Gap closers became OP(zergy OP) since the moment ZOS added an unbreakable snare to make them connect.
Malamar1229 wrote: »It's a utility skill.
How would you like streak doing 9k dmg?
magictucktuck wrote: »they literally did it for archers
When you're playing a Khajiit or Bosmer nightblade, you get a bonus to your attack damage if you're in stealth before you attack. You get behind the mob, then jump on the mob with Ambush (Teleport Strike), and can do a lot of damage with one jump ... at least until they destroy that by reducing the damage that Ambush does.Lightspeedflashb14_ESO wrote: »There is absolutely no reason to use a gap closer in pve, the mobs run to you. So I have no idea what you are on about.
Funny argument, because that's probably the exact reason they nerf the damage on them. Gap closers are meant to close a gap, not to do a lot of damage. If you sneak up to a mob (actually sneak up TO them) you can 1 hit them with surprise attack, but instead you're using the stealth bonus on your gap closer. Don't YOU see what's wrong with that? The idea that a non-ranged fighter should be able to do "a lot" of damage from a ranged sneak attack is somewhat preposterous.SydneyGrey wrote: »When you're playing a Khajiit or Bosmer nightblade, you get a bonus to your attack damage if you're in stealth before you attack. You get behind the mob, then jump on the mob with Ambush (Teleport Strike), and can do a lot of damage with one jump ... at least until they destroy that by reducing the damage that Ambush does.Lightspeedflashb14_ESO wrote: »There is absolutely no reason to use a gap closer in pve, the mobs run to you. So I have no idea what you are on about.
Now do you understand?
5k is extreme LOLLightspeedflashb14_ESO wrote: »Straight from the horse's mouth-We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.
I disagree, because it's realistic that you'd do more damage when you surprise someone and they aren't prepared for you. Just jump at your brother or sister when they don't see you, and then again when they DO see you, and there will be a huge difference in how much they're affected by the attack. If they don't see you, you could knock them over easily. If they DO see you, they'll brace themselves for the attack and won't be knocked over. Just being realistic, here.Beamer_Miasma wrote: »Funny argument, because that's probably the exact reason they nerf the damage on them. Gap closers are meant to close a gap, not to do a lot of damage. If you sneak up to a mob (actually sneak up TO them) you can 1 hit them with surprise attack, but instead you're using the stealth bonus on your gap closer. Don't YOU see what's wrong with that? The idea that a non-ranged fighter should be able to do "a lot" of damage from a ranged sneak attack is somewhat preposterous.
seriously - in playing the game for over 2 years, i have never heard a single player say "man them gap closers OP." - not one. yet here they are - nerfing it. What i have heard? shimmering shields, stamdens, defensive ultis, CC's, healing thicket, etc, etc. NONE of which are getting nerfed. I just can't fathom why they are messing with what is an essential part of any stamina players rotation. its the same thing theyre doing - that they did with the bow heavy attacks- NO ONE wanted it to fire- we LIKED being able to hold it down. yet they dont listen to their gamer base. this means of just changing things arbitrarily without listening to their community is just plain bewildering to me. If anyone can justify why this combat change should be made above the ones I've mentioned- id be grateful .