Caluurions Legacy how is the damage calculated?

Nemesis7884
Nemesis7884
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how does the damage of this set get scaled regarding ressources and CP since it mixes magic with non magic damage but there is only one damage number?
  • Ladislao
    Ladislao
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    how does the damage of this set get scaled regarding ressources and CP since it mixes magic with non magic damage but there is only one damage number?

    Obviously, magic damage ball (Fire, Ice, Shock) scales with magic CP and penetration. And Disease damage ball scales with physical CP and penetration.
    Everything is viable
  • Dracane
    Dracane
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    And just like any proc set, its damage is static and only buffed by direct % increases.
    So it doesn't matter how much magicka or spell damage you have.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Nemesis7884
    Nemesis7884
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    Ladislao wrote: »
    how does the damage of this set get scaled regarding ressources and CP since it mixes magic with non magic damage but there is only one damage number?

    Obviously, magic damage ball (Fire, Ice, Shock) scales with magic CP and penetration. And Disease damage ball scales with physical CP and penetration.

    but that would mean the tooltip would have to show 2 different values due to the disease damage
  • Ladislao
    Ladislao
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    Ladislao wrote: »
    how does the damage of this set get scaled regarding ressources and CP since it mixes magic with non magic damage but there is only one damage number?

    Obviously, magic damage ball (Fire, Ice, Shock) scales with magic CP and penetration. And Disease damage ball scales with physical CP and penetration.

    but that would mean the tooltip would have to show 2 different values due to the disease damage

    Not necessary. This is not the first case of inaccuracy in the description. For example, for many sets with a cooldown, nothing has been written about this cooldown. Although it must be.
    Everything is viable
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