Waffennacht wrote: »Ugh. There was a time when there was no "Miats"
Rohamad_Ali wrote: »It's a dodgeable attack . Turn up your combat sound effects and just listen for it .
Rohamad_Ali wrote: »It's a dodgeable attack . Turn up your combat sound effects and just listen for it .
Elijah_Crow wrote: »Nothing broken about Snipe in the current iteration. It’s a viable play style which can be countered. I’ve played PvP since PC beta and I’ve seen all the changes over the last several years. Snipe builds are just as popular on PC now as they have ever been and a change in MIATs isn’t going to change it’s popularity by any large degree either way.
I put less stock in streamers (except for my wife and I) and more in my experience with the game.
Elijah_Crow wrote: »Nothing broken about Snipe in the current iteration. It’s a viable play style which can be countered. I’ve played PvP since PC beta and I’ve seen all the changes over the last several years. Snipe builds are just as popular on PC now as they have ever been and a change in MIATs isn’t going to change it’s popularity by any large degree either way.
I put less stock in streamers (except for my wife and I) and more in my experience with the game.
Nothing broken..... except that if you spam Snipe from far away the skill can “store” your Snipes and then release all of them on your target for enormous burst damage.
IF MIAT actually stops working, I think the community calling to balance (or nerf) snipe will grow. Any console player will agree that Snipe is broken in its current iteration. Once all the snipe builds become viable gank builds on PC I look forward to seeing the "nerf snipe" threads.
It really is a broken skill. Not overpowered but broken. It is way to strong from behind a zerg and absolute garbage on its own.
This thread is hilarious. Snipe is 100% a broken skill, because it is BUGGED. Heres a fun piece of information for anyone in this thread not already aware: The snipe "stacking" effect is not a lag related issue, but a VERY easy exploit of game mechanics, that requires no animation canceling or skill whatsoever making it doable even for a no thumbed antelope with a blindfold on.
Step one: Choose your target
Step two: Shoot your first snipe while moving forwards towards the target
step three: continue shooting snipes, moving forward during and between each snipe
Step four: Watch your target slide on the ground dead with half a health bar as the game registers all the snipes at once.
Yes, miats probably made it slightly easier for PC users to avoid this bug altogether simply by knowing when a snipe is being channeled on them. Lets wait for the outcry when they realize that without miats they too will feel the pain of 4 desynced snipes hitting for between 7-10k.
This thread is hilarious. Snipe is 100% a broken skill, because it is BUGGED. Heres a fun piece of information for anyone in this thread not already aware: The snipe "stacking" effect is not a lag related issue, but a VERY easy exploit of game mechanics, that requires no animation canceling or skill whatsoever making it doable even for a no thumbed antelope with a blindfold on.
Step one: Choose your target
Step two: Shoot your first snipe while moving forwards towards the target
step three: continue shooting snipes, moving forward during and between each snipe
Step four: Watch your target slide on the ground dead with half a health bar as the game registers all the snipes at once.
Yes, miats probably made it slightly easier for PC users to avoid this bug altogether simply by knowing when a snipe is being channeled on them. Lets wait for the outcry when they realize that without miats they too will feel the pain of 4 desynced snipes hitting for between 7-10k.
DocFrost72 wrote: »( insert ability name ) isn't OP when a zerg uses it, it's just broken.
Shall we try the template together?
Warden birds isn't OP when a zerg uses it, it's just broken.
DK talons isn't OP when a zerg uses it, it's just broken.
Mages fury isn't OP when a zerg uses it, it's just broken.
Soul assault isn't OP when a zerg uses it, it's just broken.
Radiant destruction isn't OP when a zerg uses it, it's just broken.
Rest assured, this template can give you hundreds of new threads and keep forum goers busy a while! Just don't shatter the illusion and mention that-Outnumbered pvp is your gripe.
LeagueTroll wrote: »Stop hating zergs. When zos have sets like pirate skeleton, i just have to use it to keep up. As a result, I almost never die 1v1 yet i get into stalemate 90% the time. There is no other way for me to get to a reasonable ap gain rate without spam rapid regen in zerg..
Takes-No-Prisoner wrote: »It's the lag between you and the server that gets me killed by this skill honestly. Plus, audio doesn't work when they HA>stun>Snipe(player1) AND you get hit by HA->(player 2) from stealth. There is no counter play to it when lag is involved.
Have you run into people using turbo for Snipe @IAVITNI ? Tact and I have died to one yellow able to stack multiple snipes in under a few seconds.
DocFrost72 wrote: »( insert ability name ) isn't OP when a zerg uses it, it's just broken.
Shall we try the template together?
Warden birds isn't OP when a zerg uses it, it's just broken.
DK talons isn't OP when a zerg uses it, it's just broken.
Mages fury isn't OP when a zerg uses it, it's just broken.
Soul assault isn't OP when a zerg uses it, it's just broken.
Radiant destruction isn't OP when a zerg uses it, it's just broken.
Rest assured, this template can give you hundreds of new threads and keep forum goers busy a while! Just don't shatter the illusion and mention that-Outnumbered pvp is your gripe.
So you predicted that after ~3 years in which snipe was literally getting worse by outside means every patch. They will suddenly change something because they decided to finally change API that allowed unintentional things that weren't even possible on consoles, where 1/2 or 2/3 player base plays?
But yes it is broken skill, created in very distant past by people with very clear combat intention that then changed their opinion (well, new people come in too i guess) of how combat is supposed to be and how it should be balanced, without actually ever touching some abilities (notably Snipe) in any other way other than nerf nerf nerf.
If you create one shot ability and balance it around this great power and then change everything including the damage and peoples survivability so it becomes 4 shot ability with the disadvantages of one shot ability, it is bound to be broken. Now you need 4 people using it at the same time to get the one shot capability that it is designed for. And if some local PVPers and streamers had any say it it, it would require at least 20 people for it, still with all the disadvantages of one shot ability.
Waffennacht wrote: »Ugh. There was a time when there was no "Miats"
Ron_Burgundy_79 wrote: »DocFrost72 wrote: »( insert ability name ) isn't OP when a zerg uses it, it's just broken.
Shall we try the template together?
Warden birds isn't OP when a zerg uses it, it's just broken.
DK talons isn't OP when a zerg uses it, it's just broken.
Mages fury isn't OP when a zerg uses it, it's just broken.
Soul assault isn't OP when a zerg uses it, it's just broken.
Radiant destruction isn't OP when a zerg uses it, it's just broken.
Rest assured, this template can give you hundreds of new threads and keep forum goers busy a while! Just don't shatter the illusion and mention that-Outnumbered pvp is your gripe.
Seems like one of those skills got nerfed because it's OP in an Xv1 situation. I wonder which one that was.
How about this comparison. Viper+velidreth (pre crit nerf) was nerfed because it was unhealthy gameplay, allowing players to 1 shot opponents simply by hitting a single gap closer such as ambush. Snipe allows players to do the same thing. Sure maybe they have to press the button twice, but, and correct me if I'm wrong, I don't think double tapping a button while walking forward can be called skilled or healthy gameplay.
Justify Viper+velidreth critable gank builds than I'll reconsider my stance on snipe.