NewBlacksmurf wrote: »The solution is...ZOS needs to put one set of the NPCs inside ....the quest givers and one set of the folks we talk to OUTSIDE all dungeon entrances. At least give ppl a chance
Hello @ZOS_GinaBruno, hello Zenimax.
It has been a long time issue now : when you use dungeon finder, there are some quests you can't turn in if everyone leaves the group at the end of the dungeon. Not only you can't turn in but you need to do the whole dungeon again as the quest turn in is at the end of this one.
For some of them, you have to skip dialogues in order to turn the quest in thus ignoring the work you did on its story.
For others, you can't even finish the quest as you need to wait to be able to talk to the NPC.
Is there any way to to prevent this as a solo player ? Otherwise, is there some plan to fix this ?
If you have your own group, don't use the Group Finder, enter the Dungeon Manually by Traveling to it from a Wayshrine. This way, you can stay in the dungeon as long as you want after the events are over. To explore and look for chests and in some places, just take in the sights. As the Mobs don't respawn until you leave the dungeon and come back (with a couple of other steps in the middle) you don't have to worry about being overwhelmed.
On xbox one if you go there yourself by wayshrine and start some and even someone joins in and then leaves group you get kicked from the dungeon if you are the only person.
NewBlacksmurf wrote: »The solution is...ZOS needs to put one set of the NPCs inside ....the quest givers and one set of the folks we talk to OUTSIDE all dungeon entrances. At least give ppl a chance
The problem is, and it could be fixed, is the dungeon finder sends you back where you were when it ported you into the dungeon. Like you use the GF at Stormhaven Undaunted Enclave, when you use the exit, it sends you back there. This was needed before One Tamriel, but not needed now.
On xbox one if you go there yourself by wayshrine and start some and even someone joins in and then leaves group you get kicked from the dungeon if you are the only person.
Seriously? I have heard this, but was not sure if it applied to all instances. I always loved going back and looking around the dungeons after, some of the design and artwork in these places is incredible
@NewBlacksmurf
What I am refering to is when you go out the actual exit to the dungeon, you get ported back to where you were when the GF grabbed you. Hardly anyone goes out the actual exits anymore, so most probably don't even see that happening. I am a creature of habit so I still often use the manual exits. If you enter the dungeon manually, then you can use the exit and up just outside.
Crown will go to one of the reminding, the problem is that if not in group you get kicked from dungeon.QuebraRegra wrote: »Hello @ZOS_GinaBruno, hello Zenimax.
It has been a long time issue now : when you use dungeon finder, there are some quests you can't turn in if everyone leaves the group at the end of the dungeon. Not only you can't turn in but you need to do the whole dungeon again as the quest turn in is at the end of this one.
For some of them, you have to skip dialogues in order to turn the quest in thus ignoring the work you did on its story.
For others, you can't even finish the quest as you need to wait to be able to talk to the NPC.
Is there any way to to prevent this as a solo player ? Otherwise, is there some plan to fix this ?
rewrite the code so the "crown" (group leader) migrates to the remaining group players as the 'crown" leaves... Like every other decent MMO.
somebody wake up ZOS...