First of all, this is not a thread about the balance of this spell in PvP. This isn't even about the self-target morph. Save that for other discussions, please.

So anyway, I'm wondering what the point of an inferno staff is with the Elemental Rage morph. This is the morph that stays as a placed AoE but gains a bonus based on your staff type. A lightning staff is FAR superior. A lightning staff will tick ten times (initial + 9s) and an inferno will tick eight times. That gives lightning a 25% increase to total damage output, whereas the inferno staff does 10% more.
Adding to that, a lightning staff gets a passive AoE bonus, bringing the bonus to +35% from base.
If you had the inferno staff on the back bar and swapped to get the AoE bonus from a front lightning staff, you'd get a total of 18.8% more damage. But realistically, most people won't be using dual inferno, and you're generally looking at
135% base damage for lightning vs 110% for inferno.
Having tested this on a dummy, my inferno staff destro ult did 13,967 crits
while swapped to a lightning staff for the AoE bonus, while the lightning staff alone did 15,085 ticks. That doesn't quite match up with my math, but I'm sure the calculations are just done differently, or maybe something else is at play that I didn't account for. The point is that in practice, the lightning ult had a potential to do 150,850 total damage, while the inferno had potential to do 111,736. That's a huge difference. The inferno staff doesn't even have a burst advantage.
The inferno staff elemental bonus for this spell needs a major buff to be brought in line with the lightning variant. Again, this has nothing to do with the commonly-used PvP morph.
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