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Would like to see Maomer related content

programcanaan
programcanaan
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A story that including their "immortal king" would be cool

A playable race. Include options like snake eyes. Racial Traits such as Spell Crit, Shock Damage/Resistance, MP steal

Lot of potential for them
  • JamuThatsWho
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    The closest you're gonna get is a polymorph and the Khenarthi's Roost quests.
    Edited by JamuThatsWho on January 15, 2018 9:27PM
    @JamuThatsWho - PC EU - CP2100

    Main:
    Vasiir-jo - Khajiit Magicka Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP

    Ushaar-Ixaht - Argonian Magicka Nightblade, DC

    Rorbakh gro-Khraag - Orc Stamina Templar, AD

    Anduuroon - Altmer Magicka Warden, EP

    Travanius Braelia - Imperial Stamina Dragonknight, DC

    Daeralon - Bosmer Stamina Arcanist, AD
  • TheShadowScout
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    ...and there is a whole island for them as well, Pyandonea might make a plausibe adventuring zone expansion like Morrowind some day in the not too distant future...

    As playable race, they have been mentioned many, many times. Though I would suppose their passives might be more closely aligned to altmer setup since they are most closely related...
    I would say off the top of my head, replace "Highborn" with "Seaborn" (giving them swimming boost and some skill line boost - possibly a new Polearms line for wielding tridents?), then keeping the usual altmer Spellcharge and Gift of Magnus (or maaaybe replacing one of them with something else, maybe some stamina or toughness perk to reflect harsh life at sea), while replacing the final passive with some "Electrical Talent"...

    Story-wise... oh, there is so much that could be done. Likely it would start with an invitation from their immortal king to help with something that needs some outsider (like is pretty much a cliché for every DLC - craglorn, orsinium, morrowind, clockwork city...) only to discover a vipers nest (heh!) of intrigue and racism that makes the veiled heritage altmer look tolerant... while also shedding a lot of light on the origins of elven history...
  • SydneyGrey
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    The closest you're gonna get is a polymorph and the Khenarthi's Roost quests.
    A polymorph would be awful, because then they'd be wearing the same clothes all the dang time.
    A Maormer SKIN would be acceptable, though.
  • Tapio75
    Tapio75
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    We no need more playable races. Play those that have always been playable in TES without mods.

    >>PC-EU Mostly PVE. Played since BETA<<
  • pauli133
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    Yes, I would, and I think it's pretty much unavoidable that we will.
  • mvffins
    mvffins
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    Adding additional playable races is not ESO lore friendly. I would definitely like to see more quests with the Maormer through, the Khenarthi Roost quests are the only ones I liked in the Aldmeri Dominion due to their presence.
  • Blkadr
    Blkadr
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    gEczuxo.png?1

    I tried to make one, this is the lightest an Altmer can get though.
  • SydneyGrey
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    mvffins wrote: »
    Adding additional playable races is not ESO lore friendly.
    We can now ride giant flaming lava camels. I think the "not lore friendly" thing was left behind a long time ago.
    Of all the races, though, Maormer would be the most lore-friendly to add.

  • Iccotak
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    Let's be clear ESO is never going to add new playable races.
    Why? Lore aside. Because it would affect future expectations of later titles in the Elder Scrolls series.

    They make it explicit that in every region only one race became the dominant people and the other one died off, left, has little in number, or disapperaed.
    The Dwemer are all gone.
    The Nords killed most of the Snow Elves.
    The Nedic people integrated themselves into Nord society.
    The Chimer became the Dunmer.
    The Argonians may have launched a disease that killed off numerous humanoid races.
    The Maomer were driven away and are a small nation in comparison to Everyone else.

    Most of the other races when compared to the current 10 lack the numbers to compete.
    It'll Never happen. Stop bringing it up.
    This is NOT WoW.
  • DoctorESO
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    .
    Edited by DoctorESO on September 22, 2018 7:36PM
  • SirGabenOfSteamia
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    If we get a Summerset Isles chapter this year (which we are for sure), then we're probably at least gonna see a bit more of the Maomer if they're not tied into the main questline
    And so, Akatosh revealed himself to a young Gaben, and granted him purpose.
    "Grant them Steam sales," he commanded.
    And obey, he did.
  • Minyassa
    Minyassa
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    Giant snake pets please!!
  • TheShadowScout
    TheShadowScout
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    Iccotak wrote: »
    Let's be clear ESO is never going to add new playable races...
    Recycling your comment from elsewhere? Shame on you! :p;)

    But it -still- is for ZOS to decide, and not for you!
    And we still can discuss it - no matter how much you might disapporve!

    So what if it might affect future expectations? Future games are not ESO, and ESO is not future solo-play titles. As long as ESO does not break with the lore per se... and it doesn't... (add to - definitely, bend - on occasion, break - not so far) yes, we have super-speciel steeds you need to be a bit "special" or just obsessed (guilty!) to shell out so many crowns on, but those -are- within plausible limits so far. After all, "ooo, magic!" right?

    In that spirit... races which -would- break the lore (dwemer, etc.) shound never be added as PC choices, but races which -would- be lore-plausible... might.
    Just like they added orcs and imperials with TES-III:Morrowind, whereas befgore those two had only snown up as NPC mobs. Now, Maormer are only NPC mobs... but they -could- be added as playable race, much like imperials - exiles from their homeland, thrust into the storyline events by happenstance, and becoming an unlikely hero while just trying to survive. It would be a classic tale...
    Iccotak wrote: »
    The Maomer were driven away and are a small nation in comparison to Everyone else.
    Not exactly. Both the altmer and the maormer were originally from Aldmeris. Yes, the maormer were driven away from there, repudedly. But the lore we have on the whole matter is somewhat one-sided, and the conflict between maormer and altmer IS about which of them are the "true heirs" to the aldmer...

    And while there is very little in the lore about Pyandonea, it is described as having "massive plateaus" covered with jungle... add to that the fact that the conflict with the altmer went on for most of the first and second -era-, without the altmer ever getting the better of their seaborn cousins... I imagine we can expect them to be roughly equal in population and power, yes?

    Oh, they are xenophobic and insulationist, racist and generally don't play well with any of the other races. And thus would make little sense to be found as citizens in any alliance... buuut, more sense with the storyline we have. Molag Bal after all does not discriminate, he grabs everyones soul, no matter of they are human or maormer, thus the "vestige" storyline would quite well fit as plot device to have a lone maormer exile become an unexpected hero among the landwalkers...
    ...which in turn makes them quite viable for an crown-store-unlock PC race. (possibly with an increased cost compared to imperial, to keep them a rare sight in general)

    Now, it might not make all that much sense for them to start in dominion lands, with the trouble maormer raiders make all over those lands in the kendarthis roost, auridion and greenshade storylines - but it could sort of work, considering that the maormer are still playing "friendly" at the very start of the KR questline, -and- might be hostile to an "exile" as well...
    And really, it would not all that much worse then a breton, redguard or orc starting in pact lands, with all the shennanigans -their- fellow covenant invaders make throughout those lands in the bleakrock, bal foyen and stonefalls storylines, or a dominion race playing through shadowfen for that matter...
    Iccotak wrote: »
    Most of the other races when compared to the current 10 lack the numbers to compete.
    Who cares about numbers?
    We are not talking about filling a region here (though they do that at pyandonea), we are not talking about starting a fourth alliance to enter into the three banners war (which the very name kinda goes against), we are not talking about conquering cyrodil (which they never ever even cared much about) - we are talking of a lone hero! (or several, considering just how many "vestiges" are running around tamriel)
  • JoffyToffy69
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    I want the Tsaesci or the Lamia :smiley:
    Fun comes from diversity, balance kills diversity.
    Former Empress Serabii
  • Iccotak
    Iccotak
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    Iccotak wrote: »
    Let's be clear ESO is never going to add new playable races...
    Recycling your comment from elsewhere? Shame on you! :p;)

    But it -still- is for ZOS to decide, and not for you!
    And we still can discuss it - no matter how much you might disapporve!

    So what if it might affect future expectations? Future games are not ESO, and ESO is not future solo-play titles. As long as ESO does not break with the lore per se... and it doesn't... (add to - definitely, bend - on occasion, break - not so far) yes, we have super-speciel steeds you need to be a bit "special" or just obsessed (guilty!) to shell out so many crowns on, but those -are- within plausible limits so far. After all, "ooo, magic!" right?

    In that spirit... races which -would- break the lore (dwemer, etc.) shound never be added as PC choices, but races which -would- be lore-plausible... might.
    Just like they added orcs and imperials with TES-III:Morrowind, whereas befgore those two had only snown up as NPC mobs. Now, Maormer are only NPC mobs... but they -could- be added as playable race, much like imperials - exiles from their homeland, thrust into the storyline events by happenstance, and becoming an unlikely hero while just trying to survive. It would be a classic tale...
    Iccotak wrote: »
    The Maomer were driven away and are a small nation in comparison to Everyone else.
    Not exactly. Both the altmer and the maormer were originally from Aldmeris. Yes, the maormer were driven away from there, repudedly. But the lore we have on the whole matter is somewhat one-sided, and the conflict between maormer and altmer IS about which of them are the "true heirs" to the aldmer...

    And while there is very little in the lore about Pyandonea, it is described as having "massive plateaus" covered with jungle... add to that the fact that the conflict with the altmer went on for most of the first and second -era-, without the altmer ever getting the better of their seaborn cousins... I imagine we can expect them to be roughly equal in population and power, yes?

    Oh, they are xenophobic and insulationist, racist and generally don't play well with any of the other races. And thus would make little sense to be found as citizens in any alliance... buuut, more sense with the storyline we have. Molag Bal after all does not discriminate, he grabs everyones soul, no matter of they are human or maormer, thus the "vestige" storyline would quite well fit as plot device to have a lone maormer exile become an unexpected hero among the landwalkers...
    ...which in turn makes them quite viable for an crown-store-unlock PC race. (possibly with an increased cost compared to imperial, to keep them a rare sight in general)

    Now, it might not make all that much sense for them to start in dominion lands, with the trouble maormer raiders make all over those lands in the kendarthis roost, auridion and greenshade storylines - but it could sort of work, considering that the maormer are still playing "friendly" at the very start of the KR questline, -and- might be hostile to an "exile" as well...
    And really, it would not all that much worse then a breton, redguard or orc starting in pact lands, with all the shennanigans -their- fellow covenant invaders make throughout those lands in the bleakrock, bal foyen and stonefalls storylines, or a dominion race playing through shadowfen for that matter...
    Iccotak wrote: »
    Most of the other races when compared to the current 10 lack the numbers to compete.
    Who cares about numbers?
    We are not talking about filling a region here (though they do that at pyandonea), we are not talking about starting a fourth alliance to enter into the three banners war (which the very name kinda goes against), we are not talking about conquering cyrodil (which they never ever even cared much about) - we are talking of a lone hero! (or several, considering just how many "vestiges" are running around tamriel)

    Thanks for excluding my main point.
    Adding playable races would affect expectations of later titles in the Elder Scrolls series. They have said this over a dozen times.
    Bethesda has no intention of adding more races in single player titles, don't expect the MMO to.

    Because then we get people asking this:
    I want the Tsaesci or the Lamia :smiley:

    Putting in new races is a slippery slope that you can't crawl out of.
  • Narvuntien
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    I think if we are going to summerset islands, next. We should see more of them. They are likely to be major villains again with their invasion underway.... we already know they use daedric magics.

    If, and I don't expect to see them, they would have shock and poison based damage amp passives for sure.
  • TheShadowScout
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    Iccotak wrote: »
    Thanks for excluding my main point.
    Adding playable races would affect expectations of later titles in the Elder Scrolls series. They have said this over a dozen times.
    Bethesda has no intention of adding more races in single player titles, don't expect the MMO to.
    ...are you even reading things you knee-jerk reply to, or...?
    So what if it might affect future expectations? Future games are not ESO, and ESO is not future solo-play titles. As long as ESO does not break with the lore per se... and it doesn't... (add to - definitely, bend - on occasion, break - not so far) yes, we have super-speciel steeds you need to be a bit "special" or just obsessed (guilty!) to shell out so many crowns on, but those -are- within plausible limits so far. After all, "ooo, magic!" right?
    As I was saying... So what?

    You are basically expecting us to swallow some "adding stuff not already in other games would affect expectations for future games" excuse - so how could they add -anything- following your reasoning???

    And if they can add new places, let us see and quest in regions mentioned but never before shown in any decent TES game (Arena doesn't really count on that matter - their depiction of "whole tamriel" was a bit... substandard, yes?), if they can add new mounts and new stories... why not add also races mentioned but never before played in any TES game - especially since it would be different from an solo game anyhow?

    I mean, they did change the race setup before. Different games set in the same elder scrolls universe had before had different options for race selection.TES:Arena and TES:Daggerfall had only eight races, TES:Battlespire had what, six IIRC, and TES:Redguard... well... that kinda was a premade character anyhow with Cyrus, so...

    And ESO actually has nine plus one. I really see no reason at all to not make that nine plus three or nine plus six for example... since it IS a different game from all the solo play titles.
  • Osteos
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    Make an altmer and use oracle eyes. BAM!

    I couldn't care less about the Moarmer. There's no reason to add them as a playable race. How much different racially would they be from an Altmer? We dont need a second elemental magicka caster type. Maybe a skill line or a class type similar to how DragonKnights use Akaviri spells.

    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • maboleth
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    Yes please! :)
  • TheShadowScout
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    Osteos wrote: »
    Make an altmer and use oracle eyes. BAM!
    You don't saaaayyyyy...
    Blkadr wrote: »
    gEczuxo.png?1

    I tried to make one, this is the lightest an Altmer can get though.
    ...but that is not quite:
    tumblr_n3qdda3bMK1s46dkoo1_500.png
    EoQgWx0.png
    latest?cb=20150414105833
    ...is it now?
  • Ilithyania
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    Dwemer (also referred to as the Dwarves, Deep-Elves)

    Maormer also known as Tropical Elves, Sea Elves, Fish Elves

    Snow Elves (Aldmeris: Falmer), occasionally referred to as Ice Elves or Ancient Falmer

    would be cool to play these races :)


    PC
  • Blkadr
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    Exactly my point, I said I tried to make one and that's the closest I could get.
  • Ilithyania
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    mabye Vamp stage 1 makes you mroe pale/ grey ;)
    PC
  • Blkadr
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    Ilithyania wrote: »
    mabye Vamp stage 1 makes you mroe pale/ grey ;)

    I could go without the red eyes and red veins all over the face though and constantly having to feed to not be ugly. Too much work. But I wonder if the oracle eyes would cover the red vampire eyes?

    Anyway I think I'll try it, can always get cured later. Thanks! :)
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    no...im sick of so much elf lover content already...im so happy that we finally have 1 more elf related chapter and then we are done with it.
  • exiars10
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    How many times this was asked ;)? They don't live in Tamriel so no.

    But I agree they should be involved in Summerset Isles Chapter if it's going to happen. After all, they invaded Khenarthi's Roost, Auridon and Greenshade.

    P. S.
    Mormer embassy in Khenarthi's Roost is my favourite place.
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • EvilCroc
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    An island, full of maormers. No guards, no bounty. Men, women, children, snakes...
    And full massacre. And former Green Lady as companion.
    +1 for maormer genocide DLC.
  • TheShadowScout
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    Ilithyania wrote: »
    Dwemer (also referred to as the Dwarves, Deep-Elves)
    ...are all vanished through mysterious ways (except one)since the battle at red mountain. Noone knows where they went, noone has seen them ever since (and Yagrum looked, very, very hard as we can hear from him in TES3:Morrowind)
    So... nope!
    Ilithyania wrote: »
    Maormer also known as Tropical Elves, Sea Elves, Fish Elves
    ...anre still around, going strong, and annoying the altmer, so... would be completely viable. And cool to play as! It would be... kinda like the moist and seaworthy Tamriel-ic version of Drizzt DoUrden I guess... consiodering their usual demeanor...
    Ilithyania wrote: »
    Snow Elves (Aldmeris: Falmer), occasionally referred to as Ice Elves or Ancient Falmer
    Gone and done. The invaders from atmora killed most of them, and the dwemer fed the rest some 'shrooms to turn them into blind mutated slaves - which backfired when they revolted.
    So... nope!
    no...im sick of so much elf lover content already...im so happy that we finally have 1 more elf related chapter and then we are done with it.
    Hey, we are not talking now... we are talking further down the road. You can have some dirty smelly goblin content for all we care :p;) Okay, I admit that it has been a bit much on the elfy side in ESO lately with Vvardenfell and Clockwork city and now an visit to the psijics... and while I would love more elf content (duh), I also wouldn't mind a hefty dose of varietee, more elsweyr, more skyrim, more alik'r...
    Buuut, we are not talking content here, we are talking playable races.
    Where the score is still 4 human - 3 elf - 2 beast - 1 questionable (some say elven lineage, others say bestial...)
    But hey, make a thread talking about non-elfy race options, I am sure we will be happy to comment on that as well. I could see reachmen envisioned at a race in their own right... or gobbos as playable... or akaviri beast races...
    exiars10 wrote: »
    How many times this was asked ;)? They don't live in Tamriel so no...
    So what if they live a bit off the coast. Well, a lot off the coast.

    Most of the characters start in coldharbour anyhow... after getting murderdeathkilled by mannimarco on his sacrifical altar... then escaping their prison cell (an TES classic!) and finally falling out of a rift somewhere towards tamriel. Doesn't really matter where they lived before all that, right?
  • Iccotak
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    Iccotak wrote: »
    Thanks for excluding my main point.
    Adding playable races would affect expectations of later titles in the Elder Scrolls series. They have said this over a dozen times.
    Bethesda has no intention of adding more races in single player titles, don't expect the MMO to.
    ...are you even reading things you knee-jerk reply to, or...?
    So what if it might affect future expectations? Future games are not ESO, and ESO is not future solo-play titles. As long as ESO does not break with the lore per se... and it doesn't... (add to - definitely, bend - on occasion, break - not so far) yes, we have super-speciel steeds you need to be a bit "special" or just obsessed (guilty!) to shell out so many crowns on, but those -are- within plausible limits so far. After all, "ooo, magic!" right?
    As I was saying... So what?

    You are basically expecting us to swallow some "adding stuff not already in other games would affect expectations for future games" excuse - so how could they add -anything- following your reasoning???

    And if they can add new places, let us see and quest in regions mentioned but never before shown in any decent TES game (Arena doesn't really count on that matter - their depiction of "whole tamriel" was a bit... substandard, yes?), if they can add new mounts and new stories... why not add also races mentioned but never before played in any TES game - especially since it would be different from an solo game anyhow?

    I mean, they did change the race setup before. Different games set in the same elder scrolls universe had before had different options for race selection.TES:Arena and TES:Daggerfall had only eight races, TES:Battlespire had what, six IIRC, and TES:Redguard... well... that kinda was a premade character anyhow with Cyrus, so...

    And ESO actually has nine plus one. I really see no reason at all to not make that nine plus three or nine plus six for example... since it IS a different game from all the solo play titles.

    Adding new mounts and stories is different than adding a whole new playable race.
    1. All mounts work the same. The crown crate mounts are purely flavor and fun.
    2. How are Stories and Races equal to each other? One adds something to the lore and world, the other adds a whole new race to the gameplay that has its own bonuses and benefits that will have to be balanced with everyone else.
    3. You are not asking for new additions to story. You could explore the home of the Maomer and not have them be playable. You are asking for a new gameplay element without any consideration for the consequences.
    4. Maomer are not the only one being requested, if you add one then you are going to see more pressing and pushing for things like this.
    Ilithyania wrote: »
    Dwemer (also referred to as the Dwarves, Deep-Elves)

    Maormer also known as Tropical Elves, Sea Elves, Fish Elves

    Snow Elves (Aldmeris: Falmer), occasionally referred to as Ice Elves or Ancient Falmer

    would be cool to play these races :)
    I want the Tsaesci or the Lamia :smiley:


    in Arena and Daggerfall, there is no Imperial race; the imperial province is simply a melting pot of all the other races. Also, Orcs are not playable in Arena or Daggerfall, because they had not joined the civilized races; they are just enemies.
    Elder scrolls 1 & 2 were the first games and the lore was very thin and not that established at the time. Elder Scrolls 3 is really what put them on the map and established the world of Elder Scrolls.

    ESO has nine plus one because Imperials are in the middle and have their own major faction, the Empire. Having one already established race that can pick any of the three alliances is hardly equal to adding a new race.
    Bethesda takes its lore and world building very seriously and they want things to work. Compared to the other 10 races the Maomer are little in number, not common, and they are a small nation, so any one of the 10 main races outnumbers them.

    ESO is a standalone title from Elder Scrolls but it is still part of Elder Scrolls and there are things that they have to stick with.

    You don't need to add new races to renew interest at this point and I don't want ESO following WoW's example.
    I would prefer that ZOS is more creative in adding new things. Look at the past three Elder Scroll games no new playable races but all of them do very well.
  • Osteos
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    Osteos wrote: »
    Make an altmer and use oracle eyes. BAM!
    You don't saaaayyyyy...
    Blkadr wrote: »
    gEczuxo.png?1

    I tried to make one, this is the lightest an Altmer can get though.
    ...but that is not quite:
    tumblr_n3qdda3bMK1s46dkoo1_500.png
    EoQgWx0.png
    latest?cb=20150414105833
    ...is it now?


    Let me hold your hand the whole way through ;) Took me less than 5 minutes on the pts.

    38851268585_df0440622a_h.jpg

    39749727361_2a31382bad_h.jpg

    Also you ignored the rest of my comment. What would the Maormer race bring to ESO? What niche would they fill? Do we have a need for them? Just because some people want more races doesn't make it reason enough to add them.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
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