Here's the way the outfit system has been described:
You use gold to choose any known motif for each piece of armor for your equipment slots. This costs gold, only a couple hundred for racial and other common styles and a couple thousand for rarer styles. With this new system, everyone that does not do crafting writs literally might as well just go throw away anything they're currently holding, because they can just use the outfit system to make the gear they want and they no longer need the crafting material for literally anything. Even people that do the crafting writs only need to deconstruct gear they get while playing to keep up with them.
This is extremely bad for the crafting aspect of the game, because this system is going to make style materials basically worthless for everything except crafting writs and the most basic furniture. The way it SHOULD be designed is to use style material instead. This not only will keep the style materials relevant, it could possibly increase their value drastically (not talking about racials here obviously) and save everyone a good amount of gold compared to having to spend gold for both the motif pages and the cost to use the outfit station.
I don't know why Zenimax is not doing it this way. This seems like the most basic kind of common sense imaginable. Why would they make the outfit station eat everyone's gold and make literally dozens of items completely worthless in one big stroke instead of not taking away gold and increasing, or at least keeping, the value of said items intact instead?
@ZOS_GinaBruno Can we get an explanation for why the system is designed this way instead of the common-sense way?
Edited by Dapper Dinosaur on January 18, 2018 6:25PM