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Why are Zos nerfing gap closers?!

MakoFore
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seriously - in playing the game for over 2 years, i have never heard a single player say "man them gap closers OP." - not one. yet here they are - nerfing it. What i have heard? shimmering shields, stamdens, defensive ultis, CC's, healing thicket, etc, etc. NONE of which are getting nerfed. I just can't fathom why they are messing with what is an essential part of any stamina players rotation. its the same thing theyre doing - that they did with the bow heavy attacks- NO ONE wanted it to fire- we LIKED being able to hold it down. yet they dont listen to their gamer base. this means of just changing things arbitrarily without listening to their community is just plain bewildering to me. If anyone can justify why this combat change should be made above the ones I've mentioned- id be grateful .
  • Didgerion
    Didgerion
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    Gap closers became OP(zergy OP) since the moment ZOS added an unbreakable snare to make them connect.

    And now they are fixing it not by removing the snares but by removing them altogether form the battle field.

    Works as intended - no annoying snares anymore -- and no gap closers ... well at least something good came out of it.



    PS: also look at the very best PVP eso streamers - no one is using the "OP" version of gap closer in their build already (except one - which made the entire build around gap closer). Looks like ZOS takes wrong people's feedback when adjusting stuff for pvp.
    Edited by Didgerion on January 27, 2018 7:57AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Straight from the horse's mouth-
    We’ve decreased the damage values on numerous gap closer abilities – not just Teleport Strike, but other charge abilities such as Critical Charge or Focused Charge as well. Gap closers in ESO have no cooldown and can hit for extreme amounts of damage, so there is very little opportunity cost in forcing your enemies to use them. Decreasing their damage ensures that ranged players utilizing movement and terrain to maintain their distance are better rewarded for that advantage.
  • Vapirko
    Vapirko
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    Its fancy talk for buff ranged magicka users and bow spammers.
  • SydneyGrey
    SydneyGrey
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    Because they hate people who do casual PvE, that's why.

    They're even nerfing the werewolf gap closer ... even though werewolves aren't OP.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    SydneyGrey wrote: »
    Because they hate people who do casual PvE, that's why.

    They're even nerfing the werewolf gap closer ... even though werewolves aren't OP.

    There is absolutely no reason to use a gap closer in pve, the mobs run to you. So I have no idea what you are on about.
  • munster1404
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    Ask the PvPers. As far as I know, the NPCs are not complaining.
  • Emma_Overload
    Emma_Overload
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    LOL, you guys think gap closers have been nerfed? Gap closers aren't even close to being nerfed!

    ZOS should shorten the range of all gap closers to be equal with the distance traveled by Bolt Escape and then tack on a 50% exponentially increasing cost...THEN you guys can say you've been nerfed.
    #CAREBEARMASTERRACE
  • Doctordarkspawn
    Doctordarkspawn
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    Didgerion wrote: »
    Gap closers became OP(zergy OP) since that moment ZOS added an unbreakable snare to make them connect.

    And now they are fixing it not by removing the snares but by removing them altogether form the battle field.

    Works as intended - no annoying snares anymore -- and no gap closers ... well at least something good came out of it.



    PS: also look at the very best PVP eso streamers - no one is using the "OP" version of gap closer in their build already (except one - which made the entire build around gap closer). Looks like ZOS takes wrong people's feedback when adjusting stuff for pvp.

    ZOS takes the wrong peoples feedback as a matter of course. Why change now?
  • Didgerion
    Didgerion
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    Didgerion wrote: »
    Gap closers became OP(zergy OP) since that moment ZOS added an unbreakable snare to make them connect.

    And now they are fixing it not by removing the snares but by removing them altogether form the battle field.

    Works as intended - no annoying snares anymore -- and no gap closers ... well at least something good came out of it.



    PS: also look at the very best PVP eso streamers - no one is using the "OP" version of gap closer in their build already (except one - which made the entire build around gap closer). Looks like ZOS takes wrong people's feedback when adjusting stuff for pvp.

    ZOS takes the wrong peoples feedback as a matter of course. Why change now?

    Probability?
    Edited by Didgerion on January 27, 2018 8:00AM
  • KingYogi415
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    Because: #CashDeezIncaps fam!
    Edited by KingYogi415 on January 27, 2018 8:00AM
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    @MakoFore cuz they hate nightblades.
  • Bam_Bam
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    Because tower-streaking, cowardly magsorcs need to be protected at all costs, off course!
    Joined January 2014
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  • Turelus
    Turelus
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    Isn't the main reason to use a gap closer to erm... gap close?

    It seems pretty logical that if they're doing decent enough damage to be considered an attack it's more effective than it needs to be.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Vapirko
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    Turelus wrote: »
    Isn't the main reason to use a gap closer to erm... gap close?

    It seems pretty logical that if they're doing decent enough damage to be considered an attack it's more effective than it needs to be.

    Ehhhh, but by that logic then you need to nerf all the skills that do lots of damage but also have secondary purposes such as stuns, snares, and healing.
  • Turelus
    Turelus
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    Vapirko wrote: »
    Turelus wrote: »
    Isn't the main reason to use a gap closer to erm... gap close?

    It seems pretty logical that if they're doing decent enough damage to be considered an attack it's more effective than it needs to be.

    Ehhhh, but by that logic then you need to nerf all the skills that do lots of damage but also have secondary purposes such as stuns, snares, and healing.
    Well in most well balanced games skills that have secondary or alternative primary abilities tend to have less damage than ones which are outright damage any way.

    Gap closers should have some damage but it shouldn't be the same or more than a standard spam damage skill (personal opinion).
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • datgladiatah
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    Yeah this is like, the least of this game's worries. Why even bring it up? No big deal
  • cazlonb16_ESO
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    Turelus wrote: »
    Isn't the main reason to use a gap closer to erm... gap close?

    It seems pretty logical that if they're doing decent enough damage to be considered an attack it's more effective than it needs to be.

    Just bring back minimum range requirements ( and this time to ALL of the gap closers, not just select ones ) and they can't be spammed in place of regular attacks anymore, problem solved without nerfing those gap closers that are not overperforming.
    Edited by cazlonb16_ESO on January 27, 2018 10:45AM
  • Tasear
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    R.I.P werewolves

    We hardly knew before your extinction
  • Feanor
    Feanor
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    SydneyGrey wrote: »
    Because they hate people who do casual PvE, that's why.

    They're even nerfing the werewolf gap closer ... even though werewolves aren't OP.

    It’s also why group finder often is such a miserable experience - if you have fake DPS who think that Crit Rush is a viable DPS skill.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Tasear wrote: »
    R.I.P werewolves

    We hardly knew before your extinction

    I can already count the amount of dedictated Werewolf players on 1 hand on my Server (xbox eu) .... Its always funny when you get focused hard thou(record was. 6 dawnbreakers in 10 seconds )
    Cp 1490
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    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Bobby_V_Rockit
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    I’m guessing its because PvP’ers were getting inside enemy keep by doing it. I play PS4 EU and saw in an AD keep, not under attack two blues inside the main chamber (ie. no way in as all walls and doora intact) but killing away anyways, was wierd, but then when on the wall another time, someone closed gap TO me and ended up inside the keep. I imagine if done en masse this would be kinda game breaking
    Edited by Bobby_V_Rockit on January 27, 2018 11:37AM
  • Dracane
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    You must wander blind and deaf if you have never seen nor heared complains about gap closers.
    There are plenty. It's not about the damage though, it's about how they can be spammed without a cost penalty and the permaslow that they provide when spammed. So I agree, the upcoming change is braindead.
    Auri-El is my lord,
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  • Vapirko
    Vapirko
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    Turelus wrote: »
    Vapirko wrote: »
    Turelus wrote: »
    Isn't the main reason to use a gap closer to erm... gap close?

    It seems pretty logical that if they're doing decent enough damage to be considered an attack it's more effective than it needs to be.

    Ehhhh, but by that logic then you need to nerf all the skills that do lots of damage but also have secondary purposes such as stuns, snares, and healing.
    Well in most well balanced games skills that have secondary or alternative primary abilities tend to have less damage than ones which are outright damage any way.

    Gap closers should have some damage but it shouldn't be the same or more than a standard spam damage skill (personal opinion).

    Absolutely, but this is not a balanced game. I’m just saying the logic doesn’t follow based on it has a function so damage shouldn’t be lower. Instead maybe they could just increase the minimum range for it to work? Honestly it’s not a big deal either way. I think the Magplar gap closer nerf is unnecessary but beyond that it won’t make too much difference.
    Edited by Vapirko on January 27, 2018 12:55PM
  • Qbiken
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    Only wierd gapcloser nerf is the werewolf one, rest is understandable
  • Jade1986
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    Vapirko wrote: »
    Its fancy talk for buff ranged magicka users and bow spammers.

    Oh no, we wouldnt want ranged classes to have an ADVANTAGE AT RANGE!

    Srsly.....
  • Palidon
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    Why are Zos nerfing gap closers?

    Thats a good question. I wonder why a nerf to Gap Closures was even needed. Oh I forgot with each new dlc or patch ZOS has to nerf something. Guess Gap Closures was next on the chopping block.
    Edited by Palidon on January 27, 2018 1:28PM
  • Malamar1229
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    It's a utility skill.

    How would you like streak doing 9k dmg?
  • Malamar1229
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    Tasear wrote: »
    R.I.P werewolves

    We hardly knew before your extinction

    About time. I get tired of vacuuming the hair off my robe after I spend a day in Cyrodiil.
  • Girl_Number8
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    SydneyGrey wrote: »
    Because they hate people who do casual PvE, that's why.

    They're even nerfing the werewolf gap closer ... even though werewolves aren't OP.

    yeapers, pounce is OP, lol. That's what they call the blanket nerf.
  • FearlessOne_2014
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    LOL, you guys think gap closers have been nerfed? Gap closers aren't even close to being nerfed!

    ZOS should shorten the range of all gap closers to be equal with the distance traveled by Bolt Escape and then tack on a 50% exponentially increasing cost...THEN you guys can say you've been nerfed.

    YES what this guys has said!
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