that needs to be cleaned up that would make the game more enjoyable, the two piece/2H weapon thing just seems like more trouble than fun.
  • Nyladreas
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    Can we, instead of this endless debate, just get a worthwhile main weapons like asylum/maelstrom/master for pvp so that this issue can completely vanish? PvE too actually. They're not all that great, and especially PvE 2-handers.

    Do another review/reroll on some of them or add a brand new line of weapons. Please.

    Put them in some sort of good PvP reward place and also in trials to promote end game PvE or something.
    Edited by Nyladreas on January 29, 2018 10:44AM
  • Domander
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    Just need DW magicka weapons.
  • baratron
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    Domander wrote: »
    Just need DW magicka weapons.

    There was that 1-hand and Rune weapon type that was datamined a while ago. That was believed to be a melee Magical weapon.
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  • TheShadowScout
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    notyuu wrote: »
    A very simple (and possibly stupid) idea for two-slot weapons (two handers, staves and bows)
    Make it so that the two-slot weapons count twice towards set effects (for example a willpower great-sword would grant 2/3 towards the full willpower set)
    and to balance it out, reduce the bonus damage of the two slot weapons
    Sooo... make the two-handed weapons more like the two-piece weapons? So that all the weapons are more similar to wach other, and people can avoid making meaningful choices?
    ...
    ...come on, does that really sound like fun to you, when everoyne is getting more similar???

    I think it a good thing for there to be differences!
    I think it is good if some weapon lines pay for extra range or extra damage with giving up that offhand slot!
    I think it is good when those weapon lines which use that offhand slot lack -something else- compared to the others.
    Domander wrote: »
    Just need DW magicka weapons.
    I would agree with that, as more options are IMO a better theing then equalizing all weapon lines... but then, I would, would I not? > https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii ;)
  • EvilAutoTech
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    I like that choosing between dw or snb and 2h is something you have to think about. But magicka dw needs to be a thing.
  • Apache_Kid
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    This is a terrible idea for balance. If staves counted as two-handed weapons there would never be any argument whatsoever for using any stamina build or any build that doesn't use staves for PvE content. Anyone that doesn't realize this has a child-like level of understanding of how combat balance works in this game.

    I like that people who use two-handed have to compensate by losing a slot. It helps to create unique and creative builds especially for PvP. Everything doesn't need to be the same. Certain builds should have trade-offs not everything needs to be uniform.
    Edited by Apache_Kid on January 29, 2018 4:25PM
  • Sevalaricgirl
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    Apache_Kid wrote: »
    This is a terrible idea for balance. If staves counted as two-handed weapons there would never be any argument whatsoever for using any stamina build or any build that doesn't use staves for PvE content. Anyone that doesn't realize this has a child-like level of understanding of how combat balance works in this game.

    I like that people who use two-handed have to compensate by losing a slot. It helps to create unique and creative builds especially for PvP. Everything doesn't need to be the same. Certain builds should have trade-offs not everything needs to be uniform.

    That is if they don't nerf the hell out of 2H weapons which they have done many times. There is no balance in this game. And for the person who said Bows should be nerfed if they count twice. Bows were already nerfed into oblivion. I ended up using a 2H axe on my stamblade because of it.

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