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Why are Zos nerfing gap closers?!

  • Edziu
    Edziu
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    gap closers, gap closers....wouldnt be enough to make 5-7m minimum range as melee abilities are working at this range?
    this would be sense you need to be atlest those 5 meters away to make charge ability to gap close while your target is almost out of range on your melee skills and this could be enough

    about streaking sorc...on this wat strek is creating not small gap while damaging(can proc passive finisher on low health...) and stuns so here is why it have that high cost while spamming and just 1 missed gap cloer skill and you wont be able to catch this sorc before wasting almos full your stamina if not just full on sprint

    bolt escape..so here its true gap creator to just run awat but ten again..look at it in overall...it havealmost no counter for run away especially if you will just miss this 1 gap close spam you can just pass with trying to catch sorc

    while every other class is no problem to catch because they arnt mobile or because for example nb in cloak you need to or aoe or just mark target/det pot and gg, even no option to survive you you wanted to run away instead fight because you have seen its not wortth to fight and thats why you wanted to run away in cloak
  • Waffennacht
    Waffennacht
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    If you didn't know they're OP, then you haven't been playing enough lol
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Durham
    Durham
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    How about they fix the gap closers before they nerf it .....

    How many time does your gap closer fail to connect when someone is sprinting from you or on a horse lol !!!

    PVP DEADWAIT
    PVP The Unguildables
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Didgerion wrote: »
    Gap closers became OP(zergy OP) since the moment ZOS added an unbreakable snare to make them connect.

    This is the correct answer. Gap closers were FINE until this terrible change happened. Since then, every gap closer provides an unpurgable mini-snare, it is easy for a few players to lock someone down with gap closer spam until the zerg arrives.

    But ZOS, instead of admitting they were wrong and unfixing what was never broken, has decided a damage nerf is going to fix gap closers. The damage was never the problem.

    No one ever complained about gap closers not hitting people. Dodging gap closers or moving out of their range was part of the COUNTER to gap closers. Gap closers close the gap. They never should offer a guarantee of hitting your target, just closing the gap to where your target WAS when you pressed the button.

    Nerfing damage is another silly fix no one asked for and PvP will still be miserable until the unfair, unpurgable, disgusting snare is completely removed from gap closer code. That and only that will fix gap closers.
    Edited by Yolokin_Swagonborn on January 27, 2018 9:35PM
  • magictucktuck
    magictucktuck
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    they literally did it for archers
    PC-NA

    Necromancer

    Flawless Conqueror

    https://www.magictucktuck.com for my builds and guides!
  • Joy_Division
    Joy_Division
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    It's a utility skill.

    How would you like streak doing 9k dmg?

    Your "ultility skill" is an AoE stun.

    My gap closer either is AoE or a stun. And it most certainly does not do 9K.

    OP: People have complained about things such as "gap closer spam," however ZoS misinterpreted - no, rather players think clever tl;dr meme and death recaps effectively constitute an analysis - did not divine that the root of most complaints was about the automatic snare rather than the damage.
    Edited by Joy_Division on January 27, 2018 10:22PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    they literally did it for archers

    Until there are enough cries from people dying to snipe spam and then (instead of fixing snipe in any resonable way), they will increase its range by 5 meters but put a stacking cost or some really weird change out of left field that no one asked for.

    Honestly the best theory I have ever heard as to why ZOS makes such bizarre and counter-intuitive balance changes is that they aren't actually trying to balance the game at all. They are just trying to shake up the meta and spark interest so that players are curious about the new changes and comeback to the game.

    Having balance run by the marketing department is the only explanation that makes sense.
    Edited by Yolokin_Swagonborn on January 27, 2018 10:35PM
  • SydneyGrey
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    There is absolutely no reason to use a gap closer in pve, the mobs run to you. So I have no idea what you are on about.
    When you're playing a Khajiit or Bosmer nightblade, you get a bonus to your attack damage if you're in stealth before you attack. You get behind the mob, then jump on the mob with Ambush (Teleport Strike), and can do a lot of damage with one jump ... at least until they destroy that by reducing the damage that Ambush does.
    Now do you understand?

    I'm not talking about 4-man dungeons or trials, I'm talking about regular PvE overland play.


    Edited by SydneyGrey on January 27, 2018 11:05PM
  • Beamer_Miasma
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    SydneyGrey wrote: »
    There is absolutely no reason to use a gap closer in pve, the mobs run to you. So I have no idea what you are on about.
    When you're playing a Khajiit or Bosmer nightblade, you get a bonus to your attack damage if you're in stealth before you attack. You get behind the mob, then jump on the mob with Ambush (Teleport Strike), and can do a lot of damage with one jump ... at least until they destroy that by reducing the damage that Ambush does.
    Now do you understand?
    Funny argument, because that's probably the exact reason they nerf the damage on them. Gap closers are meant to close a gap, not to do a lot of damage. If you sneak up to a mob (actually sneak up TO them) you can 1 hit them with surprise attack, but instead you're using the stealth bonus on your gap closer. Don't YOU see what's wrong with that? The idea that a non-ranged fighter should be able to do "a lot" of damage from a ranged sneak attack is somewhat preposterous.
  • Tetrafy
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    Straight from the horse's mouth-
    We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.
    5k is extreme LOL
  • Draxys
    Draxys
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    The fact that some of them can do 20% of a player’s health pool sounds like a decent reason to me.
    2013

    rip decibel
  • Vapirko
    Vapirko
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    Jade1986 wrote: »
    Vapirko wrote: »
    Its fancy talk for buff ranged magicka users and bow spammers.

    Oh no, we wouldnt want ranged classes to have an ADVANTAGE AT RANGE!

    Srsly.....

    You already have an advantage it’s called range. If you’re dying from gap closers I’m very sorry to hear that but you need to l2p. I play ranged builds as well as melee builds and I’ve never once thought to myself that gap closers are the reason I’m losing/winning. You can move out of a gap closer or dodge roll or cloak if you’re a NB or cc them or shield up. Take your pick.
    Edited by Vapirko on January 28, 2018 6:40AM
  • SydneyGrey
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    Funny argument, because that's probably the exact reason they nerf the damage on them. Gap closers are meant to close a gap, not to do a lot of damage. If you sneak up to a mob (actually sneak up TO them) you can 1 hit them with surprise attack, but instead you're using the stealth bonus on your gap closer. Don't YOU see what's wrong with that? The idea that a non-ranged fighter should be able to do "a lot" of damage from a ranged sneak attack is somewhat preposterous.
    I disagree, because it's realistic that you'd do more damage when you surprise someone and they aren't prepared for you. Just jump at your brother or sister when they don't see you, and then again when they DO see you, and there will be a huge difference in how much they're affected by the attack. If they don't see you, you could knock them over easily. If they DO see you, they'll brace themselves for the attack and won't be knocked over. Just being realistic, here.

    But I guess what I say doesn't matter. It's going to be nerfed whether I like it or not. Glad you're happy.


    Edited by SydneyGrey on January 28, 2018 6:57AM
  • Ep1kMalware
    Ep1kMalware
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    MakoFore wrote: »
    seriously - in playing the game for over 2 years, i have never heard a single player say "man them gap closers OP." - not one. yet here they are - nerfing it. What i have heard? shimmering shields, stamdens, defensive ultis, CC's, healing thicket, etc, etc. NONE of which are getting nerfed. I just can't fathom why they are messing with what is an essential part of any stamina players rotation. its the same thing theyre doing - that they did with the bow heavy attacks- NO ONE wanted it to fire- we LIKED being able to hold it down. yet they dont listen to their gamer base. this means of just changing things arbitrarily without listening to their community is just plain bewildering to me. If anyone can justify why this combat change should be made above the ones I've mentioned- id be grateful .

    Gap closers? Rotation? I think you're confused lol. Gap closers are a vma/pvp thing. --and last I checked they weren't used as a dps skill.
  • ecru
    ecru
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    In all other mmo's, gap closers have a cooldown so they cannot be spammed. Spammable gap closers are a tremendous advantage to melee over ranged for obvious reasons. Add cc to those gap closers and you might as well forget ranged dps exists.

    Hope this helps.
    Gryphon Heart
    Godslayer
    Dawnbringer
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