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New combat improbments include option foi post Morrowind bow?

Tapio75
Tapio75
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So, i triend once more to start playing a bow character but it stopped to the silly bow which came with Morrowind. There really needs to be an option to get it back to pre- Morrowind bow where you have to release themouse button to loose an arrow.

You know the term "Loose your arrow"?

Loose your arrow when you want, not when the bow is fully charged. This is not a magickal weapon that can draw continuous magicka fireballs from aetherius or a sword you can endlessly swing until your stamina runs out (exept in ESO where stamina does not run out). This is a bow which you draw, aim and then release the arrow.

Also, have you noticed, that if you really pay attention to your bow usage, you can actually release the fully charged bow attack slightly faster yourself than when the auto release does it so keeping that in mind, one could even be better without the automatic arrow release.

But for each its own, if someone enjoys the new system, fine. I am hapy for them but some of us dont like the new way and the option to keep old way working should have been in existence since Morrowind launched.
>>PC-EU Mostly PVE. Played since BETA<<
  • Marabornwingrion
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    I think that option is already in game settings.
  • Tapio75
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    Astrid_V wrote: »
    I think that option is already in game settings.

    You mean in PTS or in live game?
    >>PC-EU Mostly PVE. Played since BETA<<
  • oXI_Viper_IXo
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    Astrid_V wrote: »
    I think that option is already in game settings.

    It's not, but it should be. Such a cheesy thing to change just for the purpose of dumbing down gameplay.
  • Tapio75
    Tapio75
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    Astrid_V wrote: »
    I think that option is already in game settings.

    It's not, but it should be. Such a cheesy thing to change just for the purpose of dumbing down gameplay.

    Indeed.

    As well as option to turn off all unimmersive graphical combay cues. Some can be turned off, but those CP things still make things glow.
    >>PC-EU Mostly PVE. Played since BETA<<
  • STEVIL
    STEVIL
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    Tapio75 wrote: »
    So, i triend once more to start playing a bow character but it stopped to the silly bow which came with Morrowind. There really needs to be an option to get it back to pre- Morrowind bow where you have to release themouse button to loose an arrow.

    You know the term "Loose your arrow"?

    Loose your arrow when you want, not when the bow is fully charged. This is not a magickal weapon that can draw continuous magicka fireballs from aetherius or a sword you can endlessly swing until your stamina runs out (exept in ESO where stamina does not run out). This is a bow which you draw, aim and then release the arrow.

    Also, have you noticed, that if you really pay attention to your bow usage, you can actually release the fully charged bow attack slightly faster yourself than when the auto release does it so keeping that in mind, one could even be better without the automatic arrow release.

    But for each its own, if someone enjoys the new system, fine. I am hapy for them but some of us dont like the new way and the option to keep old way working should have been in existence since Morrowind launched.

    i agree there should be the option to hold a light attack bow shot ready to fire.

    i disagree that there should be the ability to hold a heavy attack bow shot ready to fire.

    heavy attack is not the same thing as a held back arrow shot from IRl. heavy attack is basically a special gimmicky gamey attack option where you sacrifice rate of attack (and other things) and overall DPS to get sustain boost and there is NO analog between that and the real life or in game look feel of a held shot.

    So add a toggle for "real bows yes" and have that let them hold but that counts as light attack.

    Also, add same toggle for all weapons not just for bow, whatever the toggle is.

    So even if you convince them to let you "hold to heavy" let that also apply to fire staves etc. i am sure all bow players would be fine with fire staff users also having the "sit on my heavies" option too, right?



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Tapio75
    Tapio75
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    @STEVIL

    What? Light attack is when you dont draw the string all the way back and just release a sloppy attack dealing small damage, there is a mid attack as well for moderate damage and full drawn heavy attack is, when the most damage is done, especially useful in sneak attacks.

    Furthermore, with option, you can continue using your preference and i can continue using my preference. Both should be happy instead of just one.

    I am all in for having this option to staves as well. Even though i dont see many using it and it does not make sense to me for a magical weapon.. Then again i never used any weapons on mage classes on other TES so i dont really know how they worked in these games, wish i could be weaponless mage on ESO as well.
    Edited by Tapio75 on January 11, 2018 3:49PM
    >>PC-EU Mostly PVE. Played since BETA<<
  • STEVIL
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    Tapio75 wrote: »
    @STEVIL

    What? Light attack is when you dont draw the string all the way back and just release a sloppy attack dealing small damage, there is a mid attack as well for moderate damage and full drawn heavy attack is, when the most damage is done, especially useful in sneak attacks.

    Furthermore, with option, you can continue using your preference and i can continue using my preference. Both should be happy instead of just one.

    I am all in for having this option to staves as well. Even though i dont see many using it and it does not make sense to me for a magical weapon.. Then again i never used any weapons on mage classes on other TES so i dont really know how they worked in these games, wish i could be weaponless mage on ESO as well.

    those "sloppy attacks" you describe are not usually attributed that way and are the higher damaging options for doing damage in ESO right now as far as weapon attacks go overall. heavy attacks are used for sustain gains as their own DPS drops. Obviously when you combin into the mix higher cost abilities the DPS match changes overall but the fact is the light attacks are not sloppy they are actually the most effective damage producers of the two.

    The problem with bows getting to use your heavy hold and me getting to not is that it produces imbalance.

    For me, i agree with you - i think - whatever the rule is, whatever the option is, it should apply to all weapon types. if everyone can hold a heavy or auto-release a heavy as a toggle regardless of whether its a maul or a fire staff or a lightning staff or a bow, this might be a decent option though testing would need to be seen of course.



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • xaraan
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    I feel like this change was done for pvp sake of not having a player camp a spot with a heavy attack already pulled back just waiting to hit someone for however long they need to stand there and wait. Heavy attacks are meant to have the charge up and this action ignores that fact.

    As for the 'hold' line as if we are talking about realism - you can't hold a bow back indefinitely like this, it's tiring and bad for bow - so if we wanted, we could have stamina start going down the second your heavy attack is charged and then not release until you either release it or run out of stam.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Tapio75
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    xaraan wrote: »
    I feel like this change was done for pvp sake of not having a player camp a spot with a heavy attack already pulled back just waiting to hit someone for however long they need to stand there and wait. Heavy attacks are meant to have the charge up and this action ignores that fact.

    As for the 'hold' line as if we are talking about realism - you can't hold a bow back indefinitely like this, it's tiring and bad for bow - so if we wanted, we could have stamina start going down the second your heavy attack is charged and then not release until you either release it or run out of stam.

    I would like the stamina play more role in weapon attacks like that. Stamina goes down while sneaking and sneaking with bow drawn should eat sta even more. For the realism, i can assure you, that aiming while the bow is drawn is quite essential on succesful target hits. One cant simply draw and immediately release and pray to hit something. It just does not work that way.

    I wholeheartedly disagree with the light attack being the strongest/best attack for damage. Most players in the game i see struggling with even the weakest enemies do just this. Use light attacks as if they do the same damage as heavy and they have an illusion of damage that way while i can usually kill anything fast with couple of heavy attacks combined with weaved skills.

    Using heavy attacks gives the best restoration of resource and weaving the skills between attacks makes the damage the best it can be in my experience. Not to mention relevant passives work better with heavy attacks.

    >>PC-EU Mostly PVE. Played since BETA<<
  • Radinyn
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    Bring back old bow.
  • Shezzarrine
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    Someone has obviously never shot a real bow. Unless the bow is a compound bow, which the ones in ESO are not, it is extremely hard to hold it back for a long period of time. While I like the idea in the thread, automatically releasing would be more realistic than not.
  • Tapio75
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    If you watch olympic bow competition for example, you can easily see them aiming for several seconds before loosing the arrow. Current system is like not aiming but just shooting. I have tried this with real bow and the results are not very good compared to when aiming. As usual, one needs to aim the weapon to hit something.

    Naturally, everyone should understand that one cant hold the bow drawn and sneak indefinitely, not to mention get anything done with it but thats the way it worked and the option needs to exist, ib rge end its not a realism question but demand of having an option for dumbed down system. People are free to use the dumbed bow system or continue the old way with option.

    It feels like people are advocating for the current system just because its easy but i dont understand what the option to revert it back to how it worked before makes it any less easier to those loving the current system. Its not like its changing any damage values or anything like that.

    Why not rather tell us why the option is bad for the game?
    >>PC-EU Mostly PVE. Played since BETA<<
  • Shezzarrine
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    Tapio75 wrote: »
    If you watch olympic bow competition for example, you can easily see them aiming for several seconds before loosing the arrow. Current system is like not aiming but just shooting. I have tried this with real bow and the results are not very good compared to when aiming. As usual, one needs to aim the weapon to hit something.

    Naturally, everyone should understand that one cant hold the bow drawn and sneak indefinitely, not to mention get anything done with it but thats the way it worked and the option needs to exist, ib rge end its not a realism question but demand of having an option for dumbed down system. People are free to use the dumbed bow system or continue the old way with option.

    It feels like people are advocating for the current system just because its easy but i dont understand what the option to revert it back to how it worked before makes it any less easier to those loving the current system. Its not like its changing any damage values or anything like that.

    Why not rather tell us why the option is bad for the game?

    If we are talking Olympics, yes they can draw and hold for several seconds, but they have low draw weights compared to what is needed to slay the dangerous creatures of Tamriel. America's top male archer uses a draw weight of 53 pounds, their top female uses 46.5 pounds. 50 pounds is considered the minimum to kill large game such as moose, bear, and elk. Now I would assume that any boss or even many adds would require much more force to kill than a bear would, seeing as they are harder to kill than bears anyway. I would imagine a 70 pound draw weight wouldn't even hurt half of the dungeon bosses, yet alone those dwarven constructs. So no it's not realistic in any sense and does it really matter if it auto releases? It's not like it takes skill to let go of a button
  • Jade1986
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    Tapio75 wrote: »
    If you watch olympic bow competition for example, you can easily see them aiming for several seconds before loosing the arrow. Current system is like not aiming but just shooting. I have tried this with real bow and the results are not very good compared to when aiming. As usual, one needs to aim the weapon to hit something.

    Naturally, everyone should understand that one cant hold the bow drawn and sneak indefinitely, not to mention get anything done with it but thats the way it worked and the option needs to exist, ib rge end its not a realism question but demand of having an option for dumbed down system. People are free to use the dumbed bow system or continue the old way with option.

    It feels like people are advocating for the current system just because its easy but i dont understand what the option to revert it back to how it worked before makes it any less easier to those loving the current system. Its not like its changing any damage values or anything like that.

    Why not rather tell us why the option is bad for the game?

    If we are talking Olympics, yes they can draw and hold for several seconds, but they have low draw weights compared to what is needed to slay the dangerous creatures of Tamriel. America's top male archer uses a draw weight of 53 pounds, their top female uses 46.5 pounds. 50 pounds is considered the minimum to kill large game such as moose, bear, and elk. Now I would assume that any boss or even many adds would require much more force to kill than a bear would, seeing as they are harder to kill than bears anyway. I would imagine a 70 pound draw weight wouldn't even hurt half of the dungeon bosses, yet alone those dwarven constructs. So no it's not realistic in any sense and does it really matter if it auto releases? It's not like it takes skill to let go of a button

    Ehm, firstly this is a fantasy game. Secondly if someone were to use a bow every day very often, they would very well be able to pull and hold a bow back.
  • Tapio75
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    In the end, i just like the feel of really loosing an arrow instead of game doing it for me :) From the beginning this has not been a question of efficiency or practicality for me but how it feels and how it felt before Morrowinf changed it to how it is now. I also like to aim heavy attacks in battle instead of spamming light attacks and keeping the button down just feels wrong. It is like its not REALLY a bow but just a magick staff with bow appearance or like shooting an automatic rifle(Very slow one).

    It has to do with realism for me since it does not feel real to hold back the bow string indefinitely (So to speak) while arrows just magically get shot from the bow. Bow has worked like i wish it to work in all the other TES games i played as well so it feels wrong for that reason as well.

    If realism is taken in question, in life, piercing a bears hide with sharp object is not that hard. Olympic bows could do that i speculate because thinking of the beginning of hunting times with bow, they were just a piece of stiff wood with string attached and the arrows were nothing like they are in ESO or in todays bow sports. Granted, many times they bounced off the prey due bad efficiency but people managed to hunt food with those ancient bows. This is assumption naturally but those bows wrere not so powerful at all.

    I would think 40 to 50 pounds is enough for most game. In short distances litle less than 40 would work but its not sure to penetrate the flesh enough and would be cruel to the poor game but i think the old ancient hunters did not have more than 35 in their bows. I think though that ESO bows are much stronger than that but we really live in fantasy world so the sraw weight is not relevant here.

    As i said before its the feel of realism given from really loosing an arrow that counts for me :)
    >>PC-EU Mostly PVE. Played since BETA<<
  • STEVIL
    STEVIL
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    Tapio75 wrote: »
    If you watch olympic bow competition for example, you can easily see them aiming for several seconds before loosing the arrow. Current system is like not aiming but just shooting. I have tried this with real bow and the results are not very good compared to when aiming. As usual, one needs to aim the weapon to hit something.

    Naturally, everyone should understand that one cant hold the bow drawn and sneak indefinitely, not to mention get anything done with it but thats the way it worked and the option needs to exist, ib rge end its not a realism question but demand of having an option for dumbed down system. People are free to use the dumbed bow system or continue the old way with option.

    It feels like people are advocating for the current system just because its easy but i dont understand what the option to revert it back to how it worked before makes it any less easier to those loving the current system. Its not like its changing any damage values or anything like that.

    Why not rather tell us why the option is bad for the game?

    The original change was made IIRC to allow bows a consistent rate of fire separate from player timing for gfully charged heavy attacks (like other weapons have) and came in at the same time that the need for heavy attacks for sustain became a major issue for the game.

    Why should there not be an option to fire *ALL* heavy attacks with a hold-n-release-choice - not sure i see one. But what it does is basically increase your first-shot (ambush) opening damage and so it seems to me that having made a lot of effort to tone down burst damage in the last year and a half its unlikely going back to "hey lets raise the birst across the board with heavy-holds" is not going to happen. It would pretty much turn the two settings into "burst damage builds choose this" and "sustain damage builds use this" as one option gets you reliable heavy release during your play while the other gets you a higher initial hit without delay in the moment.

    Why should there be an option for only the BOW to get a heavy held ready option - which amazingly seems to (almost) always be the suggestion - add back the "bow option" - that would be unfair to give bows their own unique heavy capability.

    One can argue that channels already have their own unique thing in the various channel rules... but certainly fire staff and the various sword and maul etc should also be included in a held heavy.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • QuebraRegra
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    Astrid_V wrote: »
    I think that option is already in game settings.

    negative.

    Wrobel decided bow use was too much fun so he nerfed it.

    come at me...
  • Tapio75
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    I dont see option to heavy hold for all weapons as an "Should be" thing. If there are weapons aside bow that would make sense to me its the daggers. It is an "Extra options" for other weapons. For bows, it is reverting to what players gotr used to have from the beta and beyond to the Morrowind and as for the "burst" thing that option in the bow would give.. The bow heavy attack sneak attacks are unreliable but still a thing that makes bows special from staves.

    As for this "Burst" you talk of.. As if it really makes that big of difference to that if you have to use 1 more second to draw the bow to attack compared to allready drawn bow. The sneak attack damage is the same in both cases.

    This really is more of a hameplay preference thing for players than anything else, no need for balancebabble here :)
    >>PC-EU Mostly PVE. Played since BETA<<
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