Bumi Rockafella wrote: »considering it only cost 1k magic to cast I think its fine the way it is, it adds skill gap and honestly balances the class.
So instead of a Templar house I need a mobile home then... Templar RV.stationary skills have no place in a pvp environment, where mobility is a major key for success imo.
Joy_Division wrote: »Bumi Rockafella wrote: »considering it only cost 1k magic to cast I think its fine the way it is, it adds skill gap and honestly balances the class.
Because standing in a single spot is skillful play?
This skill has a terrible mechanic that isn't even applicable to how the Devs have been releasing content: all PvE content since Craglorn forces player to contiguously move.
Joy_Division wrote: »Bumi Rockafella wrote: »considering it only cost 1k magic to cast I think its fine the way it is, it adds skill gap and honestly balances the class.
Because standing in a single spot is skillful play?
This skill has a terrible mechanic that isn't even applicable to how the Devs have been releasing content: all PvE content since Craglorn forces player to contiguously move.

Bumi Rockafella wrote: »considering it only cost 1k magic to cast I think its fine the way it is, it adds skill gap and honestly balances the class.
RighteousBacon wrote: »So I main a stamplar on Xbox NA and channeled focus is my source of major resolve and major ward and some magicka sustain. My problem with the skill is that it only provides me with 7 seconds of these buffs unless I walk back over my rune or recast it. The rune lasts for 15 seconds so theoretically the buffs can last a maximum of 22 seconds if I never leave the rune. Despite this, I find myself having to kite my opponents all the time as a stamplar and 7 seconds is simply not a long enough time to set up a good burst without risking getting clapped by an opponent as soon as my buffs drop. Does anyone else find this to be a problem? Would it be too much to ask for a change to 10 seconds maybe instead of 7?