Yes, for dedicated groups an healer / tank is an thing and an pretty good idea as you can run 3 DD without giving up much.Oh, and if you run a Templar, you can heal using class skills and be holding a Sword and Board if you wanted to.
Yes, for dedicated groups an healer / tank is an thing and an pretty good idea as you can run 3 DD without giving up much.Oh, and if you run a Templar, you can heal using class skills and be holding a Sword and Board if you wanted to.
Dungeon finder don't support it but you can have an friend DD queue as healer or tank.
This is obviously harder than being healer or tank
I don't think that stamina healers are viable
You may try a templar or a warden with only class abilities and dual wield/s&b but even then, you would use swords instead of maces like in D&D
FrancisCrawford wrote: »Yes, for dedicated groups an healer / tank is an thing and an pretty good idea as you can run 3 DD without giving up much.Oh, and if you run a Templar, you can heal using class skills and be holding a Sword and Board if you wanted to.
Dungeon finder don't support it but you can have an friend DD queue as healer or tank.
This is obviously harder than being healer or tank
I've been meaning to make a thread about this, but instead I'll jump on here.
What are the most viable hybrid healer/tanks? How viable are they?
There obviously are a range of candidates to consider, including:
- Health/shield tanking, where the shield takes the place of actual healing. My impression is that this used to be strong, after Alanarre popularized the idea, got nerfed, but still sort of works across several classes.
- Templars, presumably in what is mainly a healing build.
- Magicka sorcerers, spamming their magicka-based class shield.
- Probably others I'm overlooking as well.
No Restrostaff -> no Combat Prayer -> not viable
Lightspeedflashb14_ESO wrote: »No Restrostaff -> no Combat Prayer -> not viable
This please. I have had a couple templars play with destro/ s/b and everything went fine, simply because I was on my sorc and the other dps was too. Wards and surge makes up for crap healing. I prefer my healers when I am done or tank to be healer first. That means combat prayer and springs.
FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »No Restrostaff -> no Combat Prayer -> not viable
This please. I have had a couple templars play with destro/ s/b and everything went fine, simply because I was on my sorc and the other dps was too. Wards and surge makes up for crap healing. I prefer my healers when I am done or tank to be healer first. That means combat prayer and springs.
Are you talking trials or 4-man? I've never healed a trial, but in 4-person content I rarely use Healing Springs or Combat Prayer. Much of the time I don't slot both. Sometimes I don't slot either.
The numbers aren't all that compelling on either skill for small groups in theory, and practice seems to match what theory suggests.
FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »No Restrostaff -> no Combat Prayer -> not viable
This please. I have had a couple templars play with destro/ s/b and everything went fine, simply because I was on my sorc and the other dps was too. Wards and surge makes up for crap healing. I prefer my healers when I am done or tank to be healer first. That means combat prayer and springs.
Are you talking trials or 4-man? I've never healed a trial, but in 4-person content I rarely use Healing Springs or Combat Prayer. Much of the time I don't slot both. Sometimes I don't slot either.
The numbers aren't all that compelling on either skill for small groups in theory, and practice seems to match what theory suggests.
Vellandra79 wrote: »Howdy!
So, I played the game for a little while in beta and after release, but stopped essentially because I couldn't find a class I was entirely happy with. Some of my favourite characters in online games have been healers, of the traditional D&D Cleric style - heavy armour and a big hammer to smack people round the head, getting right into the melee mix, while still delivering on the healer role. I played an Inquisitor in EQ2, Cleric in DDO, Healer in DAoC etc, including 'top end raiding', so I'm pretty experienced in it and like to be competitive at the 'end game'.
I hate the whole 'cloth armour and staff' feel of clerics in WoW. It's just entirely alien to everything I enjoy about playing the healer role. If I wanted to stand back wearing cloth and waving a stick around, I'd be a wussy mage
At the time I played, it was impossible to play the kind of healer I enjoy, because of the split between magicka and stamina (meaning you were not entirely effective if you tried to do both melee and healing), and because of the need for Resto Staff abilities, meaning more magicka requirements, which essentially meant wearing cloth armour for the magicka bonuses. Ugh.
Has anything changed in the past couple of years that means it's now possible to be an effective melee/stamina-based healer? Or at least, will I still feel 'gimped' if I give it a go? If I don't have the resto staff, will groups suffer because of it?
I'm happy pootling around solo with a random mix of abilities, playing what I love, but when it comes to grouping up, I prefer to play something that is highly effective.
Thanks for any comments!
FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »No Restrostaff -> no Combat Prayer -> not viable
This please. I have had a couple templars play with destro/ s/b and everything went fine, simply because I was on my sorc and the other dps was too. Wards and surge makes up for crap healing. I prefer my healers when I am done or tank to be healer first. That means combat prayer and springs.
Are you talking trials or 4-man? I've never healed a trial, but in 4-person content I rarely use Healing Springs or Combat Prayer. Much of the time I don't slot both. Sometimes I don't slot either.
The numbers aren't all that compelling on either skill for small groups in theory, and practice seems to match what theory suggests.
Combat Prayer gives minor berserk, so you should be using it every 8 seconds.
Oh, and if you run a Templar, you can heal using class skills and be holding a Sword and Board if you wanted to.