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MIAT "Fix" Prediction-->Snipe Nerf incoming

IAVITNI
IAVITNI
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IF MIAT actually stops working, I think the community calling to balance (or nerf) snipe will grow. Any console player will agree that Snipe is broken in its current iteration. Once all the snipe builds become viable gank builds on PC I look forward to seeing the "nerf snipe" threads.

It really is a broken skill. Not overpowered but broken. It is way to strong from behind a zerg and absolute garbage on its own.
  • Ulo
    Ulo
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    I don't think there is a happy medium with snipe it's either gonna be "overpowered" or nerfed so badly it's completely useless
  • Waffennacht
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    Ugh. There was a time when there was no "Miats"
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • VaranisArano
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    In the meantime, some of us on PC who never used Miats and don't use snipe either are going to be like, "L2Play, whiners. We've been dealing with Snipe just fine."
  • Rohamad_Ali
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    It's a dodgeable attack . Turn up your combat sound effects and just listen for it .
  • Rianai
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    Snipe needs to get fixed, not nerfed.
  • IAVITNI
    IAVITNI
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    Ugh. There was a time when there was no "Miats"

    Yes and it was much more effective to run 3 proc sets during this time. Game has changed. Any PvP player on console that is more than a zergling agrees snipe is broken (again, not overpowered). It's literally only PC players and snipers themselves that refuse to acknowledge how broken the skill is. Permablock builds with burst damage were also around for a long time and nobody really complained until recently. Meta shifts simply brought it to the forefront, which will happen with snipe, assuming MIATs actually dies out.
    It's a dodgeable attack . Turn up your combat sound effects and just listen for it .

    It's not just that snipe is easier to dodge on PC thanks to MIATs, it's also that snipe builds are much more prevalent BECAUSE there is no MIATs.

    Regardless, I can dodge a snipe just fine. So can any PvP player worth their salt. However, I've had some fights vs +7 players and +3 were spamming snipe. Some of their tooltips read for 14k and most run the morph that applies Major Defile. It's like a ranged Incap spam, and tbh I'd rather be hit with an Incap than a snipe.

    When people would spam jesus beam at full health people called for a nerf. Jesus beam is interruptable-->has counterplay-->by forum logic was therefore balanced even though it did insane damage pre nerf?

    Plain truth is you don't see as many snipe builds on PC as you do on console. Snipe gank builds are the new Viper+Velidreth and are slowly becoming just as prevalent. Or are you saying that these builds were balanced? Snipe builds create the same combat environment as Viper+Velidreth builds, admittedly to a (marginally) lesser degree. Except they apply Major Defile. So even if you do survive the initial burst, you're gonna have a bad day.

    On that note, the other morph of snipe isn't as much of an offender. It's primarily the Major Defile. Compare Lethal Arrow to Reverb Bash. I hate fighting someone using Reverb Bash, but I wouldn't ask for a nerf to the skill. It's damage is meh and its a a melee skill but it still has insane value in a fight thanks to Major Defile.

    Anyways, if MIATs actually stops working next patch, I can guarantee snipe builds will be more prevalent on PC and the general attitude towards the skill will shift dramatically. It was the same on console after the proc nerf. You'd get hit by a snipe every now and then in PvP and say it sucked. Now it's literally every other fight and it's disheartening knowing that you were lost a winnable fight to someone who most likely doesn't know how to play but can spam Snipe from stealth.

    Just go on youtube. All the 1vx'ers on console and even the people who put out snipe builds call it cancer.
  • Elijah_Crow
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    Nothing broken about Snipe in the current iteration. It’s a viable play style which can be countered. I’ve played PvP since PC beta and I’ve seen all the changes over the last several years. Snipe builds are just as popular on PC now as they have ever been and a change in MIATs isn’t going to change it’s popularity by any large degree either way.

    I put less stock in streamers (except for my wife and I) and more in my experience with the game.
  • MattT1988
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    It's a dodgeable attack . Turn up your combat sound effects and just listen for it .

    Yeah. When the sound actually works in this game.
  • Vaoh
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    Nothing broken about Snipe in the current iteration. It’s a viable play style which can be countered. I’ve played PvP since PC beta and I’ve seen all the changes over the last several years. Snipe builds are just as popular on PC now as they have ever been and a change in MIATs isn’t going to change it’s popularity by any large degree either way.

    I put less stock in streamers (except for my wife and I) and more in my experience with the game.

    Nothing broken..... except that if you spam Snipe from far away the skill can “store” your Snipes and then release all of them on your target for enormous burst damage.
  • Vapirko
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    Snipe is pretty broken no matter what, and we have a lot of people calling for it to go faster. Imo this attack actually needs to be slowed down more, it’s way to easy to spam right now. It’s very powerful and provides a big debuff. It should be much slower.
  • DDuke
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    Vaoh wrote: »
    Nothing broken about Snipe in the current iteration. It’s a viable play style which can be countered. I’ve played PvP since PC beta and I’ve seen all the changes over the last several years. Snipe builds are just as popular on PC now as they have ever been and a change in MIATs isn’t going to change it’s popularity by any large degree either way.

    I put less stock in streamers (except for my wife and I) and more in my experience with the game.

    Nothing broken..... except that if you spam Snipe from far away the skill can “store” your Snipes and then release all of them on your target for enormous burst damage.

    That is a lag related issue and not specific to snipe only - it affects all skills as far as I'm aware.


    As for Snipe itself, the reason you see most people spam it from behind a zerg is that it's the only way for most bow users to feel useful in combat.

    Bow suffers from two big issues when it comes to PvP:
    1. Lack of a ranged CC (means that if your stealth burst fails to kill the target, it's going to be difficult -often impossible- to get a kill anymore).
    2. Lack of survivability, even on medium armor standards. Most bow builds stack damage and use sets like Morag Tong, Marksman, Slimecraw etc, which do very little to help you outheal incoming damage as they solely provide %dmg (and not healing).

    Resolve those issues, and more bow users will disperse & won't be attached to zergs anymore.


    Still, as it stands currently, in 1vX situation (on pretty much any of my characters) I actually prefer fighting against archers, rather than gap closer/snare/execute/CC spamming melee builds that actually stand a better chance at killing me.

    The only time I can imagine bow users being a bigger problem than having an actual good build dealing damage on you is if you're playing a very immobile build (i.e. no gap closer, no mist form/cloak etc) that is focused on healing as its means of survival. In those scenarios, the constant Major Defile can be annoying when you have little chance of ever catching the one spamming it on you.


    That said, it doesn't mean skills like Snipe can't be improved, for example by making it a long range narrow cone AoE, meaning it'd actually have to be aimed (but could in return ignore block/dodge/reflect).
    Edited by DDuke on January 12, 2018 1:14PM
  • idk
    idk
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    IAVITNI wrote: »
    IF MIAT actually stops working, I think the community calling to balance (or nerf) snipe will grow. Any console player will agree that Snipe is broken in its current iteration. Once all the snipe builds become viable gank builds on PC I look forward to seeing the "nerf snipe" threads.

    It really is a broken skill. Not overpowered but broken. It is way to strong from behind a zerg and absolute garbage on its own.

    It is an error to state that anyone, or everyone, will agree with a point made about the game. Especially in a neft thread disguised as a mere conversation.
  • SodanTok
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    So you predicted that after ~3 years in which snipe was literally getting worse by outside means every patch. They will suddenly change something because they decided to finally change API that allowed unintentional things that weren't even possible on consoles, where 1/2 or 2/3 player base plays?

    But yes it is broken skill, created in very distant past by people with very clear combat intention that then changed their opinion (well, new people come in too i guess) of how combat is supposed to be and how it should be balanced, without actually ever touching some abilities (notably Snipe) in any other way other than nerf nerf nerf.

    If you create one shot ability and balance it around this great power and then change everything including the damage and peoples survivability so it becomes 4 shot ability with the disadvantages of one shot ability, it is bound to be broken. Now you need 4 people using it at the same time to get the one shot capability that it is designed for. And if some local PVPers and streamers had any say it it, it would require at least 20 people for it, still with all the disadvantages of one shot ability.
    Edited by SodanTok on January 12, 2018 2:40PM
  • React
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    This thread is hilarious. Snipe is 100% a broken skill, because it is BUGGED. Heres a fun piece of information for anyone in this thread not already aware: The snipe "stacking" effect is not a lag related issue, but a VERY easy exploit of game mechanics, that requires no animation canceling or skill whatsoever making it doable even for a no thumbed antelope with a blindfold on.

    Step one: Choose your target

    Step two: Shoot your first snipe while moving forwards towards the target

    step three: continue shooting snipes, moving forward during and between each snipe

    Step four: Watch your target slide on the ground dead with half a health bar as the game registers all the snipes at once.

    Yes, miats probably made it slightly easier for PC users to avoid this bug altogether simply by knowing when a snipe is being channeled on them. Lets wait for the outcry when they realize that without miats they too will feel the pain of 4 desynced snipes hitting for between 7-10k.
    @ReactSlower - PC/NA - 2000+ CP
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  • Defilted
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    I play on console I have been sniped many times. Rarely does it kill me on a one on one gank. Normally it is another player getting me from my flank using snipe.

    I think snipe is fine. PC people are used to addons telling them how to play the game. Without addons telling them how to avoid snipe they would call for a nerf? I think the most PC players would learn how to adapt and not need a nerf.

    XBOX NA
    XBOX Series X

    #NightmareBear
  • Solariken
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    Snipe is definitely not OP. Just learn some situational awareness. Nightblade/stealth mechanics are pretty stupid in this game but that's a separate discussion from Snipe, as Snipe is not any more scary or powerful than Dark Flare or CFrag.
  • DDuke
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    Liam12548 wrote: »
    This thread is hilarious. Snipe is 100% a broken skill, because it is BUGGED. Heres a fun piece of information for anyone in this thread not already aware: The snipe "stacking" effect is not a lag related issue, but a VERY easy exploit of game mechanics, that requires no animation canceling or skill whatsoever making it doable even for a no thumbed antelope with a blindfold on.

    Step one: Choose your target

    Step two: Shoot your first snipe while moving forwards towards the target

    step three: continue shooting snipes, moving forward during and between each snipe

    Step four: Watch your target slide on the ground dead with half a health bar as the game registers all the snipes at once.

    Yes, miats probably made it slightly easier for PC users to avoid this bug altogether simply by knowing when a snipe is being channeled on them. Lets wait for the outcry when they realize that without miats they too will feel the pain of 4 desynced snipes hitting for between 7-10k.

    That is not a bug. Abilities in this game have travel time and if you move closer to the target, there will be less travel time. Hence why you can land two snipes almost at the same time (there is still a delay between them, unless you've got like every speed buff in the game active).

    Desync is a separate issue and happens with other abilities as well during periods of server lag. This is when you hear the sound effects/see the green lethal arrows hit you, but apparently take no damage - only to have them all damage you at the same time several seconds later. This has nothing to do with "moving forwards towards the target".

    If I'm getting hit by desynced jbeam/soul assault ticks, wrecking blows, overloads, frags etc - that's my cue to log off or go play BGs because lag fiesta has begun in Cyrodiil.
    Edited by DDuke on January 12, 2018 3:19PM
  • VaranisArano
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    Everyone who wasn't running Snipe because of Miats will throw it on their bar long enough to figure out whether they want to run it or not.

    Then players who were running Miats and weren't having to deal with Snipe will complain.
    Liam12548 wrote: »
    This thread is hilarious. Snipe is 100% a broken skill, because it is BUGGED. Heres a fun piece of information for anyone in this thread not already aware: The snipe "stacking" effect is not a lag related issue, but a VERY easy exploit of game mechanics, that requires no animation canceling or skill whatsoever making it doable even for a no thumbed antelope with a blindfold on.

    Step one: Choose your target

    Step two: Shoot your first snipe while moving forwards towards the target

    step three: continue shooting snipes, moving forward during and between each snipe

    Step four: Watch your target slide on the ground dead with half a health bar as the game registers all the snipes at once.

    Yes, miats probably made it slightly easier for PC users to avoid this bug altogether simply by knowing when a snipe is being channeled on them. Lets wait for the outcry when they realize that without miats they too will feel the pain of 4 desynced snipes hitting for between 7-10k.

    God forbid that I move towards my target. That's just unfair!
  • DocFrost72
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    ( insert ability name ) isn't OP when a zerg uses it, it's just broken.

    Shall we try the template together?

    Warden birds isn't OP when a zerg uses it, it's just broken.

    DK talons isn't OP when a zerg uses it, it's just broken.

    Mages fury isn't OP when a zerg uses it, it's just broken.

    Soul assault isn't OP when a zerg uses it, it's just broken.

    Radiant destruction isn't OP when a zerg uses it, it's just broken.


    Rest assured, this template can give you hundreds of new threads and keep forum goers busy a while! Just don't shatter the illusion and mention that-
    Outnumbered pvp is your gripe.
    Edited by DocFrost72 on January 12, 2018 8:06PM
  • Takes-No-Prisoner
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    It's the lag between you and the server that gets me killed by this skill honestly. Plus, audio doesn't work when they HA>stun>Snipe(player1) AND you get hit by HA->(player 2) from stealth. There is no counter play to it when lag is involved.

    Have you run into people using turbo for Snipe @IAVITNI ? Tact and I have died to one yellow able to stack multiple snipes in under a few seconds.
  • Ron_Burgundy_79
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    DocFrost72 wrote: »
    ( insert ability name ) isn't OP when a zerg uses it, it's just broken.

    Shall we try the template together?

    Warden birds isn't OP when a zerg uses it, it's just broken.

    DK talons isn't OP when a zerg uses it, it's just broken.

    Mages fury isn't OP when a zerg uses it, it's just broken.

    Soul assault isn't OP when a zerg uses it, it's just broken.

    Radiant destruction isn't OP when a zerg uses it, it's just broken.


    Rest assured, this template can give you hundreds of new threads and keep forum goers busy a while! Just don't shatter the illusion and mention that-
    Outnumbered pvp is your gripe.

    Seems like one of those skills got nerfed because it's OP in an Xv1 situation. I wonder which one that was.
  • LeagueTroll
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    Stop hating zergs. When zos have sets like pirate skeleton, i just have to use it to keep up. As a result, I almost never die 1v1 yet i get into stalemate 90% the time. There is no other way for me to get to a reasonable ap gain rate without spam rapid regen in zerg..
  • Lieblingsjunge
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    I used Miat's for a little while months ago. Just to test it. Felt bad for people using snipe/other projectiles. Stopped using it - realised I can play just fine without. May that be bombgroups, smallscale or BGs.

    I can't wait for it to be gone tbh. Would make things more fair on everyone. Just step up, learn to use your sound and awareness and you'll be fine.
    Stop hating zergs. When zos have sets like pirate skeleton, i just have to use it to keep up. As a result, I almost never die 1v1 yet i get into stalemate 90% the time. There is no other way for me to get to a reasonable ap gain rate without spam rapid regen in zerg..

    Of course there is. Step up your game and fight people 1vX or 2vX. Nets you quite a lot of AP once you actually manage to kill people ^^
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
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    Officer/Sandwitch of Zerg Squad
    My title: The Maneater, Destroyer of Maneuvers, Bane of Potatoes, she who devours them, The Black Hole, the humorless, first of her name.
  • IAVITNI
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    It's the lag between you and the server that gets me killed by this skill honestly. Plus, audio doesn't work when they HA>stun>Snipe(player1) AND you get hit by HA->(player 2) from stealth. There is no counter play to it when lag is involved.

    Have you run into people using turbo for Snipe @IAVITNI ? Tact and I have died to one yellow able to stack multiple snipes in under a few seconds.

    I've had one kill recap that showed 4 snipes from one person. I play all alliances so not too sure if it was a yellow or not. I do know PS4 AD has a sniper guild so if I had to take make an assumption I'd say it was a yellow.
    DocFrost72 wrote: »
    ( insert ability name ) isn't OP when a zerg uses it, it's just broken.

    Shall we try the template together?

    Warden birds isn't OP when a zerg uses it, it's just broken.

    DK talons isn't OP when a zerg uses it, it's just broken.

    Mages fury isn't OP when a zerg uses it, it's just broken.

    Soul assault isn't OP when a zerg uses it, it's just broken.

    Radiant destruction isn't OP when a zerg uses it, it's just broken.


    Rest assured, this template can give you hundreds of new threads and keep forum goers busy a while! Just don't shatter the illusion and mention that-
    Outnumbered pvp is your gripe.


    Except I don't play near zergs. Even then, arguably it's hardly an issue since you have more people spamming heals than people spamming snipe in a zerg. Outnumbered pvp isn't my group. It's the game I play.Birds, talons, fury, Radiant, even soul assault are all things that I can deal with because I actually have the time to re-act both before and after I can distance myself from talons, anticipate radiant/soul assault, disengage/heal before a fury or LoS/stay near a bird spammer. What I can't do is anticipate getting hit by +2 snipes from the same person simultaneously. Asides from being able to apply Major Defile from a distance while dealing a 14k tooltip hit, I'd agree that snipe needs a buff (read: fix). Sure it's not how the skill is intended to work but that's how it's working. A broken mechanic is a broken mechanic regardless of intent.

    And I and many others can easily argue that Soul Assault is slightly overtuned. 70% snare on top of everything else...
    SodanTok wrote: »
    So you predicted that after ~3 years in which snipe was literally getting worse by outside means every patch. They will suddenly change something because they decided to finally change API that allowed unintentional things that weren't even possible on consoles, where 1/2 or 2/3 player base plays?

    But yes it is broken skill, created in very distant past by people with very clear combat intention that then changed their opinion (well, new people come in too i guess) of how combat is supposed to be and how it should be balanced, without actually ever touching some abilities (notably Snipe) in any other way other than nerf nerf nerf.

    If you create one shot ability and balance it around this great power and then change everything including the damage and peoples survivability so it becomes 4 shot ability with the disadvantages of one shot ability, it is bound to be broken. Now you need 4 people using it at the same time to get the one shot capability that it is designed for. And if some local PVPers and streamers had any say it it, it would require at least 20 people for it, still with all the disadvantages of one shot ability.

    Ya that is pretty much what I'm predicting. I can go into any alliance, type Snipe OP and watch chat light up. My guilds are even better but for arguments sake, I'd assume anyone with a brain would call bias there. Snipers on console are universally hated. I've been in AvAvA small scale fights that are a complete chaos and see a sniper fire a single shot and watch as all 3 alliances work in tandem to make sure that sniper dies. Majority of console players dislike snipe and want a change. Nobody on the forums or PC seems to care and MIATs is arguably the biggest offender.

    How about this comparison. Viper+velidreth (pre crit nerf) was nerfed because it was unhealthy gameplay, allowing players to 1 shot opponents simply by hitting a single gap closer such as ambush. Snipe allows players to do the same thing. Sure maybe they have to press the button twice, but, and correct me if I'm wrong, I don't think double tapping a button while walking forward can be called skilled or healthy gameplay.

    Justify Viper+velidreth critable gank builds than I'll reconsider my stance on snipe.
  • kyle.wilson
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    Ugh. There was a time when there was no "Miats"

    Actually on PC it was always there, just not public.
    The UI has always allowed the core of MIATS in one aspect or another.

    I'm more angry at ZOS for allowing its existence than the person that made it public. At least now you understand how a person has the ESP to roll dodge or block attacks.
    Edited by kyle.wilson on January 13, 2018 12:17AM
  • SydneyGrey
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    If they nerf it for PvP, it'll make it useless and pointless for PvE.

    In PvE I like going into stealth so that my first shot is Snipe, followed by my changing bars and finishing the mob off with dual wield. (Not for dungeons, but heck yeah for overland play.) If they destroy Snipe, they'll destroy the whole reason Snipe exists in the first place.
  • Ragnarock41
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    DocFrost72 wrote: »
    ( insert ability name ) isn't OP when a zerg uses it, it's just broken.

    Shall we try the template together?

    Warden birds isn't OP when a zerg uses it, it's just broken.

    DK talons isn't OP when a zerg uses it, it's just broken.

    Mages fury isn't OP when a zerg uses it, it's just broken.

    Soul assault isn't OP when a zerg uses it, it's just broken.

    Radiant destruction isn't OP when a zerg uses it, it's just broken.


    Rest assured, this template can give you hundreds of new threads and keep forum goers busy a while! Just don't shatter the illusion and mention that-
    Outnumbered pvp is your gripe.

    Seems like one of those skills got nerfed because it's OP in an Xv1 situation. I wonder which one that was.

    you can't balance a MMO game based on 1v1s. Radiant nerf was well deserved. People were using it as a SPAMMABLE, a spammable that also executed people. Literally there were 10-15 templars spamming nothing but radiant in cyrodiil. It was broken.
    Edited by Ragnarock41 on January 13, 2018 2:15AM
  • DDuke
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    IAVITNI wrote: »
    How about this comparison. Viper+velidreth (pre crit nerf) was nerfed because it was unhealthy gameplay, allowing players to 1 shot opponents simply by hitting a single gap closer such as ambush. Snipe allows players to do the same thing. Sure maybe they have to press the button twice, but, and correct me if I'm wrong, I don't think double tapping a button while walking forward can be called skilled or healthy gameplay.

    Justify Viper+velidreth critable gank builds than I'll reconsider my stance on snipe.

    Snipe->snipe (bad combo btw) is nowhere near the pre-nerf Viper+Selene* builds.

    I also tested snipe->snipe while moving towards the target with Major Expedition up, there's a 1s interval between when those two snipes land (unless target uses gap closer on you right before the first snipe lands). It is not possible to land them at the same time, and health desync is not "landing projectiles at the same time".


    But because I love calculating stuff, here's Snipe->Snipe with a proper Lethal Arrow tooltip (on a stamblade mind you, you can get a much higher Focused Aim tooltip on stam sorc):
    Gear: 5x Marksman 5x Hawkeye x1 Kena (highest dmg you can get with the "classic snipe build")
    Buffs: Empower (first Lethal Arrow only), Master Assassin passive (first Lethal Arrow only), Major Brutality, Minor Berserk, Marksman 8% factored in to the tooltip & 82% crit modifier applied to first Snipe.

    43 491 (1st)
    19 657 (2nd)
    =
    63 148
    -Battle Spirit
    31 574 damage


    And here's a pre-nerf procblade:
    Gear: 5x Viper 5x Poisonous Serpent 2x Selene
    Buffs: Empower (first Bow Heavy Attack only), Master Assassin passive (first Bow Heavy Attack only), Major Brutality, Minor Berserk, 82% crit modifier applied to first Bow Heavy Attack*.

    23 634 (Bow Heavy)
    10 055(Ambush)
    10 432 (Viper)[Buffed by Empower from Ambush]
    3666 (DW Light)
    9724 (Poisonous Serpent)
    13 023 (Surprise Attack)/20 498 (Incap)
    17 160 (Selene)/20 592 (if buffed by Incap)
    =
    87 694/98 601
    -Battle Spirit
    43 847/49 300 instant damage


    Oh, and here's Asylum Bow burst (a bow build that actually does land its burst at the same time):
    Gear: 5x Marksman 5x Morag x1 Asylum
    Buffs: Master Assassin passive (first Acid Spray only), Major Brutality, Minor Berserk, Marksman 8% factored in to the tooltip, as well as +5% from Hawk Eye (LA before Lethal Arrow lands) to Lethal Arrow & 82% crit modifier applied to first Acid Spray & +60% applied to the Lethal Arrow (Morag+Asylum)


    15 162 (Acid Spray)
    4395 (Light Attack)
    30 430 (Lethal Arrow)
    =
    49 987
    -Battle Spirit
    24 993 instant damage (37 469 if the Lethal crits)


    Ok, one more. How about a magicka gank build on Live? Here's an Overload gank one:
    Gear: 5x Spinners 5x Elegant 2x Slimecraw
    Buffs: Major Empower (first Overload LA only), Minor Berserk, Major Sorcery


    35 065 (1st Overload)
    18 913 (Crystal Blast)
    29 221 (2nd Overload)
    =
    83 100
    -Battle Spirit
    41 599 instant damage (no crits)

    ...

    There'll also be a particularly nasty magblade gank build next patch, but I'm not going to talk about that (would like to play it a little atleast before it gets nerfed :D )


    Perhaps in the grand scheme of things, snipe is highly overrated by the people who find its damage too strong.



    *Worth noting: bow heavy attacks were significantly nerfed (by 30% if I recall correctly) in the same patch that nerfed proc sets.
    **Disclaimer: all numbers are based on an opponent with 0 mitigation, 0 defensive CPs & 0 defensive buffs of any kind.
    ***Disclaimer 2: bow burst can get a lot better, but this requires landing multiple light attacks on target beforehand for Hawk Eye stacks, which is not possible for a gank build, or for someone spamming snipe behind a zerg 40 meters away.
    Edited by DDuke on January 13, 2018 3:28AM
  • KingYogi415
    KingYogi415
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    ✭✭
    Wrong, L2P without handholding add-ons.

    Anyone using snipe is the first to catch the burst!
  • monktoasty
    monktoasty
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    Arnt they putt8ng in a big red sign when someone can be interuppted agsin? Isn't it hypocritical for zos to do that?
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