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What new races and weapons could be added in a future chapter?

VerboseQuips
VerboseQuips
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With every update, ESO gets closer and closer to what could be called a "complete" Elder Scrolls game in terms of character customization and gameplay options. We are, alas, still missing some (imo) critical features like spellcrafting, jewelcrafting, necromancy or better were-creatures and vampires, but I am confident those will come in a not-so-distant future. We already had a new Class in the last Chapter, maybe another one is in the pipes... So I started to think... what else could they add in future chapters? Two answers came to my searching mind, namely new races and new weapons.

There aren't so many races that could be added to the playable ones.

Maormer could be the most obvious option. They are present and well in the ESO timeframe, have their own culture and all.
The Nagas could be another option. We don't know much about them yet, and if Murkmire is introduced, we'll certainly learn more about them.

Other than those, ... I see four possible paths to be explored
  1. Adding subraces to the existing ones

    This could lead to the introduction of Colovians, Niboneses, and Imperial of Akaviri descent, for example, and also of the Reachmen, who are a special strain of Bretons. Maybe other types of Khajiiti could also be added.
  2. The Goblin-ken

    Goblins, Riekr, Rieklings and maybe even Ogres could be made playable? This seems unlikely, but not impossible in my opinion...
  3. Looking at other beastfolk

    The Minotaurs seem to be an option, since some of them were allied with Reachmen. Galrus Grimhorn is also an example of "civilized" Minotaur, although he wasn't fleshed out at all, alas. The Imgas could be another option if we ever visit Falinesti. Lamias are unlikely, in my opinion, because their inability to wear leg armor and feet armor renders them difficult to balance, from a gameplay viewpoint. For the same reason, I think the Sload are extremely unlikely. Same with the centaurs. Dreughs being essentially marine after their Karvinianism, I don't see them added as playable, either. Similarly, Harpies can fly so I don't think they'd be feasible.
  4. The Faeries

    Few other these can be considered a candidate for a new race. The Nereids, and Leimenids, are maybe the least unlikely. We have the Nymphs, unlikely for PEGI reasons. I really don't think the Whispmothers would be feasible. Imps can fly, so I don't see them added. And Spriggans can't wear leg or feet armor, and are probably bound to some tree or forest. So nope either.

Lilmothiit were apparently not around anymore in the ESO timeframe, and Falmer weren't around either...

Now to the weapon types.

I think the following options could be interesting to explore
  • Poleweapons (Spear/halberds)

    Of course spears. I miss them since Morrowind.
  • Crossbow

    Slower but more powerful than the bow.
  • Sling

    A one-handed ranged physical option.
  • Cestus/claws

    Fore fighting with bare hands, but without having your hands bare.
  • Scepter/wand

    A one-handed magical option.
  • Talisman

    A magical tanking option, basically a magical shield-replacer. Maybe also a way to make jewelcrafting even more interesting.
  • Shakram/boomerang

    Throwing weapons that come back. I think they'd be easier to iplement than throwing weapons that don't come back like darts, shurikens, throwing knives and throwing axes.
  • Flail

    Especially useful in Ebonheart taverns.

So... what do you think on the topic?
My characters:
Main and crafter: A Breton magicka templar named Erwann Sorril
Alt 1: A Bosmer sorcerer named Tuuneleg
Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
Alt 6: A Khajiit nightblade named Jolan-dar
Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
Alt 8: An Altmer templar named Oioriel
Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
Alt 10: A Redguard templar named Neemokh af-Corelanya
Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
Alt 12: A Breton magicka Warden named Ian Sorril
Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
Alt 15: A Nord magicka necromancer named Thorgen Givresang
Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • boombazookajd
    boombazookajd
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    Especially useful in Ebonheart taverns.

    So... what do you think on the topic?

    Don't you threaten me with a good time dammit.

    Edited by boombazookajd on January 16, 2018 3:47PM
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • Thorgar
    Thorgar
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    With every update, ESO gets closer and closer to what could be called a "complete" Elder Scrolls game in terms of character customization and gameplay options. We are, alas, still missing some (imo) critical features like spellcrafting, jewelcrafting, necromancy or better were-creatures and vampires, but I am confident those will come in a not-so-distant future. We already had a new Class in the last Chapter, maybe another one is in the pipes... So I started to think... what else could they add in future chapters? Two answers came to my searching mind, namely new races and new weapons.

    There aren't so many races that could be added to the playable ones.

    Maormer could be the most obvious option. They are present and well in the ESO timeframe, have their own culture and all.
    The Nagas could be another option. We don't know much about them yet, and if Murkmire is introduced, we'll certainly learn more about them.

    Other than those, ... I see four possible paths to be explored
    1. Adding subraces to the existing ones

      This could lead to the introduction of Colovians, Niboneses, and Imperial of Akaviri descent, for example, and also of the Reachmen, who are a special strain of Bretons. Maybe other types of Khajiiti could also be added.
    2. The Goblin-ken

      Goblins, Riekr, Rieklings and maybe even Ogres could be made playable? This seems unlikely, but not impossible in my opinion...
    3. Looking at other beastfolk

      The Minotaurs seem to be an option, since some of them were allied with Reachmen. Galrus Grimhorn is also an example of "civilized" Minotaur, although he wasn't fleshed out at all, alas. The Imgas could be another option if we ever visit Falinesti. Lamias are unlikely, in my opinion, because their inability to wear leg armor and feet armor renders them difficult to balance, from a gameplay viewpoint. For the same reason, I think the Sload are extremely unlikely. Same with the centaurs. Dreughs being essentially marine after their Karvinianism, I don't see them added as playable, either. Similarly, Harpies can fly so I don't think they'd be feasible.
    4. The Faeries

      Few other these can be considered a candidate for a new race. The Nereids, and Leimenids, are maybe the least unlikely. We have the Nymphs, unlikely for PEGI reasons. I really don't think the Whispmothers would be feasible. Imps can fly, so I don't see them added. And Spriggans can't wear leg or feet armor, and are probably bound to some tree or forest. So nope either.

    Lilmothiit were apparently not around anymore in the ESO timeframe, and Falmer weren't around either...

    Now to the weapon types.

    I think the following options could be interesting to explore
    • Poleweapons (Spear/halberds)

      Of course spears. I miss them since Morrowind.
    • Crossbow

      Slower but more powerful than the bow.
    • Sling

      A one-handed ranged physical option.
    • Cestus/claws

      Fore fighting with bare hands, but without having your hands bare.
    • Scepter/wand

      A one-handed magical option.
    • Talisman

      A magical tanking option, basically a magical shield-replacer. Maybe also a way to make jewelcrafting even more interesting.
    • Shakram/boomerang

      Throwing weapons that come back. I think they'd be easier to iplement than throwing weapons that don't come back like darts, shurikens, throwing knives and throwing axes.
    • Flail

      Especially useful in Ebonheart taverns.

    So... what do you think on the topic?

    +1 very nice ideas

    ...are Bretons then mongrels,or paragons?
    The answer,of course,is both(though if you call a Breton
    a mongrel,he is liable to feed you an inch or two of steel).
    The passionate race of Bretons embodies the strengths
    of both men and mer-as well as there flaws.

    -The Bretons: mongrels or paragons?
  • CardboardedBox
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    It's a rough topic. But it's almost a guarantee that eso will NOT be the game that finally adds a new playable race, no matter how nice it would be.

    But, as far as the races go, not counting the akaviri, the most likely candidates would be reachmen, maormer, imga, and goblins.

    The Imga actually should be present in eso in valenwood. Apparently the devs just didn't feel like making them, so they slapped on the excuse that they all evacuated to escape the alliance war....

    And the goblins, while clearly being intelligent enough to be taught to be civilized, hell, they even managed to tame durzogs, there's almost zero chance of any of the other races taking them serious. The other races won't even accept Orcs.

    And the reachmen are pretty much just bretons.


    So who knows really.
  • jlboozer
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    I just want bound weapons like in skyrim
  • LeagueTroll
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    There won’t be a new race, it won’t be consistent to othe elder scrolls games. Another class would be too much in my opinion. A new weapon would be nice, another ranged physical weapon, sling or crossbow should be ok. Boomerang just don’t seem to fit in lore. Rest of you list. Spear and flail will be too similar to 2h. The 1h ones will just be too op.
  • coop500
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    Lilmothiit is, arguably, possible, very little is known of them and the 'lore' that supports that they all died is nothing confirmed, plus it's so close to the current timeline when the plague broke out that some could still be alive and likely are.

    Even today in the real world people are finding animals that were once thought extinct, back then the tech and level of people that cared is much lower. The lore people will scream at me but their precious lore is not concrete, it never was and never will be when it comes to this race. The devs tweak the lore all the time, I mean look, a entire race was supposed to be here and they removed them on a whim with a excuse that seemingly nobody has a problem with, even though lore states they should be there.

    Even the wiki states that Lilmothiits were nomadic, which means it's unlikely they were all gathered in that spot to die from the plague.

    Imperials were also added at a whim, they were all supposed to be serving the empire and Molag Bal and now they made us able to play them, no one from what I seen has a problem with this, so why couldn't a race people barely know anything about and are not proven to be dead come around?
    Edited by coop500 on January 16, 2018 4:03PM
    Hoping for more playable races
  • Dapper Dinosaur
    Dapper Dinosaur
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    Nobody in here is saying Daedra yet? The plot could easily be explained that you don't want to serve any daedric lord and lust for your own power, even if it means working with the pathetic mortals.
  • Iccotak
    Iccotak
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    Let's be clear ESO is never going to add new playable races.
    Why? because it would affect future expectations of later titles in the Elder Scrolls series.

    They make it explicit that in every region only one race became the dominant people and the other one died off or disapperaed.
    The Dwemer are all gone
    The Nords killed most of the Snow Elves
    The Chimer became the Dunmer
    The Argonians may have launched a disease that killed off numerous humanoid races.
    The Maomer are a small nation in comaprison to Everyone else.

    Most of the other races when compared to the current 10 lack the numbers to compete.
    It'll Never happen. Stop bringing it up.
    This is NOT WoW.
  • tplink3r1
    tplink3r1
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    Nobody in here is saying Daedra yet? The plot could easily be explained that you don't want to serve any daedric lord and lust for your own power, even if it means working with the pathetic mortals.
    That's not how it works.
    VR16 Templar
    VR3 Sorcerer
  • Dapper Dinosaur
    Dapper Dinosaur
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    How do daedra come to power then?
  • Ghettokid
    Ghettokid
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    Orc
  • Nemesis7884
    Nemesis7884
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    new weaps will mess up loot tables even further...maybe they should then switch to a token system ala gw2
  • Mielikki
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    Snow elves and maormer.

    And whatever staff, or class that involves illusionism!

    I'd love to see more of the faerie but maybe as quests, NPCs and lorebooks rather than playable. Summerset seems like the perfect place for that.

    http://en.uesp.net/wiki/Lore:The_Faerie
    Edited by Mielikki on January 16, 2018 5:21PM
  • TheShadowScout
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    What new races and weapons could be added in a future chapter?
    My thoughts on the weapons ought to be known by now...
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii
    :)

    As for races...
    There are some possibilities there.
    There won’t be a new race, it won’t be consistent to othe elder scrolls games...
    Not quite - the very first elder scroll games did -not- have orcs or imperials as playable, only as NPC mobs. They changed that later on. With the tamriel-wide nature of ESO, they could very well sustain letting some other likely races join in as vestiges...
    Nobody in here is saying Daedra yet? The plot could easily be explained that you don't want to serve any daedric lord and lust for your own power, even if it means working with the pathetic mortals.
    And good thing they aren't!
    Playing as daedra is way more iffy, lore-wise, then anything else. I mean, come on... why would any quest giver trust a frikkin -demon- to actually help them??? Becase that's what daedra are in TES lore! Thus any daedra who shows their face without some sorceror to hold their leash would be seen as mortal enemy, not potential ally. Remember how your stories all start with some sort of rescue? Well, forget that if you were a deadra! You'd get your throat salit before you even regained counsciousness...

    Now, it -would- be cool to play a dremora, dark seducer, skaafin or whatever... but it would not fit into ESO. If they ever make a TES game for it though... starting in oblivion, serving your dark masters, going to mundus for questing to avert some dire threat to oblivion itself, facing the usual mobs plus enraged mortals, with adventurer groups as "bossfights"... it could be fun! But it definitely is -not- ESO!
    Iccotak wrote: »
    Let's be clear ESO is never going to add new playable races.
    That is for ZOS to decide, not you. They might choose to add some in their quest for ever more profit - clearly enough people would pay as much for a new race as for one of those special mounts like elks or nightmares, yes?
    And thus we can still discuss it here - no matter how much you might disapporve!
    Iccotak wrote: »
    They make it explicit that in every region only one race became the dominant people and the other one died off or disapperaed.
    The Dwemer are all gone
    The Nords killed most of the Snow Elves
    The Chimer became the Dunmer
    True enough.
    Also, the Ayleids have died out in the wake of the alessian rebellions, the yokudans became the redguards, the atmorans/nedes became bretons, nords and (maybe, see below) reachmen and the aldmer became altmer, and maormer... while the yukudans wiped out the sinmer, and the remaining snow elves got all blind and mutated by the dwemer feeding them bad 'shrooms.
    All of the above thus would be completely unsuitable as player races.

    As would races that are just too big, like ogres, minotaurs, giants - on account of clipping through half the doorframes and dungeon ceilings! At best, they could offer a "titanborn" unlock that allows nord characters to exceed the usual height slider limitations a bit and play as distant cousin of Lyris or something similar... (and if they went there, possible an "ogreborn" unlock for orcs to make then overly muscular, and not very like-able when angry? As well as other "structural unlocks" to let people play as different characters not possible with the current chargen limitations - fat friars throwing their weight around river crossings, dwarves who drink wine and know things, melon-chested matronely priestesses, whatever...)
    Iccotak wrote: »
    The Argonians may have launched a disease that killed off numerous humanoid races.
    ...possibly, though I think it more likely the Hist were the culprits on that one, and the argonians just got the blame.
    How-ever... that only happened twenty years before ESO!
    Thus it is not completely inconcievable that -some- "lone survivors" of lilmothiit and kothringi are still around somewhere... doomed to extinction as their race no longer has enough people left fot genetic diversity, but... they could still be there, for now. Though more likely as NPCs, if they make more black march or elsweyr regions, admittedly.
    Iccotak wrote: »
    The Maomer are a small nation in comaprison to Everyone else.
    ...only about the size of... oh... say the altmer? There is very little information about Pyandonea, but considering that the maromer harassed the altmer for pretty much every year throughout the first and second eras, it stands to reason they are at least equal in strength and population to the rulers of the sumerset isles. The one small glimpse mentioned in the lore also suggests a well-sized isle.

    They are an -insulated- nation though, quite literally seeing how their isle kingdom of pyandonea is some ways off the coast of tamriel, and they generally don't want much to with the people of tamriel, their ancient feud with the altmer about who is more elfy then the other aside... and they generally make even the veiled heritage altmer seem open-minded...
    ...but all that aside, they are quite viable for an crown-bought player race. (with perhaps an extra cost compared to imperial, to keep them on the rare side)
    Lore-wise it might make little sense for them to start in AD, with the trouble their kinsmen make all across those lands during the kendarthis roost, auridion and greenshade storylines - but no worse then a breton, redguard or orc starting in EP, really, with all the trouble -their- kinsmen make all across those lands during the bleakrock, bal foyen and stonefalls storylines...
    So, Maormer would definitely be a possibility for new player race options in the crown store!

    Other "maybe" options would be:

    Goblins - they may be primitive, and lorewise reviled throughout tamriel, so it could be a little iffy... but they are no worse then reachmen, wood orcs, some bosmer tribes, wyress clans or nord mountain men, I daresay, they are capable of speech, crafting, and spellcasting... an exceptional individual might make it. They still might be facing discrimination everywhere - but as above, no moreso then a DC race playing the EP storyline in bleakrock, bal foyen and stonefalls.

    Reachmen - are in a similar boat, with the added issue that they may or may not be a race in their own right, or just barbaric bretons. But the powers that be -could- decide to depict them as their own race (and then sell them as racial option in the crown store for even more profit)

    Akaviri - are not one race, but four, the Tsaesci serpent-people, the Tang'Mo monkey people, the Ka Po'Tun tiger people, and the Kamal "snow demons" (whatever that means - the only info we have on them is that they seem to "freeze solid" during winter, which may suggest a reptilian race that hibernates... and would make adventuring in eastmarch a bit troublesome - but there is very little info about them in the lore, so ZOS can go ahead and dream something up there). Now, the last akaviri invasion was a mere ten years before ESO... and we know from the lore, that some survivors from that invasion managed to flee to Rimen in northern elsweyr, where they eventually will make an unsuccessful push for the ruby throne during the coming centuries... so a lone player character might also be possible.

    Imga - the ape-people of valenwood are curiously absent in ESO, with the rumor they might be all hiding in lost falinesti. They are more a large tribe then an actual nation-sized group... but while rare, not impossible to imagine as player character either.
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