VaranisArano wrote: »To elaborate on my statement that I think ZOS likes MagDKs to stay tanks, part of what we have to consider with MagDKs is that they are the most efficient tanking class. All classes can tank and Wardens are recently proving themselves to be great tanks. But DKs in general and particularly the magicka-based class skills of a MagDK are really well suited for tanking. I don't think its a stretch to say that DK tanks dominate end-game tanking.
Why DKs dominate end-game tanking or if they do or if they should is somewhat inconsequential here. I suspect its a combination of them being more efficient at the task and thus more desirable to competitive groups.
So when ZOS looks at balancing the MagDK, they can't only look at how MagDK stacks up against other magicka DPS. I mean, its pretty clear that if they were measuring MagDK DPS versus MagSorc DPS versus MagBlade DPS and so on, that it would be clear that MagDK DPS is not in the best place. Far from it. But ZOS also has to look at MagDKs in PVP - okay, touchy subject there, moving on. ZOS definitely has to look at how MagDK TANKS measure up and that's a pretty clear win for the MagDK.
When ZOS looks at MagDK DPS, they have to consider how buffing a MagDK DPS will impact MagDK tanks. The last thing ZOS wants is for MagDK tanks to be absolutely dominating the end-game tanking scene, so they tread lightly with the buffs. Yeah, that does mean that MagDK DPS takes a back seat in some ways.
I guess what I'm saying is that its not as simple as ZOS comparing MagDK DPS to other magicka DPS and always nerfing the MagDK. ZOS also has to balance the MagDK DPS with the MagDK tank, and keeping those two roles in line without buffing the MagDK tank into greater dominance than it already enjoys is tricky.
ThulsaDoomDC wrote: »VaranisArano wrote: »To elaborate on my statement that I think ZOS likes MagDKs to stay tanks, part of what we have to consider with MagDKs is that they are the most efficient tanking class. All classes can tank and Wardens are recently proving themselves to be great tanks. But DKs in general and particularly the magicka-based class skills of a MagDK are really well suited for tanking. I don't think its a stretch to say that DK tanks dominate end-game tanking.
Why DKs dominate end-game tanking or if they do or if they should is somewhat inconsequential here. I suspect its a combination of them being more efficient at the task and thus more desirable to competitive groups.
So when ZOS looks at balancing the MagDK, they can't only look at how MagDK stacks up against other magicka DPS. I mean, its pretty clear that if they were measuring MagDK DPS versus MagSorc DPS versus MagBlade DPS and so on, that it would be clear that MagDK DPS is not in the best place. Far from it. But ZOS also has to look at MagDKs in PVP - okay, touchy subject there, moving on. ZOS definitely has to look at how MagDK TANKS measure up and that's a pretty clear win for the MagDK.
When ZOS looks at MagDK DPS, they have to consider how buffing a MagDK DPS will impact MagDK tanks. The last thing ZOS wants is for MagDK tanks to be absolutely dominating the end-game tanking scene, so they tread lightly with the buffs. Yeah, that does mean that MagDK DPS takes a back seat in some ways.
I guess what I'm saying is that its not as simple as ZOS comparing MagDK DPS to other magicka DPS and always nerfing the MagDK. ZOS also has to balance the MagDK DPS with the MagDK tank, and keeping those two roles in line without buffing the MagDK tank into greater dominance than it already enjoys is tricky.
I've played a magDK Tank in PvP and while it was successful, it wasn't as successful as a Stam DK Tank. That being said, I think the argument that the reason DPS is being nerfed into the ground is because we're pretty good tanks is ridiculous. Sorc Tanks, Sap Tanks, Warden Tanks, Templar Tanks. PvE terms then yes DK's are the supreme leaders. However, in PvP it's ridiculous that we have yet to see any REAL "balancing" of our class to put us in a fair position in open world PvP.
But hey, they buffed cauterize right guys?
mDK's are nerfed every patch because they rely on basic mechanics that can be exploited to over perform in certain builds like the stamina wardens unreasonable sustain to burst damage ratio in pvp. These core mechanics are changed without any consideration of how they will effect the mDK class.
Example 1: Dynamic ult gen is removed. No comments on how this effects mDK's sustain are made by any staff. End result is almost 50% less sustain.
Example 2: Stam regen while blocking gets removed and not a single change is applied to mDK's nor are any comments made by any staff.
Example 3: Block cost is doubled. Again no comments from staff on how this effects mDK's.
Example 4: Roots are changed to have a 3 second duration. This nerfed fossilize changing it from 15 seconds to 3 seconds of stun time.
Example 5: Current pts shows that power lash is now the only skill in the game with a cooldown. This occurred because of the changes to off balance. This skill now requires you to set your target off balance then hit them with flame lash and then use power lash and hope by then they haven't purged or dodged as it is now dodge able as well.
As you can the devs are simply nerfing core mechanics without understanding that the mDK is the only class that relies solely on these mechanics not only in pve but also in pvp. It's easier to notice in pvp. The mDK is still the only class with 0 damage mitigation mechanics outside of block. Every other class can purge, dodge or re-position themselves to avoid damage.
Toc de Malsvi wrote: »Power Lash isn't a "Skill", Power Lash is a proc. Flame Lash is a skill, procs have CDs skills do not. Flame Lash does not have a CD.
Toc de Malsvi wrote: »Power Lash isn't a "Skill", Power Lash is a proc. Flame Lash is a skill, procs have CDs skills do not. Flame Lash does not have a CD.
Call it a proc or a skill. You cast it just like any other skill on your bar so I say it's a skill. You can stack procs with other skills. Problem is that you can only cast it if you first set your target off balance then hit them with flame lash and only then do you have the chance to cast it. It really shouldn't be dodge able.
Toc de Malsvi wrote: »The instant cast from Crystal shards cannot be spammed, the instantToc de Malsvi wrote: »Power Lash isn't a "Skill", Power Lash is a proc. Flame Lash is a skill, procs have CDs skills do not. Flame Lash does not have a CD.
Call it a proc or a skill. You cast it just like any other skill on your bar so I say it's a skill. You can stack procs with other skills. Problem is that you can only cast it if you first set your target off balance then hit them with flame lash and only then do you have the chance to cast it. It really shouldn't be dodge able.
Can NB's cast Grim Focus proc at will? Or do they have to say land 5 light attacks? Can Sorcerers cast instant Crystal Frag's at will? Flame Lash is being treated no differently, it has a powerful effect that is based on a conditional statement.
Toc de Malsvi wrote: »The instant cast from Crystal shards cannot be spammed, the instantToc de Malsvi wrote: »Power Lash isn't a "Skill", Power Lash is a proc. Flame Lash is a skill, procs have CDs skills do not. Flame Lash does not have a CD.
Call it a proc or a skill. You cast it just like any other skill on your bar so I say it's a skill. You can stack procs with other skills. Problem is that you can only cast it if you first set your target off balance then hit them with flame lash and only then do you have the chance to cast it. It really shouldn't be dodge able.
Can NB's cast Grim Focus proc at will? Or do they have to say land 5 light attacks? Can Sorcerers cast instant Crystal Frag's at will? Flame Lash is being treated no differently, it has a powerful effect that is based on a conditional statement.
You are correct. But MagDKs don't have class spammables like mNBs or ways to generate non-ultimate burst like mSorcs.
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Toc de Malsvi wrote: »The instant cast from Crystal shards cannot be spammed, the instantToc de Malsvi wrote: »Power Lash isn't a "Skill", Power Lash is a proc. Flame Lash is a skill, procs have CDs skills do not. Flame Lash does not have a CD.
Call it a proc or a skill. You cast it just like any other skill on your bar so I say it's a skill. You can stack procs with other skills. Problem is that you can only cast it if you first set your target off balance then hit them with flame lash and only then do you have the chance to cast it. It really shouldn't be dodge able.
Can NB's cast Grim Focus proc at will? Or do they have to say land 5 light attacks? Can Sorcerers cast instant Crystal Frag's at will? Flame Lash is being treated no differently, it has a powerful effect that is based on a conditional statement.
You are correct. But MagDKs don't have class spammables like mNBs or ways to generate non-ultimate burst like mSorcs.
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Hmm... Flame Lash isn't a spammable? :thinking:
Also Chains->Fossilize->FL->PL is a ton of burst when combined with FoO projectile. If Skoria procs too, that's just icing on the cake.
Toc de Malsvi wrote: »The instant cast from Crystal shards cannot be spammed, the instantToc de Malsvi wrote: »Power Lash isn't a "Skill", Power Lash is a proc. Flame Lash is a skill, procs have CDs skills do not. Flame Lash does not have a CD.
Call it a proc or a skill. You cast it just like any other skill on your bar so I say it's a skill. You can stack procs with other skills. Problem is that you can only cast it if you first set your target off balance then hit them with flame lash and only then do you have the chance to cast it. It really shouldn't be dodge able.
Can NB's cast Grim Focus proc at will? Or do they have to say land 5 light attacks? Can Sorcerers cast instant Crystal Frag's at will? Flame Lash is being treated no differently, it has a powerful effect that is based on a conditional statement.
It's called balancing. When I main'd a templar I was so angry when we got consecutive nerfs (BoL becoming LOS, Rune change and jeezus beam nerf all at once). The truth is I knew we were over performing, that's why I liked playing my character so much. So I did the logical thing and got on here and raged.
Did those changes kill the class? Not at all.
Of all the classes I'm hesitant about making the first move on in PVP is DK's, as its the class I struggle against the most. The damage and healing DKs get from Powerlash is just stupid. Correct me if I'm wrong but I don't believe there is a another skill that provides the same amount of damage + healing from one cast that can be spammed.
The instant proc crystal shards is dodegable as is the spectral arrow from assassin's will so I think the very popular argument that because it's a proc it shouldn't be dodgeable is just clutching at straws
Power lash did need to be dodge-able. That was too perfect of synergy that offered little to no counter play especially on medium armor which is underpowered as well. It's why flurry no longer has a morph to set target off-balance or any stuns or roots in the DW tree to perfectly synergize with the Ruffian passive. The new update will actually make power lash synergy with talons significantly stronger and make fossilize no longer mandatory.
The rest of Dk problems are due to core mechanic changes that impacted DK's somewhat harder than other classes and the whole off-balance fiasco continues to be a problem specifically. ZOS has painted themselves into a corner with that one, so hence the awkward CD on power lash. Also no compensation for those nerfs either. Still blows my mind that DK's don't have a passive like wardens or sorcs that boosts poison and fire damage like they get with lightning/physical and Magic/Ice.
Also remove the off-balance debacle and exploiter CP star and there is no excuse why stamDK doesn't get a stam morph called poison whip so they have a spammable too and magDK get a more reliable and less gimmicky morph that doesn't compromise Group DPS. I think some kind of synergy with Burning Embers would be cool. That way it is completely class contained and doesn't rely on or effect core or group mechanics.
Toc de Malsvi wrote: »The instant cast from Crystal shards cannot be spammed, the instantToc de Malsvi wrote: »Power Lash isn't a "Skill", Power Lash is a proc. Flame Lash is a skill, procs have CDs skills do not. Flame Lash does not have a CD.
Call it a proc or a skill. You cast it just like any other skill on your bar so I say it's a skill. You can stack procs with other skills. Problem is that you can only cast it if you first set your target off balance then hit them with flame lash and only then do you have the chance to cast it. It really shouldn't be dodge able.
Can NB's cast Grim Focus proc at will? Or do they have to say land 5 light attacks? Can Sorcerers cast instant Crystal Frag's at will? Flame Lash is being treated no differently, it has a powerful effect that is based on a conditional statement.
You are correct. But MagDKs don't have class spammables like mNBs or ways to generate non-ultimate burst like mSorcs.
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Hmm... Flame Lash isn't a spammable? :thinking:
Also Chains->Fossilize->FL->PL is a ton of burst when combined with FoO projectile. If Skoria procs too, that's just icing on the cake.
But you have to waste time casting flame lash before power lash. This means you need to cast either a stun or root and flame lash and power lash all for 1 burst damage instance. this leaves at least 2 seconds for your target to dodge or heal or really do anything to avoid sudden damage. Just look at a stamina warden. All their burst damage is done within 1 second including stuns and dots.
If you cant do your burst damage within 1 ability cast time then its useless.
Toc de Malsvi wrote: »The instant cast from Crystal shards cannot be spammed, the instantToc de Malsvi wrote: »Power Lash isn't a "Skill", Power Lash is a proc. Flame Lash is a skill, procs have CDs skills do not. Flame Lash does not have a CD.
Call it a proc or a skill. You cast it just like any other skill on your bar so I say it's a skill. You can stack procs with other skills. Problem is that you can only cast it if you first set your target off balance then hit them with flame lash and only then do you have the chance to cast it. It really shouldn't be dodge able.
Can NB's cast Grim Focus proc at will? Or do they have to say land 5 light attacks? Can Sorcerers cast instant Crystal Frag's at will? Flame Lash is being treated no differently, it has a powerful effect that is based on a conditional statement.
Bottom line is mDK got nerfed in pve and pvp. less in pvp but still a slight nerf that wasn't needed.
Nerfs should be applied when something is out performing all other options giving the user an advantage over all other users. not when flame lashes pvp burst potential is being out performed by at least 1 other class.
Lol, sorry guess I spaced out and started thinking of stam DKs for a second there, my badToc de Malsvi wrote: »The instant cast from Crystal shards cannot be spammed, the instantToc de Malsvi wrote: »Power Lash isn't a "Skill", Power Lash is a proc. Flame Lash is a skill, procs have CDs skills do not. Flame Lash does not have a CD.
Call it a proc or a skill. You cast it just like any other skill on your bar so I say it's a skill. You can stack procs with other skills. Problem is that you can only cast it if you first set your target off balance then hit them with flame lash and only then do you have the chance to cast it. It really shouldn't be dodge able.
Can NB's cast Grim Focus proc at will? Or do they have to say land 5 light attacks? Can Sorcerers cast instant Crystal Frag's at will? Flame Lash is being treated no differently, it has a powerful effect that is based on a conditional statement.
You are correct. But MagDKs don't have class spammables like mNBs or ways to generate non-ultimate burst like mSorcs.
.
Hmm... Flame Lash isn't a spammable? :thinking:.
It's called balancing. When I main'd a templar I was so angry when we got consecutive nerfs (BoL becoming LOS, Rune change and jeezus beam nerf all at once). The truth is I knew we were over performing, that's why I liked playing my character so much. So I did the logical thing and got on here and raged.
Did those changes kill the class? Not at all.
Of all the classes I'm hesitant about making the first move on in PVP is DK's, as its the class I struggle against the most. The damage and healing DKs get from Powerlash is just stupid. Correct me if I'm wrong but I don't believe there is a another skill that provides the same amount of damage + healing from one cast that can be spammed.
The instant proc crystal shards is dodegable as is the spectral arrow from assassin's will so I think the very popular argument that because it's a proc it shouldn't be dodgeable is just clutching at straws
Preface; I think PL should be dodgable.
Counter 1: Don't get talons'd. Either be ranged of use FM/shuffle.
Counter 2: If you are talonsed, roll before the whip.
Counter 3: When offbalanced, CC and move away.
Stamwhip, whilst would be OK for PvP. Wouldn't really work very well. They are balanced around no spammable in PvE, so adding a spammable would make them even stronger. Its just something that won't happen. Like MagDK and executes or NB and burst heals.