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Fix shadow image zenimax...

Abstraqt
Abstraqt
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https://youtu.be/7NEoToU7hpc

This is what happens multiple times a day when using shadow image, I'm not quite sure how it's broken now but can it be fixed? Cool thanks..
Edited by Abstraqt on January 24, 2018 1:59PM
  • Turelus
    Turelus
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    They work fast.

    Latest PTS patch notes.
    2ez6wyzvbo0v.jpg

    Nightblade
    • Assassination
      • Grim Focus: The stacks you build toward the bow proc for this ability and its morphs will now remain if you recast the ability early, or if the ability expires. The partial stack will be removed if you exit combat.
        • Known Issue: The bow proc will sometimes not play its distinct audio cue.
        Developer Comment:
        This change makes the ability effectiveness more consistent among players of different skill levels. It still rewards more skilled play, but is less punishing when someone makes a mistake.
    • Shadow
      • Shadow Image (Summon Shade morph): If you are further than 28 meters away from your shade, this morph will now revert back to allowing you to summon a new shade, rather than letting you attempt to teleport to the shade and fail.
    • Siphoning
      • Malevolent Offering: Reduced the health cost of this ability and the Healthy Offering morph to 4925 from 6751.
      • Shrewd Offering (Malevolent Offering morph): Reduced the health cost of this morph to 4320 from 5940.
        • Known Issue: The tooltip still displays the old cost value.

    Nightblade
    • Shadow
      • Shadow Image (Summon Shade moprh): Fixed an issue where teleporting or attempting to teleport to your shade would cause you to lose some character functionality, such as the ability to mount or interact with objects.

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Turelus wrote: »
    They work fast.

    Latest PTS patch notes.
    2ez6wyzvbo0v.jpg

    Nightblade
    • Assassination
      • Grim Focus: The stacks you build toward the bow proc for this ability and its morphs will now remain if you recast the ability early, or if the ability expires. The partial stack will be removed if you exit combat.
        • Known Issue: The bow proc will sometimes not play its distinct audio cue.
        Developer Comment:
        This change makes the ability effectiveness more consistent among players of different skill levels. It still rewards more skilled play, but is less punishing when someone makes a mistake.
    • Shadow
      • Shadow Image (Summon Shade morph): If you are further than 28 meters away from your shade, this morph will now revert back to allowing you to summon a new shade, rather than letting you attempt to teleport to the shade and fail.
    • Siphoning
      • Malevolent Offering: Reduced the health cost of this ability and the Healthy Offering morph to 4925 from 6751.
      • Shrewd Offering (Malevolent Offering morph): Reduced the health cost of this morph to 4320 from 5940.
        • Known Issue: The tooltip still displays the old cost value.

    Nightblade
    • Shadow
      • Shadow Image (Summon Shade moprh): Fixed an issue where teleporting or attempting to teleport to your shade would cause you to lose some character functionality, such as the ability to mount or interact with objects.

    I love it! Especially grim focus. I’ve done many tests and depending on lag there are many times a LA won’t count towards the stack. I’ve tested this against players and test dummies. Even doing no skill weaving and just doing LA after LA and I’ll see the damage on combat cloud but the stack number won’t increase, it’s especially evident on melee (wasn’t bad with ranged LA). This change is great.

    As long as the shadow image change works that will also help. I’ve been waiting for them to do that for a long time.
    Hey everyone! Look! It's a signature!
  • Abstraqt
    Abstraqt
    ✭✭✭✭
    Turelus wrote: »
    They work fast.

    Latest PTS patch notes.
    2ez6wyzvbo0v.jpg

    Nightblade
    • Assassination
      • Grim Focus: The stacks you build toward the bow proc for this ability and its morphs will now remain if you recast the ability early, or if the ability expires. The partial stack will be removed if you exit combat.
        • Known Issue: The bow proc will sometimes not play its distinct audio cue.
        Developer Comment:
        This change makes the ability effectiveness more consistent among players of different skill levels. It still rewards more skilled play, but is less punishing when someone makes a mistake.
    • Shadow
      • Shadow Image (Summon Shade morph): If you are further than 28 meters away from your shade, this morph will now revert back to allowing you to summon a new shade, rather than letting you attempt to teleport to the shade and fail.
    • Siphoning
      • Malevolent Offering: Reduced the health cost of this ability and the Healthy Offering morph to 4925 from 6751.
      • Shrewd Offering (Malevolent Offering morph): Reduced the health cost of this morph to 4320 from 5940.
        • Known Issue: The tooltip still displays the old cost value.

    Nightblade
    • Shadow
      • Shadow Image (Summon Shade moprh): Fixed an issue where teleporting or attempting to teleport to your shade would cause you to lose some character functionality, such as the ability to mount or interact with objects.

    I love it! Especially grim focus. I’ve done many tests and depending on lag there are many times a LA won’t count towards the stack. I’ve tested this against players and test dummies. Even doing no skill weaving and just doing LA after LA and I’ll see the damage on combat cloud but the stack number won’t increase, it’s especially evident on melee (wasn’t bad with ranged LA). This change is great.

    As long as the shadow image change works that will also help. I’ve been waiting for them to do that for a long time.

    Its so annoying
  • Abstraqt
    Abstraqt
    ✭✭✭✭
    Turelus wrote: »
    They work fast.

    Latest PTS patch notes.
    2ez6wyzvbo0v.jpg

    Nightblade
    • Assassination
      • Grim Focus: The stacks you build toward the bow proc for this ability and its morphs will now remain if you recast the ability early, or if the ability expires. The partial stack will be removed if you exit combat.
        • Known Issue: The bow proc will sometimes not play its distinct audio cue.
        Developer Comment:
        This change makes the ability effectiveness more consistent among players of different skill levels. It still rewards more skilled play, but is less punishing when someone makes a mistake.
    • Shadow
      • Shadow Image (Summon Shade morph): If you are further than 28 meters away from your shade, this morph will now revert back to allowing you to summon a new shade, rather than letting you attempt to teleport to the shade and fail.
    • Siphoning
      • Malevolent Offering: Reduced the health cost of this ability and the Healthy Offering morph to 4925 from 6751.
      • Shrewd Offering (Malevolent Offering morph): Reduced the health cost of this morph to 4320 from 5940.
        • Known Issue: The tooltip still displays the old cost value.

    Nightblade
    • Shadow
      • Shadow Image (Summon Shade moprh): Fixed an issue where teleporting or attempting to teleport to your shade would cause you to lose some character functionality, such as the ability to mount or interact with objects.

    I love it! Especially grim focus. I’ve done many tests and depending on lag there are many times a LA won’t count towards the stack. I’ve tested this against players and test dummies. Even doing no skill weaving and just doing LA after LA and I’ll see the damage on combat cloud but the stack number won’t increase, it’s especially evident on melee (wasn’t bad with ranged LA). This change is great.

    As long as the shadow image change works that will also help. I’ve been waiting for them to do that for a long time.

    Its so buggy
  • Abstraqt
    Abstraqt
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    I wish they would at least tell us why it's bugged
    Edited by Abstraqt on January 24, 2018 2:00PM
  • technohic
    technohic
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    Have you tried it on the PTS? Heard it was fixed.
  • olsborg
    olsborg
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    technohic wrote: »
    Have you tried it on the PTS? Heard it was fixed.

    Short test on pts by myself indicate it is fixed. But I wouldnt confirm it yet.

    PC EU
    PvP only
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