See title. Why doesn't it happen more frequently?
I see that the devs have started relaying some info in combat updates every month so we know what to expect when the major patch comes, well why can't you translate those into bi/tri weekly or monthly combat tweaks instead? I understand changing systems (like the off balance system or aoe caps) is a long procedure and those aren't the types of changes Im thinking about. I'm more thinking bug fixes, damage number tweaks, morph redesign (like adding X bonus to Y skill). Change a couple small things, push those specific balance changes to the PTS, ask us to check them out. If the response is positive, push it to live the following week. If it's mixed/negatively viewed, take what feedback we provide and iterate again for the following fortnight/month's patch.
There are so many useless skills and morphs and I assume it's because the sheer number of combos is too much to balance at once. If you do it in smaller chunks but more frequently, there are less variables to consider and better feedback can be provided. Personally, I would find frequent changes more interesting and keep me more engaged with the game as it could open up new builds to theory craft, new playstyles that I want to play/learn to play against.
So again I want to ask, why can't it happen more frequently?
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